Bull3tM0nk3y Posted April 16, 2009 Report Share Posted April 16, 2009 [align=center]I'm showing everyone on YCM my 1st Trap card of 09'!Image Credit: Father Wolf[spoiler=Effect]Both players remove from play 1 card in their Graveyards and activate the following effects based on the type of card removed from play by this effect: - Effect Monster: Both players take 800 damage. - Spell Card: Destroy all face-up Spell and Trap Cards on the field. - Trap: Negate the effects of monsters with 2000 or more ATK or DEF and destroy them. [/align] Link to comment Share on other sites More sharing options...
OverlordMMM Posted April 16, 2009 Report Share Posted April 16, 2009 ...it needs to be reworded, but its not bad...... ....how about this?.... You and your opponent must each select 1 card from your respective Graveyards and remove them from play. Depending on the cards removed from play using this effect, select and activate on of the following effects: - Monster: If the card was an effect monster, you and your opponent lose 800 Life Points. - Spell: All face up Spell and Trap cards are destroyed. - Trap: All monsters with an ATK or DEF of 2000 or more are destroyed and their effects are not activated. Overall: 8/10Idea: 8.5Implementation: 7.5 Link to comment Share on other sites More sharing options...
LostLetter227 Posted April 16, 2009 Report Share Posted April 16, 2009 Both players remove from play 1 card in their Graveyards and activate the following effects based on the type of card removed from play by this effect: - Effect Monster: Both players take 800 damage. - Spell Card: Destroy all face-up Spell and Trap Cards on the field. - Trap: Negate the effects of monsters with 2000 or more ATK or DEF and destroy them. Worded terrifyingly. It's interesting, but why is it continous? 6.4/10 Link to comment Share on other sites More sharing options...
Bull3tM0nk3y Posted April 16, 2009 Author Report Share Posted April 16, 2009 The reason is because it can change the game SO MUCH! Oh and fixed. Link to comment Share on other sites More sharing options...
StΦr Posted April 16, 2009 Report Share Posted April 16, 2009 Some OCG errors, and the thread title is misleading lolwut? But other than that, nice idea and pic. 8.2/10. Link to comment Share on other sites More sharing options...
OverlordMMM Posted April 17, 2009 Report Share Posted April 17, 2009 The reason is because it can change the game SO MUCH! Oh and fixed. .....that still doesn't make it continuous since there is no re-occuring effect....it should be a regular trap unless its specified as an effect which will happen every turn..... Link to comment Share on other sites More sharing options...
al9090 Posted April 17, 2009 Report Share Posted April 17, 2009 I like it it has a cool pic 9/10 Link to comment Share on other sites More sharing options...
Amethyst Phoenix Posted April 17, 2009 Report Share Posted April 17, 2009 Perhaps it should be just one player who removes a card, considering all the effects affect both players. It's not limited edition (needs golden sticker) It's not continuous, make it normal or counter. Perhaps it should have a cost, considering how powerful the latter two effects are. 6.5/10 Link to comment Share on other sites More sharing options...
Dr. Cakey Posted April 17, 2009 Report Share Posted April 17, 2009 I see what he means. Since it's Continuous, cards without heavy costs can be used to prevent the effect, since a continuous card must be on the field for its effect to be used. Also, it seals up one of your Spell/Trap Card Zones. Link to comment Share on other sites More sharing options...
"Santa's Envoy" Posted April 17, 2009 Report Share Posted April 17, 2009 ~Insert Name~ Trap Card (Normal) "This card can only be activated when your opponent attempts to remove cards from play. You and your opponent each select 1 card from your respective Graveyards and remove them from play. For each card removed from play by this effect, apply the appropriate effect based on its card type: - Monster: Inflict 800 points of Direct Damage to the card owner's Life Points. - Spell: All face-up Spell and Trap cards are destroyed. - Trap: All monsters with an ATK of 1500 or more cannot declare an attack and have their effects negated this turn. When this face-up card is destroyed, you take 1000 points of Direct Damage to your Life Points." (Quite a long and pointless effect, in my opinion. Activation requirement isn't all that necessary, only trying to balance it.) Pick a better name, edit both the effect and OCG and it'll be OK. With modifications, 6.5/10 Link to comment Share on other sites More sharing options...
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