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Ultimate Battle Grounds


Saturn of Elemia

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Link uses the Triforce Slash on all four Nightmare Shadows simultaneously.

 

The Nightmare Shadow Defender charges at Link as he begins his attack in order to take the full brunt of the attack. It succeeds' date=' but the attack proves to be too much for the Defender to handle...

 

I Pull out a Katana and Perform Hiten Mitsurugi Ryu Ougi: Amakakeru Ryun no Hirameki on the Nightmare Cleric and combo it with the limit break Omnislash Mk. V

 

The Nightmare Shadow Cleric is caught off-guard by the initial attack. However, the Nightmare Shadow Warrior sees the setup in progress and rushes forward - knocking you out of the Omnishaslh Mk.V. The Dream Master claps in amazement. "Well done," he says, "Most entertaining indeed." The Nightmare breathes a dark cloud of dark energy on Sho Minamimoto, temporarily immobilizing him...

 

INTERFERENCE BARRIER PREVENTS ADDITIONAL ALLIES FROM JOINING BATTLE

Dream Master HP = 2,400,000

Nightmare HP = 700,000

Nightmare Shadow Warrior HP = 430,000

Nightmare Shadow Magician HP = 500,000

Nightmare Shadow Cleric HP = 260,000 [-130,000]

 

Party HP@ = 1,260,000

Captain GUMDUCK HP = 1,500,000

Link HP@ = 800,000

Zelda HP@ = 850,000

Sho Minamimoto HP@ = 810,000 [-40,000] (Stunned for 2 turns)

 

@ = Naryu's Love (Increased Defense)

* = Defensive Position

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ooc: Darn you shadow warrior! constantly getting in my way!

IC: I back flip landing on my feet then launch myself onto the Shadow warrior's shoulders ( lol standing on him). clamping my feet around his neck I spin around and fall back into a handstand. thus snapping his neck and sending his body flying.

ooc:lol epic cammy attack.

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ooc: Darn you shadow warrior! constantly getting in my way!

IC: I back flip landing on my feet then launch myself onto the Shadow warrior's shoulders ( lol standing on him). clamping my feet around his neck I spin around and fall back into a handstand. thus snapping his neck and sending his body flying.

ooc:lol epic cammy attack.

 

Cammy FTW

 

You stand upon the Nightmare Shadow Warrior's shoulders and perform your move. It flies and lands about 50 yards away. Amazingly' date=' it rises to its feet and snaps its neck back into place. It survived the attack, but still took quite a hit.

 

The Nightmare Shadow Magician casts an Ice spell on the party, but Captain GUMDUCK shields the party from the shards of ice. Unfortunately, this freezes Captain GUMDUCK solid for a couple turns...

 

[b']INTERFERENCE BARRIER PREVENTS ADDITIONAL ALLIES FROM JOINING BATTLE[/b]

Dream Master HP = 2,400,000

Nightmare HP = 700,000

Nightmare Shadow Warrior HP = 280,000 [-150,000]

Nightmare Shadow Magician HP = 500,000

Nightmare Shadow Cleric HP = 260,000

 

Party HP@ = 1,260,000

Captain GUMDUCK HP = 1,100,000 [-400,000] (Frozen for 3 turns)

Link HP@ = 800,000

Zelda HP@ = 850,000

Sho Minamimoto HP@ = 810,000 (Stunned for 1 turn)

 

@ = Naryu's Love (Increased Defense)

* = Defensive Position

 

Oh boy. It appears the Nightmare Shadow Magician knows what to do to weaken you guys. Might wanna do something about that quickly...

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Crap. I forgot to put the message. Anyway' date=' I said it before: There is a barrier that prevents anyone else from interfering in this battle We have all out contenders.[/i']

 

That's total BS. Link and Zelda were able to get in, so how can someone like Hanekoma be forbidden from entry?

 

Sho Minamimoto notes this absolutey unfair change to the rules and relentlessly mauls the Dream Master, ignoring any and all counterattacks. Meanwhile, Link engages in a sword fight with the NS Warrior while Zelda fires a Light Arrow at the NS Magician.

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Ryko Backflips out of the Party' date=' and Fires a Massive wave of Light at the Nightmares

 

Ryko: 500,000

[/quote']

 

The wave of light hits all the Nightmare Shadow monsters, but misses the Dream Master (who is too high to be affected).

 

Crap. I forgot to put the message. Anyway' date=' I said it before: There is a barrier that prevents anyone else from interfering in this battle We have all out contenders.[/i']

 

That's total BS. Link and Zelda were able to get in, so how can someone like Hanekoma be forbidden from entry?

 

Sho Minamimoto notes this absolutey unfair change to the rules and relentlessly mauls the Dream Master, ignoring any and all counterattacks. Meanwhile, Link engages in a sword fight with the NS Warrior while Zelda fires a Light Arrow at the NS Magician.

 

[spoiler=Post #434]

I shoot Dream Master in the head. ^_^

I Also summon Zelda. She attracts link to me and then I shoot him in the head ^_^

 

The Dream Master's head splits in two' date=' but merges back together. After Zelda has been summoned, the Dream Master locks the field. "Now that you have all your players, the real fight can begin," he says as he snaps his fingers. With that, four shadows appeared in front of him - they appear to be Nightmare Warriors.

 

 

[i']Also, you're in the Dream Master's world. He decides the rules and you're forced to follow them - much like when you're in the territory of the Psychics from Yuyu Hakusho...

 

The Dream Master laughs as the protective barrier around him blocks all of Sho Minamimoto's attacks. "Dear boy, are my Nightmares not enough entertainment for you?" the Dream Master says to Sho, "Be patient and finish them off. I'll join in the fight once they're all gone".

 

Link and the Nightmare Shadow Warrior trade blow for blow and wind up in a deadlock of swords. Neither warrior can break free and are locked up.

 

Zelda fires an arrow at the Nightmare Shadow Magician and pierces its shoulder. The resulting attak temporarily nullifies its ability to cast any spells. The Nightmare Shadow Cleric, seeing the resulting injury, casts a restraining spell on Zelda. The spell numbs her body and makes her unable to move for a period of time...

 

INTERFERENCE BARRIER PREVENTS ADDITIONAL ALLIES FROM JOINING BATTLE

Dream Master HP = 2,400,000

Nightmare HP = 650,000 [-50,000]

Nightmare Shadow Warrior HP = 230,000 [-50,000]

Nightmare Shadow Magician HP = 450,000 [-50,000]

Nightmare Shadow Cleric HP = 210,000 [-50,000]

 

Party HP@ = 1,260,000

Ryko HP = 500,000

Captain GUMDUCK HP = 1,100,000(Frozen for 2 turns)

Link HP@ = 800,000 (Deadlocked for 2 turns with NS Warrior)

Zelda HP@ = 850,000 (Stunned for 2 turns)

Sho Minamimoto HP@ = 810,000

 

@ = Naryu's Love (Increased Defense)

* = Defensive Position

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Ryko Backflips out of the Party' date=' and Fires a Massive wave of Light at the Nightmares

 

Ryko: 500,000

[/quote']

 

The wave of light hits all the Nightmare Shadow monsters, but misses the Dream Master (who is too high to be affected).

 

(> Is the Dream Master on Drugs or something? <)

 

"Amaranth" By Nightwish Starts Playing, and Ryko cocoons himself in his wings, Charging up for an attack

 

Ryko HP = 500,000 (Turns For Supernova: 1)

 

(> The Charge counter actually goes up for this attack, and the Higher the Turns counter, the more Damage is done <)

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Now to increase our offense i throw out two pokeballs and hitmonlee and hitmonchan appear' date=' then if that wasn't enough i use polymerization to fuse them into hitmonsagat master of pokemon muay thai and have him use Pokemon genocide on sword knight. (How do you like dem apples sword knight?!)

[/quote']

 

The attack succeeds and does a large amount of damage to the Sword Knight. Unfortunately, the move Pokemon Genocide causes Hitmonsagat to faint and fall on you, causing damage to the entire party.

 

The Lance Knight has been slowed down.

 

Axe Knight = 350 HP (Turns until attack = 1)

Sword Knight = 50 HP (Turns until attack = 1)

Lance Knight = 100 HP (Turns until attack = 2)

 

Party = 840 HP

 

I start using my flail to try and take out the Axe Knight. (That is 2 spiked balls on a chain incase you didn't know.)

 

The Lance Knight jumps in the way and deflects the blow away from the Axe Knight with his lance. However' date=' the deflected hit manages to graze the Sword Knight for minimal damage.

 

Axe Knight = 350 HP (Turns until attack = 1)

Sword Knight = 30 HP (Turns until attack = 1)

Lance Knight = 100 HP (Turns until attack = 2)

 

Party = 840 HP

 

The Axe Knight swings his mighty axe, but misses since it is so large and easy to dodge.

The Sword Knight charges forward and swings his sword in rapid succession, scoring a direct hit.

 

Axe Knight = 350 HP (Turns until attack = 3)

Sword Knight = 30 HP (Turns until attack = 3)

Lance Knight = 100 HP (Turns until attack = 1)

 

Party = 740 HP (-100)

[/quote']

 

Two ways i win this: 1. Rain Dance then maybe Lock On but would try Zap Cannon first after Rain Dance 2. Call the power of SoulEdge and SoulCalbaiur and head to head with all three. If these failed, summon Five-Headed Dragon point to knight and say lunch while i hiding.

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Ryko Backflips out of the Party' date=' and Fires a Massive wave of Light at the Nightmares

 

Ryko: 500,000

[/quote']

 

The wave of light hits all the Nightmare Shadow monsters, but misses the Dream Master (who is too high to be affected).

 

(> Is the Dream Master on Drugs or something? <)

 

ooc:Yes, Ryko, yes he is. just kidding I think hes on a throne thats very tall or something.

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Noticing that Link is in a deadlock with the warrior I swiftly move behind the shadow warrior and decapitate him with my Katana. Grabbing it's head' date=' I kick it sending it flying towards The Shadow cleric.

[/quote']

 

The Nightmare Beast notices and jumps in front of you in an attempt to stop you from interfering with the deadlock...

 

Ryko Backflips out of the Party' date=' and Fires a Massive wave of Light at the Nightmares

 

Ryko: 500,000

[/quote']

 

The wave of light hits all the Nightmare Shadow monsters, but misses the Dream Master (who is too high to be affected).

 

(> Is the Dream Master on Drugs or something? <)

 

"Amaranth" By Nightwish Starts Playing, and Ryko cocoons himself in his wings, Charging up for an attack

 

Ryko HP = 500,000 (Turns For Supernova: 1)

 

(> The Charge counter actually goes up for this attack, and the Higher the Turns counter, the more Damage is done <)

 

The attack begins (and none of the enemies seem to care at the moment)

 

I turn into a Spring Onion.

 

You turn into a Spring Onion. Congratulations...

 

Alright' date=' I didn't notice that.

 

Sho strikes the NS Cleric with his claws.

[/quote']

 

Sho makes a direct hit with his claws. The Nightmare Shadow Cleric is knocked backwards...

 

INTERFERENCE BARRIER PREVENTS ADDITIONAL ALLIES FROM JOINING BATTLE

Dream Master HP = 2,400,000

Nightmare HP = 650,000 [-50,000]

Nightmare Shadow Warrior HP = 230,000 [-50,000]

Nightmare Shadow Magician HP = 450,000 [-50,000]

Nightmare Shadow Cleric HP = 160,000 [-50,000]

 

Party HP@ = 1,260,000

Ryko HP = 500,000 (Turns for Supernova = 1)

Captain GUMDUCK HP = 1,100,000 (Frozen for 1 turns)

Link HP@ = 800,000 (Deadlocked for 1 turns with NS Warrior)

Zelda HP@ = 850,000 (Stunned for 1 turns)

Sho Minamimoto HP@ = 810,000

 

@ = Naryu's Love (Increased Defense)

* = Defensive Position

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Ic: "Omote o agero, Wabisuke." with that my katana changes into Izuru Kira's shikai release and I repeatedly attack the nightmare beast.

ooc: In case you don't watch bleach Wabisuke has the ability to double the weight of whatever it touches exponentially. Thus one hit is 2x, two hits 4x, three hits 8x, and so on.

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Ryko is still charging his attack' date=' then small bullets of black fire appeared on the sides of him

 

Ryko HP = 500,000 (Turns for Supernova = 2)

[/quote']

 

The bullets of black fire appear on the sides of you. The Nightmare Shadow Cleric notices this and casts a Reflect spell on the Nightmare Shadow Magician.

 

Ic: "Omote o agero' date=' Wabisuke." with that my katana changes into Izuru Kira's shikai release and I repeatedly attack the nightmare beast.

ooc: In case you don't watch bleach Wabisuke has the ability to double the weight of whatever it touches exponentially. Thus one hit is 2x, two hits 4x, three hits 8x, and so on.

[/quote']

 

One of my favorite zanpakuto - Wabiske. It's so deliciously evil and effective! >=3

 

Link and the Nightmare Shadow Warrior break their deadlock without inflicting any damage to each other. The Nightmare Beast is hit with Wabiske and doubles in weight. The Nightmare Shadow Warrior recognizes the blade and runs to help, but is stopped by Captain GUMDUCK (who has now defrosted from the ice spell). The Nightmare Shadow Magician begins to cast a high level spell, but will take time in order to complete it.

 

INTERFERENCE BARRIER PREVENTS ADDITIONAL ALLIES FROM JOINING BATTLE

Dream Master HP = 2,400,000

Nightmare HP = 550,000 [-100,000] (Weight x2)

Nightmare Shadow Warrior HP# = 230,000

Nightmare Shadow Magician HP = 450,000 (Turns to cast spell = 2)

Nightmare Shadow Cleric HP = 160,000

 

Party HP@ = 1,260,000

Ryko HP = 500,000 (Turns for Supernova = 2)

Captain GUMDUCK HP = 1,100,000

Link HP@ = 800,000

Zelda HP@ = 850,000

Sho Minamimoto HP@ = 810,000

 

@ = Naryu's Love (Increased Defense)

* = Defensive Position

# = Reflect

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Thanking captain GUMDUCK quickly' date=' I continue my assault on the Nightmare Beast.

[/quote']

 

Wabiske hits the Nightmare again, doubling its weight. The Nightmare uses this to its advantage and charges at the party...

 

Ryko Casts Dark Firaga on the Nightmare Shadow Cleric' date=' at which one of the fireballs on the side of him is shot at Cleric, At which it explodes on Impact, which the explosion hits whoever is beside of the Cleric at the Time

Ryko HP = 500,000 (Turns for Supernova = 3)

[/quote']

 

Dark Firaga makes contact with the Nightmare Shadow Cleric, but looks to have done minimal damage since it was a Dark spell. Unfortunately, nobody was around the Nightmare Shadow Cleric at the time of the explosion.

 

Mineku casts maelstrom sundawn...

Nightmares become susceptible to light attacks. In three turns' date=' a light storm will absorb and purge all dark energies on the field...

[/quote']

 

Before the attack is successfully finished, the Nightmare lunges forward and knocks you out of the attack. Using its enormous weight gain from Wabiske, it sends you flying straight into Sho Minamimoto, knocking him unconscious for the next 3 turns. The Dream Master looks on in amusement and claps.

 

INTERFERENCE BARRIER PREVENTS ADDITIONAL ALLIES FROM JOINING BATTLE

Dream Master HP = 2,400,000

Nightmare HP = 500,000 [-50,000] (Weight x4)

Nightmare Shadow Warrior HP = 230,000

Nightmare Shadow Magician HP# = 450,000 (Turns to cast spell = 1)

Nightmare Shadow Cleric HP = 140,000 [-20,000]

 

Party HP@ = 1,010,000 [-250,000]

Ryko HP = 500,000 (Turns for Supernova = 3)

Captain GUMDUCK HP = 1,100,000

Link HP@ = 800,000

Zelda HP@ = 850,000

Sho Minamimoto HP@ = 610,000 [-200,000] (Turns to recover = 3)

 

@ = Naryu's Love (Increased Defense)

* = Defensive Position

# = Reflect

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ooc: man that nightmare beast is strong I've quadrupled its weight and it still has the strength to charge?

 

Ic:"Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens." Flash stepping in front of the Nightmare beast I place both my hands on its face and unleash Hado #63 Soren Sokatsui point blank.

 

ooc:hopefully theres no chance for it to dodge and it gets knocked back by the explosion.

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Mineku uses spell insomniac' date=' preventing him from being hurt by nightmares or dreams...

He then casts so on the party for one turn...

[/quote']

 

The Dream Master laughs at the spell cast. "Dear boy, do you REALLY think that will work? Since you've already been damaged by my precious nightmares, you've been - how shall I say it - contaminated. Remember, you die in the real world if you die in the dream world." With that, he snaps his fingers and the spell fizzles out.

 

ooc: man that nightmare beast is strong I've quadrupled its weight and it still has the strength to charge?

 

Ic:"Ye lord! Mask of blood and flesh' date=' all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens." Flash stepping in front of the Nightmare beast I place both my hands on its face and unleash Hado #63 Soren Sokatsui point blank.

 

ooc:hopefully theres no chance for it to dodge and it gets knocked back by the explosion.

[/quote']

 

Nope, it's not gonna be able to dodge this one...

 

The Nightmare takes the attack head-on. Once the smoke clears, the Nightmare just stares at you with half its face blown off. You see nothing but rows of teeth where its face used to be. Having no time to react, the Nightmare lunges forward with a vicious bite attack.

 

Link dons the Fierce Deity Mask and strikes the NS Warrior.

 

Link dons the mask and charges at the Nightmare Shadow Warrior. It cackles and charges forward to meet Link head-on. As the Nightmare Shadow Warrior prepares for an overhead swing' date=' Link slides between its legs and strikes it from behind for severe damage.

 

Ryko Casts Vampiric Aura while Charging, Which Causes his Next attack to heal him the same amount of Damage he inflicts with his Next attack

 

Ryko HP = 500,000& (Turns for Supernova = 4)

 

& = Vampiric aura

 

You charge up for your attack and surround yourself with the vampiric aura. The Nightmare Shadow Magician finishes casting its spell - Ultima. The spell is cast and hits the party for massive damage. Sho Minamimoto wakes up at this time and looks rather ticked off. He shouts and gains a temporary boost in power.

 

INTERFERENCE BARRIER PREVENTS ADDITIONAL ALLIES FROM JOINING BATTLE

Dream Master HP = 2,400,000

Nightmare HP = 250,000 [-250,000] (Weight x4)

Nightmare Shadow Warrior HP = 50,000 [-180,000]

Nightmare Shadow Magician HP# = 450,000

Nightmare Shadow Cleric HP = 140,000

 

Party HP@ = 710,000 [-300,000]

Ryko HP& = 200,000 [-300,000] (Turns for Supernova = 4)

Captain GUMDUCK HP = 800,000 [-300,000]

Link HP@ = 500,000 [-300,000]

Zelda HP@ = 550,000 [-300,000]

Sho Minamimoto HP@^ = 310,000 [-300,000]

 

@ = Naryu's Love (Increased Defense)

* = Defensive Position

# = Reflect

& = Vampiric Aura (Heals for damage inflicted)

^ = Power boost

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