.Requiem Posted March 22, 2009 Report Share Posted March 22, 2009 The Twin Innocence The Twin Innocence I made theses for a contest, I think they are decent. Tell me what you think. http://img4.imageshack.us/img4/1752/43681v.jpg' alt='43681v.jpg'>[/center] If you control 1 face-up "The Innocence of Light", you can pay 1000 Life Points to Special Summon this card from your hand. If your opponent activates a Spell Card, put 1 Dark Counter on this card (max. 1). During your Battle Phase, you can remove 1 Dark Counter from this card, 1 "The Innocence of Light" you control can attack your opponent directly.If you control 1 face-up "The Innocence of Light", you can pay 1000 Life Points to Special Summon this card from your hand. If your opponent activates a Spell Card, put 1 Dark Counter on this card (max. 1). During your Battle Phase, you can remove 1 Dark Counter from this card, 1 "The Innocence of Light" you control can attack your opponent directly. Link to comment Share on other sites More sharing options...
Sleepy Posted March 22, 2009 Report Share Posted March 22, 2009 They seem good Deck thinners, good Special Summons, they can Negate attacks..although those counters are not too abundant and only negate 1 Attack..or Attack directly with a 1000 ATK monster. I don't see them being charged too often in a duel..:?the idea seems good, the cards work together, they work :) the pic of the DARK one is Awesome! no OCG errors.. Link to comment Share on other sites More sharing options...
Murasaki Tsukimaru Posted March 22, 2009 Report Share Posted March 22, 2009 I personally think the 1000 life point cost is a little high, but they're a fairly impressive combination, especially with a few traps thrown in for flavoring. 7.5/10 Link to comment Share on other sites More sharing options...
.Requiem Posted March 22, 2009 Author Report Share Posted March 22, 2009 I personally think the 1000 life point cost is a little high' date=' but they're a fairly impressive combination, especially with a few traps thrown in for flavoring. 7.5/10[/quote'] Not it isn't high, it is a good way to balance out a special summon. Sleepy well this was for a contest, but I am playing out to expand on this idea. Link to comment Share on other sites More sharing options...
Huntar! Posted March 22, 2009 Report Share Posted March 22, 2009 meh. they aren't bad. TBH, they are better than what you usually mass-produce from your cardmaker. /my-nice-guy-rating Link to comment Share on other sites More sharing options...
.Requiem Posted March 22, 2009 Author Report Share Posted March 22, 2009 What do I mass produce? I barely make cards. I make cards every so often. Link to comment Share on other sites More sharing options...
Huntar! Posted March 22, 2009 Report Share Posted March 22, 2009 the cards you do make, look text-book in design. =/ "meh", mate. Link to comment Share on other sites More sharing options...
.Requiem Posted March 22, 2009 Author Report Share Posted March 22, 2009 Well okay then. Link to comment Share on other sites More sharing options...
1337noob Posted March 22, 2009 Report Share Posted March 22, 2009 nice cards and pics. pretty balanced, except i think you could make the ATK and DEF a little higher. 9.7/10 Link to comment Share on other sites More sharing options...
.Requiem Posted March 22, 2009 Author Report Share Posted March 22, 2009 Meh maybe, any other comments? Link to comment Share on other sites More sharing options...
.Requiem Posted March 22, 2009 Author Report Share Posted March 22, 2009 BUMP Link to comment Share on other sites More sharing options...
~ Chidori-Kun Posted March 23, 2009 Report Share Posted March 23, 2009 X-31 got a name CHANGE!!! Its a new fad I bet OCG If you control 1 face-up "The Dark Innocence", you can pay 1000 Life Points to Special Summon this card from your hand. If your opponent activates a Spell Card, place 1 Light Counter on this card (max. 2). If your opponent selects a "The Dark Innocence" you control as an attack target, you can remove 2 Light Counters from this card to negate the attack. If this card is destroyed by battle, you can pay 500 Life Points to add 1 "The Innocence of Light" from your Deck to your hand. If you control 1 face-up "The Innocence of Light", you can pay 1000 Life Points to Special Summon this card from your hand. If your opponent activates a Spell Card, place 1 Dark Counter on this card (max. 1). During your Battle Phase, you can remove 1 Dark Counter from this card. 1 "The Innocence of Light" you control can attack your opponent directly. Link to comment Share on other sites More sharing options...
Skyson Posted March 23, 2009 Report Share Posted March 23, 2009 I forget what rating I gave these in the contest, but now I'll expand on them. The Innocence of Light is bad. 1000 Life Points for a Special Summon is often reasonable. 1000 Life Points to Special Summon a weak monster that can only be done while you have another weak monster on the field? That's not necessary. Ask the Six Samurai if it's necessary to pay one eighth of your Life Points to get on the field when you have another one on the field. The next effect(s) are dumb. You should be able to get a lot out of your opponent's Spell Cards. Getting to negate 1 attack for every 2 Spell Cards your opponent uses? That's horribly slow. If I can play two Spell Cards and have your monsters gain counters as a result, I should be worried about the repercussions. Oh wait, I could just attack this card instead of the Dark Innocence! The only monsters that couldn't run over both are monsters with 900~950 ATK! If I have a monster with over 1000 ATK, I could just swing into The Innocence of Light and watch her die, and her precious Light Counters that she built up from my Spell Card usage blow away in vain. [The Light Counter and Dark Counter thing was ironic in my case, as I've made a set based around the use of Light Counters, so I found it ironic. Just a personal thing, though.] For some reason, you actually planned on playing smart opponents and added the second effect. When your Light Counter protection effect epicly fails, you get to pay 500 Life Points to get another copy of her into your hand! Yeah, toss out another 1500 Life Points to put another copy down on the field! Is this intentional for a combo? OF COURSE! The Dark Innocence. Standing there as a mere beacon with lower ATK, apparently intended to draw away an opponent's 1000+ ATK monsters from The Innocence of Light so she can come out of nowhere and protect her from 1 attack!!!! But wait, there's more! When your opponent activates a Spell Card, her Dark Counter builds up! Then, when your smart opponent wipes out The Innocence of Light to make her Light Counter effect useless, you shell out another 500 Life Points to retrieve another copy, then either use your turn's Normal Summon, or pay another 1000 Life Points to Special Summon, her back to the field. Now your real strategy kicks in. What deadly plans do these Innocences of Darkness and Light have in store for any opponent so unsuspecting that they would never imagine it possible from a 1000 and 900 ATK monster combo? A 1000 ATK direct attack. Really? That's the supreme combo that you get after surviving your opponent's Spell Cards and possibly having to shell out more Life Points to recopy The Innocence of Light? Then you have to do it all over again, but you're still left with two incredibly weak monsters. The Innocence of Light has a useless protection effect, and The Dark Innocence threatens your opponent with a deadly direct attack. Oh no, 1000 damage. Watch me as I do so much more damage by killing off your two weak monsters. The Dark Innocence's picture is a bit raunchy, so that's a free point. >_> 4/10. Link to comment Share on other sites More sharing options...
.Requiem Posted March 23, 2009 Author Report Share Posted March 23, 2009 I know they aren't any good. Couldn't think of anything. Well thanks for your opinion. Link to comment Share on other sites More sharing options...
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