Radiant F.U.R.Y.™ Posted March 16, 2009 Report Share Posted March 16, 2009 [spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT monster in your Graveyard from play while there are at least 3 Spell or Trap Cards on your opponent's field. Your opponent cannot activate Trap Cards in response to the Summoning of this card. Decrease the ATK of this card by 200 for each Spell and Trap card on your opponent's field. If there are no Spell or Trap Cards on your opponent's field, this card is destroyed. This card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent, it is switched to Defense Position until your next End Phase. [spoiler=Image Credit]http://i161.photobucket.com/albums/t201/redreflections/My%20Anime%20Friends/New%20Akatsuki%20Members/Minitokyo_Anime_Wallpapers_Ragnarok.jpg Link to comment Share on other sites More sharing options...
Lord Smeagle Posted March 16, 2009 Report Share Posted March 16, 2009 This card makes Odion cry. Link to comment Share on other sites More sharing options...
The Elemental Hero Posted March 16, 2009 Report Share Posted March 16, 2009 OP and...8/10 Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted March 16, 2009 Author Report Share Posted March 16, 2009 suggestions to balance it Link to comment Share on other sites More sharing options...
legendhiro Posted March 16, 2009 Report Share Posted March 16, 2009 you could have it lose 300-400 ATK and DEF for every s/t your opponent controls. that way the same cards that keep it alive also weaken it. Link to comment Share on other sites More sharing options...
Infernalhero Posted March 16, 2009 Report Share Posted March 16, 2009 Or just weaken the card itself to like 25-2700,and maybe have him lose some attack if he attacks directly,that might work.7.5/10 0 Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted March 16, 2009 Author Report Share Posted March 16, 2009 Updated the effect! please share your comments and suggestions! Link to comment Share on other sites More sharing options...
.Impact Posted March 16, 2009 Report Share Posted March 16, 2009 hey i have an idea slice away at power abit like they said but. How bout that card can onl stay on the field if your opponent has exactly 3 spell or trap cards on your opponents side of the field....OR AN EVEN BETTER IDEA. THE CARDS ATK IS EQUALTO THE AMOUNT OFSPELL OR TRAPS ON YOUR OPPONENT SIDE OF THE FIELD. AAHHHHHHHHH THATS A GREAT AFFECT I THINK Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted March 16, 2009 Author Report Share Posted March 16, 2009 hey i have an idea slice away at power abit like they said but. How bout that card can onl stay on the field if your opponent has exactly 3 spell or trap cards on your opponents side of the field....OR AN EVEN BETTER IDEA. THE CARDS ATK IS EQUALTO THE AMOUNT OFSPELL OR TRAPS ON YOUR OPPONENT SIDE OF THE FIELD. AAHHHHHHHHH THATS A GREAT AFFECT I THINK thanks for the suggestion...I'll keep it in mind Link to comment Share on other sites More sharing options...
~Kefka~ Posted March 16, 2009 Report Share Posted March 16, 2009 not bad but a little oped, probably lose 200 or 300 for each spell or trap, plus the non-negate summoning is a little much, other then that the card is pretty well done 8.1/10 Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted March 16, 2009 Author Report Share Posted March 16, 2009 what if instead of not allowing the summoning to be negated, I make it so that Trap Cards cannot be activated in response to the summoning of this card... Link to comment Share on other sites More sharing options...
Infernalhero Posted March 16, 2009 Report Share Posted March 16, 2009 Sounds good,new rating 8.5/10. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted March 16, 2009 Author Report Share Posted March 16, 2009 Sounds good' date='new rating 8.5/10.[/quote'] what sounds good? current effect or my last post? Link to comment Share on other sites More sharing options...
legendhiro Posted March 16, 2009 Report Share Posted March 16, 2009 Sounds good' date='new rating 8.5/10.[/quote'] what sounds good? current effect or my last post? the last post is what sounds good to me, but as for him, i can't be sure. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted March 16, 2009 Author Report Share Posted March 16, 2009 updated effect...again...lol Link to comment Share on other sites More sharing options...
legendhiro Posted March 16, 2009 Report Share Posted March 16, 2009 looks better, but when talking about the attack loss, you don't need to say it loses defense, since it has none, and any card that raises its defense won't raise it enough to matter. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted March 16, 2009 Author Report Share Posted March 16, 2009 oops ^_^ Link to comment Share on other sites More sharing options...
六兆年と一夜物語 Posted March 16, 2009 Report Share Posted March 16, 2009 [align=center]OV'P and broken. 2900-2500 Instant Damage.Somewhat relies heavily on Mirage Dragon and Jinzo. 6/10[/align] Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted March 16, 2009 Author Report Share Posted March 16, 2009 aight... Link to comment Share on other sites More sharing options...
AlienHero22 Posted March 17, 2009 Report Share Posted March 17, 2009 sweet card a lil overpowered but all in all 8.9/10 Link to comment Share on other sites More sharing options...
Skyson Posted March 17, 2009 Report Share Posted March 17, 2009 Unnecessarily high level. Removing 1 LIGHT monster in your Graveyard from play while your opponent controls 3 or more S/Ts, most of those probably being things that will kill him. He's either overpowered or easily killable, not in between. He should lose 200~400 for every Spell and Trap Card on the field, his current effect can make him, at worst, a 2500 direct attacker. Granted, any opponent who can set 5 Spell/Trap Cards and not have an answer to an attacking monster deserves to take 2500 to the face. That almost balances this out. Oh wait, it doesn't. 5/10. Link to comment Share on other sites More sharing options...
AsterikcAde Posted March 17, 2009 Report Share Posted March 17, 2009 WHOA! Is it kinda overpowered or is it me? But there is an counter effect to the card though: "Decrease the ATK and DEF of this monster by 100 for each Spell and Trap card on your Opponent's Side of the Field". So if you do the math, if your Opponent has five spells and traps on their side of the field the mosnter's ATK and DEF will be 2500, and it'll still be a powerful direct attacker! You should make some restricitions to that like "Pay 800 Life Points so that this monster can attack directly" then it'll be perfectly balanced. 7.5/10 Link to comment Share on other sites More sharing options...
Sander Posted March 17, 2009 Report Share Posted March 17, 2009 Too easy to Summon, instant 2700 Direct Damage. In other words, "Wah Wah Wah, Overpowered". 0/10. Link to comment Share on other sites More sharing options...
Spell Master Posted March 17, 2009 Report Share Posted March 17, 2009 How about when attacks it swiches to def mode, like the goblin attack force and you have to remove one light monster and one dark monster from your graveyard from play. I think that that may be a little better but still nice card. 8.5/10 Link to comment Share on other sites More sharing options...
Yankee Posted March 17, 2009 Report Share Posted March 17, 2009 Too strong. Been said, but ya.Maybe 300 ATK or so for each spell or trap? Link to comment Share on other sites More sharing options...
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