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Show me your BEST card!!![THE WINNERS!!!]


Archelaus

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Greatest Card Contest

 

ATTENTION: THE CONTEST IS STILL NOT FINISHED. THE END DATE IS APRIL 29.

 

[spoiler=RULES]1. Put 3 of your best cards.

2. You can put more, and it will make your score higher.

3. I'm the only judge

4. If you don't follow the rules you'll get negg'ed and disqualified.

5. Free Entries but if you make more than 3, you need to pay 2 points for each extra card created.

6. The end date is April 29, 2009

7. You can edit you're entries

 

 

[spoiler=Prizes:]1st->3 REP

2nd->2 REP

3rd->1 REP

 

 

[spoiler=Criteria for Judging]OCG and UNIQUENESS=40

PIC=30

NAME=20

USEFULNESS=10

 

 

[spoiler=THE WINNERS]1st->Demented

2nd-> Armageddon Man

3rd-> Benny D.

 

 

CONTESTANTS:

1. Stereo (3/3 cards)

2. cacnea(5/3 cards)

3. Wanderley (3/3 cards)

4. ash_202457 (2/3 cards)

5. demon jar 101 (1/3 cards)

6. kyuubi563 (3/3 cards)

7. 「Azmodius」 (3/3 cards)

8. James Hitchen (3/3 cards)

9. DeMeNTeD(31/3 cards)paid extra

10. zombie maker(5/3 cards)

11. Benny D.(5/3)(paid)

12. rodri666

13. .:Super Sonic_Zach:.(1/3)

14. albert1000(3/3)

15. guitargod96(3/3)

16. infernape619(3/3)

17. logan2712(3/3)

18. Carnage268(1/3)

19. twisted(3/3)

20. Nero1010100(3/3)

21. bruno893(3/3)

22. Armageddon Man(16/3)

23. Zeaux

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I'll enter...

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[spoiler=Effect]*When this card is destroyed by the effect of a Spell card, you can special summon one "Synchro" monster to your side of the field. *When this card is destroyed by a monster card's effect you can special summon one "Blue Eyes White Dragon" to your side of the field from your Hand or Deck. *When this card is destroyed by a Trap card you can draw two cards.

 

 

 

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[spoiler=Effect]1 Tuner + 1 or more Machine type non-Tuner monsters

Once per turn, you can send 1 Machine Type Monster from your hand to the Graveyard to add 1 Machine Type Monster from your Graveyard to your hand. When this card is sent from the field to the Graveyard, you can return all Monsters with "Dager-" in their name from your Graveyard to your Deck.

 

 

 

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[spoiler=Effect]This card can only be summoned by removing three LIGHT attribute monsters in you Graveyard from play. This card gains 100 ATK for each LIGHT attribute monster in your graveyard. This card is unaffected by Trap cards. When this card is destroyed remove it from play.

 

 

 

Here's 2 more cards, ive sent points to you...

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[spoiler=effect]You can Tribute 3 monsters to Tribute Summon this card. If you do, destroy all monsters your opponent controls. When this card would be sent to the graveyard you can pay 500 Life Points, to add this card to your hand.

 

 

 

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[spoiler=effect]This card is also treated as a LIGHT attribute monster. If you have one or more other monster cards on your side of the Field this card is treated as two tributes instead of one.

 

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Here is my entry

I hope I'm not to Late

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Effect:1-Tuner monster + 1-non Tuner monster

When this card is Synchro Summoned select 1 monster with Level 5 or higher from your Deck and Special Summon the card to your opponent field in Defense Position. Inflict 1000 damage to your opponent. When this card is destroyed, destroy all Special Summoned monsters on the Field.

 

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Here are mine: a Monster, a Spell and a Trap.

 

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Effect: If this card is in face-up Attack Position, once per turn during your Main Phase, you can destroy 1 of your opponent's face-up Attack Position monsters with a lower ATK than this card, and inflict damage to your opponent equal to the difference between both cards' ATK Points. If you activate this effect, this card cannot declare an attack this turn.

 

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Effect: Pay 1000 Life Points. Return 1 Fusion Monster on the field to the Fusion Deck. If that Fusion Monster had been Fusion Summoned, Special Summon all the Fusion Material Monsters from your hand, Deck, all Graveyards and removed from play, ignoring any and all summoning conditions.

 

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Effect: Destroy all monsters on your side of the field and discard all Monster cards in your hand. If all of the Fusion Material Monsters listed on Fusion Monster cards in your Extra Deck were sent to the Graveyard by this effect, Special Summon those Fusion Monsters. (These Special Summons are treated as Fusion Summons.)

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Effect:

You can Summon this card from your hand by removing from play 3 Insect-Type monsters you control. If you do, select 1 monster your opponent controls. The selected monster cannot attack or change Battle Positions until your next Main Phase 1. If the selected monster is removed from the field before this effect resolves, you can pay 500 Life Points to attack your opponent directly with this card. If you use this effect, destroy this card at the end of the Damage Step.

 

 

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Effect:

This card cannot be Summoned by a card effect. When this card is Summoned successfully, return 1 face-down Spell or Trap Card to the owner's hand. Once per turn, if a WIND monster you control (except this card) is selected as an attack target, you can flip a coin and call it. If you call it right, you can change the attack target to this card. If you did not use this effect and this card is selected as an attack target, you can flip a coin and call it. If you call it right, negate the attack and remove from play this card and the attacking monster until the End Phase of your next turn.

 

 

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Effect:

This card cannot be destroyed by battle if "Umi" or "Umiiruka" is on the field (Damage calculation is applied normally). All WATER monsters you control (except this card) gain 100 ATK and DEF for each "Crystal Beast" monster on the field. This card cannot attack your opponent directly if you control another "Crystal Beast" monster. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

 

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Effect:

This card cannot be Summoned from your Deck. This card can only be Summoned from your hand by Tributing 2 Level 4 Fiend-Type monsters you control. During each of your Battle Phases, this card must attack the monster with the highest ATK on your opponent's field. If this card is sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, you can pay half your Life Points to remove this card from play. If you do, you can Summon this card during your 3rd Standby Phase after this effect's activation. This effect can only be used once in the Duel. If you Summoned this card this way, Summon 1 "Demon Puppet Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) to an unoccupied Monster Card Zone on your opponent's field. As long as the "Demon Puppet Token" remains on the field, all monsters your opponent controls must attack during each of his/her Battle Phases. If this card is removed from the field, destroy the "Demon Puppet Token".

 

 

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Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Graveyard if there are 3 or more Zombie-Type monsters in your Graveyard (except this card) that were destroyed by battle. This card is also treated as a Dinosaur-Type monster as long as it remains face-up on the field. This card cannot be returned to your hand or Deck. Each time a Zombie-Type monster you control (except this card) is destroyed by battle, you can treat it as an Equip Spell Card and equip it to this card. This card gains 200 ATK for each Zombie-Type monster equipped to it. If this card is targeted by a card effect controlled by your opponent, you can unequip 1 Zombie-Type monster from this card and Special Summon it in face-up Attack Position. Your opponent must change the target to the Zombie-Type monster Special Summoned by this card's effect. If this card is sent from the field to the Graveyard, you cannot Special Summon this card until your 3rd Standby Phase after this turn.

 

 

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Effect:

This card cannot be Summoned except by Tributing 2 DARK Fiend-Type monsters you control. When this card is Summoned successfully, destroy all non-DARK monsters on the field. Each time you lose Life Points, Summon 1 "Shade Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) To an unoccupied Monster Card Zone on your field. If all Monster Card Zones on your field are occupied, this card gains 100 ATK and DEF instead. If a "Shade Token" has been Tributed by the effect of a Spell or Trap Card you control, you cannot Tribute Summon a monster this turn. If this Attack Position monster is selected as an attack target while there are 1 or more "Shade Tokens" on your field, you can change the attack target to a "Shade Token" you control. The Battle Damage inflicted to your Life Points is equal to the attacking monster's ATK -2500. If you lose Life Points this way, you cannot Summon a "Shade Token" to your field. During each of your End Phases, if there are no "Shade Tokens" on your field, this card loses 200 DEF. If this card's DEF reaches 0 this way, remove it from play. If this card is removed from play by this effect, your Life Points become halved.

 

 

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Effect:

This card can only be activated if there are no monsters on your field while your Life Points are 1000 or less and there are 2 or more monsters on your opponent's field while your opponent's Life Points are 4000 or more. Flip 3 coins. Activate the following effect based on the number of heads:

-0: Destroy this card.

-1: Your opponent must skip his/her next Battle Phase.

-2: Summon 1 Level 3 or lower monster from your hand, Deck, or Graveyard in Attack Position. You can attack your opponent directly with the Summoned monster during your next Battle Phase.

-3: Take control of 2 monsters on your opponent's field. Increase the ATK and DEF of both monsters by 500.

If the following effect you activated was negated by a card effect controlled by your opponent, you can roll 1 6-sided die. Activate the following effect based on the result:

-1, 3, 5: Destroy this card. Your Life Points become halved.

-2, 4, 6: Negate the card effect controlled by your opponent that designates this card and destroy it. Your Life Points become doubled.

 

 

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Effect:

This card can only be activated if there is a monster in your Graveyard and your opponent declares an attack. Summon this card; it is treated as an Effect Monster Card (Warrior-Type/EARTH/Level ?/ATK ?/DEF ?). (This card is still treated as a Trap Card.) Select 1 monster in your Graveyard. This card's Level, ATK and DEF is equal to half the Level, ATK, and DEF of the selected monster (rounded up). Place this card in your Monster Card Zone in the same column as the attacking monster. If the attacking monster is removed from the field, destroy this card. If this is the only card in your Monster Card Zone, your opponent must attack you directly. If there is another monster on your field, this card cannot be selected as an attack target. As long as this card remains in the Monster Card Zone in the same column as the attacking monster, all Battle Damage inflicted to your Life Points from direct attacks is halved.

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im

here are my cards do they all have to be related if so let me kno

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This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. When this card is Special Summoned you can pick one card on your opponent's side of the field and destroy it. Once per turn during your Main Phase you can decrease the ATK of this card by up to 1500 in order to inflict the same amount of damge to you opponents Life Points. If this cards ATK equals 0 you lose 3000 Life Points and all cards under your control are destroyed.

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1 tuner + 1 non-tuner Psychic-Type monster

When this card is Synchro Summoned you can Special Summon 2 "Weilder Tokens" (Psychic-Type/DARK/level 4/ATK 1600/DEF 1500). Once per turn during your Main Phase you can Release 2 "Weilder Tokens" from your control to the Graveyard to destroy 1 monster on your opponent's side of the field. For each monster with "Psychic" in its name in your Graveyard, you can put 1 "Spell Counter" on this card. When there are 2 "Spell Tokens" on this card you can remove them to destroy 1 Spell or Trap card your opponent controls.

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This card is also treated as a Fiend-Type monster. This card cannot be Special Summoned, when this card is successfully Tribute Summoned, depending on the attrbute of the card Released in order to Tribute Summon this card, you can activate on of the following effects

DARK: Discard 2 cards from your opponents hand to the Graveyard.

LIGHT: Destroy 2 Spell or Trap cards your opponent controls.

EARTH: Your opponent loses 200 Life Points.

WIND: Remove 5 cards from your opponent's Graveyard from the duel.

FIRE: Destroy 1 monster that your opponent controls.

WATER: Return all Spell and Trap cards that your opponent controls to their Hand.

By paying 500 Life Points you can put take this card from your Graveyard and put it in your hand.

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Once per turn, during your Main Phase, you can equip this card to 1 Warrior type monster with "Ninja" in its name that you control. When you equip this card to a Monster card you can Special Summon 2 "Anbu Tokens" (Warrior-type/LIGHT/level 1/ ATK 0/DEF 0) in defense position to your side of the field. When a monster or effect of another card targets the Monster card ths card is equpped to, you can switch the target to 1 "Anbu Token" that you control. Once per turn, during your Main Phase, you can pay 500 Life Points in order to Special Summon 1 "Anbu Token" to your side of the field. When this card is destroyed the monster this card is equipped to is destroyed, as well as all "Anbu Tokens" that you control.

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This card is also treated as a Warrior type monster. When this card is successfully Tribute Summoned you can Special Summon 1 of the monsters used to Tribute Summon this card to your control. When this card is attacked by a LIGHT monster you can change the target of the attack to another monster you control. Each time you activate this effect you lose 200 Life Points. Once per turn, during your Main Phase, you can cut this monster's attack in half in order to Special Summon a DARK monster with equal or less then the original ATK of this card. When this card is sent to the Graveyard you can Special Summon 2 "Blade Tokens" (Warrior-Type/DARK/level 3/ATK 1000/DEF 1500) in face-up defense position.

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Once per turn during your Main Phase you can select one card in your opponent's Hand and look at it. When your opponent attacks a monster on your side of the field with "Harpie" in its name, you can redirect the attack to this card. If you activate this effect this card loses 900 ATK. This card gans 200 ATK for each card in your Graveyard with "Harpie" in its name.

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1 tuner + 1 non-tuner FIRE monster

This card is also treated as a DARK attribute monster. This card gains 200 ATK and DEF for each DARK and FIRE monster in your graveyard. When ths card battles with another level 6 or higher monster destroy the card after the Battle Phase (damage calculation applied normally). This card's ATK is decreased by 400 for each LIGHT monster your opponent controls.

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This card is treated as a Normal Monster while on the field or in the Graveyard. Once per turn during your Main Phase you can activate one of the following effects.

-You can pay 500 Life Points so this card can attack twice this Battle Phase.

-Add 1 "Darksworn" monster from your Graveyard to your hand.

-Remove from play 5 LIGHT monsters from your Graveyard to destroy all monsters that your opponent controls.

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dang. havnt been on this site in a while. anyway, here r my cards.

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"Aiedail - The Flower Princess" + "Nasuada - The Two-Sworded Samuri" + "Liduen - The Moonlit Ninja"

This monster cannot be Special Summoned except by Fusion Summon. Roll a 6-Sided Die, every 1 of your Standby Phases. If a 1 or 4 is rolled, this monster can destroy 1 Spell/Trap on your opponent's side of the field. If a 2 or 5 is rolled, this monster can attack twice. If a 3 is rolled, this monster can attack your opponent's Life Points directly. If a 6 is rolled, you gain 500 Life Points. You must Tribute 1 Monster card per turn, if not, this card is destroyed.

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As long as this card is face-up on the field, DARK Attribute Monster Cards cannot be Summoned. If there is a face-up DARK Attribute Monster Card on the field when this card is Summoned, the card is destroyed. Increase the ATK of this card by 200 points for each DARK Attribute Monster Card in the Graveyard. Reduce this card's ATK Points to raise the ATK of 1 LIGHT Attribute Monster Card on your side of the field.

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by the Effect of "Kirscha - The Snow Dragon Summoner." When this card is Special Summoned, select 1 Spell/Trap card and 1 Monster Card on your opponent's side of the field. Destroy 1 of the 2 targeted cards. The other card cannot be used as long as this card is face-up on the field. Your opponent selects which card is destroyed. If "Kirscha - The Snow Dragon Summoner" is Special Summoned from the Graveyard or removed from play, destroy this card. When this card is destroyed by this effect, your opponent discards their entire Hand to the Graveyard.

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Ill enter

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Warrior-Type monster and 1 Machine-Type you control. When this card destroys a monster by battle, it can attack once again in a row. When this card destroys a Defense Position monster by battle, flip a coin. If heads, inflict damage to your opponents Life Points equal to the destroyed monster's ATK. If tails, this card loses 100 ATK and DEF. Once per turn, during your Standby Phase, you can roll a six-sided die. If the outcome is 1 or 3, destroy 1 Spell Card your opponent controls. If the outcome is 2 or 4, this card can attack 3 times during the Battle Phase of this turn. If the outcome is 5 or 6, this card can attack your opponents Life Points directly. If it does, apply half of this cards original ATK for Damage Calculation.

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Effect: When this card are destroyed,summon Light Angel Knight.

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Effect: Thats card its inmune to all efects of monsters,trap cards,spell cards and attack of monsters,to destroy it you need summon Angel Warrior in ATK with attack 2400 or more and kill thats card(not necesary if the death get more then 4000 ATK the attack of Angel warrior kill him)

(Another efect: ) For all card in gravyard thats card get 1000ATK&DEF.

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Effect: When your opponent limps a letter from the Deck of this letter raises ATK 600 DEF 300 and for 5 turns after this letter and these shifts can not increase your attack.

(GOOGLE TRANSLATE)

(the light angel knight are another card from my deck T.T

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