Supreme Rage
Trap/Normal Activate 1 of these effects:
● If you control a "Supreme King" monster in the Extra Monster Zone: Destroy as many monsters you control in the Main Monster Zones as possible, except "Supreme King" monsters, then, move the "Supreme King" monster in your Extra Monster Zone to an unoccupied Main Monster Zone, and if you do, Special Summon 1 "Supreme King Dragon" monster from your hand, Deck, Extra Deck, and/or GY, ignoring its Summoning conditions, also after that, Set this card face-down instead of sending it to the GY. If you do not control "Supreme King Z-ARC" and 4 "Supreme King Dragon" monsters with different names, this Set card can be activated during this turn.
● If you control a "Supreme King Dragon" Xyz Monster: Attach 2 "Supreme King" monsters to it as materials, from your GY and/or face-up from your Extra Deck. You cannot Summon monsters during the turn you activate this card, except "Supreme King" monsters. Notes: As you can see, the hoops I had to jump through to retain the spirit of this card in Master Rule 4 were substantial. I think this is the longest card text I have ever crafted, but, TL;DR, you use this to, one by one, get out the Supreme King Dragons, landing them into your Extra Monster Zone, then taxiing them away to let another one land. Next: Because this was such a letdown, Odd-Eyes Wizard Dragon.