Jump to content

Sir Yamiegg

Advanced Members
  • Posts

    575
  • Joined

  • Last visited

  • Days Won

    1

Sir Yamiegg last won the day on May 7 2014

Sir Yamiegg had the most liked content!

Profile Information

  • Gender
    Male

Contact Methods

  • DB Name
    yamiegg

Sir Yamiegg's Achievements

Newbie

Newbie (1/14)

47

Reputation

  1. I'm back... kind of. Will be doing stuff more frequently here, but maybe not for long. Not sure.

    1. cr47t

      cr47t

      Welcome back! :)

  2. Supernova Grappler Level 2 - FIRE - Pyro/Effect - 700/800 During your Standby Phase, if your opponent controls a monster and you control no monsters: You can target 1 monster your opponent controls; equip this card to that target. At the start of the Battle Phase of the turn you activated this effect, if this card is still equipped to that target: Special Summon this card, and if you do, destroy that target. If this card declares an attack: destroy the attack target at the end of the Damage Step. Next Card: Regular God
  3. Wyrm Gym Leader on the Gyrm challenge, feel free to PM me to duel on DN (my Devpro ain't working...)

  4. Infernal Metronome Trap/Continuous When a monster effect is activated: place 1 Beat Counter on this card. You can remove 4 Beat Counters from this card; negate the effects of all face-up monsters your opponent controls. Next Card: Raremetal Robo Roboyada Must be a Level 12 Fusion monster with the following materials: Super Roboyarou + Robolady OR Super Robolady + Roboyarou
  5. # Next Card: Obelisk the Progenitor (evolved version of Obelisk the Tormentor)
  6. Planned Obsolescence Trap/Normal Target 1 monster you control; during the End Phase of the turn this card was activated, destroy it, and if you do, add 1 monster with the same Type and Attribute, but with a higher ATK and Level. During your opponent's Standby Phase, you can banish this card from your Graveyard; Set 1 "Planned Obsolescence" from your Deck. Next Card: Largo
  7. Goddammit, we already have an Ultimate Herald...! Herald of Unlimited Perfection Level 0 - LIGHT - Fairy/Fusion/Effect - 3000/4000 1 Fairy-Type Ritual monster + 2 Fairy-Type monsters (This card's original Level is always treated as 12.) Must first be Special Summoned (from your Extra Deck) by returning the above cards you control to the hand. (You do not use "Polymerization".) During either player's turn, when your opponent would Normal or Special Summon a monster(s), OR activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the Summon or activation, and if you do, destroy that card. When this card is destroyed and sent to the Graveyard, you can target Fairy-Type Normal monster and 1 Ritual Spell card in your Graveyard; add those targets to your hand. Next Card: Perfectly Ultimate Obedient Fiend Must have no restrictions, but a stringent Special Summon requirement. This must be hard but feasible to achieve!
  8. Sunset Beach Spell/Field Once per turn, the turn player can target 1 monster their opponent controls; place 1 Sunbathe Counter on it. Monsters with Sunbathe Counters are changed to Defense Position and their effects are negated, also they lose 500 DEF. During the End Phase: remove all Sunbathe Counters from the field, and if you do, all monsters that had a Sunbathe Counter(s) gain 500 ATK. Next Card: Sunbather. Must be a Level 2/3 LIGHT Effect monster.
  9. U.A. Strike Wing Level 4 - EARTH - Warrior/Effect - 2400/200 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Strike Wing". You can only Special Summon "U.A. Strike Wing" once per turn this way. When this card is Normal Summoned: you can Special Summon 1 "U.A." monster from your hand, but it cannot attack this turn. When this card declares an attack: you can Special Summon 1 "U.A." monster from your Deck in Attack Position. This card cannot declare an attack unless you control 2 or more face-up Attack Position monsters. Did I do good? :D Next Card: Do the LAA!!! Must be a potentially game-breaking card for Kuribohs. Don't make its conditions too strenuous.
  10. Supreme End Dragon Lv10 - DARK - Dragon/Synchro/Effect - 3600/3100 1 Tuner + 2 or more non-Tuner DARK monstersOnce per turn: You can send any number of cards your opponent controls to the Graveyard, and if you do, this card loses 500 ATK and DEF for each sent. Monster effects that activate in the Graveyard are negated. Next Card: Forbidden Relic Must be in keeping with the theme of the Forbidden series - e.g. a Quick-Play Spell Card that manipulates ATK. Based on the holy relics of Christianity.
  11. Conscription of the Overlord Spell/Normal Add 1 monster that cannot be Special Summoned except by its own effect from your Deck to your hand. You can only activate 1 "Conscription of the Overlord" per turn. You cannot Special Summon a monster(s), except a Level 7 or higher monster(s), the turn you activate this card. Next Card: Father Anyone remember this show? (From Codename KND)
  12. Next Card: Bujinferno Must be a power Trap for Bujin.
  13. Giga Saint Fire Spell/Normal If you control "Harpie's Pet Dragon": Special Summon 2 "Harpie Lady" from your hand, Deck or Graveyard, then destroy cards your opponent controls, up to the number of Winged Beast-Type "Harpie" monsters you control. Next Card: Batman I went there. Base it on the more goofy 1960s TV show, not the bleaker character of today. https://en.wikipedia.org/wiki/Batman_(TV_series)
  14. Next Card: Cosmic Blazar Dragon It's a big one. Look it up if you don't know what this is.
×
×
  • Create New...