Seiyaryu Posted May 7, 2009 Report Share Posted May 7, 2009 These are my newest bunch of cards. I believe they are good cards that all show some originality and can be easily played in a bunch of different Decks. So leave comments and tell me what you think. Constructive criticism is welcome. OCG help is greatly appreciated. Thanks,~Seiyaryu Feral Tide SharkYou can Special Summon this card from your Deck when a monster your opponent controls inflicts 2000 or more Battle Damage to your Life Points while there are no monsters on your field. Your Deck is then shuffled. I think that this card would be Limited as soon as it hit the market, because otherwise you would be able to Special Summon three for the price of one. But that said, I still believe that it is a worthwhile card while you have only one in the Deck. Imagine combining this card with “Damage Condenser”; you could get two 2000+ ATK cards, or throw a couple of “Rush Recklessly” into the Deck; that way you can pump your monsters or pump your opponent’s when they don’t have enough ATK to get the job done. Sunset GriffinWhen this card attacks, increase the ATK of this card by 200 for each monster that has already attacked this turn, during damage calculation only. I think that this is a pretty well balanced card. While it normally has only 1600 ATK, its effect allows its ATK to rise to up to 2400, although without a Swarm/Token Deck there doesn’t seem to be too high of a likeliness of that happening. Although imagine running three of these at once, attack with a 1600, then an 1800, then a 2000. Balanced but usable, I like it. Griffin MotherFlip: When this card is sent to the Graveyard, Special Summon 1 "Griffin" monster from your Deck. Any Battle Damage to your Life Points from a battle involving this Defense Position card is reduced to 0. Looking at this cards effect, you may think “What if I’m not running a Griffin Deck?”, but this card is playable with just a couple of “Griffin Mother” cards. Think about this scenario; your opponent has a monster like “Enraged Battle Ox” on the field and they attack your Face-Down “Griffin Mother”, she flips and goes to the Graveyard and you immediately get to Special Summon another “Griffin Mother” (or other “Griffin” monster in your Deck) to the field, and thanks to the effect of “Griffin Mother”, you won’t take Piercing Damage. Shadow MawYou cannot Summon monsters except "Shadow Maw". When this card destroys a monster on your opponent's field, Special Summon 1 "Shadow Maw" from your hand or Deck. If you cannot, destroy all "Shadow Maw" on the field. This card, while it may look Over Powered at first, actually isn’t. The effect of “Shadow Maw” may allow you to Special Summon other “Shadow Maw”, but as soon as all your “Shadow Maw” are on the field you can no longer attack, and you can’t Summon other monsters your pretty much SOL. If anything I would say that maybe it’s a little Under Powered, and to all of you out there wondering “Why not just use ‘Hydrogeddon’?”, because this card has better stats; not to mention it’s a DARK Fiend-Type monster which provides a lot more useful support cards than WATER Dinosaur-Type. Link to comment Share on other sites More sharing options...
Lazer Yoshi Posted May 7, 2009 Report Share Posted May 7, 2009 Flip = FLIPSimple, but AWESOME, effects.Griffin seems a bit overpowered, maybe make it destroyed and sent to the Graveyard. ^_^8.94 / 10 Link to comment Share on other sites More sharing options...
i don't care Posted May 7, 2009 Report Share Posted May 7, 2009 These are my newest bunch of cards. I believe they are good cards that all show some originality and can be easily played in a bunch of different Decks. So leave comments and tell me what you think. Constructive criticism is welcome. OCG help is greatly appreciated. Thanks' date='~Seiyaryu[/color'] Feral Tide SharkYou can Special Summon this card from your Deck when a monster your opponent controls inflicts 2000 or more Battle Damage to your Life Points while there are no monsters on your field. Your Deck is then shuffled. I think that this card would be Limited as soon as it hit the market, because otherwise you would be able to Special Summon three for the price of one. But that said, I still believe that it is a worthwhile card while you have only one in the Deck. Imagine combining this card with “Damage Condenser”; you could get two 2000+ ATK cards, or throw a couple of “Rush Recklessly” into the Deck; that way you can pump your monsters or pump your opponent’s when they don’t have enough ATK to get the job done. Sunset GriffinWhen this card attacks, increase the ATK of this card by 200 for each monster that has already attacked this turn, during damage calculation only. I think that this is a pretty well balanced card. While it normally has only 1600 ATK, its effect allows its ATK to rise to up to 2400, although without a Swarm/Token Deck there doesn’t seem to be too high of a likeliness of that happening. Although imagine running three of these at once, attack with a 1600, then an 1800, then a 2000. Balanced but usable, I like it. Griffin MotherFlip: When this card is sent to the Graveyard, Special Summon 1 "Griffin" monster from your Deck. Any Battle Damage to your Life Points from a battle involving this Defense Position card is reduced to 0. Looking at this cards effect, you may think “What if I’m not running a Griffin Deck?”, but this card is playable with just a couple of “Griffin Mother” cards. Think about this scenario; your opponent has a monster like “Enraged Battle Ox” on the field and they attack your Face-Down “Griffin Mother”, she flips and goes to the Graveyard and you immediately get to Special Summon another “Griffin Mother” (or other “Griffin” monster in your Deck) to the field, and thanks to the effect of “Griffin Mother”, you won’t take Piercing Damage. Shadow MawYou cannot Summon monsters except "Shadow Maw". When this card destroys a monster on your opponent's field, Special Summon 1 "Shadow Maw" from your hand or Deck. If you cannot, destroy all "Shadow Maw" on the field. This card, while it may look Over Powered at first, actually isn’t. The effect of “Shadow Maw” may allow you to Special Summon other “Shadow Maw”, but as soon as all your “Shadow Maw” are on the field you can no longer attack, and you can’t Summon other monsters your pretty much SOL. If anything I would say that maybe it’s a little Under Powered, and to all of you out there wondering “Why not just use ‘Hydrogeddon’?”, because this card has better stats; not to mention it’s a DARK Fiend-Type monster which provides a lot more useful support cards than WATER Dinosaur-Type. WOW, man your cards r awesome, really balanced ; OCG / 5.9/10Pics / 7.5/10Idea / 9.5/10Effects / 9/10 Please go rate mine it's yaiba, my 1st Holo card ever, kk ?!! Link to comment Share on other sites More sharing options...
1337noob Posted May 8, 2009 Report Share Posted May 8, 2009 wow. nice cards, except like 1 or 2 OCG errors. 9.9/10 Link to comment Share on other sites More sharing options...
Seiyaryu Posted May 8, 2009 Author Report Share Posted May 8, 2009 Bump Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted May 8, 2009 Report Share Posted May 8, 2009 Nice cards. Cant spot any particularly glaring OCG errors. Incredible for a one star. How long have you been playing the actual card game? o_o10/10 btw Link to comment Share on other sites More sharing options...
Azmodius Posted May 8, 2009 Report Share Posted May 8, 2009 9/10 wow for your first. Link to comment Share on other sites More sharing options...
Seiyaryu Posted May 8, 2009 Author Report Share Posted May 8, 2009 Nightmare Zarkus -I have been playing since the release of the game in America. Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted May 8, 2009 Report Share Posted May 8, 2009 That explains it. Most people who sign up initially have no idea how to make good OCG >_> Link to comment Share on other sites More sharing options...
Ceranthor Posted May 9, 2009 Report Share Posted May 9, 2009 Good work, and putting down commentary for the cards was a good idea, it helped me understand why they may have seemed odd or OP'ed. Link to comment Share on other sites More sharing options...
Felix Posted May 10, 2009 Report Share Posted May 10, 2009 The first one doesn't work, the others are cool, 8/10^^ Link to comment Share on other sites More sharing options...
SpartanGio Posted May 10, 2009 Report Share Posted May 10, 2009 Simple effects, but are useful also. Ocg errors are small, and pics are pretty good, 8.5/10 nice job for a pretty new member . Link to comment Share on other sites More sharing options...
Seiyaryu Posted May 11, 2009 Author Report Share Posted May 11, 2009 :) Thank you for the ratings :) The first one doesn't work... Why doesn't it work? Link to comment Share on other sites More sharing options...
PremierAameer Posted May 11, 2009 Report Share Posted May 11, 2009 Not bad at all for your firstgreat use of imageryI see slight errors in OCG but nothing bigcards are a little unbalanced (Maw is too powerful for a 4 star) but not OPI see you have a great appreciation and understanding for yugioh cards and look forward to seeing your work8/10 Link to comment Share on other sites More sharing options...
Leturn Master Posted May 11, 2009 Report Share Posted May 11, 2009 Some pretty nice cards. I can't imagine ever using "Shark". When I duel, I almost never take more than 2000 damage from one monster via direct attack. Sometimes somebody gets their "Monarch" or "Cyber Dragon" to attack when I have nothing on the field, but in common circumstances, the only single-card actions that deal more than 2000 damage to my LP are burn cards. So I find that this card would be something more like semi-limited, probably even unlimited, also seeing how it's kind of a dead draw. But nice graphic. "Sunset Griffin" is nice and balanced. Smart choice for a card, and also a good graphic. "Griffin Mother" is nice too. But I don't really see the importance of that latter effect. I mean, really, how common are piercing damage techniques? I don't know about you, but my local tounament isn't packed with "Airknight Parshath"-wielding duelists of doom. Getting rid of the latter effect would also put "Griffin Mother" more towards the middle in the ways of card balance (right now she seems pretty strong for a 3-star). "Shadow Maw" = Coolness + Awesome. You've got a great idea here. However, the deciding factor to whether this card is useful or not lies in the answer to my following question: "If you are Tributing to summon a monster, and you would Tribute all of the "Shadow Maw" you control, does "Shadow Maw's" effect still prevent the summoning from happening?" But overall, these cards kick serious butt :mrgreen: EDIT: You've also got some OCG problems, but those don't matter if you don't care that much. Link to comment Share on other sites More sharing options...
PremierAameer Posted May 11, 2009 Report Share Posted May 11, 2009 Why remove the anti-piercing effect? it may not be needed but you never know when it could come in handy. The card is actually more interesting with it. Link to comment Share on other sites More sharing options...
darklord33 Posted May 11, 2009 Report Share Posted May 11, 2009 nice cards. i like the pics 9/10 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.