serpent241 Posted June 7, 2009 Report Share Posted June 7, 2009 Okay so these arent my first cards but they're darn close. again i just registered today and would like to see what i need to fix in order to become as good as my brother at this. plz comment and leave critisisms =)Thank you! Each time a Spell or Trap Card is activated place a Demonic Counter on this card. Increase the ATK of this card by 300 for each Demonic Counter on it. Once per turn during your Main Phase you can select 1 Monster Card from your deck. Remove Demonic Counters from this card equal to the level of the selected card and Special Summon it. If "Demon's Barrage" is face-up on the field this card cannot be destroyed by the effects of Spell and Trap cards. Increase the ATK of all DARK monsters by 200 for each card in your hand. Each time a card is discarded from your Hand by a card effect, add 1 Demonic Counter to this card. When this card has 3 Demonic Counters on it during your Standby Phase, remove them and draw 2 cards. Each time a Spell or Trap Card is activated you can discard 1 card from your Hand of the same type to negate the activation and effect of the card. Link to comment Share on other sites More sharing options...
TwistedFlameApe Posted June 8, 2009 Report Share Posted June 8, 2009 i like Demonic General.the field card has an interesting effect. its kinda cool. keep it up. 8/10, original. seems like a good basis for darkworlds, but thats just me. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted June 8, 2009 Report Share Posted June 8, 2009 good use of counters...IMO you should consider a different name for the counters...maybe demon counters instead of demonic counters...just i thought. Overall, very nice. I expect great things from you in the future. Link to comment Share on other sites More sharing options...
Sleepy Posted June 8, 2009 Report Share Posted June 8, 2009 First Card:Each time a Spell or Trap Card is activated, place 1 Demonic Counter on this card. This card gains 300 ATK for each Demonic Counter on it. Once per turn, during your Main Phase you can remove any number of Demonic Counters from this card to Special Summon a monster from your Deck whose Level is equal to the number of Demonic Counters you removed. Deck always goes capitalized.Some of what I did was OCG (almost nothing), the real change is in the wording.If an effect can only be used during your Main Phase, just don't write that part. Most effects of monsters can only activate during that time unless stated otherwise in the card. I used the card "Magical Examplar" as a base for it. (look for it in wikipedia).Card looks fun (I've said this a little more often recently, people in this forum are getting better at the game xD )keep it up ;) Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted June 8, 2009 Report Share Posted June 8, 2009 Great use of counters. Everything I could've said was stated above. 8/10 Link to comment Share on other sites More sharing options...
1337noob Posted June 8, 2009 Report Share Posted June 8, 2009 these cards are epic, demonic general is a great card, 9.9/10 Link to comment Share on other sites More sharing options...
General Assclown Posted June 8, 2009 Report Share Posted June 8, 2009 For the trap card you should add "to negate the activation of the card and destroy it" instead of "to negate the activation and effect of the card". Its just my opinion , as for the cards , 8.9 / 10 Link to comment Share on other sites More sharing options...
TwistedFlameApe Posted June 8, 2009 Report Share Posted June 8, 2009 he should still add the "negate effect" portion or ppl will think it still works Link to comment Share on other sites More sharing options...
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