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New Booster Pack-The Rise of Mechanos


Black D'Sceptyr

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Welcome one, welcome all.

 

Man, that sounded lame for a first message. Ah well...

 

I have decided to start my cardmaking career with a bang-in the Mechanos monsters! These monsters are of different Types, but all have the alternate Machine type, and have effects based on how many Mech Counters they place on themselves (usually.) Forgive me if the pictures don't come out properly, my computer sucks. She'd make a snail look like the Roadrunner.

 

Go easy on the typos, especially in Beacon of the Mechs.

 

Oh yeah, and Glad Beast Goragan is made to help Glad Beast users deal with Bestiari becoming Limited and having little choice otherwise. I mean seriously, am I the only one who can see Elemental Hero Prisma for the ONE TRICK PONY he is?!

 

And, all of the photos are from DeviantArt. Check it out. They are indeed, freakin' sweet.

 

AND, I need to justify a mass typo in some of the first Mechanos cards. The Mech Counter thing is ONCE during each turn.

 

Enjoy!

 

D'Sceptyr, signing out.

 

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This card cannot be Special Summoned, except by the effect of "Mechanos Massgate." This card is also treated as Machine-Type. Each turn, you can place 2 Mech Counters on this card. According to the number of Mech Counters on this card, apply the following effect.

2: Once per turn, you may change the battle position of one monster on both you and your opponent's sides of the field.

4: Increase the ATK of all "Mechanos" monsters on your side of the field, except "Mechanos Overlord," by 200 for each "Mechanos monster on your side of the field.

8: You may pay 1000 Life Points and send one "Mechanos Grandcitadel" from your field to the Graveyard to destroy all monsters on the field except this card.

 

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This card is also treated as Machine-Type. Each turn, you can place a Mech Counter on this card. According to the number of Mech Counters on this card, activate the following effect.

2:Double the amount of Mech Counters than this card can place on itself each turn.

6: Special Summon one "Mechanos" monster from your hand, other than "Mechanos Madlady." This monster cannot declare an attack the turn it is Summoned.

14: Destroy this card and distribute Mech Counters equal to it's level on your monsters. On your second End Phase after this effect activates, you may Special Summon this card from the Graveyard. If you do, it's ATK and DEF are halved.

 

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This card is also treated as Machine-Type. Once each turn, you can place one Mech Counter on this card. According to the number of Mech Counters on this card, apply the following effect.

1: If this card is destroyed as a result of battle, equip it to the monster that destroyed it. Destroy the equipped monster on the Standby Phase of your opponent's next turn.

2: If this card is destroyed as a result of battle, equip it to the monster that destroyed it. The equipped monster cannot attack or be Tributed as long as it is face-up on the field.

4: Remove all counters from this card and Special Summon one "Mechanos Ghostface" from your Deck to your side of the field.

 

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. When this card is face up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

() Once per turn, you can summon 1 monster with "Mechanos" in its name and place Mech Counters on it equal to the level of "Mechanos Massgate." The monster's effect is negated, and during each End Phase, you must remove one Mech Counter from the monster(s) Special Summoned by this effect. If there are no Mech Counters on the monster(s), destroy them.

 

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This card is also treated as Machine-Type. When this card is Summoned, place 2 Mech Counters on it. Once per turn, you can activate one of the following effects:

*Once per turn, you can move 1 Mech Counter from a Mechanos Swiftstrike" to another "Mechanos" Monster on your side of the field.

*You can remove one Mech Counter from "Mechanos Swiftstrike" and select a Level 4 or lower monster on your side of the field, other than "Mechanos Swiftstrike." It can attack twice during the same turn. If you activate this effect, "Mechanos Swiftstrike" cannot attack this turn.

 

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This card can only be Normal, Flip or Special Summoned by removing 2 "Mechanos" monsters in your hand from play. This card is also treated as Machine-Type. Once per turn, you can place 1 Mech Counter on this card. According to the number of Mech Counters on this card, apply the following effect.

1: Select 1 monster on your side of the field, except "Mechanos Primeadapt." This card's ATK and DEF become equal to that card's ATK and DEF plus 100 points.

2: Select 1 monster on your opponent's side of the field. This card's ATK and DEF become equal to that card's ATK and DEF plus 100 points.

4: Distribute Counters equal to this card's level amongst your face up monsters and equip this card to one of your monsters. This card's ATK and DEF become 1000. The equipped monster gains ATK and DEF equal to this card's ATK and DEF.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 "Mechanos" Monsters from your Graveyard, while there are 5 or more uniquely named "Mechanos" Monsters in your Graveyard. During your next End Phase, Special Summon all of the monsters removed from play to summon this monster. They cannot declare an attack or be Tributed. If this card would be destroyed by a Spell or Trap card, you may remove from play one "Mechanos" monster from your side of the field to negate the activation of the card and destroy it.

 

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This card can only be activated when a Mechalos monster is destroyed by an opponent's card. Activate an effect according to the type of card that destroyed it.

*Monster: Take control of the monster until the End Phase of your next turn.

*Spell: Gain Life Points equal to the destroyed monster's ATK.

*Trap: Inflict damage to your opponent's Life Points equal to the destroyed monster's DEF.

 

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And now for the mismatched crap I couldn't place there. Including the Glad Beast I talked about. Enjoy 'em!

 

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When this card is Special Summoned by the effect of a "Gladiator Beast" monster, this card can be used as a substitute for a Fusion-Material Monster in the Fusion Summoning of a monster with "Gladiator Beast" in it's name. If it is, then the other Fusion-Material Monsters must be the correct ones. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon one "Gladiator Beast" monster from your deck, except "Gladiator Beast Goragan."

 

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During each Standby Phase, place 1 Time Counter on every face-up monster on the field. A monster with 1 Time Counter on it will have it's original ATK become 1200, and will be unaffected by Trap Cards. A monster with 2 Time Counters on it will have it's original ATK become 2400, and will not be affected by monster effects. A monster with three Time Counters on it will have it's original ATK become 1200, and will be unaffected by Spell Cards (excluding this card). A monster with 4 Time Counters on it will have all of it's Time Counters removed.

 

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