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Ultimate Battle Grounds


Saturn of Elemia

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The Instant that Ryko was hit by the Ultima' date=' Ryko Teleported Behind The Nightmares and used his Supernova, which hit all enemies

 

Ryko HP = 200,000 >(Turns for Supernova = 4)<

[/quote']

 

Need some clarification on this first, if you don't mind. Does this lower the counter or get rid of it in any way whatsoever? (Attack temporarily suspended until confirmation is given)

 

"(Turns for Supernova = 4)"

 

If it was 3 last time' date=' shouldn't it be 2?

 

Sho Minamimoto goes to rip off the NS Magician's arms and devour it.

[/quote']

 

Sho Minamimoto runs in the direction of the Nightmare Shadow Magician. The Nightmare Shadow Warrior moves to intercept. The Nightmare charges forward and knocks the Nightmare Shadow Warrior out of the way and into Captain GUMDUCK. The resulting charge clashes with Sho Minamimoto head on and stops his charge in a stalemate.

 

Captain GUMDUCK and the Nightmare Shadow Warrior begin to trade blows with little results. Link rushes in to help and hits the Nightmare Shadow Warrior in the back, defeating it. The Dream Master claps, "Bravo. Bravo. Most entertaining..."

 

INTERFERENCE BARRIER PREVENTS ADDITIONAL ALLIES FROM JOINING BATTLE

Dream Master HP = 2,400,000

Nightmare HP = 250,000 (Weight x4)

Nightmare Shadow Magician HP# = 450,000

Nightmare Shadow Cleric HP = 140,000

 

Party HP@ = 710,000

Ryko HP& = 200,000 (Turns for Supernova = 4)

Captain GUMDUCK HP = 800,000

Link HP@ = 500,000

Zelda HP@ = 550,000

Sho Minamimoto HP@^ = 310,000

 

@ = Naryu's Love (Increased Defense)

* = Defensive Position

# = Reflect

& = Vampiric Aura (Heals for damage inflicted)

^ = Power boost

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IC: I charge towards the Shadow cleric but ending the charge with a slide past it while hooking Wabisuke around one of its feat.

OOC: one of three things could happen in this scenario: A. my attack is interrupted by something.

B. I double the clerics weight and trip it. Or C. I take his foot clean off with the cutting edge of wabisuke.

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Sho Minamimoto casts a level i. Mega Flare on the Dream Master' date=' the Nightmare, and the Nightmare Shadows.

[/quote']

 

The Dream Master's barrier protects it from the Level i Mega Flare spell, but the others get hit for decent damage. Unfortunately, the Nightmare Shadow Magician's Reflect spell re-directs its blast back toward Captain GUMDUCK.

 

IC: I charge towards the Shadow cleric but ending the charge with a slide past it while hooking Wabisuke around one of its feat.

OOC: one of three things could happen in this scenario: A. my attack is interrupted by something.

B. I double the clerics weight and trip it. Or C. I take his foot clean off with the cutting edge of wabisuke.

 

Unfortunately' date=' there was no target. The Nightmare Shadow Cleric was defeated by Sho Minamimoto's Level [i']i[/i] Mega Flare spell.

 

I become an old man and start shouting things about "When I was a boy" at Dream Master.

 

The Dream Master laughs as the Nightmare comes up behind you and grabs you within its mouth. It shakes its head around' date=' inflicting a good deal of damage.

 

(> The Supernova's turn counter is wiped and removed until i start charging again <)

 

Gotcha. The Supernova count resets back to 1.

 

The Supernova attack goes off and hits all enemies within range, except for the Dream Master. The Nightmare, upon being defeated, releases True Destiny. Once again, the Nightmare Shadow Cleric's Reflect spell protects it from the damage and redirects it back to Death Whisper Ryko. Since it was his own attack, it does no damage.

 

*Let's go of the last weapon*

 

Super Nuclear Typhoon!

*farts the fart that could destroy oblivion...*

 

The Dream Master raises an eyebrow as the fart fails to do anything. "How uncivilized' date='" the Dream Master begins, "Such unflattering behavior is not welcome in my world. This isn't some wet dream, after all." With that, the Dream Master points a finger and fires an energy bolt at the party...

 

[b']INTERFERENCE BARRIER PREVENTS ADDITIONAL ALLIES FROM JOINING BATTLE[/b]

Dream Master HP = 2,400,000

Nightmare Shadow Magician HP# = 450,000

 

Party HP@ = 460,000 [-250,000]

Ryko HP& = 250,000 [+50,000] (Turns for Supernova = 1)

Captain GUMDUCK HP = 600,000 [-200,000]

Link HP@ = 500,000

Zelda HP@ = 550,000

Sho Minamimoto HP@^ = 310,000

 

@ = Naryu's Love (Increased Defense)

* = Defensive Position

# = Reflect

& = Vampiric Aura (Heals for damage inflicted)

^ = Power boost

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I'll spend my turn attempting to heal the party.

 

Your efforts heal the party. The Dream Master' date=' following suit, tosses a healing elixir to the Nightmare Shadow Magician.

 

Captain Gumduck sticks himself to the NS Magician and the ground. Sho Minamimoto claws at the NS Magician once again while Link uses the Triforce Slash once again on the NS Magician and Zelda fires a Light Arrow at the NS Magician.

 

Captain GUMDUCK jumps at the Nightmare Shadow Magician and covers it in gum, pinning it to the ground. Zelda fires a Light Arrow at the NS Magician (screw it, I like Roxas' way of saying it better). While the arrow remains lodged in the shoulder of the NS, Sho and Link nod to each other and charge forward. The Dream Master looks on in anticipation and says, "This looks like it's going to be entertaining." Sho arrives first and swings his claws three times at the NS Magician. Afterwards, Sho ducks and allows Link to jump off his back to perform an aerial strike before executing the Triforce Slash. Unfortunately, this attack is not enough to finish off the NS Magician. It manages to break free of the gum pinning it to the ground and gives Captain GUMDUCK an evil glare.

 

The Dream Master claps and says, "Bravo! Such a well-executed combination. Splendid!"

 

Ryko Casts Reflect on himself

 

You cast Reflect upon yourself - and not a moment too soon. The NS Magician casts a Statis spell on Captain GUMDUCK' date=' Link, Zelda, and Sho Minamimoto. They are all incapacitated for the next 3 turns, but they will take half damage during this time.

 

[b']INTERFERENCE BARRIER PREVENTS ADDITIONAL ALLIES FROM JOINING BATTLE[/b]

Dream Master HP = 2,400,000

Nightmare Shadow Magician HP# = 110,000 [-640,000]

 

Party HP@ = 760,000 [+300,000]

Ryko HP = 550,000 [+300,000] (Turns for Supernova = 1)

Captain GUMDUCK HP* = 900,000 [+300,000] (Turns to recover = 3)

Link HP@* = 800,000 [+300,000] (Turns to recover = 3)

Zelda HP@* = 850,000 [+300,000] (Turns to recover = 3)

Sho Minamimoto HP@* = 610,000 [+300,000] (Turns to recover = 3)

 

@ = Naryu's Love (Increased Defense)

# = Reflect

* = Half damage

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(> I have done this in quite a few Final Fantasy games' date=' and it works <)

 

Ryko then casts Thundaja on himself, which hits his own Reflect, The Resulting Blast is fired at the NS Magician and ignores the NS Magician's Reflect

[/quote']

 

The Thundaja spell bounces off the reflect spell and hits the NS Magician for minimal damage...

 

INTERFERENCE BARRIER PREVENTS ADDITIONAL ALLIES FROM JOINING BATTLE

Dream Master HP = 2,400,000

Nightmare Shadow Magician HP# = 100,000 [-10,000]

 

Party HP@ = 760,000

Ryko HP = 550,000 (Turns for Supernova = 1)

Captain GUMDUCK HP* = 900,000 (Turns to recover = 2)

Link HP@* = 800,000 (Turns to recover = 2)

Zelda HP@* = 850,000 (Turns to recover = 2)

Sho Minamimoto HP@* = 610,000 (Turns to recover = 2)

 

@ = Naryu's Love (Increased Defense)

# = Reflect

* = Half damage

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I'll spend another turn healing the party.

 

The party is healed. The NS Magician begins to cast another high level spell.

 

Ryko Casts Holy on Himself' date=' Which does the same

[/quote']

 

The reflected Holy Spell hits the NS Magician and stops it from casting its high level spell. In response, it casts Dispel to remove your Reflect spell. The Dream Master looks on and claps.

 

[align=center]I can't believe I have to use this.

 

I tell my enemies' date=' "Screw the rules, I have a internet addiction!" and I start ordering stuff off E-bay (Just wait, you'll see what happens).[/color'][/align]

 

The Dream Master looks in confusion, but allows it. "What harm could this possibly do?" thought the Dream Master as he looked onward. Sho Minamimoto manages to break out of his statis one turn before the other members...

 

INTERFERENCE BARRIER PREVENTS ADDITIONAL ALLIES FROM JOINING BATTLE

Dream Master HP = 2,400,000

Nightmare Shadow Magician HP# = 85,000 [-15,000=

 

Party HP@ = 760,000

Ryko HP& = 550,000 (Turns for Supernova = 1)

Captain GUMDUCK HP* = 900,000 (Turns to recover = 1)

Link HP@* = 800,000 (Turns to recover = 1)

Zelda HP@* = 850,000 (Turns to recover = 1)

Sho Minamimoto HP@* = 610,000

 

@ = Naryu's Love (Increased Defense)

# = Reflect

* = Half damage

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ooc: "I Am" the reason they are is because your tageting the dream master who currently cannot be attacked.

 

Ic: "This hand of mine is shining red, it's loud roar tells me to grasp victory; Erupting Shining Finger!" and with that, I proceed to shove my hand into the nightmare magician's gut before yelling "Heat End!"

 

ooc: total ripoff of G Gundam, I know.

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