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FANCY HERO FLORA ESCAFLOWNE (sample effect)


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I want you to comment on this sample

 

this is the effect of fancy hero flora escaflowne

 

light/lvl10/fusion/warrior/effect

atk 3800/def 4000

 

"Fancy Hero Athena" + "Fancy Hero Erminguard" + "Fancy Hero Lucie" + "Fancy Hero Aquamarie"

 

This card can only be Special Summon by returning the above cards from field to deck. Also treated as WATER, EARTH, FIRE ,WIND. When it battles a DARK monster, it will not be destroyed in battle and no battle damage. Once per turn, draw a card. If it is a monster card, activate the effect based on the the attribute of the drawn monster card. Returns to Extra Deck at End Phase.

 

Water - destroy all opponent's Magic/Trap cards

Earth - Return all opponent's monsters from your oppents field back to their owner's Deck.

Fire - Destroy all monsters on opponent's side of the field

Wind - it cannot be affected and destroyed by any other card effects.

Light- all opponents monter effects are negated

Dark -this card cannot declare attack.

 

so how is it??

 

this is only a sample the image soon

 

:)

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its okay ATK and DEF seem a little high for a lv 10 with an effect like that something like ATK/3500 DEF/3000 or something like that may work just to not get it in the OP'ed area.

 

The reason i made its attack power is 3800, because i added the total attack of the fusion material monsters.....

 

athena's atk is 1000, then lucie's atk is 1200 so 2200, then erminguard 's atk is 800 so 3000 then lastly aquamarie's atk is 800 for a total of 3800 atk power. besides it returns to the extra deck at end phase anyways

 

I'll maker adjustments after the card is finnished.

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Corrections (only a small few needed i think) (changes inbetween two -)

 

"Fancy Hero Athena" + "Fancy Hero Erminguard" + "Fancy Hero Lucie" + "Fancy Hero Aquamarie"

 

This card can only be Special Summon by returning the -fusion material monsters cards from your side of the field to the- deck. -This card will also be- treated as -Water-type, Earth-type, Fire-type and Wind-type-. When -this card- battles -with- a DARK monster, it will not be destroyed in battle and -neither player will recieve- battle damage. Once per turn, draw a card. If it is a monster card, activate -one of the following effects- based on the the attribute of the drawn monster card. Returns to Extra Deck at End Phase.

 

Water - destroy all -of your- opponent's Magic/Trap cards

Earth - Return all opponent's monsters from your -opponent's side of the' field back to their owner's Deck.

Fire - Destroy all monsters on opponent's side of the field

Wind - -this card will not be affected or destroyed- by any other card effects.

Light- all -opponent's monster- effects are negated

Dark -this card cannot declare -an- attack.

 

other then the slight fixes in OCG actually a pretty good card

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its okay ATK and DEF seem a little high for a lv 10 with an effect like that something like ATK/3500 DEF/3000 or something like that may work just to not get it in the OP'ed area.

 

The reason i made its attack power is 3800' date=' because i added the total attack of the fusion material monsters.....

 

athena's atk is 1000, then lucie's atk is 1200 so 2200, then erminguard 's atk is 800 so 3000 then lastly aquamarie's atk is 800 for a total of 3800 atk power. besides it returns to the extra deck at end phase anyways

 

I'll maker adjustments after the card is finnished.

[/quote']

 

Thats understandable but just to note:

Avian 1000

Clayman 800

Bubbleman 800

Brustinatrix 1200

Total 3800

Electrum 2900

 

tho fusions do make stronger monsters you have to be careful on atk to try and not make them op'ed by just combining all the monster ATK together as that would mean that we may of had Dragoon D End with 5300 ATK O__O

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