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[Zeaux] First Cards from my fan fic [17/??] Chapter 1 is up!!


Zeaux

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Ummmmm ok I'm gonna ask how did you pull off the nameing on the second ultima demon I assume it was editing obviously but it looks really good.

 

I really like the effects and the combos but tuner kept coming up and I didn't see any of them in there is there more to this set?

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Ummmmm ok I'm gonna ask how did you pull off the nameing on the second ultima demon I assume it was editing obviously but it looks really good.

 

I really like the effects and the combos but tuner kept coming up and I didn't see any of them in there is there more to this set?

 

I just tried to give it a 5'ds name holo; however since the card text was silver and so was the card frame. It had some strange slipups whilst cutting. I thought they looked good and carried on with the holoing

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The majority of these cards are terribly broken and require clarification and balancing.

 

Ultima Demon:

 

Based on your fan fic his copying effect can be activated during the battle phase/end of the damage step yet with the way the card is written this is an ignition effect, which would mean it can only be activated during the Main Phase. In order for that to work you'll need to reword your card to specify that it can be activated during the battle phase. Can you also stack effects? If you copy 2 monsters does it gain both effects or is it one effect at a time. If he can gain both effects then it's broken. If he doesn't then it's still borderline as it has the potential to copy multiple monsters per turn.

 

Dark Silent Assassin:

 

It summons a token no matter how it's summoned (normal, flip, special) meaning a special summon can net you 2 monsters for a Tribute Summon. Furthermore, if the token is removed from the field for a synchro or tribute you can tutor a tuner monster to your hand. This card gives you level 4+ synchro options. It's not as big of a hit to your field/hand presence as you can use the token to synchro/tribute and then replenish your hand with ANY tuner from your deck. Far too potent and is opened up for lots of abuse. Being a Dark monster subjects it to every Dark support available in the game. To balance this card you'll need to state some restrictions to the token like it can't be tributed or used for a synchro summon. Make the summoning of the token limited to Normal Summoning rather than any summon cause you can recycle this card a lot and generate some massive field presence and minimize the loss of hand presence.

 

Sasarai Oni:

 

No problems with this card from what I can tell. It doesn't really open for abuse and has a decent enough effect.

 

Fracture:

 

Undeniably broken. You essentially recoup all losses you received and then gain an advantage. You lose a Dark monster by battle you can RFG the attacking monster and then SS 1 Dark in hand or DECK!!! Negating it's effect is one thing but you give it the ability to regain its effect through the counter system. You cna SS a tuner and then synchro bypassing it's negative effects. To balance this card you need to specify more clearer destruction triggers rather than destroyed in general. Next the RFGing of a monster is broken and overpowered it needs to be removed. SS 1 Dark from your hand or Graveyard (not both) and definitely not from your Deck. If you do that then you can keep the counter system and let it regain its effects later on. I rather like the counter system and think it's quite unique.

 

Unbearable Demon Lastros:

 

The only thing offensive about this card is it's ability to SS itself continously during the standby phase with a rather small LP cost. This card makes for great Tribute fodder for Caius of Synchro fodder giving you level 5+ synchro options all on a consistent basis. You need to state a heftier LP cost or add another detrimental effect or make it a once per duel effect.

 

Power of Darkness:

 

Mmm...Being a counter trap is a bit excessive and it's not really counter trap material. You get away with the power boost as you state all Dark monsters so your opponents Dark monsters are subjected to the boost as well. The ability to return this card to your hand is broken and in combination with being a counter trap makes it too much. This really should be a normal trap and it shouldn't be able to return itself to your hand maybe to the top or bottom of your deck.

 

Horned Synchron:

 

Again another monster that is good Tribute/Synchro fodder. You only state that it can be SS when sent to the grave so if it's destroyed by battle, card effect, synchro summoned, tributed it's coming back the next turn and can so indefinitely. If returning it to the top of your deck is the balancing factor you'll have to reword that part as the way it is now you can bypass this drawback by tributing/synchro summoning with the card and sending it to the graveyard before hand.

 

Jar of Ignorance:

 

The end result is Pot of Greed which is a +1 hand advantage. It was banned for a reason and so would this card.

 

A lot of these cards generate recycable effects with field advantage & hand advantage with little to no cost to yourself. You need to rethink the balancing of the cards.

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