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Turbo Armor Deck(almost done)


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[spoiler=Armor Monsters]

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[spoiler=Lore]

Equip only to a "Psychic Armor Head". By sending this equipped card you control to the Graveyard, the effect of this card becomes the effect of the last Spell Card that your opponent activated during their previous turn. When this equipped card is destroyed and sent to the Graveyard by the effect of a Spell Card controlled by your opponent, activate this card from your Graveyard during your next Main Phase 1 and its effect becomes the effect of the Spell Card that destroyed this card until the end of the turn.

 

 

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[spoiler=Lore]

This card cannot declare an attack. When this card is attacked by an opponent's monster, inflict damage to your opponent equal to half the ATK of the attacking monster and destroy it. After that, this card is also destroyed (neither player takes any Battle Damage). (Only 1 Armor monster can attack per turn. If there are 2 or more Armor monsters on your side of the field, and 1 of them is declared as an attack target, you can change the target to any other "Armor monster" you control.)

 

 

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[spoiler=Lore]

During either player's turn, by Tributing this monster, you take no damage this turn. (Only 1 Armor Monster can attack per turn. If you control 2 or more Armor Monsters, and 1 of them is declared as an attack target, you can change the target to another Armor Monster you control.)

 

 

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[spoiler=Lore]

This effect can only be activated while you control 2 or more monsters. When this monster is destroyed by battle and sent to the Graveyard, destroy all monsters on the field. After that, inflict damage to each player equal to the total combined ATK of their respective monsters that were destroyed by this effect. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is declared as an attack target, you can change the target to any other "Armor monster" you control.)

 

 

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[spoiler=Lore]

This card gains 500 DEF for each Armor monster that you control. If you receive Battle Damage during your turn, you can reduce the damage to 0. If you use this effect, destroy this card during the End Phase. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor Monsters, and 1 of them is declared as an attack target, you can change the target to another Armor monster you control.)

 

 

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[spoiler=Lore]

This effect is only active during the Battle Phase of your turn. Battle Damage to this card and this card's controller that they take from a battle involving this card becomes 0. After damage calculation, destroy the monster that was attacked by this card and inflict 500 points of damage to your opponent's Life Points. (Only 1 Armor Monster can attack per turn. If you control 2 or more Armor Monsters, and 1 of them is declared as an attack target, you can change the target to another Armor Monster you control.)

 

 

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[spoiler=Lore]

This card cannot be Summoned if you do not control at least 1 Armor Monster. This card gains 200 ATK for each face-up "Armor Monster" you control. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Only 1 Armor Monster can attack per turn. If you control 2 or more Armor Monsters, and 1 of them is declared as an attack target, you can change the target to another Armor Monster you control.)

 

 

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[spoiler=Lore]

During either player's turn, you can select and destroy 1 monster your opponent controls and this card. (Only 1 Armor Monster can attack per turn. If you control 2 or more Armor Monsters, and 1 of them is declared as an attack target, you can change the target to another Armor Monster you control.)

 

 

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[spoiler=Lore]

This card cannot be Summoned if you do not control at least 1 Armor Monster. This card gains 200 ATK for each face-up "Armor Monster" you control. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Only 1 Armor Monster can attack per turn. If you control 2 or more Armor Monsters, and 1 of them is declared as an attack target, you can change the target to another Armor Monster you control.)

 

 

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[spoiler=Armor Spells/Speed Spells]

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[spoiler=Lore]

Equip only to a "Psychic Armor Head". By sending this equipped card you control to the Graveyard, the effect of this card becomes the effect of the last Spell Card that your opponent activated during their previous turn. When this equipped card is destroyed and sent to the Graveyard by the effect of a Spell Card controlled by your opponent, activate this card from your Graveyard during your next Main Phase 1 and its effect becomes the effect of the Spell Card that destroyed this card until the end of the turn.

 

 

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[spoiler=Lore]

Can only be activated by Armor Warrior, you can sacrifice cards for effects: Psychic Armor Head-You can special summon 5 "Armor monster" from your Graveyard, Double Cloth Armor-This card gains 500 DEF,Burning Knuckle -Destroy all monsters on your opponent's field, Jet Gauntlet-Destroy one of your opponent's monsters, Over Boost-One "Armor Monster" can attack your opponent directly, Active Guard-It is sent to the spell card zone, and treated as a spell, All- You subtract Armor Warrior's ATK points from your opponent.

 

 

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Rate, point out mistakes, and please if you find any good pics PM them to me

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