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[AGM, Written] ICBM Cavalry


GarlandChaos

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Yes, folks. I live.

 

Here's the original post in the Archetype Game thread as made by Draconus297:

ICBM Cavalry
Level 5 FIRE Machine-Type sort of handtraps with a rather unique gimmick: "You can discard this card to target 1 monster your opponent controls: Banish that target, and if you do, inflict damage to your opponent equal to the difference between this monster's ATK and that target's ATK." It's a mouthful, but essentially they attack from your hand. Not only that, but most also have another handtrap use, and they have Continuous Spells that get them out of the Graveyard for the frontrow presence you need. Of course, you're probably not going to use them as monsters in their own right- you're going to R5 with them, or use them as Tribute fodder. Which is good, because they Dark Hole at the end of the turn they're Summoned.

 

And now for the good stuff:

 

[spoiler=Monster Cards]
ICBM Cavalry - Jet Model "Icarus"
FIRE *****
Machine/Effect
ATK: 2200/ DEF: 200
Lore: You can discard this card, then target 1 monster your opponent controls; banish that target, and if you do, inflict damage to your opponent equal to the difference between this card's ATK and that target's ATK. During your opponent's turn, if your opponent would Summon exactly 1 monster (and no other cards): You can discard this card; negate that summon, and if you do, destroy that card. You can only use each effect of "ICBM Cavalry - Jet Model "Icarus"" once per turn.
 
ICBM Cavalry - Tank Model "Chulainn"
FIRE *****
Machine/Effect
ATK: 2600/ DEF: 200
Lore: You can discard this card, then target 1 monster your opponent controls; banish that target, and if you do, inflict damage to your opponent equal to the difference between this card's ATK and that target's ATK. If an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, negate the attack and destroy that opponent's monster. If you activated this effect, destroy all monsters you control during the End Phase. You can only use each effect of "ICBM Cavalry - Tank Model "Chulainn"" once per turn.
 
ICBM Cavalry - Medic Model "Brunhilde"
FIRE *****
Machine/Effect
ATK: 1600/ DEF: 200
Lore: You can discard this card, then target 1 monster your opponent controls; banish that target, and if you do, inflict damage to your opponent equal to the difference between this card's ATK and that target's ATK. If an opponent's monster declares an attack: You can discard this card; negate the attack, and if you do, gain LP equal to that monster's ATK. You can only use each effect of "ICBM Cavalry - Medic Model "Brunhilde"" once per turn.
 
ICBM Cavalry - Blader Model "Musashi"
FIRE *****
Machine/Effect
ATK: 2000/ DEF: 200
Lore: You can discard this card, then target 1 monster your opponent controls; banish that target, and if you do, inflict damage to your opponent equal to the difference between this card's ATK and that target's ATK. During your turn, if your opponent would activate a Spell/Trap Card or Monster Effect: You can discard this card; that card's effect becomes "Destroy 1 other face-up card on the field or take 2000 damage". You can only use each effect of "ICBM Cavalry - Blader Model "Musashi"" once per turn.

 
[spoiler=Spell Cards]
ICBM Cavalry Scramble
Continuous Spell Card
Lore: When this card is activated: Reveal 3 "ICBM Cavalry" monsters from your Deck, your opponent chooses 1 of them for you to add to your hand, and you send the rest to the Graveyard. You can banish 1 "ICBM Cavalry" monster from your Graveyard; Special Summon any number of "ICBM Cavalry" monsters from your Graveyard, but they're destroyed during the End Phase and your opponent takes no battle damage for the rest of this turn. You can only use each effect of "ICBM Cavalry Scramble" once per turn.
 
ICBM Cavalry Call
Continuous Spell Card
Lore: When this card is activated: You can Special Summon 2 "ICBM Cavalry" monsters from your hand. You can banish 1 "ICBM Cavalry" monster you control; Special Summon any number of "ICBM Cavalry" Monsters from your Graveyard, but they're destroyed during the End Phase and your opponent takes no battle damage for the rest of this turn. You can only use each effect of "ICBM Cavalry Call" once per turn.
 
ICBM Cavalry United
Continuous Spell Card
Lore: When this card is activated: You can draw 1 card for each "ICBM Cavalry" monster in your Graveyard (max. 3), then banish the same number of cards you drew from your hand. If this card on the field is destroyed by a card effect: You can Special Summon any number of "ICBM Cavalry" monsters from your Graveyard, but they're destroyed during the End Phase and your opponent takes no battle damage for the rest of this turn. You can only use each effect of "ICBM Cavalry United" once per turn.

 

CnC?

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