Father Wolf Posted February 19, 2009 Report Share Posted February 19, 2009 i didnt know where else to put this but if it is in the wrong section kindly move this =D Alright me and my friend Setojim talked about doing this a while ago and with out his ok im just going to do it. in this Contest u must make a Deck Listing! for any of ur custom sets/cards. THEN me and Setojim will take your decks and make proxy decks of them, and play a tournoment using the decks. the on that comes out on top will win a grand prize of course there will be prizes for 2nd - 4th. Rules and requirments1. it must be a 40+ deck2. U must use atleast 10 REAL cards but can not go over 25 real cards. 3. real cards will fallow the current format (not March 09)4. Must post link to all cards location used! (if 2 are more that are from the same link only post another link when it changes and post them right next to each other.)5. No Overpowerd Cards! if me and setojim think that a card in you Deck list is to powerful; we will limit, simi-limit, or ban the card from your deck, and replace it with a real card substitute.6. All custom cards must be marked with s "c" [spoiler=Example Deck List]All Custom cards found here: http://forum.yugiohcardmaker.net/thread-93814.html?highlight=Shooting+Stars Monsters: 26DaD x2Dark Grepher x2DH Mali x3DH Dimond Dude x3White Dwarf Dragon x2 cShooting Star 0 x1 cShooting Star 1 x2 cShooting Star 2 x2 cShooting Star 3 x2 cShooting Star 5 x2 cShooting Star 6 x3 c Spells: 16Super Nova Turbo x2 cE-Tele x3Falling Star x2 cBroken Star x2 cD-Draw x3Allure x2Coldwave x2 Only 16 spots avaliblefortycal86 (Done) Yoshiman™ Setojim (Done)noahyel (Done)Batteryman AAA (Done)tommers20081337noob Prizes1st: 3 Reps, 1000 Points, 3 Custom Images from me that only u can use (thats right not even i can use them). ;) 2nd: 2 reps, 500 points 3rd: 1 rep, 250 points 4th: your choice between 1 rep or 100 Points. Regestration will end the 25thResults will be post after that and the turnoment will end the 28 Link to comment Share on other sites More sharing options...
fortycal86 Posted February 19, 2009 Report Share Posted February 19, 2009 Can we use OCG cards. BTW this contest was a great idea. I will + REP you for thinking of it when I get the chance. Link to comment Share on other sites More sharing options...
Father Wolf Posted February 19, 2009 Author Report Share Posted February 19, 2009 yes u can use ocg cards also reg date added along with the tournoment end date is added Link to comment Share on other sites More sharing options...
Morgan LeFlay Posted February 19, 2009 Report Share Posted February 19, 2009 Since you're just dueling with them, is written format acceptable or do they have to have pics? Also are you using YVD or dueling using real cards? (A lot of my cards are already YVDified so) Link to comment Share on other sites More sharing options...
Father Wolf Posted February 20, 2009 Author Report Share Posted February 20, 2009 ^ written is acceptable and we are using real card just with paper telling use what card is what Link to comment Share on other sites More sharing options...
Yoshiman™ Posted February 20, 2009 Report Share Posted February 20, 2009 ill join this comp. Link to comment Share on other sites More sharing options...
Father Wolf Posted February 20, 2009 Author Report Share Posted February 20, 2009 List up date Link to comment Share on other sites More sharing options...
Yoshiman™ Posted February 21, 2009 Report Share Posted February 21, 2009 lets just hope demented or hunter doesnt stumble upon this thread Link to comment Share on other sites More sharing options...
Guest setojim Posted February 25, 2009 Report Share Posted February 25, 2009 here's mine: (NOTE: I switched to the march format since it's already here...) References: http://forum.yugiohcardmaker.net/thread-94158.html Monsters: 3 Dishonest ©3 Wulf, Lightsworn Beast3 Lumina, Lightsworn Summoner3 Lyla, Lightsworn Sorceress1 Chaos Sorcerer2 Necroface1 Dark Armed Dragon1 Plaguespreader Zombie1 Sangan3 Astral Night Terror ©2 Astral Gate Guardian ©3 Astral Nova ©3 Dark Tuner Astral Infinity © Spells: 1 Card of Safe Return2 Allure of Darkness3 Solar Recharge3 Astral Draw ©2 Foolish Burial3 Astralogy ©3 Astral Toolbox © Traps: 1 Return From the Different Dimension1 Crush Card Virus3 Astral Command © Extra: 3 Astral Eraser2 Astral Nebula2 Astral Void2 Black Hole Dragon1 Red Dragon Archfiend1 Goyo Guardian2 Stardust Dragon1 Colossal Fighter1 Thought Ruler Archfiend Link to comment Share on other sites More sharing options...
fortycal86 Posted February 25, 2009 Report Share Posted February 25, 2009 Monsters (20)3 Abyss Soldier2 Nightmare Penguin1 Treeborn Frog3 Sinister Sea Serpent ©3 Abyssal Penguin ©3 Seeker Shark ©2 Morph Slime ©3 D.D. Piranha © Spells (11)1 Brain Control1 Monster Reborn1 Lightning Vortex1 Giant Trunade1 Heavy Storm2 Rare Ambergris ©1 Flash Flood ©3 Refill © Traps (9)1 Torrential Tribute2 Phoenix Wing Wind Blast3 Spiritual Water Art - Aoi3 Riptide © Extra Deck (10)3 Serpent of the Abysmal Sea ©2 Brionac, Dragon of the Ice Boundary2 Black Rose Dragon1 Stardust Dragon2 Goyo Guardian Hears the effects.http://forum.yugiohcardmaker.net/thread-93391.html Link to comment Share on other sites More sharing options...
Father Wolf Posted February 25, 2009 Author Report Share Posted February 25, 2009 im extending the due date for Deck lists for 2 more days due to aids.if we dont get 6 more deck lists im calling this off =/ Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted February 25, 2009 Report Share Posted February 25, 2009 I'm in! Here's my Deck![spoiler=Fake Cards][spoiler=Penetrating Light][spoiler=Draw Sphere][spoiler=Immortal Equalibrium][spoiler=Parting Wishes][spoiler=Battlefield Saint][spoiler=Taki, the Light Seeker][spoiler=Light Reaper Witch][spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 3 cards from your hand to the Graveyard. When this card is Special Summoned, draw 4 cards. The ATK and DEF of this card are equal to the number of cards in your hand x 600. [spoiler=Light Reaper Apprentice][spoiler=Celestial Fighter - Theophilus][spoiler=Effect]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: If there are 4 or more cards in your hand when this card is destroyed, you can Special Summon this card to your side of the field during the End Phase. [spoiler=Light of the Guardians][spoiler=Regenerating Angel][spoiler=Aurora Angelico][spoiler=Seeking Balance] [spoiler=Somber Homecoming] [spoiler=Ray of Hope] [spoiler=Merciful Mage][spoiler=Effect]During your Main Phase 1, you can pay 800 Life Points to move this face-up monster to an unoccupied Spell or Trap Card Zone on your side of the field to have it be treated as a Continuous Spell Card with the following effect:Once per turn, when your opponent declares an attack, you can discard 1 card to negate the attack. [spoiler=Magician of Hope] [spoiler=M. Spirit - Aurora][spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. When this card is destroyed by battle, you can discard up to 3 Spell Cards from your hand to the Graveyard to Special Summon a number of "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) equal to the number of Spell Cards you discarded. When a "Miracle Token" is destroyed, you can return the Spell Card used to Special Summon it from the Graveyard to your hand. [spoiler=M.Spirit - Shimmer][spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. This card is not destroyed by battle. (Damage Calculation is applied normally.) When this Attack Position monster is selected as an attack target, you can discard 1 Spell or Trap Card from your hand to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) and redirect your opponent's attack to that "Miracle Token." When a "Miracle Token" you control is destroyed, you can return the Spell or Trap Card used to Special Summon it from the Graveyard to your hand. You can then Set 1 Spell or Trap Card. [spoiler=M. Spirit - Mirage][spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. When this card is Normal Summoned, control of this monster is switched to your opponent. Once per turn, this card's controller must discard 1 Spell or Trap and Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). When a "Miracle Token" is destroyed, this card's controller can return the Spell or Trap card used to Special Summon it from his/her Graveyard to his/her hand. While this card is face-up on the field, "Miracle Tokens cannot be released for an Advance Summon. [spoiler=M. Spirit - Radiance][spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. If there are no DARK monsters on the field, you can Special Summon this card. Once per turn, you can send 1 Spell or Trap Card from your Deck to the Graveyard to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). When a "Miracle Token" is destroyed, you can return the Spell or Trap Card used to Special Summon it from the Graveyard to your hand. [spoiler=M. Spirit - Starlight][spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. If there are no DARK monsters on the field, you can Special Summon this card. Once per turn, you can discard 1 Trap Card to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). When a "Miracle Token" is destroyed, you can return the Trap Card used to Special Summon it from the Graveyard to your hand. As long as this card is face-up on the field, your opponent cannot select a "Miracle Token" you control as an attack target. [spoiler=Miraculous Recovery] [spoiler=Life Drain] [spoiler=Keeper of the Light][spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned in face-up Defense position by discarding 1 LIGHT monster in your hand to the Graveyard. If this card is switched to Attack Position, it is destroyed during the End Phase. Each time a player activates a Spell or Trap Card, place 1 "Spell Counter" on this card. When this card is destroyed and sent to the Graveyard, increase your Life Points by 500 x the number of "Spell Counters" on this card. [spoiler=Identity Crisis] [spoiler=Healing Sutra] [spoiler=Healing Surge] [spoiler=Everlasting Equality] [spoiler=Dutiful Defender] [spoiler=A Grim Bargain] [spoiler=Real Cards]Alchemy CycleDraining ShieldDeck LockdownPot of AvariceMonster RebornMarshmallonBarrier Statue of the HeavensBountiful ArtemisThe Stern MysticReflect Bounder Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted February 25, 2009 Report Share Posted February 25, 2009 I'll join. Any entry fee ?! Here's the Deck i'd like to use: (All custom cards found here[except ones that are linked apart] ) Batteryman AA x3Batteryman Industrial x2Super Electromagnetic Voltech-Dragon x2Batteryman Charger x2 Batteryman Micro-Cell x2Batteryman Plus x2 ©Mobile Illuminator Unit x2 ©Mega Electro-Magnetic Ouroboros/Buster ©Batteryman D x2Rеlampago x2 © (found here)(©: 7/20)__________________Battery Charger x2Guidelight x2 ©Memory Effect x2 ©D.D. Lightning x2 ©Buster Mode x2Short Circuit Legendary Hero Statue x2 © (found here)Portable Battery PackPower Factory x2 ©Recycling BatteriesTorrential TributeLightning VortexMystical Space TyphoonMonster RebornBack To Square One(© 10/20)_________________Extra Deck : Mega Electro-Magnetic Ourobors x3 ©Batteryman AA Upgrade x2 ©(©: 5/5) Link to comment Share on other sites More sharing options...
tommers2008 Posted February 26, 2009 Report Share Posted February 26, 2009 im in this... Link to comment Share on other sites More sharing options...
1337noob Posted February 26, 2009 Report Share Posted February 26, 2009 reserved, is there entry fee? and how do u add attachment? Link to comment Share on other sites More sharing options...
Father Wolf Posted February 26, 2009 Author Report Share Posted February 26, 2009 No entry Fee. i dont beleive in entry fees >.< list up dated Link to comment Share on other sites More sharing options...
Father Wolf Posted February 27, 2009 Author Report Share Posted February 27, 2009 last day bump Link to comment Share on other sites More sharing options...
tommers2008 Posted February 27, 2009 Report Share Posted February 27, 2009 mine will be done soon... Link to comment Share on other sites More sharing options...
Father Wolf Posted February 27, 2009 Author Report Share Posted February 27, 2009 only 1 more entry for a 8 person tourny. i really dont want to fill it =/ with one of my deck lists.so 1 more spot open till 9pm here if its not filled by then ill do it myself. deck lists must be done by sunday, please else ill invite someone to take ur place =/ thanks Link to comment Share on other sites More sharing options...
1337noob Posted February 28, 2009 Report Share Posted February 28, 2009 can we just post the thread that has our cards (made set with cards) Link to comment Share on other sites More sharing options...
tommers2008 Posted February 28, 2009 Report Share Posted February 28, 2009 You have to do a decklist do.. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted February 28, 2009 Report Share Posted February 28, 2009 can we just post the thread that has our cards (made set with cards) why not copy the post and paste it into this thread? (look at my entry to see what I mean) Link to comment Share on other sites More sharing options...
tommers2008 Posted February 28, 2009 Report Share Posted February 28, 2009 1 question... do synchro's count towards my 25 real cards..?? Link to comment Share on other sites More sharing options...
1337noob Posted February 28, 2009 Report Share Posted February 28, 2009 heres my deck.[spoiler=custom] [spoiler=Akarne-Healer of Light] [spoiler= Castle Angel x3] [spoiler= Castle Decoy Warrior x3] [spoiler=Castle Fighter] [spoiler=Castle Sorcerer x3] [spoiler=Enraka-Warrior of the Flames] [spoiler=Rashka Castle-Castle Warrior] [spoiler=Uuntar Castle-Castle Warrior] [spoiler=Castle Sage] [spoiler=Castle Witch] [spoiler=Blessing of the Ancient Tree x2] [spoiler=Castle Battle Colosseum x3] [spoiler=Collection of Souls] [spoiler=Destruction of Souls] [spoiler=Castle Seal] [spoiler=Castle Seal] [spoiler=Symbol of the Castle] [spoiler=Trust of the Clan] [spoiler=effect]This card can only be activated when "Uuntar Castle-Castle Warrior" or "Rashka Castle-Castle Warrior" is on the field. Pay 2000 Life Points. Select one of the following effects:-If "Uuntar Castle-Castle Warrior" is on the field, Special Summon "Akarne-Healer of Light" on the field. Increase your Life Points by 1000.-If "Rashka Castle-Castle Warrior" is on the field, Special Summon "Enraka Castle-Warrior of the Flames" on the field. Inflict 1000 Life Points to your opponent.-If both cards are on the field, do both effects. Then, Summon as much monsters you can from your hand. They are destroyed in the same amount of turns equal to the amount of monster summoned. [spoiler=Cemetery Destruction] [spoiler=Castle Defense] [spoiler=Revive from Beyond] [spoiler=real cards] MarshmallonOld Vindictive Magician x2Furture SamuraiDark ValkyriaNobleman Of CrossoutSwords of Revealing LightUnited We StandMirror ForceMacro Cosmos Link to comment Share on other sites More sharing options...
tommers2008 Posted February 28, 2009 Report Share Posted February 28, 2009 Here is my Deck List... 43cards 22real 21created Monsters: 25Manticore of Darkness x2Gene Warped Warwolf x3Pitch Black Warwolf x2Beast King Barbaros x1Vorse Raider x2 Werewolf x1 cWerewolf #2 x1 cBeastly Monstrosity x1 cVicious Mutation x3 cForest Goblin x2 cTitan Gorilla x3 cElectric Lion x2 cBowman of the Forest x1 cLuminescent Spore Troll x1 c Spells: 12Card of Safe Return x1Heavy Storm x1Brain Control x1Monster Reborn x1 Foolish Burial x2Werewolf's Calling x1 cSpirit Controller of the Forest x1 cTreasure's of the Forest x2 cForest x1 Book of Moon x1 Traps: 6Solemn Judgment x3 Charge of the Pack x2 cPhoenix Wing Wind Blast x 1 Extra Deck: 10cards 5real 5 createdStardust Dragon x1Goyo Guardian x1Thought Ruler Archfiend x1Black Rose Dragon x1Tempest Magician x1Fully Armed Warwolf x1 cCartayus the Rising Brute x1 cWarrior of Light x1 cGarruk the Ultimate x1 cFargord, King of Wild Beasts x1c [spoiler=Created Cards][align=center]Effect - When this card is switched from Defense Position to Attack Position you can Tribute this card to Special Summon 1 "Werewolf #2" from your hand or Deck. Effect - This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Werewolf". Once per turn, during your Standby Phase your opponent must randomly discard 1 card from their hand, if they do not this card can attack directly this turn. Effect - This card gains 100 ATK points for every Beast-Type monster in the Graveyard. Once per turn, remove from play up to 3 Beast-Type monsters from the Graveyard. Activate the following effects based on the number of cards removed from play:1- Destroy 1 face-down card your opponent controls.2- Your opponent must discard 2 cards from their hand and then draw 1.3- Inflict damage to your opponent of the combined Levels of the 3 removed monsters x100. Effect - Once per turn, if this card is selected as an attack target, you can discard 1 Beast or Beast-Warrior-Type monster from your hand to negate the attack. Effect - If you Tribute Summon a Beast or Beast-Warrior-Type monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. Effect - If this card is sent from the Deck to the Graveyard, Special Summon it to the field. Once per turn, pay 1000 points to destroy 1 Spell or Trap Card on the field. Effect - If this card is selected as an attack target, before Damage Calculation you can Tribute this card to negate the attack and to gain Life Points equal to the attacking monsters ATK. Effect - If this card is destroyed by battle you can remove it from play to add 1 Spell or Trap Card from the Graveyard to the Deck. Effect - This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Level 5 or higher Beast or Beast-Warrior-Type monster in the Graveyard. When this card is Special Summoned, destroy all face-down cards on the field. Once per turn, you can decrease this cards ATK by 200 to destroy 1 face-down card on the field. Effect - Pay 1000 points to activate this card. Once per turn, select and activate 1 of the following effects:- Add 1 "Werewolf" to your hand from the Deck or Graveyard.- Change the Battle Position of 1 face-up "Werewolf" you control.- Increase the ATK of "Werewolf" or "Werewolf #2" by 500 until the End Phase.- Discard 2 cards from your hand to have "Werewolf #2" gain its effect. Effect - Discard 2 cards from your hand to Special Summon 1 Level 5 or lower Beast or Beast-Warrior-Type monster from your Deck. Effect - Discard 1 Beast or Beast-Warrior-Type monster. Draw 2 cards. Effect - Activate this card if your opponent controls more monsters then you. Pay 500 points to Special Summon 1 Level 4 or lower Normal Beast-Warrior-Type monster. Effect - 1 Tuner + 1 or more non-Tuner monstersOnce per turn, you can look at the top card of your Deck, and choose to place it back on top of the Deck or pay 500 points to place it at the end of the Deck. Effect - 1 Tuner + 1 or more non-Tuner monstersIf this card battles with a LIGHT monster, increase its ATK by 400 during the Damage Step only. Once per turn, if your opponent controls 2 or more monsters you can Special Summon 1 Level 4 or lower non-Tuner Fiend-Type monster until the End Phase if you use this effect decrease this cards ATK by 200. Effect - 1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned successfully, draw 1 card for each face-up card your opponent controls and then, discard 1 card for each face-down card they control. This card cannot be used in the Synchro Summon of another Synchro-Type monster. Effect - 1 Tuner + 1 or more non-Tuner monstersThis card gains 200 ATK for every face-up Beast or Beast-Warrior-Type monster on the field. This card cannot be removed from play. Effect - 1 Tuner + 1 or more non-Tuner Beast-Type monstersIf this card inflicts battle damage to your opponent, you can Special Summon 1 Level 4 or lower Beast-Type monster. If there are no Beast-Type monsters in the Graveyard this card cannot declare an attack.[/align] Link to comment Share on other sites More sharing options...
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