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Command Reverse [80/80] Post For Prizes.


Kale

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Command Reverse - Added 7 Brand New Cards! (Look for the BLUE) - [sET COMPLETE]


[align=center]Before reading further please realize that i am not skilled in the area of Japanese grammar. i use an online translator, and i know that it is incorrect. Please, if you can read and understand Japanese, know that i am aware that what is written there makes absolutely no sense. Just take it as it is, for what i intend for it to be, a work of art. just read the print above and below the cards to see what they are really named and what they actually do. Thank you.

 

Please Also realize that none of the art is mine. If you would like to know whom i use, please just ask. It isnt a secret.

 

Everyday, after a post that resets the day's quota, i will award prizes to the first 4 people who post. One of the people will receive a +rep, others will receive 30 points. after you have received a +rep from this set you are not eligible for another.[/align]

 

 

[align=center]

JPDCRVS090629.png

「コマンドリバース」

Command Reverse (701)[/align]

 

 

[align=center]Upgrade the Power of the Synchros with Divine Sanction!

Release your key signer dragon for your own set of armor!

Use the power of your armor to call forth the power of your own Daemon![/align]

 

Release Date: 1st August 2009

Price: 150 yen (inc. tax)

 

Includes 80 cards total:

5 Ultra Rare

9 Super Rare

18 Rare

48 Common

(Ultra Rares also available as Ultimate Rares, and 1 of the 80 cards also as Secret Rare)

 

Features:

- Cards from the Yu-Gi-Oh! TC characters Kal, Lance, Talia, Trey, Alan, and Geoff.

- Introduces the new key card series: the "Divine Sanction" archetype.

- Introduces a new game mechanic to follow Kal's Ally monster subtype.

- Expands the old Subtype series, the Union monsters!

- Cover monster is "Divine Sanction - Ghost Knight".

 

[align=center]Card List (as far as known)

80/80[/align]

SET.ID.:

Key {- Added! = In last update} {- New! = New & Just Added} {- New! = New & old} {- Previewed! = In a past set of mine} {GOLD = Upcoming}

 

[spoiler=Rarity List]

Secret Rare (1)

  1. CRVS-JP001 Divine Sanction - Ghost Knight

 

Ultra Rare (5)

  1. CRVS-JP006 Divine Sanction - Gold Armor of the Gods
  2. CRVS-JP007 Divine Sanction - Crimson Armor of the Gods
  3. CRVS-JP077 Dark Matter Protectorate
  4. CRVS-JP080 Spirit of the Weakly Prepared
  5. CRVS-JP003 Divine Sanction - Cosmos Striker

 

Super Rare (9)

  1. CRVS-JP002 Divine Sanction - Future Warrior
  2. CRVS-JP008 Divine Sanction - Daemon of Alliance
  3. CRVS-JP009 Divine Sanction - Daemon of Hatred
  4. CRVS-JP041 Muyatak the Earth Resolve
  5. CRVS-JP060 Discharge Ember Salvage
  6. CRVS-JP061 Dark Matter Contract
  7. CRVS-JP062 Dark Matter Conscription
  8. CRVS-JP069 Requip
  9. CRVS-JP072 Discharge Boundary

 

Rare (18 )

  1. CRVS-JP010 Lost Remnant - Arm of the Fallen
  2. CRVS-JP011 Lost Remnant - Armor of Synthesis
  3. CRVS-JP012 Lost Remnant - Head of the Risen
  4. CRVS-JP026 Dark Emanater - Koremar
  5. CRVS-JP032 Dark Emanater - Jimatukame
  6. CRVS-JP034 Dark Emanater - Kokometu
  7. CRVS-JP036 Dark Emanater - Lorunenji
  8. CRVS-JP040 Simetu the Wind Resolve
  9. CRVS-JP049 Bunkre the Discharge Mage
  10. CRVS-JP050 Ziranat the Discharge Hellion
  11. CRVS-JP051 Dark Matter Wyvern Cannon
  12. CRVS-JP052 Cocanxi the Slayer
  13. CRVS-JP054 Angela, Lightlord Mistress
  14. CRVS-JP057 Discharge City of Embers
  15. CRVS-JP064 Amulet of Dark Contract
  16. CRVS-JP066 Forgotten Stronghold of the Legion
  17. CRVS-JP068 Dual Fortress - Synthesis
  18. CRVS-JP074 Ember Recovery

 

 

[spoiler=Ally monster game mechanic]

Like Tuner monsters, the Ally monster idea is a Sub-Type. Now i know what you may be thinking (unless you have seen these before). but trust me, i needed a Sub-Type to have these be cards. As always, a Sub-Type should have a game mechanic. here are the rules for the Ally monsters:

 

Rule 1: Stacking. This set allows for more than 1 monster to be in a Monster Card Zone. How do you do this? Well, it is as easy as putting one card on top of the other. Simple? thought so. This Stacking ability (hereinafter: Stack) can be performed when you Normal or Special Summon from anywhere. You can Stack from the Graveyard, but only if you have revived the monster with a card like Monster Reborn. It is just like a regular Normal or Special Summon, only instead of it getting a Monster Zone to itself, it can share one with an Ally monster already on the field. This is not mandatory.

 

Rule 2: Attacking. Only the top card of a Stack can attack. if you have two monsters in a Stack you control the bottom monster cannot declare an attack. similarly, only the top card can be attacked. this can be used to your advantage, as you could have a powerful monster protecting a bunch of weaker monsters.

 

Rule 3: Battle Position Continuity. If the battle position of the top monster changes, the entire Stack's battle position changes with it. If you have three monsters in a Stack you control and the top monster gets changed to Defense Position, the other two change to DEF as well. This is to keep all the cards in the same order, which makes it easier to keep track of the monsters on the board.

 

Rule 4: Effect Selection. The opponent can only target monsters on the top of the stack for any effect, such as for an effect like DaD or otherwise. this makes it also gives you an edge against the opponent. however, you can target any Ally monster you control in the Stack for an effect you have, a prerogative of being the commander of the army.

 

Rule 5: Releasing for Summoning. Similarly for Rule 4, if you would like to Advance Summon a monster from your hand you can select any monster in the Stack. If you want to Synchro Summon, your Synchro Material Monsters can be from anywhere in the Stack. The same goes for Fusion and Ritual Summoning. Your opponent can only target the monster in Vector 1 for a release, such as for the effect of Lava Golem.

 

Rule 6: Normal Monsters and other non-Ally monsters. There can be non-Allies in the Stack, but they must be in the bottom Vector. A non-Ally monster cannot be Stacked on top of a Stack you control. That ability is only for the Ally monsters themselves. But an Ally monster can be Stacked on top of a non-Ally monster. This is because they can be Stacked on any monster, not just themselves. The effects of non-Ally monsters below Ally monsters are not negated, they can/will activate like normal. All non-Ally monsters apply to the same rules as the Ally monsters, with the exception of rule 1 of course. They must change their battle position accordingly, they cannot be targeted by effects from the opponent, you can select them for effects you control and for tributing.

 

Rule 7: Effect OCG. You may notice that in the effects of the Ally monsters there is a word, Vector. This is to refer to a specific card in a Stack. Vector 1 is always at the top, even if there is only 1 card in the Stack, and the bottom Vector varies depending on how large the Stack is. A Stack with 3 cards in it has 3 Vectors - the first is on top, the third on bottom, and the 2nd in the middle. Because of this, card Vector numbers can vary, especially if a new monster was Stacked on top of the Stack.

 

 


  • [spoiler=CRVS-JP001 [b]Divine Sanction - Ghost Knight[/b] (Secret Rare) - NEW!]
    CRVS-JP001
    Divine Sanction - Ghost Knight
    LIGHT/Warrior - Tuner/2/300/400
    When this card is Normal Summoned, you can remove it from play to Special Summon 1 Level 4 or lower monster in your hand. Special Summon this card from your Removed From Play Zone during your next Standby Phase after you activate this effect. When this card is Special Summoned by this effect, you can add 1 "Divine Sanction" card in your Deck or Graveyard to your hand.
    Secret Rare
    DivineSanction2.png
      
     
    [spoiler=CRVS-JP002 [b]Divine Sanction - Future Warrior[/b] (Super Rare) - NEW!]
    CRVS-JP002
    Divine Sanction - Future Warrior
    LIGHT/Warrior - Effect/4/1800/1200
    When this card is Special Summoned, you can have the Level of this card become 2 and halve the ATK and DEF of this card to add 1 "Divine Sanction" card in your Graveyard to your hand. You can release this face-up Level 4 card to Special Summon 1 Synchro Monster in your Graveyard.
    Super Rare
    DivineSanction3.png
      
     
    [spoiler=CRVS-JP003 [b]Divine Sanction - Cosmos Striker[/b] (Ultra Rare) - New!]
    CRVS-JP003
    Divine Sanction - Cosmos Striker
    LIGHT/Spellcaster - Tuner/1/0/0
    This card cannot be released for an Advance Summon. You can Special Summon this card from your hand if you control no monsters. You can release this card to Special Summon 1 Level 4 or lower monster from your hand. If the Summoned monster was not a "Divine Sanction" Monster, then it loses 1000 ATK during the damage step only. If you control 2 or more monsters with the same Type, you can Special Summon this card from the Graveyard. If you activate this effect, when this card is removed from the field it is removed from play.
    Ultra Rare
    CRVSJP003.png
      
     
    [spoiler=CRVS-JP004 [b]Divine Sanction - Buster Angel[/b] (Common) - New! - Added!]
    CRVS-JP004
    Divine Sanction - Buster Angel
    LIGHT/Fairy - Effect/4/1700/0
    You can return 1 "Divine Sanction" Monster in your Graveyard to your Deck to destroy 1 card on the field. Each time you activate this effect, lower the ATK of this card by 800. You cannot activate that effect if the ATK of this card would become 0 by this effect. You can return this face-up card to your hand by destroying 1 face-down card you control.
    Common
    CRVSJP004.png
      
     
    [spoiler=CRVS-JP005 [b]Divine Sanction - Aura Swordsmaster[/b](Common) - New! - Added!]
    CRVS-JP005
    Divine Sanction - Aura Swordsmaster
    LIGHT/Warrior - Effect/3/1500/1600
    When this card is Summoned, you can switch this card's Battle Position. Once per turn you can flip this card into face-down Defense Position to destroy 1 face-up card on the field. When this card is destroyed and sent to the Graveyard, you can pick up the top card of your Deck. If the card is a Monster Card, discard it and Special Summon 1 monster from your Graveyard with a Level lower than that monster, except "Divine Sanction - Aura Swordsmaster."
    Common
    CRVSJP005.png
      
     
    [spoiler=CRVS-JP006 [b]Divine Sanction - Gold Armor of the Gods[/b] (Ultra Rare) - NEW!]
    CRVS-JP006
    Divine Sanction - Gold Armor of the Gods
    LIGHT/Warrior - Effect/9/?/?
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 1 Level 7 or higher Synchro Monster you control. The ATK and DEF of this card become equal to the Level of the Synchro Monster you tributed to Summon this card x400. When this card is Summoned, you opponent must send 1 card in their hand to the Graveyard. When a Monster is sent to the Graveyard, the owner of that card takes damage equal to the Level of the sent monster x200. Once per turn, until the End Phase, you can reduce this card's ATK by any amount to have another face-up monster lose equal ATK.
    Ultra Rare
    DivineSanction1.png
      
     
    [spoiler=CRVS-JP007 [b]Divine Sanction - Crimson Armor of the Gods[/b] (Ultra Rare) - NEW!]
    CRVS-JP007
    Divine Sanction - Crimson Armor of the Gods
    FIRE/Warrior - Effect/9/?/?
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by releasing 1 Level 8 or higher Synchro Monster you control. The ATK and DEF of this card are equal to the Level of the Synchro Monster released for the Summon of this card x400. When this card is Summoned you can destroy 1 monster on the field with an original ATK lower than the ATK of this card. Once per turn you can discard 1 monster to select 1 monster your opponent controls with an equal or lower level. Send the selected monster to the Graveyard to Special Summon 1 monster in your opponent's Graveyard with a Level equal to or higher than the level of the selected monster to their side of the field in Attack Position. When this card attacks a monster with an ATK higher than the ATK of this card, you can discard 1 card to destroy it without applying damage calculation and inflict damage to your opponent equal to half that monster's ATK.
    Ultra Rare
    DivineSanction4.png
      
     
    [spoiler=CRVS-JP008 [b]Divine Sanction - Daemon of Alliance[/b] (Super Rare) - NEW!]
    CRVS-JP008
    Divine Sanction - Daemon of Alliance
    WATER/Sea Serpent - Effect/4/1600/900
    When you control a Level 6 or higher "Divine Sanction" Monster, you can discard your entire hand to Special Summon this card from your Deck. While this card is face-up on the field, your opponent cannot select a Level 6 or higher "Divine Sanction" Monster as an attack target, or the target of a Spell or Trap Card. If the ATK of 1 "Divine Sanction" Monster is lower than the ATK of this card, you can have this card gain ATK equal to the difference until the End Phase.
    Super Rare
    DivineSanction5.png
      
     
    [spoiler=CRVS-JP009 [b]Divine Sanction - Daemon of Hatred[/b] (Super Rare) - NEW!]
    CRVS-JP009
    Divine Sanction - Daemon of Hatred
    FIRE/Pyro - Effect/4/1800/200
    When you control a Level 6 or higher "Divine Sanction" Monster, you can discard your entire hand to Special Summon this card from your Deck. While this card is face-up on the field, your opponent cannot select a Level 6 or higher "Divine Sanction" Monster as an attack target, or the target of a Spell or Trap Card. Once per turn, you can remove 1 monster in your Graveyard from play to activate 1 of the following effects: • Increase the ATK of 1 monster your opponent controls by the ATK of the removed monster and draw 1 card. • Decrease the ATK 1 monster on the field by the ATK of the removed monster and have your opponent draw 1 card.
    Super Rare
    DivineSanction6.png
      
    [spoiler=CRVS-JP010 [b]Lost Remnant - Arm of the Fallen[/b] (Rare) - New!]
    CRVS-JP010
    Lost Remnant - Arm of the Fallen
    LIGHT/Machine - Union/2/600/1000
    You can send this card in your hand to the Graveyard to send 1 Union monster in your Deck to the Graveyard. Once per turn, if you control this monster on the field, you can equip it to a face-up monster on your side of the field, OR un equip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 600 ATK and DEF. When the equipped monster destroys a monster by battle, you can send 1 Union monster from your Deck to the Graveyard to inflict damage to your opponent equal to half the ATK of the sent monster. (1 monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
    Rare
    CRVSJP010.png
      
     
    [spoiler=CRVS-JP011 [b]Lost Remnant - Armor of Synthesis[/b] (Rare) - New!]
    CRVS-JP011
    Lost Remnant - Armor of Synthesis
    LIGHT/Machine - Union/1/300/1200
    You can treat this face-up card as a Tuner monster, and you can use Union monsters treated as Equip Cards as Synchro Material Monsters in a Synchro Summon. Once per turn, if you control this monster on the field, you can equip it to a face-up monster on your side of the field, OR un equip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 300 ATK and DEF. When this card is unequipped and Special Summoned, you can Special Summon 1 level 2 or lower monster in your Graveyard to your side of the field in Attack Position. (1 monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
    Rare
    CRVSJP011.png
      
     
    [spoiler=CRVS-JP012 [b]Lost Remnant - Head of the Risen[/b] (Rare) - New!]
    CRVS-JP012
    Lost Remnant - Head of the Risen
    LIGHT/Machine - Union/2/800/500
    Once per turn, while this card is in your Graveyard, you can equip 1 other Union monster in your Graveyard to 1 face-up monster you control. Once per turn, if you control this monster on the field, you can equip it to a face-up monster on your side of the field, OR un equip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 800 ATK and DEF. When the equipped monster attacks, draw 1 card.(1 monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
    Rare
    CRVSJP012.png
      
     
    [spoiler=CRVS-JP013 [b]Grivelle the Discharge Kindler[/b] (Common) - Previewed!]
    CRVS-JP013
    Grivelle the Discharge Kindler
    FIRE/Warrior - Effect/2/500/1200
    When a card(s) is sent from your Deck to your Graveyard you receive 400 points of damage. Once per turn you can send the top 2 cards of your Deck to your Graveyard to Special Summon 1 "Discharge" monster in your Graveyard. That monster cannot attack this turn.
    Common
    CRVSJP013.png
      
     
    [spoiler=CRVS-JP014 [b]Alede the Discharge Amalgamate[/b] (Common) - Previewed!]
    CRVS-JP014
    Alede the Discharge Amalgamate
    FIRE/Fiend - Tuner/2/800/1300
    When you draw a card(s) you take 400 damage. Once per turn you can send the top 3 cards of your Deck to the Graveyard to Special Summon 1 level 3 or lower "Discharge" Monster from your hand.
    Common
    CRVSJP014.png
      
     
    [spoiler=CRVS-JP015 [b]Cobun the Discharge Spirit[/b] (Common) - Previewed!]
    CRVS-JP015
    Cobun the Discharge Spirit
    FIRE/Rock - Tuner/2/800/1100
    When you draw a card(s) you take 800 damage. When a "Discharge" Monster you control is destroyed, Special Summon this card from your hand and activate 1 of the following effects: • Special Summon the destroyed monster in Defense Position and reduce its ATK to 0. • This card gains 2 Levels. During each of your Standby Phases this card loses 1 Level (min. 1).
    Common
    CRVSJP015.png
      
     
    [spoiler=CRVS-JP016 [b]Keech the Discharge Rider[/b] (Common) - Previewed!]
    CRVS-JP016
    Keech the Discharge Rider
    FIRE/Warrior - Effect/3/1400/400
    When this card is Normal Summoned you can discard 1 card to Special Summon 1 "Discharge" monster from your hand. When you take damage from the effect of a "Discharge" card, you can send 1 "Discharge" monster in your Graveyard to your Deck. The Deck is then shuffled.
    Common
    CRVSJP016.png
      
     
    [spoiler=CRVS-JP017 [b]Pycer the Discharge Knight[/b] (Common) - Previewed!]
    CRVS-JP017
    Pycer the Discharge Knight
    FIRE/Warrior - Effect/4/1700/800
    When you draw a card(s) you take 700 damage. This card inflicts Piercing Damage. When this card is destroyed and sent to the Graveyard, Special Summon 1 level 3 or lower "Discharge" monster from you Deck in Attack Position.
    Common
    CRVSJP017.png
      
     
    [spoiler=CRVS-JP018 [b]Iengy the Discharge Combatant[/b] (Common) - Previewed!]
    CRVS-JP018
    Iengy the Discharge Combatant
    FIRE/Zombie - Effect/4/1800/600
    Each time you draw a card(s) you take 300 points of damage. Once per turn you can discard 1 card to increase this card's ATK by 300 until the End Phase. When this card is destroyed by an effect you can inflict 500 points of damage to your opponent.
    Common
    CRVSJP018.png
      
     
    [spoiler=CRVS-JP019 [b]Emkre the Discharge Marauder[/b] (Common) - Previewed!]
    CRVS-JP019
    Emkre the Discharge Marauder
    FIRE/Fiend - Effect/4/1800/1500
    When you draw a card(s) you take 800 damage. When a "Discharge" monster(s) is send from your Deck to the Graveyard, you can Special Summon 1 Level 4 or lower "Discharge" Monster from your Graveyard. Then you can reduce the Level of that monster by 2 to Special Summon 1 "Ember Token" (Rock-Type / FIRE / Level 2 / ATK 600 / DEF 600) in your Spell and Trap Card Zones. An "Ember Token" is treated as a Continuous Spell Card while face-up on the field. You can Tribute 1 "Ember Token" you control to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that would destroy a "Discharge" card(s) on the field, and destroy that card.
    Common
    CRVSJP019.png
      
     
    [spoiler=CRVS-JP020 [b]Tibruu the Discharge Slasher[/b] (Common) - Previewed!]
    CRVS-JP020
    Tibruu the Discharge Slasher
    FIRE/Fiend - Tuner/1300/1600
    You can skip your Draw Phase to add 1 "Discharge" card in your Graveyard to your hand. When this card is sent to the Graveyard for a Synchro Summon, you can send the top 2 cards of your Deck to the Graveyard. For every "Discharge" monster sent to the Graveyard by this effect, you can draw 1 card.
    Common
    CRVSJP020.png
      
    [spoiler=CRVS-JP021 [b]Ky the Discharge Power Collector[/b] (Common) - New!]
    CRVS-JP021
    Ky the Discharge Power Collector
    FIRE/Pyro - Effect/3/1500/1300
    When a card(s) is sent from your Deck to the Graveyard by the effect of a "Discharge" Monster you control you take 700 damage. You can release 1 "Ember Token" you control to inflict 800 damage to your opponent. When you take Effect Damage from a card other than this card your opponent discards 1 card.
    Common
    CRVSJP021.png
      
     
    [spoiler=CRVS-JP022 [b]Kiber the Discharge Crystler[/b] (Common) - New!]
    CRVS-JP022
    Kiber the Discharge Crystler
    Fire/Pyro - Effect/5/2200/2000
    When you take damage from the effect of a "Discharge" Monster you control, Special Summon 1 "Ember Token" (Rock-Type/FIRE/Level 2/ATK 600/DEF 600) in your Spell and Trap Card Zone. You can release 1 "Ember Token" you control to Special Summon 1 Level 4 or lower "Discharge" Monster in your Graveyard.
    Common
    CRVSJP022.png
      
     
    [spoiler=CRVS-JP023 [b]Irith the Discharge Commander[/b] (Common) - Previewed!]
    CRVS-JP023
    Irith the Discharge Commander
    FIRE/Winged Beast - Effect/6/2400/1300
    When you Advance Summon this card by Releasing a "Discharge" monster, you can send the top 3 cards of your Deck to the Graveyard to activate 1 of the following effects: • Inflict 300 points of damage for each "Discharge" monster you control. • Remove from play 1 card in your opponent's Graveyard. • Increase your Life Points by 1000. When this card is sent to the Graveyard, you can increase the ATK of 1 "Discharge" monster you control by 600 until the End Phase of your next turn.
    Common
    CRVSJP023.png
      
     
    [spoiler=CRVS-JP024 [b]Curinthiz the Discharge Oppressor[/b] (Common) - Previewed!]
    CRVS-JP024
    Curinthiz the Discharge Oppressor
    FIRE/Fiend - Effect/7/2550/1800
    When you draw a card(s) send the top card of your Deck to the Graveyard. When you take damage due to the effect of a "Discharge" card you control, add 1 Ember Counter to 1 monster your opponent controls. When a "Discharge" monster you control attacks a monster with an Ember Counter(s) on it, increase the ATK of the attacking monster by 600. When a monster with an Ember Counter is destroyed, you gain 500 Life Points.
    Common
    CRVSJP024.png
      
     
    [spoiler=CRVS-JP025 [b]Gawaroth the Discharge Dragon[/b] (Common) - Previewed!]
    CRVS-JP025
    Gawaroth the Discharge Dragon
    FIRE/Dragon - Effect/8/2700/1300
    This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 2 "Discharge" Monsters you control. When you draw a card(s) you take 600 points of damage. When this card deals your opponent damage, you can activate 1 of the following effects: • Draw 1 card. • Add 1 "Discharge" card in your Graveyard to your hand.
    Common
    CRVSJP025.png
      
     
    [spoiler=CRVS-JP026 [b]Dark Emanater - Koremar[/b] (Rare) - Previewed!]
    CRVS-JP026
    Dark Emanater - Koremar
    DARK/Fiend - Tuner/1/700/100
    This card gains the following effects, based on the number of "Dark Emanater" Monsters in your Graveyard: • 1: This card cannot be destroyed by battle. • 2 or more: When this card is destroyed by battle, destroy the card that destroyed it. • 4 or more: When this card is destroyed, you can destroy all other cards on the field, then both players can Special Summon 1 monster from their respective Graveyards. The controller of this card sends the top card of their deck to the Graveyard during their End Phase.
    Rare
    CRVSJP026.png
      
     
    [spoiler=CRVS-JP027 [b]Dark Emanater - Gargojii[/b] (Common) - Previewed!]
    CRVS-JP027
    Dark Emanater - Gargojii
    DARK/Fiend - Effect/2/1300/0
    Once per turn, during your Standby Phase, you can reveal this card in your hand to draw 1 card and discard 1 card, other than this card. If you do this, this card remains revealed while it is in your hand, until the End Phase. You can remove this card in your Graveyard from play to increase the ATK of 1 monster you control by 700, and its Level by 1.
    Common
    CRVSJP027.png
      
     
    [spoiler=CRVS-JP028 [b]Dark Emanater - Ponikame[/b] (Common) - Previewed!]
    CRVS-JP028
    Dark Emanater - Ponikame
    DARK/Fiend - Effect/2/900/0
    Once per turn you can remove 1 "Dark Emanater" Monster in your Graveyard from play to activate 1 of the following effects: • Target "Dark Emanater" Monster you control gains ATK equal to the number of "Dark Emanater" Monsters in your Graveyard x100 until the End Phase. • Target "Dark Emanater" Monster you control gains DEF equal to the number of "Dark Emanater" Monsters in your Graveyard x400 until the End Phase.
    Common
    CRVSJP028.png
      
     
    [spoiler=CRVS-JP029 [b]Dark Emanater - Iliciil[/b] (Common) - Previewed!]
    CRVS-JP029
    Dark Emanater - Iliciil
    DARK/Fiend - Effect/3/1700/0
    This card gains the following effects, based on the amount of “Dark Emanater” monsters in your Graveyard. • 1: If this card is selected as an attack target, you can remove this card from play to negate the attack and and the Battle Phase. • 2 or more: If this card is selected as an attack target, you can remove 1 “Dark Emanater” Monster in your Graveyard from play to have this card not destroyed by battle this turn (battle damage calculated normally). • 3: you can release this card to Special Summon 1 “Dark Emanater” Monster in your Graveyard. During your End Phase you must discard up to 2 cards. If you do not, this card is destroyed. During your next Draw Phase, draw a number of cards equal to the number of cards you discarded by this effect.
    Common
    CRVSJP029.png
      
     
    [spoiler=CRVS-JP030 [b]Dark Emanater - Kimega[/b] (Common) - Previewed!]
    CRVS-JP030
    Dark Emanater - Kimega
    DARK/Fiend - Effect/4/900/0
    Once per turn you can activate 1 of the following effects based on the number of "Dark Emanater" Monsters in your Graveyard: • 1 or more: Select 1 Level 5 or Lower "Dark Emanater" Monster in your Graveyard and equip it to this card. This card gains ATK equal to half of those equipped cards' combined ATK. (There is no limit to the number of monsters that can be equipped to this card) • 2-5: Send 1 "Dark Emanater" Monster equipped to this card to the Graveyard to inflict damage to your opponent equal to the Level of the sent monster x200. • 4-8: Special Summon 1 "Dark Emanater" Monster equipped to this card to your side of the field in face-up Attack Position. If that monster is Level 4 or higher, its ATK is halved.
    Common
    CRVSJP030.png
      
     
    [spoiler=CRVS-JP031 [b]Dark Emanater - Banutuji[/b] (Common) - New!]
    CRVS-JP031
    Dark Emanater - Banutuji
    DARK/Fiend - Effect/4/1800/0
    Once per turn, you can activate 1 of the following effects based on the amount of "Dark Emanater" Monsters in your Graveyard. • 1 or more: Remove from play 1 "Dark Emanater" Monster in your Graveyard to gain 1000 Life Points. • 2-5: Send the top 2 cards of your Deck to the Graveyard to Special Summon 1 Level 4 or lower "Dark Emanater" Monster in your Graveyard. • 3-8: Remove from play 1 "Dark Emanater" Monster in your Graveyard to draw 1 card. If the card drawn is a "Dark Emanater" Monster, discard it and Special Summon 1 "Dark Emanater" Monster, except the discarded monster.
    Common
    CRVSJP031.png
      
    [spoiler=CRVS-JP032 [b]Dark Emanater - Jimatukame[/b] (Rare) - Previewed!]
    CRVS-JP032
    Dark Emanater - Jimatukame
    DARK/Fiend - Effect/5/2000/0
    When this card is Special Summoned from your Graveyard activate 1 of the following effects based on the number of "Dark Emanater" Monsters in your Graveyard. • 1 or more: This card gains ATK equal to the number of "Dark Emanater" Monsters in your Graveyard x 100. • 3 or more: Discard 1 card. This card gains 700 ATK during the damage step. • 4 or more: When this card attacks a Defense Position monster, remove it from play before the damage step.
    Rare
    CRVSJP032.png
      
     
    [spoiler=CRVS-JP033 [b]Dark Emanater - Doruukji[/b] (Common) - Previewed!]
    CRVS-JP033
    Dark Emanater - Doruukji
    DARK/Fiend - Effect/5/2300/0
    This card gains the following effects, based on the amount of "Dark Emanater" Monsters in your Graveyard. •2 or more: This card inflicts Piercing Damage. •4 or more: When this card destroys an opponent's monster, your opponent sends the top card of his/her deck to the Graveyard. •6 or more: When this card destroys a monster by battle it can attack again, in a row. During your End Phase you must discard 2 cards. If you do not, this card is destroyed.
    Common
    CRVSJP033.png
      
     
    [spoiler=CRVS-JP034 [b]Dark Emanater - Kokometu[/b] (Rare) - Previewed!]
    CRVS-JP034
    Dark Emanater - Kokometu
    DARK/Fiend - Effect/6/2500/1700
    If this card is sent to the Graveyard by the effect or the cost of an effect of a "Dark Emanater" Monster you control, activate 1 of the following effects: • 1: destroy 1 card on the field. • 2 or more: inflict damage to your opponent equal to the number of "Dark Emanater" Monsters in your Graveyard x300. • 3 or more: Increase the ATK of 1 "Dark Emanater" Monster you control by 800 until your next End Phase. • 4 or more: Draw 1 card.
    Rare
    CRVSJP034.png
      
     
    [spoiler=CRVS-JP035 [b]Dark Emanater - Shinjoki[/b] (Common) - Previewed!]
    CRVS-JP035
    Dark Emanater - Shinjoki
    DARK/Fiend - Effect/6/2300/0
    While this card is in your Graveyard, when a face-up "Dark Emanater" Monster you control is destroyed, activate 1 of the following effects based on the amount of "Dark Emanater" Monsters in your Graveyard. •1: Destroy the 1 face-up monster your opponent controls that has the lowest ATK and Special Summon this card from your Graveyard. •2 or more: Send 1 card on the field to the owner's hand and Special Summon 1 "Dark Emanater" Monster from your Graveyard except a "Dark Emanater – Shinjoki." •3 or more: Special Summon this card from your Graveyard and draw 1 card. •4 or more: Pay 1000 Life Points to destroy up to 2 cards on the field and Special Summon this card from your Graveyard.
    Common
    CRVSJP035.png
      
     
    [spoiler=CRVS-JP036 [b]Dark Emanater - Lorunenji[/b] (Rare) - Previewed!]
    CRVS-JP036
    Dark Emanater - Lorunenji
    DARK/Fiend - Effect/7/2500/0
    When this card is sent to the Graveyard, activate 1 of the following effects based on the amount of "Dark Emanater" Monsters in your Graveyard: •1: Send the top card of your Deck to the Graveyard and draw 1 card. •2 or more: Special Summon this card in your Graveyard, this card's original ATK becomes 1900. •3 or more: Remove from play this card in your Graveyard to destroy 1 card on the field. •4 or more: Special Summon this card in your Graveyard and Special Summon 1 Level 3 or lower "Dark Emanater" Monster from your hand. This card cannot attack during the turn you activate this effect.
    Rare
    CRVSJP036.png
      
     
    [spoiler=CRVS-JP037 [b]Dark Emanater - Nijenutuki[/b] (Common) - Previewed!]
    CRVS-JP037
    Dark Emanater - Nijenutuki
    DARK/Fiend - Effect/7/2700/0
    This card can be Special Summoned from your hand by releasing 2 "Dark Emanater" Monsters you control. When this card attacks, activate 1 of the following effects based on the amount of "Dark Emanater" Monsters in your Graveyard. • 1 or more: your opponent discards 1 card from their hand. • 2 or more: if this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the level of the destroyed monster x300. • 3 or more: Your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. • 4 or more: You can halve the ATK of this card to attack directly this turn.
    Common
    CRVSJP037.png
      
     
    [spoiler=CRVS-JP038 [b]Xinthi the Assimilate Scanner[/b] (Common) - Previewed]
    CRVS-JP038
    Xinthi the Assimilate Scanner
    DARK/Machine - Ally/1/0/0
    Once per turn, you can select 1 Ally monster you control or in your Graveyard. This card's Level becomes equal to the selected monster's Level. Decrease this card's Level by 1 for each Vector above this card (min. 1). Increase this card's Level by 1 for each Vector below this card (max. 12). Increase this card's ATK by an amount equal to its Level x300. You can pay 600 Life Points to treat this card as a Tuner monster. You can remove this card in your Graveyard from play to draw 1 card.
    Common
    CRVSJP038.png
      
     
    [spoiler=CRVS-JP039 [b]Yematuga the Water Resolve[/b] (Common) - NEW!]
    CRVS-JP039
    Yematuga the Water Resolve
    WATER/Spellcaster - Ally/2/300/300
    When an Ally monster you control is destroyed, you can Special Summon this card from your hand in Attack Position. When this card is Summoned, you can move this card to the bottom Vector of 1 Stack you control. If this card is selected as an attack target, you can send 1 Level 2 or lower Ally monster in your hand to the Graveyard to have this card gain ATK equal to the combined ATK and DEF of the sent monster.
    Common
    Ally03.png
      
     
    [spoiler=CRVS-JP040 [b]Simetu the Wind Resolve[/b] (Rare) - New!]
    CRVS-JP040
    Simetu the Wind Resolve
    WIND/Spellcaster - Ally/2/400/1400
    If this card is Special Summoned, you can move this card to the bottom Vector of 1 Stack you control. When this card is Summoned, you gain Life Points equal to the number of Vectors in this Stack x500. You can send this card in your Graveyard to your Deck to negate the activation of a Spell Card, Trap Card or Effect Monster's Effect that would destroy an Ally monster you control and send that card to the top of your opponent's Deck.
    Rare
    CRVSJP040.png
      
     
    [spoiler=CRVS-JP041 [b]Muyatak the Earth Resolve[/b] (Super Rare) - NEW!]
    CRVS-JP041
    Muyatak the Earth Resolve
    EARTH/Warrior - Ally/3/1400/500
    The Level of this card is treated as 2 while it is in your hand. During the Damage Step this card gains ATK equal to the number of Vectors below this card x400. If this card is selected as an attack target you can return this card to your hand. When "Simetu the Wind Resolve" or "Yematuga the Water Resolve is Special Summoned from your hand you can add this card in your Deck to your hand.
    Super Rare
    Ally04.png
      
     
    [spoiler=CRVS-JP042 [b]Albiien the Familiar Castor[/b] (Common) - Previewed!]
    CRVS-JP042
    Albiien the Familiar Castor
    WATER/Spellcaster/Ally/3/700/1600
    Once per turn you can tribute 1 Ally monster you control, other than this card, to select 1 Ally monster you control. That monster can attack your opponent directly this turn. If your opponent controls 2 or less monsters during the turn you activate this effect, the damage inflicted is halved.
    Common
    CRVSJP042.png
      
     
    [spoiler=CRVS-JP043 [b]Biex the Frontline Vanguard[/b] (Common) - Previewed!]
    CRVS-JP043
    Biex the Frontline Vanguard
    EARTH/Warrior - Ally/3/1500/100
    Once per turn, you can reveal a number of Ally monsters in your hand. Increase this card's Level by 1 for each card you revealed. You can tribute this card to Special Summon 1 Ally monster from your Deck whose Level is equal to this card's Level.
    Common
    CRVSJP043.png
      
     
    [spoiler=CRVS-JP044 [b]Seixu the Bursting Spark[/b] (Common) - Previewed!]
    CRVS-JP044
    Seixu the Bursting Spark
    FIRE/Spellcaster - Ally/3/1600/800
    You can only activate this effect if it is in Vector 1 of 1 Stack you control. Send this card to the bottom Vector of the Stack to destroy a number of Spell and Trap Cards on the field equal to the amount of Vectors above this card. During the Standby Phase, you can pay 700 Life Points to move this card to Vector 1 of a different Stack you control.
    Common
    CRVSJP044.png
      
     
    [spoiler=CRVS-JP045 [b]Jyruun the Balking Zephyr[/b] (Common) - Previewed!]
    CRVS-JP045
    Jyruun the Balking Zephyr
    WIND/Warrior - Ally/4/1500/1400
    While you control another Ally monster, once per turn you can change this card from face-up Attack Position to face-up Defense Position to Special Summon 1 Level 4 or lower Ally monster in your Deck. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, except with a card effect. Once per turn you can move 1 Ally monster you control to Vector 1 or the last Vector in 1 Stack you control.
    Common
    CRVSJP045.png
      
     
    [spoiler=CRVS-JP046 [b]Kuure the Prodigal Force[/b] (Common) - Previewed!]
    CRVS-JP046
    Kuure the Prodigal Force
    LIGHT/Warrior - Ally/5/2200/1900
    Once per turn, move this card to Vector 1 of 1 Stack you control and add a number of Ally Counters to this card equal to the number of Vectors in it. You can remove 2 Ally Counters from this card to send 1 card on the field to the owner's hand. When this card is removed from the field, send 1 Level 3 or lower Ally monster in your Deck to the Graveyard.
    Common
    CRVSJP046.png
      
     
    [spoiler=CRVS-JP047 [b]Gymeru the Fissure Castor[/b] (Common) - NEW!]
    CRVS-JP047
    Gymeru the Fissure Castor
    WIND/Warrior - Ally/5/2350/1700
    Once per turn you can remove from play 1 Spell or Trap Card on the field to Special Summon 1 Level 3 or lower Ally monster from your hand. If you activate this effect, this card cannot attack this turn. You can send this card to the bottom of 1 Stack you control to have the Ally monster in Vector 1 of that Stack gain 700 ATK until the End Phase.
    Common
    Ally05.png
      
     
    [spoiler=CRVS-JP048 [b]Firedun the Swamp Immortal[/b] (Common) - NEW!]
    CRVS-JP048
    Firedun the Swamp Immortal
    DARK/Zombie - Ally/5/2100/1900
    You can remove from play 1 Ally monster in your Graveyard to Special Summon this card from your Graveyard. If you Summoned this card by this effect, no Ally monsters can be Stacked in a Vector above this card. When this card attacks a Defense Position monster, destroy it without applying damage calculation.
    Common
    Ally02.png
      
     
    [spoiler=CRVS-JP049 [b]Bunkre the Discharge Mage[/b] (Rare) - Previewed!]
    CRVS-JP049
    Bunkre the Discharge Mage
    FIRE/Spellcaster - Synchro - Effect/6/2600/1900
    When this card is Synchro Summoned, add 1 "Discharge" Card in your Deck to your hand. When you draw a card(s) send the top 2 cards of your Deck to the Graveyard. For each Spell Card sent to the Graveyard by this effect, this card gains 300 ATK. During either player's turn, you can send this card back to the Extra Deck to Special Summon 1 "Ember Token" (Rock-Type / FIRE / Level 2 / ATK 600 / DEF 600) in your Spell or Trap Card Zone and gain 1000 Life Points. An "Ember Token" is treated as a Continuous Spell Card while face-up on the field.
    Rare
    CRVSJP049.png
      
     
    [spoiler=CRVS-JP050 [b]Ziranat the Discharge Hellion[/b] (Rare) - Previewed!]
    CRVS-JP050
    Ziranat the Discharge Hellion
    FIRE/Dragon - Synchro - Effect/10/3200/2000
    1 Tuner + 2 or more non-Tuner monsters
    When this card is Synchro Summoned, you can destroy 1 card on the field. You can remove a number of "Discharge" cards in your Graveyard from play to increase this card's ATK by the number of cards you removed x 300. If you activate this effect, destroy this card during the End Phase and remove it from play.
    Rare
    CRVSJP050.png
      
     
    [spoiler=CRVS-JP051 [b]Dark Matter Wyvern Cannon[/b] (Rare) - Previewed!]
    CRVS-JP051
    Dark Matter Wyvern Cannon
    DARK/Dragon - Synchro - Effect/9/3600/0
    1 Tuner + 1 or more non-Tuner monsters
    You can select 1 "Dark Emanater" Monster in your Graveyard and equip it to this card as an Equip Spell Card. You can remove from play 1 equipped "Dark Emanater" Monster to destroy 1 card on the field. When this card is destroyed, Special Summon up to 3 monsters removed from play by this effect.
    Rare
    CRVSJP051.png
      
     
    [spoiler=CRVS-JP052 [b]Cocanxi the Slayer[/b] (Rare) - Previewed!]
    CRVS-JP052
    Cocanxi the Slayer
    LIGHT/Warrior - Synchro - Effect/8/2500/1600
    1 Tuner + 1 or more non-Tuner monsters.
    This card is treated as an Ally monster while it is Face-Up on the field and in the Graveyard. Once per turn you can select and activate 1 of the following effects: • Send the top card of your Deck to the Graveyard to destroy 1 monster on the field. • Tribute 1 monster you control and send the top 3 cards of your Deck to the Graveyard to destroy all monsters your opponent controls, then change this card into Defense Position.
    Rare
    CRVSJP052.png
      
     
    [spoiler=CRVS-JP053 [b]Durok the Sight Gazer[/b] (Common) - New! - Added!]
    CRVS-JP053
    Durok the Sight Gazer
    DARK/Warrior - Synchro - Effect/10/3100/2400
    1 Tuner + 1 or more non-Tuner monsters
    While this card is face-up on the field it is treated as an Ally monster. This card inflicts Piercing Damage. When this card destroys a Level 4 or lower monster by battle, your opponent draws 1 card. Depending on what your opponent drew, activate 1 of the following effects: • Monster Card: Inflict damage to your opponent equal to the Level of that card x300. • Spell Card: Your opponent randomly discards 1 card. • Trap Card: Your opponent gains 800 Life Points.
    Common
    CRVSJP053.png
      
     
    [spoiler=CRVS-JP054 [b]Angela, Lightlord Mistress[/b] (Rare) - Previewed!]
    CRVS-JP054
    Angela, Lightlord Mistress
    LIGHT/Fairy - Synchro - Effect/6/2350/1800
    1 LIGHT Tuner + 1 or more non-Tuner monsters
    When this card destroys a Monster by battle, you can send the top 3 cards of your Deck to the Graveyard to add 1 LIGHT Monster in your Graveyard to your hand.
    Rare
    CRVSJP054.png
      
     
    [spoiler=CRVS-JP055 [b]Divine Sanction - Energy Conversion[/b] (Common) - New! - Added!]
    CRVS-JP055
    Divine Sanction - Energy Conversion
    Normal Spell Card
    Release 1 "Divine Sanction" Monster you control to send 1 "Divine Sanction" Monster from your Deck to the Graveyard. Then you can add 1 "Divine Sanction" Monster with a Level less than the Level of the sent monster from your Deck to your hand. When that monster is Summoned, it is destroyed during the End Phase.
    Common
    CRVSJP055.png
      
     
    [spoiler=CRVS-JP056 [b]Divine Sanction - Armor's Envy[/b] (Common) - New! - Added!]
    CRVS-JP056
    Divine Sanction - Armor's Envy
    Normal Spell Card
    Add 1 "Divine Sanction" Monster in your hand to your Deck to Draw 2 cards. If you drew a Level 4 or lower "Divine Sanction" Monster by this effect, you can discard the other card to Special Summon it in face-up Attack Position.
    Common
    CRVSJP056.png
      
     
    [spoiler=CRVS-JP057 [b]Discharge City of Embers[/b] (Rare) - Previewed!]
    CRVS-JP057
    Discharge City of Embers
    Field Spell Card
    Once per turn, when you take damage from the effect of a "Discharge" Monster you control or when a "Discharge" Monster you control is destroyed, you can Special Summon 1 "Ember Token" (Rock-Type / FIRE / Level 2 / ATK 600 / DEF 600) in 1 of your Spell and Trap Card Zones. An "Ember Token" is treated as a Continuous Spell Card while face-up on the field. During your Standby Phase you gain 500 Life Points for each "Ember Token" you control.
    Rare
    CRVSJP057.png
      
     
    [spoiler=CRVS-JP058 [b]Discharge Wave of Flames[/b] (Common) - Previewed!]
    CRVS-JP058
    Discharge Wave of Flames
    Continuous Spell Card
    When a card(s) your opponent controls is destroyed by a "Discharge" card you control, inflict 700 damage to your opponent and add 1 Ember Counter to this card (max. 4). You can remove 2 Ember Counters from this card to increase the ATK of 1 "Discharge" Monster you control by 400 until the End Phase.
    Common
    CRVSJP058.png
      
     
    [spoiler=CRVS-JP059 [b]Discharge Debris Gauntlet[/b] (Common) - Previewed!]
    CRVS-JP059
    Discharge Debris Gauntlet
    Equip Spell Card
    This card can only be equipped to a "Discharge" monster. The equipped monster gains 500 ATK. When the equipped monster destroys a monster by battle, Special Summon 1 "Debris Token" (Fiend-Type/FIRE/Level 2/ATK 700/DEF 700) in Attack Position on your opponent's side of the field. When a "Debris Token" is removed from the field, send the top 2 cards of your Deck to the Graveyard and gain 600 Life Points.
    Common
    CRVSJP059.png
      
     
    [spoiler=CRVS-JP060 [b]Discharge Ember Salvage[/b] (Super Rare) - Previewed!]
    CRVS-JP060
    Discharge Ember Salvage
    Quick-Play Spell Card
    Activate during a turn in which you have taken damage due to the effect of a "Discharge" Monster(s) you control. Send 1 card from the top of you Deck to the Graveyard for every 200 damage you took and draw 2 cards.
    Super Rare
    CRVSJP060.png
      
     
    [spoiler=CRVS-JP061 [b]Dark Matter Contract[/b] (Super Rare) - Previewed!]
    CRVS-JP061
    Dark Matter Contract
    Normal Spell Card
    Discard 1 "Dark Emanater" Monster to draw 2 cards. For each "Dark Emanater" Monster you draw, send 1 card from the top of your Deck to the Graveyard. When this card is sent to the Graveyard, you lose 200 Life Points for every "Dark Emanater" Monster in your Graveyard.
    Super Rare
    CRVSJP061.png
      
     
    [spoiler=CRVS-JP062 [b]Dark Matter Conscription[/b] (Super Rare) - Previewed!]
    CRVS-JP062
    Dark Matter Conscription
    Normal Spell Card
    Select 1 "Dark Emanater" Monster you control. Special Summon 1 "Dark Emanater" Monster from your Deck with a level equal to or less than half the level of the selected Monster. During your End Phase destroy that Monster. When that Monster is destroyed by this effect, send a number of "Dark Emanater" Monsters from your Deck to the Graveyard with combined levels equal to the level of the destroyed Monster.
    Super Rare
    CRVSJP062.png
      
     
    [spoiler=CRVS-JP063 [b]Dark Matter Reconstruction[/b] (Common) - Previewed!]
    CRVS-JP063
    Dark Matter Reconstruction
    Continuous Spell Card
    Once per turn you can remove 1 "Dark Emanater" Monster in your Graveyard from play to activate 1 of the following effects: • Send up to 3 "Dark Emanater" Monsters in your Deck to the Graveyard with combined levels equal to the level of the removed monster. • Release 1 "Dark Emanater" Monster you control to draw 1 card.
    Common
    CRVSJP063.png
      
     
    [spoiler=CRVS-JP064 [b]Amulet of Dark Contract[/b] (Rare) - Previewed!]
    CRVS-JP064
    Amulet of Dark Contract
    Equip Spell Card
    Release 1 "Dark Emanater" Monster you control to Special Summon 1 "Dark Emanater" Monster from your Graveyard with a Level equal to or less than twice the Level of the released monster. During the End Phase you must discard 1 card, or the monster is destroyed. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
    Rare
    CRVSJP064.png
      
     
    [spoiler=CRVS-JP065 [b]Battle Catapult Flare[/b] (Common) - Previewed!]
    CRVS-JP065
    Battle Catapult Flare
    Quick-Play Spell
    Select 1 Stack you control. Inflict damage to your opponent equal to the number of Vectors in that Stack x400. When this card is sent to the Graveyard, you can remove this card from play to add 1 level 3 or lower Ally monster in your Deck to your hand.
    Common
    CRVSJP065.png
      
     
    [spoiler=CRVS-JP066 [b]Forgotten Stronghold of the Legion[/b] (Rare) - NEW!]
    CRVS-JP066
    Forgotten Stronghold of the Legion
    Field Spell Card
    Once per turn, when you Summon an Ally monster, you gain an additional Normal Summon for an Ally monster this turn. The Ally monster Summoned with that additional Normal Summon cannot attack this turn. Once per turn you can activate 1 of the following effects:
    • If an Ally monster would be destroyed you can remove 1 card in your Graveyard from play to keep it negate its destruction.
    • Negate 1 attack from a monster your opponent controls against 1 Ally monster you control.
    Rare
    Ally07.png
      
     
    [spoiler=CRVS-JP067 [b]Scrap Reforge Duplication[/b] (Common) - Previewed!]
    CRVS-JP067
    Scrap Reforge Duplication
    Normal Spell Card
    Select 1 Machine-Type monster with 500 or less ATK on your side of the field. Discard 1 card to Special Summon up to 2 cards with the same Level from your Deck.
    Common
    CRVSJP067.png
      
     
    [spoiler=CRVS-JP068 [b]Dual Fortress - Synthesis[/b] (Rare) - Previewed!]
    CRVS-JP068
    Dual Fortress - Synthesis
    Field Spell Card
    When a Gemini Monster is Summoned, destroyed, or an Equip Spell Card is activated, place 1 Gemini Counter on this card. You can remove 2 Gemini Counters from this card to treat 1 Gemini Monster you control as an Effect Monster and have it gain its effect. You can send this face-up card with 3 or more Gemini Counters to the Graveyard to add 1 Equip Spell Card in your Deck or Graveyard to your hand.
    Rare
    CRVSJP068.png
      
     
    [spoiler=CRVS-JP069 [b]Requip[/b] (Super Rare) - Previewed!]
    CRVS-JP069
    Requip
    Spell Card
    Select 1 Equip Spell Card in your Graveyard and equip it to 1 Monster you control. Then you can add 1 Equip Spell Card in your Deck to your hand, it cannot be activated this turn.
    Super Rare
    CRVSJP069.png
      
     
    [spoiler=CRVS-JP070 [b]Divine Sanction - Armor Relapse[/b] (Common) - New! - Added!]
    CRVS-JP070
    Divine Sanction - Armor Relapse
    Normal Trap Card
    Release 1 Level 6 or higher "Divine Sanction" Monster you control to destroy all cards on the field. Then Special Summon a Synchro Monster from your Graveyard that was released for the Summon of a "Divine Sanction" Monster. Then your opponent can Special Summon 1 Monster in their Graveyard with a Level equal to the Level that monster.
    Common
    CRVSJP070.png
      
     
    [spoiler=CRVS-JP071 [b]Divine Sanction - Mental Block[/b] (Common) - New! - Added!]
    CRVS-JP071
    Divine Sanction - Mental Block
    Counter Trap Card
    Activate only while you control a Level 6 or higher "Divine Sanction" Monster. Negate the activation of a Spell or Trap Card that targets a card(s) on the field and destroy it. No monsters can be destroyed by battle this turn.
    Common
    CRVSJP071.png
      
     
    [spoiler=CRVS-JP072 [b]Discharge Boundary[/b] (Super Rare) - Previewed!]
    CRVS-JP072
    Discharge Boundary
    Normal Trap Card
    When a "Discharge" monster you control is destroyed and sent to the Graveyard, inflict damage to your opponent equal to that monster's level x 400. You can send the top 5 cards of your Deck to the Graveyard to Special Summon 1 "Discharge" monster from your Graveyard, except the destroyed monster.
    Super Rare
    CRVSJP072.png
      
     
    [spoiler=CRVS-JP073 [b]Plague of Discharge Tinder[/b] (Common) - Previewed!]
    CRVS-JP073
    Plague of Discharge Tinder
    Continuous Trap
    When a card(s) is sent from your Deck to the Graveyard by the effect of a "Discharge" card you control, your opponent must send the top card of their Deck to the Graveyard. If a Monster Card was sent to the Graveyard by this effect, add 1 Debris Counter to this card. You can remove 3 Debris Counters from this card to Special Summon 1 "Discharge" monster in your Graveyard.
    Common
    CRVSJP073.png
      
     
    [spoiler=CRVS-JP074 [b]Ember Recovery[/b] (Rare) - Previewed!]
    CRVS-JP074
    Ember Recovery
    Continuous Trap
    Send up to 3 "Discharge" Monsters in your Graveyard to your Deck. Add a number of Ember Counters to this card for each card you sent by this effect. You can remove 2 Ember Counters from this card to activate 1 of the following effects: -- Increase the ATK of 1 "Discharge" Monster you control 700 until the End Phase. -- Draw 1 card and send the top 2 cards of your Deck to the Graveyard.
    Rare
    CRVSJP074.png
      
     
    [spoiler=CRVS-JP075 [b]Discharge Blasting Cell[/b] (Common) - Previewed!]
    CRVS-JP075
    Discharge Blasting Cell
    Normal Trap
    When this Face-Down card on the field is sent to the Graveyard, you can activate 1 of the following effects: • Add 1 "Discharge" card in your Deck to your hand. • Increase your Life Points by 800. • Inflict 500 points of damage to your opponent.
    Common
    CRVSJP075.png
      
     
    [spoiler=CRVS-JP076 [b]Darkness Deform[/b] (Common) - Previewed!]
    CRVS-JP076
    Darkness Deform
    Counter Trap Card
    Activate 1 of the following effects based on the number of "Dark Emanater" Monsters in your Graveyard: • 1 or more: Negate the effect of 1 Spell or Trap Card and remove it from play, then remove 1 "Dark Emanater" Monster in your Graveyard from play. • 3 or more: Negate the Summon of a monster and return it to the owner's hand, then remove 1 "Dark Emanater" Monster in your Graveyard from play.
    Common
    CRVSJP076.png
      
     
    [spoiler=CRVS-JP077 [b]Dark Matter Protectorate[/b] (Ultra Rare) - Previewed!]
    CRVS-JP077
    Dark Matter Protectorate
    Normal Trap Card
    When your opponent Summons a monster or an opponent's monster declares an attack, send up to 2 "Dark Emanater" Monsters from your Deck to the Graveyard with combined levels equal to or more than the level of the monster and destroy it.
    Ultra Rare
    CRVSJP077.png
      
     
    [spoiler=CRVS-JP078 [b]Standlach the Fire Resolve[/b] (Common) - NEW!]
    CRVS-JP078
    Standlach the Fire Resolve
    Continuous Trap Card
    After activation, Special Summon this card in Attack Position; it is treated as an Effect Monster Card (Warrior-type/FIRE/Level 4/ATK 1300/DEF 1900). When this card is Summoned, Special Summon 1 Level 3 or lower Ally monster in your hand to Vector 1 of this Stack and have it gain 500 ATK. If a monster in a Vector above this card is destroyed, your opponent loses 700 Life Points. (This card is also still treated as a Trap Card.)
    Common
    Ally06.png
      
     
    [spoiler=CRVS-JP079 [b]Defensive Struggle[/b] (Common) - NEW!]
    CRVS-JP079
    Defensive Struggle
    Normal Trap Card
    Activate when an opponent's monster declares an attack. Send 1 Ally monster from your Deck to the Graveyard with a Level greater than the Level of the attacking monster to negate the attack and end the Battle Phase.
    Common
    Ally01.png
      
     
    [spoiler=CRVS-JP080 [b]Spirit of the Weakly Prepared[/b] (Ultra Rare) - Previewed!]
    CRVS-JP080
    Spirit of the Weakly Prepared
    Counter Trap Card
    Discard 1 Gemini monster from your hand to negate the effect of a Monster your opponent controls and remove that Monster from play until your opponent's second Standby Phase after this card's activation.
    Ultra Rare
    CRVSJP080.png
      
     
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Kewl! May I subscribe to this as well?

 

if you'd like.. :D

 

OMFG' date=' This must be one of the decks for your fan-fic don't are?

 

Anyway they are super cool O.O

[/quote']

 

that is correct, they will be in a deck on my fan fic. ;)

thanks!

 

awsome^^

 

thankies. ;)

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Divine Sanction? Interesting cards. So far all light warriors. And they seem to have a definite connection with Synchro monsters. It will be interesting to see their first Synchro later.

 

Anyway' date=' no errors I can see, and they are pretty cool.

[/quote']

 

well, who's to say they will get their own Synchro? ;) think about that..

 

anywho.. thank you for commenting! it was a pure coincidence that i released the 3 LIGHT warriors first though.. XD

 

Future Warrior's pic almost looks slightly creepy' date=' other than that they're all epic in every way

[/quote']

 

thankies. ;)

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This looks totally badass. You have serious style, and I appreciate your dedication to detail and professionalism.

 

Don't be shocked if you see me borrowing a few of your tricks!

 

I'm looking forward to the rest of this set - the effects and concepts so far look spectacular - and to seeing my own character appear in your FanFic.

 

Keep up the good work.

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This looks totally badass. You have serious style' date=' and I appreciate your dedication to detail and professionalism.

 

Don't be shocked if you see me borrowing a few of your tricks!

 

I'm looking forward to the rest of this set - the effects and concepts so far look spectacular - and to seeing my own character appear in your FanFic.

 

Keep up the good work.

[/quote']

 

Thank you so much! I appreciate that.. :) and I hope your Character makes it too..

 

I think the first sentence will be sigged. :D

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Thank you so much! I appreciate that.. :) and I hope your Character makes it too..

 

I think the first sentence will be sigged. :D

 

No problem, Kale. I feel a certain affinity for your more recent chefs-d'oeuvre, probably because of the rare touch writing your card effects and name in Japanese characters (which kind? Hiragana? Katakana? I'm horrible with non-Romance languages) lends to your sets.

 

As to my character "making it", I did place third in your contest, right? Isn't he guaranteed to appear eventually?

 

Please feel free to add it to your own signature.

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Thank you so much! I appreciate that.. :) and I hope your Character makes it too..

 

I think the first sentence will be sigged. :D

 

No problem' date=' Kale. I feel a certain affinity for your more recent chefs-d'oeuvre, probably because of the rare touch writing your card effects and name in Japanese characters (which kind? Hiragana? Katakana? I'm horrible with non-Romance languages) lends to your sets.

 

As to my character "making it", I did place third in your contest, right? Isn't he guaranteed to appear eventually?

 

Please feel free to add it to your own signature.

[/quote']

 

yes, that is right.. your character will make it into the fic. ;) sorry about the confusion.

 

im not sure what kind it is.. i use a translator. :D

 

thank you for liking my set. :D that makes me really happy..

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Recommendation for names. Don't mix kana and kanji in non-archetype names. What I'm saying is that an archetype can be in kanji' date=' but if you do so, the rest of the name should be kana only.

 

I've seen you've improved on the names, tho. ;D

[/quote']

 

i think the only problem would be the Kanji for Gods on Golden Armor card.. otherwise i think i met that mark. ;) i couldnt find a kana for Gods.. :(

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yes' date=' that is right.. your character will make it into the fic. ;) sorry about the confusion.

 

im not sure what kind it is.. i use a translator. :D

 

thank you for liking my set. :D that makes me really happy..

[/quote']

 

Alright, I'm really looking forward to his appearance - I hope you wouldn't mind sending me a private message when the time comes? I find myself hard-pressed to keep up-to-date with the fanfic, so it'd be appreciated.

 

And no problem, you deserve the praise. Keep up the good work!

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yes' date=' that is right.. your character will make it into the fic. ;) sorry about the confusion.

 

im not sure what kind it is.. i use a translator. :D

 

thank you for liking my set. :D that makes me really happy..

[/quote']

 

Alright, I'm really looking forward to his appearance - I hope you wouldn't mind sending me a private message when the time comes? I find myself hard-pressed to keep up-to-date with the fanfic, so it'd be appreciated.

 

And no problem, you deserve the praise. Keep up the good work!

 

i certainly can do that. ;)

 

thank you for the praise.. i seem to be forgotten a lot around here. :D

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Divine Sanction? Interesting cards. So far all light warriors. And they seem to have a definite connection with Synchro monsters. It will be interesting to see their first Synchro later.

 

Anyway' date=' no errors I can see, and they are pretty cool.

[/quote']

 

well, who's to say they will get their own Synchro? ;) think about that..

 

anywho.. thank you for commenting! it was a pure coincidence that i released the 3 LIGHT warriors first though.. XD

 

 

Coincidence you say?

 

No Synchro of their own? Understandable... But very saddening. Makes there a sad story for the cards hey? Assisting something they will never be the greater part of.

 

I do hope they get a synchro of their own though...

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Nice cards' date=' excellent images, and the effects are creative and interesting.

 

OCG is also great, just one thing I saw:

 

In Gold armor of the gods, I believe: tributing = Tributing

 

Great work, (no surprise)

 

9.5/10

[/quote']

 

I'm actually not sure on the caps, but thank you for noticing. ;) I appreciate you looking at the thread!

 

woow O_O

This is so incredible' date=' the most realistic thread I've seen so far (since I joined)

-pack presentation (if it was in another website I would actually believe this is a new buster pack ;) )

[/quote']

 

that was the goal. ;) that makes me feel way good about it. :D

thank you for viewing. :D

 

Divine Sanction? Interesting cards. So far all light warriors. And they seem to have a definite connection with Synchro monsters. It will be interesting to see their first Synchro later.

 

Anyway' date=' no errors I can see, and they are pretty cool.

[/quote']

 

well, who's to say they will get their own Synchro? ;) think about that..

 

anywho.. thank you for commenting! it was a pure coincidence that i released the 3 LIGHT warriors first though.. XD

 

 

Coincidence you say?

 

No Synchro of their own? Understandable... But very saddening. Makes there a sad story for the cards hey? Assisting something they will never be the greater part of.

 

I do hope they get a synchro of their own though...

 

well, they have a different way that they are supposed to work. ;)

however, I was one card short of the full 80 cards, so I guess that could go to the Synchro. :D

 

I'll consider it. :D

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WTF' date=' man!? This is just amazing! Freakin' A cool! Umm... are we supposed to rate them? Cause if we are, I'll give you a... oh I don't know... I small 10000000000/10. No biggy. ;)

[/quote']

 

you can rate it if you like. :)

 

thank you for stopping by! i appreciate the rate and compliments. :D

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