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The Monster Mash! Monster Archetype


TF2_The_Scout

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A thank you to vla1ne for putting the pendulums through the generator because I can't due to reasons. These were actually pretty difficult to make. I've never actually done anything even remotely similar to this before, so it's a test for me. Even more so since I don't know who these characters are, except for Grim and Norm.

 

[spoiler=monsters]

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[spoiler=effect]Pendulum-When this card is activated: Discard 1 card. You can only Pendulum Summon once per turn. You can Pendulum Summon "Monster" Ritual Monsters, ignoring their summoning conditions, but return it to hand during the End Phase. During either player's turn, If your opponent targets a "Monster" card in either of your pendulum zones with a card effect: You can return that card to hand; Activate a "Monster" pendulum monster from your hand, but negate its effects this turn. You may only use this effect of "Toffee, Monster Elitist" once per turn.

 

Monster-If this card is tributed for the ritual summoning of a "Monster" monster: You can add 1 ritual monster in your graveyard to hand, except this one. If this card special summoned: You can target 1 card on the field; That card cannot use its effects as long as it is face-up on the field. During either player's turn, if your opponent activates a card effect: You can send the top 2 cards of your deck to the graveyard; Negate the activation, and if you do, destroy the card. You can only activate this effect of "Toffee, Monster Elitist" once per turn.

 

 

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[spoiler=effect]Pendulum-When this card is activated from your hand: Discard 1 card. You can only pendulum summon 1 monster per turn. You can pendulum summon "Monster" ritual monsters ignoring their summoning conditions, but they are returned to hand during the End Phase. Once per turn: If your opponent activates a pendulum card: You can discard 1 card; Negate the activation, and if you do, banish it.

 

Monster-If this card is tributed for the ritual summoning of a "Monster" monster: You can target 1 monster your opponent controls; Its ATK becomes 0 this turn. If this card is special summoned: You can banish 1 card in your opponent's hand. During either player's turn: You can discard this card and target 1 monster on the field; Negate its effect or half its ATK. You can only use each effect of "Bill Cipher, Illuminating Monster" once per turn.

 

 

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[spoiler=effect]

Pendulum-If this card is activated from hand: discard 1 card. You can only pendulum summon 1 monster per turn. You can pendulum summon "Monster" ritual monsters ignoring their summoning conditions, but return them to hand during the end phase. A monster that is destroyed by a "Monster" monster that was ritual summoned is banished instead of being sent to the graveyard.

 

Monster-If this card is tributed for the ritual summoning of a "Monster" monster: You can add 1 "Monster" monster card from your deck to hand. If this card attacks: It is unaffected by card effects until the end of the damage step. This card cannot be destroyed. You can add 1 "Monster" spell/trap card from your deck to hand, then send the top card of your deck to the graveyard. You can only use this effect of "Grim, Monster Reaper" once per turn.

 

 

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[spoiler=effect]Pendulum-If this card is activated from hand: discard 1 card. You can only pendulum summon 1 monster per turn. You can pendulum summon "Monster" ritual monsters ignoring their summoning conditions, but return them to hand during the end phase.

 

Monster-If this card is tributed for the ritual summoning of a "Monster" monster: That monster gains 500 ATK. If this card attacks: Your opponent cannot activate card effects on the field. When this card is destroyed: You can send 1 "Monster" monster in your graveyard to your extra deck or add it to hand. During your standby phase, if this card is in your graveyard: You may add it to hand. You may only use this effect of "Ex Machina, Monster Machine" once per turn.

 

 

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[spoiler=effect]Pendulum-If this card is activated from hand: discard 1 card. You can only pendulum summon 1 monster per turn. You can pendulum summon "Monster" ritual monsters ignoring their summoning conditions, but return them to hand during the end phase. Once per turn: You can target 1 monster you control; Only it may attack this turn and it can attack directly.

 

Monster-If this card is tributed for the ritual summoning of a "Monster" monster: You can add 1 of the monsters tributed, except "Scarecrow, Monster Strawman", to hand. If your opponent activates a card effect that would target a ritual monster you control: You can pay 500 LP; Change the target of that effect to a card your opponent controls. If this card destroys a monster your opponent controls: Your opponent sends the top card of their deck to the graveyard(cards sent to the graveyard this way may not activate their effects during the battle phase).

 

 

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[spoiler=effect]Pendulum-If this card is activated from hand: discard 1 card. You can only pendulum summon 1 monster per turn. You can pendulum summon "Monster" ritual monsters ignoring their summoning conditions, but return them to hand during the end phase. Once per turn: If your opponent activates an effect in the graveyard: You can discard 1 card; Negate the activation.

 

Monster-If this card is tributed for the ritual summoning of a "Monster" monster: You can banish 1 card in your opponent's graveyard. If this card destroys a monster with a lower level/rank than 8: It is banished instead of being sent to the graveyard. Once per turn: You can declare a number 1 through 4 and excavate that number of cards from the top of your deck; Your opponent adds 1 of the cards to your hand, and the others are sent to the bottom of your deck.

 

 

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[spoiler=effect]Pendulum-If this card is activated from hand: discard 1 card. You can only pendulum summon 1 monster per turn. You can pendulum summon "Monster" ritual monsters ignoring their summoning conditions, but return them to hand during the end phase. Once per turn: You can pay 900 LP; Add 1 "Monster" Spell/Trap card from your deck to hand.

 

Monster-If this card is discarded: Draw 1 card. You can only use this effect of "Ghostwriter, Monster Calligrapher" once per turn. While this card is face-up on the field, your opponent cannot activate trap cards in response to the summoning of "Monster" ritual monsters. When a "Monster" monster, except "Ghostwriter, Monster Calligrapher", inflicts damage to your opponent by attacking a monster: Draw 1 card.

 

 

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[spoiler=effect]Pendulum-If this card is activated from hand: discard 1 card. You can only pendulum summon 1 monster per turn. You can pendulum summon "Monster" ritual monsters ignoring their summoning conditions, but return them to hand during the end phase. If your opponent activates an effect that would destroy a "Monster" card you control: Destroy this card; Negate that effect, then destroy 1 monster your opponent controls.

 

Monster- If this card is discarded: Target 1 monster on the field; Destroy it. If this card attacks a set monster: Negate that monster's effects this turn. Once per turn: You can pay 500 LP and target 1 "Monster" monster you control; It is unaffected by card effects this turn(this is a quick effect).

 

 

 

 

 

[spoiler=spell/trap]

 

Calling all the Monsters

 

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[spoiler=effect]This card can be used to ritual summon any "Monster" monster from your hand or extra deck. You must tribute at least 2 monsters whose combined levels are greater than or equal to the level of the ritual summoned monster. You can banish this card from your graveyard(except the turn this card is sent to the graveyard) and discard 1 "Monster" card; Special Summon 1 level 4 "Monster" monster from your deck ignoring its summoning conditions, but return it to hand during the end phase. You can only use this effect of "Calling All The Monsters" once per turn.

 

 

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[spoiler=effect]Send 1 "Monster" pendulum monster in your graveyard to your extra deck face-up, then add 1 "Monster" ritual spell from your deck to hand. You can only activate "The Monster Lives" once per turn.

 

 

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[spoiler=effect]Ritual Summon 1 "Monster" ritual monster from your extra deck. Tribute 1 Fusion monster whose level is equal to or greater than that monster's level from your extra deck. If this card is in your graveyard(except the turn it is sent there): You can banish this card and tribute 1 Fusion monster from your extra deck; Ritual summon 1 "Monster" monster from your extra deck whose level is equal to that monster's level. You may only use this effect of "Monster Revival" once per turn.

 

 

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[spoiler=effect]If you control "Hades, Monster Lord of the Underworld": You can activate this card(from your hand) during your Draw Phase. During your standby phase: Place 1 Monster Counter on this card. If you control "Hades, Monster Lord of the Underworld" you can place 2 Monster Counters on this card instead of 1. During your Main Phase: You can remove 1 counter from this card and apply 1 of the following effects. You can only use the effect of "Well of Monster Souls" once per turn.

-Send 1 "Monster" pendulum monster in your graveyard to your extra deck.

-Add 1 "Monster" card in your graveyard to hand.

 

 

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[spoiler=effect]If you control "Ghostwriter, Monster Calligrapher": You can activate this card during your draw phase. During your standby phase: place Monster Counters on this card, up to the number of "Monster" monsters you control. During your Main Phase: You can remove all counters from this card; Shuffle an equal number of "Monster" cards in your graveyard into your deck, then draw 1 card for each monster card shuffled this way.

 

 

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[spoiler=effect]If you control "Bill Cipher, Illuminating Monster": You can activate this card the turn you set it(You only gain this effect of "Cipher of the Monsters" once per turn). When this card is activated: Special Summon 1 "Bill Cipher, Illuminating Monster" from your deck in defense position. If you control a face-up "Bill Cipher" monsters while this card is in the graveyard(except during the turn it is sent to the graveyard): You can banish this card; Destroy all cards on the field, except for 1 "Bill Cipher" monster you control. You cannot special summon monsters the turn this effect is activated. You can only activate the effect "Cipher of the Monsters" once per turn.

 

 

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[spoiler=effect]Only equip to a "Monster" monster you control. If this card would be sent to the graveyard: You can shuffle it into your deck instead. The equipped monster gains 500 ATK and can inflict piercing damage. If equipped to "Grim, Monster Reaper": The equipped monster may also attack twice if it destroys a monster by battle.

 

 

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[spoiler=effect]If you control "Norm, Monster Genie": You can activate this card during the turn it is set. Your opponent chooses 1 of the following effects and activates it. You may only activate 1 "Monster Wishes" per turn.

-Destroy all monsters your opponent controls. You may not attack for the rest of the turn.

-Banish 3 monsters in your opponent's graveyard.

 

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Two wishes of destruction......I personally think it can be used as a combo for "Wall-Shadow" and other graveyard-leech monsters, and different dimensional decks, but the question is, why only two wishes, instead of the infamous three?

(P.S maybe Norm uses one for himself)

Because I really couldn't come up with a third. Maybe I could've made it summon another Norm from the deck, but this card was pretty much last minute.

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