Sweetie Belle Posted October 23, 2010 Report Share Posted October 23, 2010 [center]All images have been edited by me. Original images are from Jazin Kay's Archive, unless otherwise stated. [spoiler=Monsters {22}][spoiler=EN000: Full Spectrum Knight - Rainbow the Emperor][img]http://img826.imageshack.us/img826/2496/176933h.jpg[/img] [i][b][color="#FF0000"]This card cannot be Normal Summoned or Set.[/color] [color="#FF8C00"]This card cannot be Special Summoned except by Tributing 3 "Spectrum Knight" monsters you control.[/color] [color="#EEEE00"]The Attribute of this card is also treated as EARTH, WATER, FIRE, WIND, and DARK.[/color] [color="#00FF00"]When this card is Summoned, Special Summon up to 4 "Spectrum Token"s [/color][color="#0000FF"](Insect-Type/LIGHT/Level 4/ATK 1900/DEF 0)[/color][color="#00FF00"] in face-up Attack Position.[/color] [color="#9932CC"]As long as you control a "Spectrum Token", this card cannot be selected as an attack target.[/color][/b][/i] [/spoiler][spoiler=EN001: Primary Spectrum Knight - Red the Archer][IMG]http://i54.tinypic.com/34xgt4m.jpg[/IMG] [color="#FF0000"][i][b]Once per turn, you can destroy 1 Spell or Trap Card on the field and select 1 monster on the field. Inflict damage to your opponent equal to the selected monster's Level x200. While this card is in the Graveyard, you can Tribute 1 "Primary Spectrum Knight" monster you control to Special Summon this card.[/b][/i][/color] [/spoiler][spoiler=EN002: Primary Spectrum Knight - Yellow the Volt][IMG]http://i54.tinypic.com/140ypgi.jpg[/IMG] [color="#FFEE00"][i][b]The ATK and DEF of this card are equal to the number of "Primary Spectrum Knight" monsters you control x700. If this card's ATK is 1400 or less, this card can attack your opponent directly. If the ATK of this card is higher than 1400, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.[/b][/i][/color] [/spoiler][spoiler=EN003: Primary Spectrum Knight - Blue the Torrent][IMG]http://i56.tinypic.com/w06jpv.jpg[/IMG] [color="#4169E1"][i][b]When this card is Summoned, change it to Defense Position. When this card is selected as an attack target, switch this card to Attack Position. While this card is in Attack Position, select 1 monster you control. The ATK of this card becomes equal to the Level of the selected monster x500.[/b][/i][/color] [/spoiler][spoiler=EN004: Tertiary Spectrum Knight - Indigo the Ocean][img]http://img801.imageshack.us/img801/5605/176933e.jpg[/img] [color="#2F00A0"][i][b]When this card is Normal Summoned, you can select 1 "Primary Spectrum Knight" monster you control and equip it to this card as an Equip Card. This card gains ATK equal to the Level of the equipped monster x100. [/b][/i][/color] [/spoiler][spoiler=EN005: Tertiary Spectrum Knight - Vermilion the Phoenix][img]http://img819.imageshack.us/img819/1955/176933l.jpg[/img] [color="#FF3F00"][i][b]This card cannot be destroyed by battle. During either player's Battle Phase, if you control no monsters, you can Special Summon this card from your Graveyard in face-up Attack Position. If you do, destroy this card at the end of the Battle Phase. [/b][/i][/color] [/spoiler][spoiler=EN006: Tertiary Spectrum Knight - Chartreuse the Rampage][img]http://img828.imageshack.us/img828/1955/176933l.jpg[/img] [color="#9ACD32"][i][b]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by destroying 1 card you control. The original ATK of this card is 2800. This card cannot declare an attack. Once per turn, you can destroy 1 monster your opponent controls, and inflict damage to your opponent equal to the Level of the destroyed monster x200. When this card is destroyed, destroy 1 card your opponent controls.[/b][/i][/color] [/spoiler][spoiler=EN007: Tertiary Spectrum Knight - Magenta the Electronic][img]http://img819.imageshack.us/img819/4219/176933q.jpg[/img] [color="#FF00FF"][i][b]"This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, select 1 "Spectrum Knight" monster you control and equip it to this card as an Equip Card. This card gains ATK equal to the ATK of the equipped monster. Each time this card battles while equipped with the selected monster, reduce the ATK of this card by 500. If the ATK of this card is lower than its original ATK, destroy this card.[/b][/i][/color] [/spoiler][spoiler=EN008: Tertiary Spectrum Knight - Marigold the Flower][img]http://img828.imageshack.us/img828/1322/176933w.jpg[/img] [color="#FFA500"][i][b]Once per turn, during your Battle Phase, you can halve the ATK of all monsters you control until the end of the Battle Phase to reduce the ATK of 1 monster your opponent controls to 0. When this card destroys a monster by battle, both players can discard 1 card to draw 1 card.[/b][/i][/color] [/spoiler][spoiler=EN009: Tertiary Spectrum Knight - Aquamarine the Twister][img]http://img109.imageshack.us/img109/8412/176933.jpg[/img] [color="#2E8B57"][i][b]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 WATER "Spectrum Knight" monster you control. Once per turn, you can destroy 1 card on the field. If you do, destroy this card during the End Phase. While this card is in the Graveyard, you can pay 1000 Life Points to reduce the ATK of 1 monster on the field to 0 until the End Phase.[/b][/i][/color] [/spoiler][spoiler=EN010: Light Spectrum Knight - Ultraviolet the Spirit][img]http://img641.imageshack.us/img641/3886/176933n.jpg[/img] [color="#EE00FE"][i][b]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Secondary Spectrum Knight - Violet the Allure" you control. When this card is Summoned, select 1 monster on the field and equip it to this card as an Equip Card. This card's ATK and DEF are equal to the ATK and DEF of the equipped monster. If the equipped monster is destroyed, send this card to the Graveyard. If this card is removed from the field, destroy the equipped monster.[/b][/i][/color] [/spoiler][spoiler=EN011: Light Spectrum Knight - Infrared the Shapeshifter][img]http://img831.imageshack.us/img831/2339/176933r.jpg[/img] [color="#FF0000"][i][b]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Primary Spectrum Knight - Red the Archer" you control. When this card is Summoned, select 1 monster in either player's Graveyard. While that card remains in the Graveyard, the ATK and DEF of this card becomes equal to the ATK and DEF of the selected monster. If this card would be destroyed by a card effect, you can remove from play the selected monster.[/b][/i][/color] [/spoiler][spoiler=EN012: Full Spectrum Knight - Rainbow the Inverted][img]http://img842.imageshack.us/img842/4337/176933t.jpg[/img] [i][b]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Full Spectrum Knight - Rainbow the Emperor" while this card is in the Graveyard. During your End Phase, you can discard this card to add 1 "Spectrum Knight" monster from your Deck to your hand. Once per turn, you can select 1 monster on the field. Switch the ATK and DEF of the selected monster until the End Phase.[/b][/i] [/spoiler][spoiler=EN013: Color Changer][img]http://img836.imageshack.us/img836/1254/176933jr.jpg[/img] [i][b]You can Special Summon this card from your hand when a "Spectrum Knight" you control is destroyed. Once per turn, you can discard 1 card and Tribute 1 "Spectrum Knight" monster you control to Special Summon 1 "Spectrum Knight monster from your hand or Graveyard.[/b][/i] [/spoiler][spoiler=EN014: Niji, the Color Girl][img]http://img560.imageshack.us/img560/8514/176933o.jpg[/img] [i][b]Once per turn, you can change the Attribute of 1 monster you control. If all cards you control have the same Attribute, this card gains ATK equal to the number of monsters you control x200.[/b][/i] [/spoiler][spoiler=EN040: Secondary Spectrum Knight - Orange the Chariot][IMG]http://i52.tinypic.com/r9he0j.jpg[/IMG] [color="#FF8C00"][i][b]"Primary Spectrum Knight - Red the Archer" + "Primary Spectrum Knight - Yellow the Volt" This card can only be Special Summoned from the Extra Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) Once per turn, you can equip this card to a "Spectrum Knight" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, the equipped monster can attack your opponent directly. Any battle damage this card inflicts to your opponent is halved. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)[/b][/i][/color] [/spoiler][spoiler=EN041: Secondary Spectrum Knight - Green the Typhoon][IMG]http://i55.tinypic.com/2j4vk3d.jpg[/IMG] [color="#98FB98"][i][b]"Primary Spectrum Knight - Yellow the Volt" + "Primary Spectrum Knight - Blue the Torrent" This card can only be Special Summoned from the Extra Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) When this card is Summoned, return 1 card on the field to its owner's hand. Once per turn, change the battle position of 1 monster on the field. During your Main Phase 2, you can Tribute this card to return all cards on the field to the top of their owner's Deck and have both players draw cards until they have 5 cards in their hand. Then, if you drew a "Spectrum Knight" monster, you can Special Summon it.[/b][/i][/color] [/spoiler][spoiler=EN042: Secondary Spectrum Knight - Violet the Allure][IMG]http://i52.tinypic.com/2hzqovd.jpg[/IMG] [color="#9932CC"][i][b]"Primary Spectrum Knight - Red the Archer" + "Primary Spectrum Knight - Blue the Torrent" This card can only be Special Summoned from the Extra Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) When this card is Summoned, if you control another "Secondary Spectrum Knight" monster, gain 1000 Life Points. A monster that battles with this card is destroyed at the end of the Damage Step. Once per turn, select 1 monster your opponent controls. During your opponent's next turn, the selected monster cannot declare an attack or activate its effect. When this card is destroyed, take 1000 damage.[/b][/i][/color] [/spoiler][spoiler=EN043: Elite Spectrum Knight - White the Queen][IMG]http://i51.tinypic.com/sp96xx.jpg[/IMG] [color="#DDDDDD"][i][b]1 "Primary Spectrum Knight" Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon 1 "Spectrum Knight" monster from your hand. Once per turn, place 1 Yin Counter on this card. You can remove 3 Yin Counters from this card to destroy 1 card on the field. While this card has 10 or more Yin Counters, you can Tribute this card to Special Summon 1 "Elite Spectrum Knight - Black the King" from your Extra Deck.[/b][/i][/color] [spoiler=Look here if you can't read it...][i][b]1 "Primary Spectrum Knight" Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon 1 "Spectrum Knight" monster from your hand. Once per turn, place 1 Yin Counter on this card. You can remove 3 Yin Counters from this card to destroy 1 card on the field. While this card has 10 or more Yin Counters, you can Tribute this card to Special Summon 1 "Elite Spectrum Knight - Black the King" from your Extra Deck.[/b][/i][/spoiler] [/spoiler][spoiler=EN044: Elite Spectrum Knight - Black the King][IMG]http://i54.tinypic.com/m7xgsm.jpg[/IMG] [color="#111111"][i][b]1 "Primary Spectrum Knight" Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, you can discard 1 "Spectrum Knight" monster to remove from play 1 card on the field. Once per turn, place 1 Yang Counter on this card. you can remove 3 Yang Counters from this card to send the top 5 cards of either player's Deck to the Graveyard. While this card has 10 or more Yang Counters, you can Tribute this card to Special Summon 1 "Elite Spectrum Knight - White the Queen" from your Extra Deck.[/b][/i][/color] [/spoiler][spoiler=EN045: Changing Spectrum Knight - Indecision the Lunar][img]http://img713.imageshack.us/img713/4110/176933u.jpg[/img] [i][b][color="#A0522D"]"Color Changer" + 1 or more non-Tuner "Spectrum Knight" monster(s)[/color] This card is treated as a [color="#483D8B"]Fusion Monster[/color] while in your Extra Deck. [color="#00FF00"]During each of your Standby Phases, change the Attribute of this card.[/color] This card receives one of the following effects based on its Attribute: [color="#FFFF00"]●LIGHT: Your opponent cannot declare an attack.[/color] [color="#4B0082"]●DARK: Once per turn, select 1 monster you control with 2000 or less ATK. During this turn only, the selected monster can attack your opponent directly.[/color] [color="#8B0000"]●EARTH: Once per turn, increase the DEF of 1 Defense Position monster you control by 1000[/color] [color="#0000FF"]●WATER: Once per turn, you can discard 1 card to draw 1 card. [/color][color="#FF0000"]●FIRE: Once per turn, you can Tribute 1 monster to inflict 1000 damage to your opponent.[/color] [color="#00FF00"]●WIND: Once per turn, return 1 card on the field to its owner's hand.[/color][/b][/i] [/spoiler][spoiler=EN046: Tertiary Spectrum Knight - Brown the Guard][img]http://img824.imageshack.us/img824/2339/176933r.jpg[/img] [color="#A0522D"][i][b]1 "Spectrum Knight" Tuner + 1 or more non-Tuner "Spectrum Knight" monster(s) This card cannot be destroyed by battle while in Defense Position. You can Tribute this face-up card you control to negate the Special Summon of a Level 8 or higher monster your opponent controls. [/b][/i][/color] [/spoiler][/spoiler][spoiler=Spells {3}][spoiler=EN020: Palette Tree][img]http://img441.imageshack.us/img441/8412/176933.jpg[/img] [i][b]All "Spectrum Knight" monsters you control gain 500 ATK. Once per turn, if you control a "Primary Spectrum Knight" monster, you can Special Summon 1 "Spectrum Knight" monster from your hand. If this card would be destroyed, you can Tribute 1 "Spectrum Knight" monster you control instead.[/b][/i] [/spoiler][spoiler=EN021: Supreme Rainbow Cannon][img]http://img688.imageshack.us/img688/6425/176933f.jpg[/img] [i][b]Activate only when you control 5 different "Spectrum Knight" monsters. Pay 1000 Life Points and destroy all cards your opponent controls. You cannot conduct your Battle Phase during the same turn you activate this card.[/b][/i] [/spoiler][spoiler=EN022: Chromaspheres][img]http://img560.imageshack.us/img560/8412/176933.jpg[/img] [i][b]Equip only to a "Spectrum Knight" monster you control. The equipped monster gains 500 ATK. Once per turn, you can discard 1 card to activate ONE of the following effects, depending on the Attribute of the equipped monster: ●LIGHT: Look at your opponent's hand and discard 1 Spell Card. ●DARK: Remove from play 1 monster your opponent controls. ●EARTH: The equipped monster gains 1000 DEF, until the End Phase. ●WATER: Draw 1 card. ●FIRE: Randomly select 1 card in your opponent's hand. If it is a monster, inflict damage to your opponent equal to the ATK of the selected monster. ●WIND: Return 1 card on the field to the top of its owner's Deck.[/b][/i] [/spoiler][/spoiler][spoiler=Traps {1}][spoiler=EN040: Desaturation][img]http://img822.imageshack.us/img822/3886/176933n.jpg[/img] [color="#444444"][i][b]Reduce the ATK of 1 "Spectrum Knight" monster you control to 0. During the turn you activate this card, you take no Battle Damage.[/b][/i][/color] [/spoiler][/spoiler][/center] Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted October 23, 2010 Report Share Posted October 23, 2010 [color=blue][b]Primary Spectrum Knight - Red the Archer[/b][/color] [b]OCG / Common Sense:[/b] OCG is flawless. No errors whatsoever. [b]Effect / Originality:[/b] It has a Mystical Space Typhoon like effect and at the same time, inflict some decent burn to your opponent. It can also easily regenerate itself from the Graveyard at the costs of Tributing another Primary Spectrum Knight. Not the most original effect, seems sorta random to be quite honest. But at the same time, not because it's like the Archer is shooting it's arrow through a monster to get straight to it's main target, a Spell or Trap, which is also quite creative. The solid 1900 ATK stat is a pretty nice touch as well. Now would you look at that, a Level 4 Tuner as well. Level 8 Sycnhros anyone? [b]Usefulness / Balance:[/b] Seems like a must in the Archetype. Great ATK stats, a Spell and Trap clearer, and a burner as well. 1900 might be pushing it to just a tiny bit overpowering, even though it most likely won't get hit by the banlist. I think 1800 would be good enough. I'm still wondering what is the key strategy with these besides Synchroing. However, it's somewhat concerns me a Tuner at Level 4 would have such a great effect. [b]Ratings:[/b] OCG / Common Sense: 2/2 Effect / Originality: 3/4 Usefulness / Balance: 2.7/4 [b]Overall: 7.7/10[/b] [color=blue][b]Primary Spectrum Knight - Yellow the Volt[/b][/color] [b]OCG / Common Sense:[/b] OCG is flawless. No errors whatsoever. [b]Effect / Originality:[/b] The monster's stats already start off as a solid 700, you just need one more monster to make it reach 1400, and gain the effect of being able to attack directly. It can reach a whopping 3500 ATK and DEF if you have a full field, and also when exceeds 1400 ATK, it becomes a piercer as well. Not so original concept, but the concepts combined work well together. Oh look another Level 4 Tuner. [b]Usefulness / Balance:[/b] I am questioning why so many Tuners. This card also can be overpowering in the right Deck. The only thing I suggest is to reduce the 700 per monster to maybe only 300. That way it reaches as high as 1500 ATK and DEF, not to shabby for a Level 4 Tuner to be quite honest. Otherwise, it is very splashable like the above card and can work well in the archetype itself. [b]Ratings:[/b] OCG / Common Sense: 2/2 Effect / Originality: 3/4 Usefulness / Balance: 2/4 [b]Overall: 7/10[/b] [color=blue][b]Primary Spectrum Knight - Blue the Torrent[/b][/color] [b]OCG / Common Sense:[/b] OCG is flawless. No errors whatsoever. [b]Effect / Originality:[/b] Summon it, BOOM instant 2200 DEF wall. This can be somewhat hard to run over for majority of Level 4 monsters, and even a few Level 5's and 6's as well. However, it get's switched to Attack Position when attacked, but then gains ATK equal to the Level of a monster you control x500, and with the only Level I see being Level 4's right now, this card becomes a solid 2000 ATK as well, even higher then that Red Archer. It can also target itself, which makes it easier to use this effect. The concepts combined makes this quite original to me. More Tuners for the win? [b]Usefulness / Balance:[/b] However, it is also quite overpowering. Sure I can agree with the solid 2200 DEF, but the ATK gain that can average 2000 is just pushing it. I'd make it 400 at the least, making it an average 1600. Sure it will most likely get run over, but at least it won't be as overpowering as it would. Once again, just as useful as the previous rated Tuners / Monsters. [b]Ratings:[/b] OCG / Common Sense: 2/2 Effect / Originality: 3.2/4 Usefulness / Balance: 2.6/4 [b]Overall: 7.8/10[/b] Link to comment Share on other sites More sharing options...
Techi☺ Posted October 23, 2010 Report Share Posted October 23, 2010 I think the first three monster cards are pretty cool. I give them 8/10 -Im sorta new at rating cards. Why are they all tuners? -Do you plan to do something with syncro summon? Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted October 23, 2010 Report Share Posted October 23, 2010 [quote name='techi' timestamp='1287853313' post='4728853'] I think the first three monster cards are pretty cool. I give them 8/10 -Im sorta new at rating cards. Why are they all tuners? -Do you plan to do something with syncro summon? [/quote] He most likely will. I can tell you that the Synchro monsters will most likely be of Orange, Green, and Purple. Seeing he has the color theme going on. But to be honest, with a color-like theme such as this archetype, Fusion Monsters would be a much better choice. Link to comment Share on other sites More sharing options...
Techi☺ Posted October 23, 2010 Report Share Posted October 23, 2010 I agree with him, But I also wonder what is planned for the spell/traps >.< The cards look so cool so far Sleeping Kirby >.< Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted October 23, 2010 Report Share Posted October 23, 2010 [quote name='techi' timestamp='1287853564' post='4728865'] I agree with him, But I also wonder what is planned for the spell/traps >.< The cards look so cool so far Sleeping Kirby >.< [/quote] I can tell you they are all from Jazin Kay's archive so far, with some editing most likely done by SleepingKirby himself, which adds a nice touch to make it look like a real archetype image-wise. By the way, my first review is added. After a few more cards are added, I will give an Archetype Review. Link to comment Share on other sites More sharing options...
Buttercup Posted October 23, 2010 Report Share Posted October 23, 2010 Breaker with priority. Yay. The first one is broken, the second one sems fine, the third one is cool. Link to comment Share on other sites More sharing options...
Sweetie Belle Posted October 23, 2010 Author Report Share Posted October 23, 2010 Secondaries added. (Orange, Green, and Violet) Link to comment Share on other sites More sharing options...
♠>:Stick-Man:<♠ Posted October 23, 2010 Report Share Posted October 23, 2010 Wow i see the idea of this set now, great love it as well as the cards, 10' Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted October 23, 2010 Report Share Posted October 23, 2010 [color=blue][b]Secondary Spectrum Knight - Orange the Chariot[/b][/color] [b]OCG / Common Sense:[/b] OCG is flawless. No errors whatsoever. [b]Effect / Originality:[/b] A Fusion Union? That's something unique. But this automatically asks, WHY THE TUNERS? This card may have poor-like stats, but to cover it up, it's great protection with it's main Union based effect, and can deal out some nice damage when equipped to a monster, letting that monster, more specifically, a Spectrum Knight, attack directly, although the damage will be halved. I love that how it's a Fusion Union. Makes it extremely unique. Concept has been used before though, but makes sense with this sort of monster. [b]Usefulness / Balance:[/b] It's a must. The archetype is based of off mixing colors together, therefore, it's a must. Well balanced, mainly because it has the costs it needs and alone as a monster excluding it being a union, it has decent or if I must, poor-like stats for a Fusion Monster. Not much to say with a semi-short effect like this, but really really useful. [b]Ratings:[/b] OCG / Common Sense: 2/2 Effect / Originality: 3.5/4 Usefulness / Balance: 3.9/4 [b]Overall: 9.4/10[/b] [color=blue][b]Secondary Spectrum Knight - Green the Typhoon[/b][/color] [b]OCG / Common Sense:[/b] OCG is flawless. No errors whatsoever. However, what is 'it' at the end of the effect? This monster? [b]Effect / Originality:[/b] Right off the bat, BOOM bounce a card on the field. This card also has a built in Enemy Controller in it once per turn, which can really make it easier to run over certain monsters that lack in one stat but are beast in the other. This card reminds me off Black Rose Dragon. It's not a Field Nuke, but a Field Bouncer. It has a mix of Black Rose Dragon and Morphing Jar in that last effect, making the whole field return to the top of the Deck, making you draw cards until you have 5 in the hand for both players. However, the problem about this is that this can give you an advantage, depending what you put on top first. Very original. [b]Usefulness / Balance:[/b] Quite odd this card is. Useful, balanced, but odd. I'd say it'd be best for the Deck to be shuffled before drawing until both players have 5. The card seems balanced enough, seeing it's main effect of being a Field Bouncer effects both fields, however, it all depends on the difference in cards. If you only have one card on the field while your opponent has say, 6 in all, it can really damage your opponent's strategy that they could have been waiting forever to set up correctly. [b]Ratings:[/b] OCG / Common Sense: 1.9/2 Effect / Originality: 3.6/4 Usefulness / Balance: 3.6/4 [b]Overall: 9.1/10[/b] Link to comment Share on other sites More sharing options...
Sweetie Belle Posted October 23, 2010 Author Report Share Posted October 23, 2010 Black and White Synchros Added. Link to comment Share on other sites More sharing options...
Sweetie Belle Posted October 24, 2010 Author Report Share Posted October 24, 2010 Field Spell Added. Guys, I need more comments! Link to comment Share on other sites More sharing options...
Yoshi Member Posted October 24, 2010 Report Share Posted October 24, 2010 I like the synchros. All the cards are very nice sir. OCG is flawless. What can i say? Pictures are very good. Nice taste on pics =D ill give it a 10/10. Very nice indeed. +Rep. =D Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted October 24, 2010 Report Share Posted October 24, 2010 Now before I start giving CnC, the simple editing of the pictures you added for each one is just incredible. [color=blue][b]Primary Spectrum Knight - Violet the Allure[/b][/color] [b]OCG / Common Sense:[/b] OCG is flawless. No errors whatsoever. [b]Effect / Originality:[/b] As soon as this is Summoned, BOOM 1000 Life Point gain. That is, if you control another Secondary Spectrum Knight monster. This card may have poor-ish stats, but in return, any monster that battles with this gets destroyed. It's an easy way to destroy those big boss monsters, even if you can't match their strengths. It also has a Skill Drain like effect and at the same time stop your opponent from attacking. Very useful. However, that 1000 Life Point gain won't last forever, for when this is destroyed, you take 1000 as well. Quite original. [b]Usefulness / Balance:[/b] I'd say it's another must in the Extra Deck. Seeing it's main purpose is to lock down a certain monster from the field from anything except getting removed from the field for any other reasons, this is quite useful. Great for toying around with your opponent and getting around cards such as Stardust Dragon and their main purpose that can drive people crazy. Balance is well though out from the effect to the stats. [b]Ratings:[/b] OCG / Common Sense: 2/2 Effect / Originality: 3.7/4 Usefulness / Balance: 3.9/4 [b]Overall: 9.6/10[/b] [color=blue][b]Elite Spectrum Knight - White the Queen[/b][/color] [b]OCG / Common Sense:[/b] OCG is flawless. No errors whatsoever. [b]Effect / Originality:[/b] As soon as this is Summoned, BOOM 1 Free Special Summon for a Spectrum Knight. Yin Counters eh? Sounds intriguing. They produce very very slow though, only one per turn you gain one. However, removing 3 from this card fetches you the power to destroy a free card on the field. After reaching 10 Yin Counters, you can Tribute this to get out the opposite of this, Elite Spectrum Knight - Black the King at no cost. Concepts aren't original, but work well somehow in this card. [b]Usefulness / Balance:[/b] To be honest, it's not that useful. It will most likely get removed from the field by a card effect before reaching it's main purpose. As it being Level 12, it is quite hard to get out. Another problem is, within the archetype itself. It's impossible to get out. You'll need a Tuner (Level 4) + 2 non-Tuners, which seem to be Level 6, making the total Level 16, 4 Levels far too many. It'd be best to just keep this at Level 10, and the non-Tuner having to be a Secondary Spectrum Knight. Then, you'd be able to reduce the stats to around 3000 or so, depending on what you want it to be. It's popping effect isn't that useful either with it being rather slow. I'd make it only 1 Yin Counter for a costs, and keep the no limit of how many times you can use this effect. Makes it more usable. Balance is balanced with the uber hard requirements. Here's an idea for an Improved version of it: [quote] Elite Spectrum Knight - White the Queen Level 10 | LIGHT | Fairy Synchro | Effect ATK 3000 | DEF 0 1 "Primary Spectrum Knight" Tuner + 1 or more non-Tuner "Secondary Spectrum Knight" monsters When this card is Synchro Summoned, you can Special Summon 1 "Spectrum Knight" monster from your hand. Once per turn, place 1 Yin Counter on this card. You can remove 1 Yin Counter from this card to destroy 1 card on the field. While this card has 10 or more Yin Counters, you can Tribute this card to Special Summon 1 "Elite Spectrum Knight - Black the King" from your Extra Deck. [/quote] However, this won't be the most original effect, but like said before, much more usable. [b]Ratings:[/b] OCG / Common Sense: 2/2 Effect / Originality: 3/4 Usefulness / Balance: 2/4 [b]Overall: 7/10[/b] [color=blue][b]Elite Spectrum Knight - Black the King[/b][/color] [b]OCG / Common Sense:[/b] OCG is flawless. No errors whatsoever. [b]Effect / Originality:[/b] As soon as it's Summoned, BOOM remove from play a card on the field. With the cost of discarding a Spectrum that is. This card has some mean milling in it just for 3 Yang Counters. It can work either way, you for a mill engine, or for trying to Deck-out your opponent. Then, it has the last effect to get out it's opposite from the Extra Deck at no cost at all. Not so original, except for the use of Counters. [b]Usefulness / Balance:[/b] Not as useful as the previous one. A bit more overpowering though. Once again, make it a Level 10, 3000 ATK or so, and a softened down effect. Perhaps reducing the mill by a smidge and having it affect both players no matter what? Seems a tad more original as well. Here's an for an improved version of it. [quote] Elite Spectrum Knight - Black the King Level 10 | DARK | Fiend Synchro | Effect ATK 3000 | DEF 0 1 "Primary Spectrum Knight" Tuner + 1 or more non-Tuner "Secondary Spectrum Knight" monsters When this card is Synchro Summoned, you can discard 1 "Spectrum Knight" monster to remove from play 1 card on the field. Once per turn, place 1 Yang Counter on this card. you can remove 3 Yang Counters from this card to send the top 3 cards of both player's Deck to the Graveyard. While this card has 10 or more Yang Counters, you can Tribute this card to Special Summon 1 "Elite Spectrum Knight - White the Queen" from your Extra Deck. [/quote] [b]Ratings:[/b] OCG / Common Sense: 2/2 Effect / Originality: 3.4/4 Usefulness / Balance: 2/4 [b]Overall: 7.4/10[/b] Link to comment Share on other sites More sharing options...
Sweetie Belle Posted October 24, 2010 Author Report Share Posted October 24, 2010 New card added. Link to comment Share on other sites More sharing options...
Maliki Posted October 24, 2010 Report Share Posted October 24, 2010 This is pretty badass. Nice job 9/10 Link to comment Share on other sites More sharing options...
Mid-Knight Posted October 24, 2010 Report Share Posted October 24, 2010 nice concept. also teaches kids about primary and secondary colours lol Link to comment Share on other sites More sharing options...
Sweetie Belle Posted October 24, 2010 Author Report Share Posted October 24, 2010 Vermilion added. Link to comment Share on other sites More sharing options...
Sweetie Belle Posted October 24, 2010 Author Report Share Posted October 24, 2010 Spell Card Added. Come on, people, comment! By the way, I learned my colors from Blue's Clues.Chartreuse added. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted October 24, 2010 Report Share Posted October 24, 2010 GOOD GRACIOUS. I can only rate one so many at a time. Most likely will give CnC on the rest of the cards tomorrow or later on today. Link to comment Share on other sites More sharing options...
Sweetie Belle Posted October 25, 2010 Author Report Share Posted October 25, 2010 New cards added! Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted October 25, 2010 Report Share Posted October 25, 2010 Very interesting concept. I like it. However, I think Yellow is a bit OP'd since it could potentially become a 3500 ATK beatstick with piercing capabilities. If you could lower the ATK gain to 600 or even 500 I think that would be better. Indigo seems UP'd to me, I would give him an ATK gain of 200 per level, otherwise it would take an extremely high level monster for him to have a good ATK level. Chartreuse seems a little OP'd to me, his effect is just a little too good. Maybe if you had a cost to activate his effect. Other than that they all seem pretty good. Well done Link to comment Share on other sites More sharing options...
Sweetie Belle Posted October 26, 2010 Author Report Share Posted October 26, 2010 [IMG]http://i40.tinypic.com/2la4rwg.jpg[/IMG] Link to comment Share on other sites More sharing options...
Mr Dr Professor Spaz Posted October 28, 2010 Report Share Posted October 28, 2010 +rep (tomorrow) for epic cards and bump Link to comment Share on other sites More sharing options...
Sweetie Belle Posted October 28, 2010 Author Report Share Posted October 28, 2010 Edit: Trimary changed to Tertiary Aquamarine and Marigold added. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.