temphelios Posted April 16, 2009 Report Share Posted April 16, 2009 Exodia with a twist, rather than instant win, it keeps you from losing. atleast by normal means. Picture credit goes to google image search. This card cannot be normal summoned or set. This card can only be special summoned if "Exodia the Forbidden One", "Right arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One" have been removed from play. This card is not destroyed as a result of battle at any time or by effects of spell or trap cards. As long as this card remains face up on the field, you do not lose as a result of having 0 life points. If any of the listed cards are returned to play, this card is destroyed. If this card is destroyed you lose the duel. Note: You can still lose through other effects. IE Destiny board, Normal Exodia, Last turn, ect. DOE refers to "Dissolutions of Eternity" a set Im working on after "The Forever Ones". Link to comment Share on other sites More sharing options...
TrickyPooBoy Posted April 16, 2009 Report Share Posted April 16, 2009 OCG errors, good job though. 7/10. Link to comment Share on other sites More sharing options...
temphelios Posted April 16, 2009 Author Report Share Posted April 16, 2009 OCG errors' date=' good job though. 7/10.[/quote'] My biggest problem is OCG, which Is why I appreciate advice in that regard. Thanks though :) Link to comment Share on other sites More sharing options...
OverlordMMM Posted April 16, 2009 Report Share Posted April 16, 2009 .....thats a nice idea......definitely a nice twist to the normal duel, but I think you should rephrase this part: "If any of the listed cards are returned to play, this card is destroyed. If this card is destroyed, you lose the duel." to "If any of the listed cards are returned to play, this card is destroyed. If this card is destroyed and your Life Points are 0 or less, you lose the duel. .....I'm too lazy to fix OCG right now, so I'll just skip to the score.... Overall: 8Idea: 9Implementation: 7 Link to comment Share on other sites More sharing options...
TrickyPooBoy Posted April 16, 2009 Report Share Posted April 16, 2009 You cards rock. Just capitalize "Normal Summon", "Special Summon", and all the other "Summon"s. :D Link to comment Share on other sites More sharing options...
AsterikcAde Posted April 16, 2009 Report Share Posted April 16, 2009 O_O, this version of exodia is very risky to utilize and some ways in it's effects it seems overpowered, this card if it was real will definitely be banned and restricted in an official duel. Anyways, 9/10 Link to comment Share on other sites More sharing options...
Neilsweaky Posted April 16, 2009 Report Share Posted April 16, 2009 Risky card, a bit here and there in the rulebook, but nice. Link to comment Share on other sites More sharing options...
temphelios Posted April 16, 2009 Author Report Share Posted April 16, 2009 This card is risky but thats the point really :P You can play all the powerful life point spending cards you want without a care but on the other hand all your opponent has to do is play a card that effects cards removed from play and you lose. Its powerful but you have to use it wisely. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted April 16, 2009 Report Share Posted April 16, 2009 It's also killed by monster effects, meaning it still bows before the Lightsworn meta that is Judgment Dragon. Link to comment Share on other sites More sharing options...
temphelios Posted April 21, 2009 Author Report Share Posted April 21, 2009 Iv fixed it so that now it cant be destroyed by Man Eater Bug or similar effects. (Although I got the old text from Exodia Necross so I dont know how you can get more OCG than that.) This card cannot be normal summoned or set. This card can only be special summoned if "Exodia the Forbidden One", "Right arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One" have been removed from play. This card is not destroyed as a result of battle at any time or by effects of monster, spell or trap cards. As long as this card remains face up on the field, you do not lose as a result of having 0 life points. If any of the listed cards are returned to play, this card is destroyed. If this card is destroyed you lose the duel. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.