tonisanoob Posted June 22, 2009 Report Share Posted June 22, 2009 build volcanic monarchs never worry about card advantage ever agin Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted June 22, 2009 Author Report Share Posted June 22, 2009 build volcanic monarchs never worry about card advantage ever agin Already have. ;) Well, Zombie Volcanic Monarchs to be honest. With Gokas, Turtles, Mezukis, and Plagues. Works pretty well. Didn't build this so much because I was worried about card advantage per se, but as a reference for discussions and for Deckbuilders. Link to comment Share on other sites More sharing options...
dead draw Posted June 22, 2009 Report Share Posted June 22, 2009 you should have named the thread "how to count cards" XDthis is really helpful. should be stickied Link to comment Share on other sites More sharing options...
werewolfjedi Posted June 23, 2009 Report Share Posted June 23, 2009 you forgot good goblin housekeeping under +X, since it can get you a net gain when you get set up right. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted June 23, 2009 Author Report Share Posted June 23, 2009 you forgot good goblin housekeeping under +X' date=' since it can get you a net gain when you get set up right.[/quote'] I believe it's under +1s, put it there as it can't give any more than a +1 amiright? Link to comment Share on other sites More sharing options...
SephirothKirby Posted June 23, 2009 Report Share Posted June 23, 2009 Caius isn't a +1. You tribute a monster (-1) to summon a monster (+0) to rfg a card (+1). Link to comment Share on other sites More sharing options...
Exiro Posted June 23, 2009 Report Share Posted June 23, 2009 Dark Voltanis isn't a +1. You tribute a monster (-1) to summon a monster (+0) to destroy a card (+1). Link to comment Share on other sites More sharing options...
werewolfjedi Posted June 23, 2009 Report Share Posted June 23, 2009 you forgot good goblin housekeeping under +X' date=' since it can get you a net gain when you get set up right.[/quote'] I believe it's under +1s, put it there as it can't give any more than a +1 amiright? good goblin X 3 + Emerancy provisons. draw 4 each, put back one each, gain 3000 lp. +12 draw, -3 return, -4 cards played. +5 net gain as well as 3000 lp, which is also helpful. destroying good goblin before it's turn in the chain causes it to count itself as a copy in the graveyard. that one trap card malevoent whatever (the other thread.) could kill them all for you as well. basicly, kill one while playing it, and gain more draw. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.