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The Complete Judgement Of Divinity Booster Set


RickiMinaj

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I thought i'd make the booster a little unique instead of average ^_^

 

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When this card destroys a monster by battle, place 1 High Arch Counter on this card. When you Tribute Summon a Fairy-Type monster, you can remove High Arch Counters from this card equal to the amount of tributes required to Tribute Summon that monster and Special Summon it. You can tribute this face-up monster with 3 Hi Arch Counters on it to Special Summon a "Wingweaver" from your hand, Deck or Graveyard.

 

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This card cannot be Special Summoned. This card cannot be destroyed by battle. Once per turn, you can Special Summon 1 "Arcana Force" Monster from your Graveyard. The Special Summoned monster is treated as a Normal Monster and cannot be used as a Tribute for a Tribute Summon. If an "Arcana Force" monster Special Summoned by this cards effect is destroyed by battle, Remove it from play instead. Destroy this card During your fourth Standby Phase after this card was Special Summoned. When this card is destroyed, remove it from play.

 

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"Mei-Kou, Master of Barriers" + " Defender, the Magical Knight" + "Dark Mimic LV3"

This monster can only be Special Summoned by Fusion Summon. Once per turn, you can Tribute 1 Spellcaster-Type monster you control to increase the ATK of this card by ATK of the Tributed Monster. When this card destroys a monster by battle, decrease the ATK of this card to 0 after the Damage Step. Then inflict damage to your opponent equal to the ATK of this card before the Damage Step. When this card is destroyed, you can Special Summon 1 Fusion Material Monster that was used to Fusion Summon this card from your Graveyard.

 

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This card cannot be Special Summoned. Once per turn, you can send 1 card from the bottom of your Deck to the Graveyard. If the sent card is a Monster, than select 1 "Card Judge" card from your Deck and place it on the bottom of your Deck. If this card is removed from the field, you can look at the bottom of your Deck. If the bottom Card is a "Card Judge" Monster, you can Special Summon it by paying 500 Life Points. When this card is destroyed, all "Card Judge" monsters in your Graveyard are Special Summoned in face-up Defense Position. All monsters Special Summoned by this card cannot change their Battle Positions.

 

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You can tribute 2 monsters to Special Summon this card. Once per turn, when your opponent Normal Summons a monster, you can take the bottom card from you deck and add it to your hand. Then randomly select 1 card from your hand, and place it on the top of your Deck. If this card is destroyed by battle, you can add 1 "Card Judge" monster from your hand to the top of your Deck to add 2 cards from the bottom of your Deck to your hand.

 

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Once per turn, you can guess the name of 1 Monster Card in your opponent's Deck. If you guess correctly, add that card to the bottom of your Deck. If the ATK of that monster is less than 1000, you can pay 500 Life Points to Special Summon it on your side of the field. When this card is destroyed, all cards that belong to your opponent that you control or are in your hand or Deck by this cards effect are removed from play. Then, you take damage equal to the number of cards removed from play by this effect x 300.

 

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This card cannot be Normal Summoned. You can Special Summon this card by Sending the bottom 10 cards from your Deck to the Graveyard. If this card is Flip Summoned or is not Special Summoned by its own effect, it is treated as a Normal Monster. When this card, "Card Judge - Abautria", "Card Judge - Lucindicas", and "Card Judge - Minatora" are in face-up Defense Position on your side of the field, you win the duel.

 

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Destroy this card if it is Special Summoned from your Deck during the Battle Phase. When this card destroys a monster by battle, select and increase the ATK of 1 monster on the field by 500. During your Standby Phase, destroy all monsters whose ATK were increased by this cards effect and increase this cards ATK by 200 for each monster destroyed this way. If a card destroyed by this cards effect is a Fusion or Ritual Monster, destroy this card as well.

 

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This card cannot be Normal Summoned. You can Special Summon this card by removing 1 FIRE and 1 WIND monster in your Graveyard from play. This card cannot be destroyed by battle. During the End Phase of a turn, place a Combustion Counter on all monsters that battled with this card. When this card battle's with a monster with a Combustion Counter on it, decrease the ATK and DEF of this card by half. You can Tribute this card to destroy all monsters with 2 or more Combustion Counters on them.

 

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

- You can destroy all other monsters on your side of the field to increase the ATK and DEF of this card by the amount of monsters destroyed x 300. When this card is destroyed after its ATK was increased by its own effect, you can Special Summon 1 monster with half the ATK of this monster. The Special Summoned is destroyed at the end of the turn.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 monsters whose difference in Levels is 3. As long as this card is face-up on the field, your Standby Phase takes place on your End Phase and your End Phase takes place on your Standby Phase. If a Coin Toss takes place, (except by the effect of "Minuke - Wizard of the April Snow"), you can call it. If you call it right, you can Draw 2 cards and discard 1. If the discarded card is a Spellcaster-Type Monster, increase the ATK and DEF of this card by 2000.

 

Traps

 

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This card can only be activated if "Sanctuary In The Sky" has been face-up of the field for at least 3 turns. As long as this card is face-up on the field, "Sanctuary In The Sky" gets the following effect:

- When a Fairy-Type monster you control inflicts damage to your opponent, you can flip a coin and call it. If you call it right, you can select a Fairy-Type from your Deck monster whose ATK is lower than the damage dealt and add it to your hand.

 

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You cannot activate this card unless a monster you control is destroyed by battle. Once per turn, when your opponent destroys a monster you control, you can pay 600 Life Points to destroy 1 monster your opponent controls. During your third Standby Phase after this card was activated, this card is destroyed. You cannot activate more than 1 "Sinking Into Life" every 6 turns. If three "Sinking Into Life" exist if your Graveyard during your Standby Phase, you can remove them from play to destroy all monsters your opponent controls.

 

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This card can only be activated when you take 1000 or more damage. Both players select a card from their hand's and remove it from play. As long as this card remains face-up on the field, the selected card's cannot be brought back into play. When this card is removed from the field, increase your Life Points by half the amount you lost while this card had remained face-up on the field.

 

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This card can only be activated by sending 2 cards from the bottom of your Deck to the Graveyard. Select and activate 1 of the following Effects:

- Negate the Attack of 1 monster your opponent controls and destroy it. Then gain Life Points equal to the original ATK of the destroyed monster.

-This effect can only be activated when your opponent declares an attack on a monster you control. Decrease the ATK of the Attack Target to 0. Then draw 1 card from your Deck for each 1000 Points of decrease to that monsters ATK.

 

Spells

 

 

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Once per turn, you can discard 1 card from your hand to increase your Life Points by 1000. If you activate this effect, you can select a card type. Until the End Phase of the turn, all monsters with the selected card type gain 500 ATK and lose 400 DEF. When this card is destroyed, and a card type had been selected, destroy all monsters with that selected card type and inflict 500 damage to both players for every card destroyed by this effect. If this card were to be destroyed by a card effect controlled by your opponent, you can discard 1 card from your hand to negate the activation of the card's effect and destroy it. This card's effect can also be used by your opponent.

 

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This card can only be activated when a WIND monster controlled by your opponent attacks a WIND monster you control. Special Summon 2 "Hurricane Tokens" (Spellcaster-Type/WIND/Level 1/ATK 0/DEF 0) to your side of the field with the following effect.

- As long as this card remains face-up on your side of the field, your opponent cannot select another WIND monster as an attack target. When this card is destroyed, decrease the ATK of the monster that destroyed this card by 500.

 

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This card can only be activated by removing 2 "Time" cards from your hand or Graveyard from play. Once per turn, you can remove from play 1 card in your Graveyard to make the turn count of the Duel move forward by one. As long as this card remains face-up on the field, Turn Counts are no longer counted except when moved forward by the effect of this card. If this card is face-up for 5 Turns, Destroy this card. When this card is destroyed by its own effect as a Continuous Spell Card, you can Special Summon one "Time Wizard" from your Deck and equip this card to it as an Equip Spell Card. As long as this card is equipped to "Time Wizard", it cannot be destroyed by its own effect and its effect can be used twice a turn.

 

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This card can only be activated if you have a "Card Judge - Exodia" face-up on your side of the field as a Normal Monster. Once per turn, During your Draw Phase, you can send 1 card from the top of your Deck to the Graveyard to Draw from the bottom of your Deck instead of the top. Destroy this card on the 10th End Phase it is face-up on the field. When this card is destroyed by the above effect, "Card Judge - Exodia" is treated as an effect monster. During the End Phase of a turn, if there is no "Card Judge - Exodia" face-up as a Normal Monster on your side of the field, destroy this card.

 

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This card can only be activated when you control a "Card Judge" monster in face-up Attack Position and a "Card Judge" monster in face-up Defense Position. Once per turn, you can take the bottom card of your Deck and place it on the top. You cannot draw during your next Draw Phase. If you have more than 4 cards in your hand during your Standby Phase, you can Tribute 1 "Card Judge" Monster to draw 2 cards and Special Summon 1 "Card Judge" Monster in face-up Defense Position from your hand or Graveyard. When this card is destroyed, destroy all monsters Special Summoned by this card's effect.

 

 

And there we have it. Thats The complete booster. I know its small, but still, it was alot of hard work. Thank you for looking ^^

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