Azuh Posted March 10, 2009 Report Share Posted March 10, 2009 New Written Set. Tried to do something new with this. I hope to continue this further so don't complain to me about the lack of Spells and Traps :P Enjoy [spoiler=[b]Monster Cards[/b]][spoiler=[b]Basic Monster List[/b]]Name: Fenix UnitAttribute: WINDType: Machine / Tuner / EffectLevel: 3ATK: 500DEF: 500Lore: This card cannot be Special Summoned from the Graveyard except by the effect of a "Fenix" card. Each time you draw card(s) either during your Draw Phase or by a card effect, you can add 1 "Fenix" card from your Deck to your hand instead of conducting a draw. Name: Fenix Wing - AirAttribute: WINDType: Winged Beast / EffectLevel: 2ATK: 100DEF: 100Lore: When this card is returned to the Deck for a Synchro Summon, you can return 1 Spell or Trap card your opponent controls to their hand Name: Fenix Wing - FlameAttribute: FIREType: Pyro / EffectLevel: 2ATK: 300DEF: 0Lore: When this card is returned to the Deck for a Synchro Summon, inflict 500 damage to your opponent Name: Fenix Wing - WaveAttribute: WATERType: Aqua / EffectLevel: 2ATK: 0DEF: 200Lore: When this card is returned to the Deck for a Synchro Summon, draw 1 card Name: Fenix Wing - GroundAttribute: EARTHType: Rock / EffectLevel: 2ATK: 300DEF: 500Lore: When this card is returned to the Deck for a Synchro Summon, return 1 Monster card your opponent controls to their hand Name: Fenix Wing - ShadowAttribute: DARKType: Fiend / EffectLevel: 2ATK: 900DEF: 700Lore: When this card is returned to the Deck for a Synchro Summon, destroy 1 card on the field Name: Fenix Wing - ShineAttribute: LIGHTType: Fairy / EffectLevel: 2ATK: 600DEF: 1000Lore: When this card is returned to the Deck for a Synchro Summon, gain 800 Life Points [spoiler=[b]Special Monster List[/b]]Name: Special Fenix Wing - DestinyAttribute: DARKType: Warrior / EffectLevel: 2ATK: 0DEF: 0Lore: When this card is returned to the Deck for a Synchro Summon, Special Summon 1 "Destiny Hero" monster from your Deck Name: Special Fenix Wing - Koa'ki Meiru ForceAttribute: WINDType: Winged Beast / EffectLevel: 4ATK: 1800DEF: 1700Lore: The controller of this card sends 1 "Iron Core of Koa'ki Meiru" from their hand to the Graveyard or reveals a "Fenix" card from their hand during each of your End Phases. If you don't do either, this card is destroyed. You can return this card to your Deck to negate the activation of an opponents Spell and Trap card and destroy it [spoiler=[b]Support Monster List[/b]]Name: Fenix ClawAttribute: WINDType: Winged Beast / EffectLevel: 4ATK: 1900DEF: 200Lore: You can Special Summon this card from your hand, if you do so, destroy this card Name: Destiny Hero - Fenix NightAttribute: DARKType: Warrior / Tuner / EffectLevel: 3ATK: 1100DEF: 900Lore: When this card is Summoned, you can return a number of "Destiny Hero" monsters in your hand to your Deck to add "Fenix" monsters equal to the number of "Destiny Hero" monsters you returned to your hand. Name: Fenix SkyAttribute: WINDType: Winged Beast / EffectLevel: 4ATK: 2100DEF: 1000Lore: Each time this card destroys a monster by battle, destroy 1 "Fenix" card you control other than this card. If you cannot, return this card to the top of your Deck Name: Fenix RiseAttribute: WINDType: Winged Beast / EffectLevel: 4ATK: 1500DEF: 1500Lore: You can Special Summon this card by returning 1 "Fenix" card from your hand to your Deck. If this card was Special Summoned this way, you can destroy this card to Special Summon 1 "Fenix" monster from your Deck Name: Fenix Terror ReturnerAttribute: WINDType: Winged Beast / EffectLevel: 7ATK: 2600DEF: 1200Lore: You can Special Summon this card by returning 1 "Fenix" card in your Graveyard to your Deck. When this card is Summoned, you can return this card to your Deck to Special Summon 1 "Fenix" monster from your Graveyard. If the Summoned monster is a Tuner, you can Special Summon 2 "Fenix Wing" cards from your Deck Name: Fenix ShadownightAttribute: WINDType: Winged Beast / EffectLevel: 5ATK: 2400DEF: 1500Lore: When a "Fenix" monster is destroyed, you can Special Summon this card from your Graveyard.If this card was Summoned this way, remove it from play when it is removed from the field. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. [spoiler=[b]Extra Deck List[/b]][spoiler=[b]Super Fenix List[/b]]Name: Super Fenix - Steam WingAttribute: FIREType: Aqua / Synchro / EffectLevel: 7ATK: 2500DEF: 1900Lore: "Fenix Unit" + "Fenix Wing - Flame" + "Fenix Wing - Wave"This card can only be Synchro Summoned by returning the above cards from your side of the field to the Deck instead of sending them to your Graveyard. When this card inflicts Battle Damage to your opponent, inflict 500 damage to your opponent. You can return this card to your Extra Deck to negate the attack of 1 of your opponent's monsters and gain Life Points equal to its ATK. Name: Super Fenix - Storm SkyAttribute: WINDType: Aqua / Synchro / EffectLevel: 7ATK: ?DEF: 1800Lore: "Fenix Unit" + "Fenix Wing - Air" + "Fenix Wing - Wave"This card can only be Synchro Summoned by returning the above cards from your side of the field to the Deck instead of sending them to your Graveyard. When this card is Summoned, return all Spell and Trap cards to their owners hands. This card's ATK is the number of Spell and Trap cards returned to the hand by this card's effect x 400. If a monster you control is targetted by an opponent's card effect, you can return this card to the Extra Deck to negate that card effect and destroy that card Name: Super Fenix - Volcanic AvengerAttribute: FIREType: Rock / Synchro / EffectLevel: 7ATK: 2000DEF: 2800Lore: "Fenix Unit" + "Fenix Wing - Flame" + "Fenix Wing - Ground"This card can only be Synchro Summoned by returning the above cards from your side of the field to the Deck instead of sending them to your Graveyard. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. During your Main Phase, you can return this card to your Extra Deck to destroy all monsters on the field. Name: Super Fenix - Destiny DarkAttribute: DARKType: Warrior / Synchro / EffectLevel: 7ATK: 2300DEF: 1000Lore: "Fenix Unit" + "Special Fenix Wing - Destiny" + "Fenix Wing - Shadow"This card can only be Synchro Summoned by returning the above cards from your side of the field to the Deck instead of sending them to your Graveyard. "Destiny Hero" monsters you control cannot be destroyed by battle. "Fenix" monsters you control cannot be destroyed by Spell card effects. You can return this card to your Extra Deck to Special Summon 1 "Destiny Hero" card and 1 "Fenix" card from your hand or Deck Name: Super Fenix - Chaos RulerAttribute: LIGHTType: Fiend / Synchro / EffectLevel: 7ATK: 2400DEF: 1600Lore: "Fenix Unit" + "Fenix Wing - Shadow" + "Fenix Wing - Shine"This card can only be Synchro Summoned by returning the above cards from your side of the field to the Deck instead of sending them to your Graveyard. By paying 2000 Life Points and returning this card to the Extra Deck, you can remove from play all cards on the field. The effect of "Super Fenix - Chaos Ruler" can only be used once per Duel. [spoiler=[b]Ultra Fenix List[/b]]Name: Ultra Fenix - Destiny Hero SkyradAttribute: DARKType: Warrior / Synchro / EffectLevel: 10ATK: 3000DEF: 2500Lore: "Destiny Hero - Fenix Night" + 1 "Fenix" DARK Synchro MonsterThis card can only be Synchro Summoned by returning the above cards from your side of the field to the Deck instead of sending them to your Graveyard. Once per turn, you can Special Summon 1 "Destiny Hero" monster from your Graveyard, ignoring Summoning conditions and inflict damage to your opponent equal to the ATK of that card. Once per turn, this gains ATK equal to the total ATK of all face-up "Destiny Hero" or "Fenix" monsters on the field except itself. Monsters other than this monster cannot attack the turn you activate this effect. Name: Ultra Fenix - Koa'ki Meiru WingmanAttribute: WINDType: Winged Beast / Synchro / EffectLevel: 9ATK: 2900DEF: 2500Lore: "Fenix Unit" + "Fenix Wing - Air" + "Special Fenix Wing - Koa'ki Meiru Force"This card can only be Synchro Summoned by returning the above cards from your side of the field to the Deck instead of sending them to your Graveyard. The controller of this card sends 1 "Iron Core of Koa'ki Meiru" from their hand to the Graveyard or reveals a "Fenix" card from their hand during each of your End Phases. If you don't do either, this card is destroyed. When this card attacks, return all Set Spell and Trap Cards your opponent controls to their Deck. Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's effect. [spoiler=[b]Spell Cards[/b]]Name: Fenix EggAttribute: SPELLType: Continuous Lore: Each time you or your opponent Summons a monster, place 1 Fenix Counter on this card. (max. 3) You can remove Fenix Counters to activate this card's effects. • Remove 1: Special Summon 1 "Fenix Unit" from your hand, Deck or Graveyard. • Remove 2: Special Summon 1 "Fenix Unit" and 1 "Fenix Wing" card from your hand, Deck or Graveyard. • Remove 3: Destroy 1 card on the field, then Special Summon 1 "Fenix Unit" and 2 "Fenix Wing" cards from your hand, Deck or Graveyard. If this card is destroyed by an opponents card effect, draw 1 card for each Fenix Counter on this card. Name: Urgent FenixAttribute: SPELLType: Quick-Play Lore: Activate only when a "Fenix" card you control is destroyed. Select, from your Deck, 1 "Fenix Unit" and 2 "Fenix Wing" cards and send them to the Graveyard. Synchro Summon 1 "Fenix" Synchro Monster from your Extra Deck, ignoring its Summoning conditions. (You must send the appropriate Synchro Material Monsters for the Synchro Summon to the Graveyard.) Name: Fenix BladeAttribute: SPELLType: EquipLore: Equip only to a "Fenix" monster. It gains 300 ATK. During your Battle Phase, if the equipped monster destroyed a monster by battle, select up to 2 monsters your opponent controls, decrease the ATK of the selected monsters by the ATK of the equipped monster. If a selected monster(s) ATK becomes 0 by this cards effect, destroy it. During the End Phase of the turn that the equipped monster destroys a monster by battle, return this card to the bottom of your Deck Name: Fenix RevivalAttribute: SPELLType: NormalLore: You can only activate this card if a "Fenix" monster was destroyed during this turn. Special Summon 1 "Fenix" monster from your Graveyard Name: Rule of FenixAttribute: SPELLType: NormalLore: Select 1 "Fenix" monster you control. Special Summon 1 "Fenix" monster from your Deck whose Level is equal to the selected monster's. Then, you can destroy 1 Spell or Trap card on the field [spoiler=[b]Trap Cards[/b]]Name: Fenix RetreatAttribute: TRAPType: Counter Lore: Return 1 "Fenix" monster you control to the top of its owner's Deck. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card. Name: Fenix ReleaseAttribute: TRAPType: ContinuousLore: Each time a "Fenix" monster is returned to your Deck or your Extra Deck, draw 1 card. Name: Fenix BounceAttribute: TRAPType: NormalLore: Activate only when a "Fenix" monster is targetted by a card effect. Send the selected "Fenix" monster you control to the top of your opponents Deck and inflict damage to your opponent equal to half the ATK of the "Fenix" monster. Your opponent can then draw 2 cards during their next Draw Phase Name: Fenix Forced LureAttribute: TRAPType: NormalLore: Activate only during your opponent's Battle Phase. All face-up monsters your opponent controls are changed to Attack Position. Then, select 1 "Fenix" monster you control. All your opponent's monsters must attack the "Fenix" monster. If that "Fenix" monster is destroyed by battle this turn, it is returned to your Deck instead of going to the Graveyard and you can also add 1 "Fenix Unit" from your Deck to your hand during the End Phase. Link to comment
Toffee. Posted March 10, 2009 Report Share Posted March 10, 2009 Steam Wing is interesting. And whats the points of 'Fenix Claw', Outside of a Skill Drain deck? o_O Also, 2x Destiny Hero Skyrad + Mass Driver = OTKGale Dogra ftw Link to comment
Azuh Posted March 10, 2009 Author Report Share Posted March 10, 2009 Steam Wing is interesting. And whats the points of 'Fenix Claw'' date=' Outside of a Skill Drain deck? o_O Also, 2x Destiny Hero Skyrad + Mass Driver = OTKGale Dogra ftw[/quote'] Urgent Fenix :) Link to comment
Toffee. Posted March 11, 2009 Report Share Posted March 11, 2009 Steam Wing is interesting. And whats the points of 'Fenix Claw'' date=' Outside of a Skill Drain deck? o_O Also, 2x Destiny Hero Skyrad + Mass Driver = OTKGale Dogra ftw[/quote'] Urgent Fenix :) .........Aside from that? :O Link to comment
Cody Frost Posted March 11, 2009 Report Share Posted March 11, 2009 New Written Set. Tried to do something new with this. I hope to continue this further so don't complain to me about the lack of Spells and Traps :P Enjoy [spoiler=[b]Monster Cards[/b]][spoiler=[b]Basic Monster List[/b]]Name: Fenix UnitAttribute: WINDType: Machine / Tuner / EffectLevel: 3ATK: 500DEF: 500Lore: This card cannot be Special Summoned from the Graveyard except by the effect of a "Fenix" card. Each time you draw card(s) either during your Draw Phase or by a card effect' date=' you can add 1 "Fenix" card from your Deck to your hand instead of conducting a draw. [b']Name:[/b] Fenix Wing - AirAttribute: WINDType: Winged Beast / EffectLevel: 2ATK: 100DEF: 100Lore: When this card is returned to the Deck for a Synchro Summon, you can return 1 Spell or Trap card your opponent controls to their hand Name: Fenix Wing - FlameAttribute: FIREType: Pyro / EffectLevel: 2ATK: 300DEF: 0Lore: When this card is returned to the Deck for a Synchro Summon, inflict 500 damage to your opponent Name: Fenix Wing - WaveAttribute: WATERType: Aqua / EffectLevel: 2ATK: 0DEF: 200Lore: When this card is returned to the Deck for a Synchro Summon, draw 1 card Name: Fenix Wing - GroundAttribute: EARTHType: Rock / EffectLevel: 2ATK: 300DEF: 500Lore: When this card is returned to the Deck for a Synchro Summon, return 1 Monster card your opponent controls to their hand Name: Fenix Wing - ShadowAttribute: DARKType: Fiend / EffectLevel: 2ATK: 900DEF: 700Lore: When this card is returned to the Deck for a Synchro Summon, destroy 1 card on the field [spoiler=[b]Special Monster List[/b]]Name: Special Fenix Wing - DestinyAttribute: DARKType: Warrior / EffectLevel: 2ATK: 0DEF: 0Lore: When this card is returned to the Deck for a Synchro Summon, Special Summon 1 "Destiny Hero" monster from your Deck [spoiler=[b]Support Monster List[/b]]Name: Fenix ClawAttribute: WINDType: Winged Beast / EffectLevel: 4ATK: 1900DEF: 200Lore: You can Special Summon this card from your hand, if you do so, destroy this card Name: Destiny Hero - Fenix NightAttribute: DARKType: Warrior / Tuner / EffectLevel: 3ATK: 1100DEF: 900Lore: When this card is Summoned, you can return a number of "Destiny Hero" monsters in your hand to your Deck to add "Fenix" monsters equal to the number of "Destiny Hero" monsters you returned to your hand. [spoiler=[b]Extra Deck List[/b]][spoiler=[b]Super Fenix List[/b]]Name: Super Fenix - Steam WingAttribute: FIREType: Aqua / Synchro / EffectLevel: 7ATK: 2500DEF: 1900Lore: "Fenix Unit" + "Fenix Wing - Flame" + "Fenix Wing - Wave"This card can only be Synchro Summoned by returning the above cards from your side of the field to the Deck instead of sending them to your Graveyard. When this card inflicts Battle Damage to your opponent, inflict 500 damage to your opponent. You can return this card to your Extra Deck to negate the attack of 1 of your opponent's monsters and gain Life Points equal to its ATK. Name: Super Fenix - Storm SkyAttribute: WINDType: Aqua / Synchro / EffectLevel: 7ATK: ?DEF: 1800Lore: "Fenix Unit" + "Fenix Wing - Air" + "Fenix Wing - Wave"This card can only be Synchro Summoned by returning the above cards from your side of the field to the Deck instead of sending them to your Graveyard. When this card is Summoned, return all Spell and Trap cards to their owners hands. This card's ATK is the number of Spell and Trap cards returned to the hand by this card's effect x 400. If a monster you control is targetted by an opponent's card effect, you can return this card to the Extra Deck to negate that card effect and destroy that card Name: Super Fenix - Volcanic AvengerAttribute: FIREType: Rock / Synchro / EffectLevel: 7ATK: 2000DEF: 2800Lore: "Fenix Unit" + "Fenix Wing - Flame" + "Fenix Wing - Ground"This card can only be Synchro Summoned by returning the above cards from your side of the field to the Deck instead of sending them to your Graveyard. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. During your Main Phase, you can return this card to your Extra Deck to destroy all monsters on the field. Name: Super Fenix - Destiny DarkAttribute: DARKType: Warrior / Synchro / EffectLevel: 7ATK: 2300DEF: 1000Lore: "Fenix Unit" + "Special Fenix Wing - Destiny" + "Fenix Wing - Shadow"This card can only be Synchro Summoned by returning the above cards from your side of the field to the Deck instead of sending them to your Graveyard. "Destiny Hero" monsters you control cannot be destroyed by battle. "Fenix" monsters you control cannot be destroyed by Spell card effects. You can return this card to your Extra Deck to Special Summon 1 "Destiny Hero" card and 1 "Fenix" card from your hand or Deck [spoiler=[b]Ultra Fenix List[/b]]Name: Ultra Fenix - Destiny Hero SkyradAttribute: DARKType: Warrior / Synchro / EffectLevel: 10ATK: 3000DEF: 2500Lore: "Destiny Hero - Fenix Night" + 1 "Fenix" DARK Synchro MonsterThis card can only be Synchro Summoned by returning the above cards from your side of the field to the Deck instead of sending them to your Graveyard. Once per turn, you can Special Summon 1 "Destiny Hero" monster from your Graveyard, ignoring Summoning conditions and inflict damage to your opponent equal to the ATK of that card. Once per turn, this gains ATK equal to the total ATK of all face-up "Destiny Hero" or "Fenix" monsters on the field except itself. Monsters other than this monster cannot attack the turn you activate this effect. [spoiler=[b]Spell Cards[/b]]Name: Fenix EggAttribute: SPELLType: Continuous Lore: Each time you or your opponent Summons a monster, place 1 Fenix Counter on this card. (max. 3) You can remove Fenix Counters to activate this card's effects. • Remove 1: Special Summon 1 "Fenix Unit" from your hand, Deck or Graveyard. • Remove 2: Special Summon 1 "Fenix Unit" and 1 "Fenix Wing" card from your hand, Deck or Graveyard. • Remove 3: Destroy 1 card on the field, then Special Summon 1 "Fenix Unit" and 2 "Fenix Wing" cards from your hand, Deck or Graveyard. If this card is destroyed by an opponents card effect, draw 1 card for each Fenix Counter on this card. Name: Urgent FenixAttribute: SPELLType: Quick-Play Lore: Activate only when a "Fenix" card you control is destroyed. Select, from your Deck, 1 "Fenix Unit" and 2 "Fenix Wing" cards and send them to the Graveyard. Synchro Summon 1 "Fenix" Synchro Monster from your Extra Deck, ignoring its Summoning conditions. (You must send the appropriate Synchro Material Monsters for the Synchro Summon to the Graveyard.) [spoiler=[b]Trap Cards[/b]]Name: Fenix RetreatAttribute: TRAPType: Counter Lore: Return 1 "Fenix" monster you control to the top of its owner's Deck. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card. Name: Fenix ReleaseAttribute: TRAPType: ContinuousLore: Each time a "Fenix" monster is returned to your Deck or your Extra Deck, draw 1 card. Nice job. A few errors in OCG but an overall 8.75/10 Link to comment
Azuh Posted March 11, 2009 Author Report Share Posted March 11, 2009 UPDATE: Added new cards Monsters• Fenix Wing - Shine• Special Fenix Wing - Koa'ki Meiru Force• Fenix Shadownight• Fenix Terror Returner• Fenix Rise• Fenix Sky Extra Deck• Super Fenix - Chaos Ruler• Ultra Fenix - Koa'ki Meiru Wingman Spells• Fenix Blade• Fenix Revival• Rule of Fenix Traps• Fenix Bounce• Fenix Forced Lure CHECK THEM OUT YALL XD Link to comment
Toffee. Posted March 11, 2009 Report Share Posted March 11, 2009 Fenix Wing - Koa'ki Meiru Force has an awesome effect.Since some of the 'Fenix' cards tend to Special Summon from the deck. Link to comment
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