MarbleZone Posted February 26, 2009 Report Share Posted February 26, 2009 Apologies if this doesn't belong here, I honestly couldn't think of a better place to ask, and making a thread about Magic the Gathering here seems pointless as others have tried and failed due to the low number of players in this site. Anyway, I started playing today. Being the idiot I am, I bought two Expert level decks, which don't come with a rulebook. I found one online, and watched a few videos on youtube, and despite being much more complicated to pick up than Yugioh, it's not that hard, I think. However, when I started playing myself to try the rules out, I came across a question I can't find the answer to anywhere. Instants. They can be played during either player's turn. However, they have a mana cost, right? So, if mana burn takes place when you end your turn, that means you have no mana in your pool during your opponent's turn, yes? Then how can I play Instants during my opponent's turn if I can't touch my Lands and generate mana outside of my turn? I obviously misread a ruling somewhere, but the rulebook is enormous and way too much to soak it all up in one read. Just for kicks, first person to clarify earns a rep. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted February 26, 2009 Report Share Posted February 26, 2009 Mana in your mana pool is only available during your turn. If you have excess mana at the end of your turn, each one left over deals 1 damage to you. You CAN tap lands for mana during your opponent's turn to activate Instants and abilities if you have it available. I use Instants in my Green deck a lot. Hope that helps you out. If you need more clarity, I'll help if I can. Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted February 26, 2009 Report Share Posted February 26, 2009 ^: I didn't know about the Mana Burn lol.But imo... It takes away from the general play... The game would run better without it. Link to comment Share on other sites More sharing options...
MarbleZone Posted February 26, 2009 Author Report Share Posted February 26, 2009 I can tap Lands during my opponent's turn? So, how exactly does that work? If I tap them during my turn, and I only get to untap them during my next turn, that's a problem right there... also, what's the timing for tapping Lands during my opponent's turn? Whenever I want so I can activate Instants, or is there a ruling? Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted February 26, 2009 Report Share Posted February 26, 2009 If you tap them during your opponents turn, they untap as normal. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted February 26, 2009 Report Share Posted February 26, 2009 Okay, lemme see if this example helps: 1) I have 3 lands during my turn. I tap 2 of them to summon a monster and end my turn. I have one land available2) It's my opponent's turn. I can activate an instant that costs 1 mana by tapping my last land at anytime. (Example would be when my opponent attacks, I activate the card Fog by tapping my last land since it costs 1 in order to stop all battle damage to me)3) It's my turn again, so I untap my lands as normal. Link to comment Share on other sites More sharing options...
bury the year Posted February 26, 2009 Report Share Posted February 26, 2009 What I've found from the few times that I've played MTG, you only tap mana sources to use immediately after. You don't let it wait around. Hope that somehow clarifies the subject. Link to comment Share on other sites More sharing options...
MarbleZone Posted February 26, 2009 Author Report Share Posted February 26, 2009 Thanks all of you, I think I understand now. Another question, while I'm at it. In one of the Structure Decks I bought, There was a card called Vault of Whispers, which is an Artifact Land.I can only play 1 Land per turn, are Artifact Lands included? Meaning, can I play 1 Basic Land (like Swamp) and an Artifact Land (like Vault of Whispers) in the same turn or not? Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted February 26, 2009 Report Share Posted February 26, 2009 No, you can only play 1 land per turn normally - be it a Normal Land, Artifact Land, Land Creature, Legendary Land, whatever. Unless the effect of a card says that you can play additional lands, you can only play ONE per turn. Link to comment Share on other sites More sharing options...
MarbleZone Posted February 27, 2009 Author Report Share Posted February 27, 2009 Okay, that clears things up a bit. Another, slightly less technical question. Should I run one or two colors? Two hasn't really been working out for me lately, but from what little I read online, most decks run two colors, not one... If I do end up with a mixed deck, I'm thinking Black+Blue, but I'm not acquainted with what each color does yet to make a sensible decision. Could anybody shed some light on this too? Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted February 27, 2009 Report Share Posted February 27, 2009 Depends on your style of play. Single color decks work well on their own. The Ravnica Block specialized in dual colors; each Guild was represented by 2 different colors. They worked incredibly well with their dual mana-producing lands and guild-specific abilities. As for what each color does, here is a breakdown: White = Gaining life, protection, and flying monstersBlack = Stealing life, monster destruction, discarding cards, and fearGreen = Gaining mana quickly, large creatures, swarming, and piercingRed = Burn and destructionBlue = Draw power, counter/control, and flying monsters Link to comment Share on other sites More sharing options...
MarbleZone Posted March 1, 2009 Author Report Share Posted March 1, 2009 Settled for a blue one. I love the insane draw power and how it works with artifacts. Another question - Tokens. Do I have to include token cards in my deck to be able to use cards that generate, for instance, green Saprolin Tokens? Or can I use any kind of marker instead of a card? Also, do Tokens have abilities of their own or are they always simple 1/1 creatures? Link to comment Share on other sites More sharing options...
Sander Posted March 1, 2009 Report Share Posted March 1, 2009 I assume that the Tokens aren't included in the Deck =/ I don't know if you can use coins etc. etc. as Tokens =/ Anyways, my deck building (Green/Red/Light) is currently halted D: Waiting for scholar etc. etc. Besides, I don't know how long Shards of Alara cards are legal =/ Link to comment Share on other sites More sharing options...
Ғαlşє 0ρρяєşşịợи Posted March 1, 2009 Report Share Posted March 1, 2009 you can add mana to your mana pool at ANY time, as long as you have the mana to tap. So, say I have 5 mountains, I tap 4 on my turn, and end my turn. I have Shock in my hand that is an instant and takes 1 Red Mana I tap the mountain at any time during my opponents turn and deal 2 damage to either the opponenets life directly or one of their creatures.. understand..? EDIT: You can basically use anything as a token. Other cards placed upside down, even just a piece of paper, and even a penny, heads up - untapped, tails - tapped Link to comment Share on other sites More sharing options...
MarbleZone Posted March 1, 2009 Author Report Share Posted March 1, 2009 Thanks, that clears about all my doubts so far! :) MTG is a complicated game, but once you are familiar with the rules and grasp the concept of "the stack", it can be so much more enjoyable that Yugioh... Link to comment Share on other sites More sharing options...
Ғαlşє 0ρρяєşşịợи Posted March 1, 2009 Report Share Posted March 1, 2009 it is waay more fun then YGO.. if you think about it, YGO is just a rip-off of MTG The phases are the same except upkeep and standby phase are in different places.. WATER - IslandFIRE - MountainDARK - SwampLIGHT - PlainsEARTH - Forest the only one that isn't there is WIND.. EDIT: Any more questions? :O Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted March 2, 2009 Report Share Posted March 2, 2009 I assume that the Tokens aren't included in the Deck =/ I don't know if you can use coins etc. etc. as Tokens =/ Anyways' date=' my deck building (Green/Red/Light) is currently halted D: Waiting for scholar etc. etc. Besides, I don't know how long Shards of Alara cards are legal =/[/quote'] You are assuming it right...you use anything to mark tokens...In lastest packs on each booster you can get a token.On the other Hand Shards of Alara is the current Standar.., actually the curent standar is conformed by this editions. Lorwyn, Morningtide, Shadowmoor, Eventide, Shards of alara, Conflux and 10th edition... @Blackwind: Seeing that you have a mirrodin deck...the one that is the base for the affinity deck...I erecomend you run Blue as main color and red (I can Explain why) as secondary color with a splash of black...or Blue/White Black to help you with the color artifacts from Shards of Alara block... Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted March 2, 2009 Report Share Posted March 2, 2009 I assume that the Tokens aren't included in the Deck =/ I don't know if you can use coins etc. etc. as Tokens =/ Anyways' date=' my deck building (Green/Red/Light) is currently halted D: Waiting for scholar etc. etc. Besides, I don't know how long Shards of Alara cards are legal =/[/quote'] You are assuming it right...you use anything to mark tokens...In lastest packs on each booster you can get a token.On the other Hand Shards of Alara is the current Standar.., actually the curent standar is conformed by this editions. Lorwyn, Morningtide, Shadowmoor, Eventide, Shards of alara, Conflux and 10th edition... @Blackwind: Seeing that you have a mirrodin deck...the one that is the base for the affinity deck...I erecomend you run Blue as main color and red (I can Explain why) as secondary color with a splash of black...or Blue/White Black to help you with the color artifacts from Shards of Alara block... If you want to abuse the Affinity ability, you can run Mycosynth Golem from Fifth Dawn to give ALL your artifacts Affinity. (Remembers when I played a guy who got out 3 Darksteel Colossus out for FREE on one turn)... As for multicolor decks, I would recommend running only 2 colors at the most; any more might cause problems (unless you REALLY know what you're doing). Blue artifact decks are just plain NASTY... Link to comment Share on other sites More sharing options...
MarbleZone Posted March 2, 2009 Author Report Share Posted March 2, 2009 @Blackwind: Seeing that you have a mirrodin deck...the one that is the base for the affinity deck...I erecomend you run Blue as main color and red (I can Explain why) as secondary color with a splash of black...or Blue/White Black to help you with the color artifacts from Shards of Alara block... Actually' date=' I bought Darksteel decks - some cards do have affinity for Lands, though. I was amazed at how a card like Tidings was allowed, then I noticed the Blue Deck (Transference) came with 2 copies of an awesome card called Skullclamp. I was heartbroken to know they it was banned, I was already planning massive draw-power decks with it... Blue artifact decks are just plain NASTY... I had the same opinion, I built a Blue Artifact Deck two days go, but while playtesting against a Mono White Deck, I couldn't quite make it work... Perhaps because I focused a lot on Modulars and White isn't a big fan of destruction, so the counters couldn't circulate... Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted March 2, 2009 Report Share Posted March 2, 2009 actually affinity run three colors to abuse the artifact lands..which you can only have 4 of each Edit:Here you have an afinitty build.Lands-18:2 Blinkmoth Nexus-----> You can replace them with Darksteel Citadels4 Seat of the Synod4 Ancient Den4 Vault of Whispers4 Great FurnanceCreatures-24:2 Broodstar4 Frogmite4 Master of Etherium4 Ornithopter4 Arcbound Ravager4 Arcbound Worker2 Ethersworn CanonistSpells-18:4 Cranial Plating4 Chromatic Star2 Soul's Fire4 Springleaf Drum 4 Thoughtcast Link to comment Share on other sites More sharing options...
Ғαlşє 0ρρяєşşịợи Posted March 3, 2009 Report Share Posted March 3, 2009 I assume that the Tokens aren't included in the Deck =/ I don't know if you can use coins etc. etc. as Tokens =/ Anyways' date=' my deck building (Green/Red/Light) is currently halted D: Waiting for scholar etc. etc. Besides, I don't know how long Shards of Alara cards are legal =/[/quote'] You are assuming it right...you use anything to mark tokens...In lastest packs on each booster you can get a token.On the other Hand Shards of Alara is the current Standar.., actually the curent standar is conformed by this editions. Well actually.. My friends deck came with 3 tokens o.o Link to comment Share on other sites More sharing options...
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