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Dark Cloud


Draga

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My friends, returned I have, After a long absence I am back and with new cards!!! These cards are based of one of my all time favourite games, Dark Cloud for the PS2. Keep your eyes peeled for more.

 

P.S. Sorry about the bad quality of some of the pictures.

 

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I can understand Cave Bat being a Normal, but Crescent Baron? Speaking of Crescent Baron, it's flavor text seems a bit off.

 

Since King's Curse is a Boss, it should have more effects, a higher level, and stronger ATK. Change the effect so that damage to your opponent is halved when it destroys a WIND monster, but damage to you is doubled when its destroyed by a WIND monster.

 

Ironically, I was just thinking about Dark Cloud. It's nice to see someone else who plays it.

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[align=center]I'm not familiar with the origin for this theme of cards, 'Dark Cloud'.

 

Try not to make Normal Monsters, even if you cant think of an effect, just put some lousy old boring 1 line effect if nothing else works.

 

Card effects seem standard, fair enough balancing, pretty average cards, Zombies are a well-renowned Deck ATM and these, if printed, would make good support, (excluding the two Normal monsters).

 

;)[/align]

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[align=center]I'm not familiar with the origin for this theme of cards' date=' 'Dark Cloud'.

;)[/b'][/align]

 

Dark Cloud was an RPG for the PS2 about a boy called Toan who had to travel the world to defeat the Dark Genie and rebuild the towns that were destroyed by it.

 

I made the Cave Bat a weak normal monster as it is the first enemy in the game and is the weakest.

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