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[DISC]Hydropressure Cannon[DISC]


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Robbin%27GoblinCP04-EN-C-UE.png

 

Just sayin'.

 

looks like a troll to me

 

Just sayin'

 

No. It's a goblin. :D

Just sayin'

 

Can't be searched, except by Gold Sarc, lolwat?

 

Arms Hole can search it, thus making it better in some sort of crap frog deck

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I think it's hilarious that YCM still thinks ALO has a future.

 

I'm sorry I don't just think in terms of the metagame, ALO decks may not be around top tier at the present but they're far from unplayable and far from a completely worthless decktype.

 

The only real problem with the deck type is that it lacks the speed of nearly any other competitive deck these days, it's not like it's a completely noobish deck though. Waters lack any significant source of drawing power or anything to thin the deck making them rather sluggish, and they lack any sort of revival options really since the ban on Call of the Haunted and Premature Burial but still...it's not like it's the worst deck in the world.

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I think it's hilarious that YCM still thinks ALO has a future.

 

I'm sorry I don't just think in terms of the metagame' date=' ALO decks may not be around top tier at the present but they're far from unplayable and far from a completely worthless decktype.

 

The only real problem with the deck type is that it lacks the speed of nearly any other competitive deck these days, it's not like it's a completely noobish deck though. Waters lack any significant source of drawing power or anything to thin the deck making them rather sluggish, and they lack any sort of revival options really since the ban on Call of the Haunted and Premature Burial but still...it's not like it's the worst deck in the world.

[/quote']

 

Actually, speed has nothing to do with it.

 

ALO decks, ever since their conception, have been terribly inconsistent.

 

The main idea is to use ALO to drop levels so you can use big beatsticks with ease.

 

However, you can't fetch ALO easily, even with Terraforming and Warrior of Atlantis.

 

What's more, once you have ALO, you end up with a plethora of dead cards in your deck.

 

Without an in-built protection, ALO is easily destroyed by any means, and thus your efforts are wasted.

 

In tan ALO deck, this card would be useless anyway, because it runs Lv 5, dropped to Lv 4, monsters mostly.

 

I think it's safe to say that ALO is a "noobish" deck, because only a rook like you would humor it as good.

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I think it's hilarious that YCM still thinks ALO has a future.

 

I'm sorry I don't just think in terms of the metagame' date=' ALO decks may not be around top tier at the present but they're far from unplayable and far from a completely worthless decktype.

 

The only real problem with the deck type is that it lacks the speed of nearly any other competitive deck these days, it's not like it's a completely noobish deck though. Waters lack any significant source of drawing power or anything to thin the deck making them rather sluggish, and they lack any sort of revival options really since the ban on Call of the Haunted and Premature Burial but still...it's not like it's the worst deck in the world.

[/quote']

 

Actually, speed has nothing to do with it.

 

ALO decks, ever since their conception, have been terribly inconsistent.

 

The main idea is to use ALO to drop levels so you can use big beatsticks with ease.

 

However, you can't fetch ALO easily, even with Terraforming and Warrior of Atlantis.

 

What's more, once you have ALO, you end up with a plethora of dead cards in your deck.

 

Without an in-built protection, ALO is easily destroyed by any means, and thus your efforts are wasted.

 

In tan ALO deck, this card would be useless anyway, because it runs Lv 5, dropped to Lv 4, monsters mostly.

 

I think it's safe to say that ALO is a "noobish" deck, because only a rook like you would humor it as good.

 

Every single card that doesn't have any sort of built-in protection is easily destroyed, that's not a valid argument considering that about 80% of cards in the game don't protect themselves in anyway possible. While ALO is easily destroyed, this is why you run Solemns, potentially Bribes(again potentially, the +1 that it gives your opponent can be rather detrimental), and other cards to protect said card and work around said weakness. Also, who the hell runs beatdown anymore? Any card that has to remain on the field in the game is easily destroyed...is that really an argument against said card? That essentially means every field card, continuous spell card, and continuous trap is worthless because they can be easily removed. Is this a claim we are willing to make in regards to the game?

 

The idea of ALO that you're presenting is the most basic way it was used back when the card was first released. Last time I checked, NO one uses it to drop 5s down to 4s anymore...everyone realizes that's ridiculously inconsistent. The decks that I've seen run the card lately are Fish Decks, Decks based around lowering 4s to 3s and utilizing Level Limit and Gravity Bind to suit this recent trend in water support, and Daedalus/Neo Daedalus Decks, not a single one of them runs anything like what you just suggested these days. It is true that was the popular way to build ALO decks...like 5 years ago.

 

1 copy of Terraforming and 3 of Warrior of Atlantis tends to fetch it just fine in every deck I've ever seen it used in. The only cards that have ever been truly easy to search for anyway are monsters generally, there have never really been options to easily obtain spells and traps in this game so I don't see how that argument really holds against ALO. And as far as dead cards go once you have it out, if you don't need any extra copies, use it for a discard cost, same way you would use any other cards you don't necessarily need to hold onto in your hand.

 

Again remember, Konami does not print cards merely for people who play in the metagame. If they did, 70% of every single set that comes out would be nothing but wasted paper. Just because it's not a top tier tournament deck does not mean it's a "noobish" deck, a terrible build of ALO does fall prey to the weaknesses you stated but as I said before...who the hell builds it the way you stated anymore?

 

Never did I say the card was "good" like you're assuming I did, all I merely said was that it's a runnable deck type.

 

Also, I have no idea what rook means but if it means anything like noob I can simply lol, I've played this game since 2002, I know how the hell to play the game and how the hell to play it well...I just don't like to conform to the idea that only decks that do well in SJCs and Regionals have a place in the game's competitive environment. Though think what you will. It's amazing how the metagame of this game has reached a point where anything outside of the meta is considered a weak decktype and anyone who doesn't think only in terms of the metagame is regarded as a "noob" or "rook", Konami really has spoiled the players of this game.

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I think it's hilarious that YCM still thinks ALO has a future.

 

I'm sorry I don't just think in terms of the metagame' date=' ALO decks may not be around top tier at the present but they're far from unplayable and far from a completely worthless decktype.

 

The only real problem with the deck type is that it lacks the speed of nearly any other competitive deck these days, it's not like it's a completely noobish deck though. Waters lack any significant source of drawing power or anything to thin the deck making them rather sluggish, and they lack any sort of revival options really since the ban on Call of the Haunted and Premature Burial but still...it's not like it's the worst deck in the world.

[/quote']

 

Actually, speed has nothing to do with it.

 

ALO decks, ever since their conception, have been terribly inconsistent.

 

The main idea is to use ALO to drop levels so you can use big beatsticks with ease.

 

However, you can't fetch ALO easily, even with Terraforming and Warrior of Atlantis.

 

What's more, once you have ALO, you end up with a plethora of dead cards in your deck.

 

Without an in-built protection, ALO is easily destroyed by any means, and thus your efforts are wasted.

 

In tan ALO deck, this card would be useless anyway, because it runs Lv 5, dropped to Lv 4, monsters mostly.

 

I think it's safe to say that ALO is a "noobish" deck, because only a rook like you would humor it as good.

 

Every single card that doesn't have any sort of built-in protection is easily destroyed, that's not a valid argument considering that about 80% of cards in the game don't protect themselves in anyway possible. While ALO is easily destroyed, this is why you run Solemns, potentially Bribes(again potentially, the +1 that it gives your opponent can be rather detrimental), and other cards to protect said card and work around said weakness. Also, who the hell runs beatdown anymore? Any card that has to remain on the field in the game is easily destroyed...is that really an argument against said card? That essentially means every field card, continuous spell card, and continuous trap is worthless because they can be easily removed. Is this a claim we are willing to make in regards to the game?

 

Actually, since ALO decks DEPEND on ALO to function at all, an in-built protect is absolutely vital. Spellcaster decks of the Endymion variety are only viable because Magical Citadel is equipped with a protection system. Other decks that depend on card, such as Macro decks, fail horribly for the same reason ALO fails: it lacks an in-built protection. You can say that you'll compensate with counter traps, but what's the probability that you can actually protect your ALO when you need to? Furthermore, ALO isn't even worth protecting. Its level-cutting and ATK-boosting effects are only suitable for a beatsticking strategy, because swarm decks are not level dependent, and neither are control decks. With that statement about the lack of popularity for beat-down decks, you pretty much countered yourself. In your last sentence, you took my logic and stretched it to an unconditional extreme to which it doesn't apply. Other continuous cards have significantly more powerful effects than ALO, and, yes, only continuous traps are ran, because, to some extent, they're chainable, and that adds significant play value, where as continuous spells are generally worthless nowadays.

 

The idea of ALO that you're presenting is the most basic way it was used back when the card was first released. Last time I checked' date=' NO one uses it to drop 5s down to 4s anymore...everyone realizes that's ridiculously inconsistent. The decks that I've seen run the card lately are Fish Decks, Decks based around lowering 4s to 3s and utilizing Level Limit and Gravity Bind to suit this recent trend in water support, and Daedalus/Neo Daedalus Decks, not a single one of them runs anything like what you just suggested these days. It is true that was the popular way to build ALO decks...like 5 years ago.[/quote']

 

So you're basically taking the original idea and making it worse buy combining a practically useless field spell with a limited card? How is this in any way better than the original beatsticking strategy? You are taking an extremely simple theory and bastardizing it into an unnecessarily complex series of combos. If anything, rushing the opponent with Terrorking Salmon and Giga Gagagigo is much more effective.

 

1 copy of Terraforming and 3 of Warrior of Atlantis tends to fetch it just fine in every deck I've ever seen it used in. The only cards that have ever been truly easy to search for anyway are monsters generally' date=' there have never really been options to easily obtain spells and traps in this game so I don't see how that argument really holds against ALO. And as far as dead cards go once you have it out, if you don't need any extra copies, use it for a discard cost, same way you would use any other cards you don't necessarily need to hold onto in your hand. [/quote']

 

Using dead cards as discard costs is an invalid argument. Dead cards are wastes of valuable deck space and eliminates precious options. The problem with other cards is that outside of discard costs, they have practical applications, whereas dead cards are completely useless.

 

Again remember' date=' Konami does not print cards merely for people who play in the metagame. If they did, 70% of every single set that comes out would be nothing but wasted paper. Just because it's not a top tier tournament deck does not mean it's a "noobish" deck, a terrible build of ALO does fall prey to the weaknesses you stated but as I said before...who the hell builds it the way you stated anymore?[/quote']

 

I'm not sure how this is relevant to the discussion at hand, but you're correct, a good half (and then some) of all cards that have ever been released are completely rubbish. Mechanical Snail, anyone?

 

Never did I say the card was "good" like you're assuming I did' date=' all I merely said was that it's a runnable deck type.[/quote']

 

Ultimate Baseball Kid OTK is also a runnable deck type, what's you point? If you didn't think ALO was a viable deck type, you wouldn't be so fervently defending it.

 

Also' date=' I have no idea what rook means but if it means anything like noob I can simply lol, I've played this game since 2002, I know how the hell to play the game and how the hell to play it well...I just don't like to conform to the idea that only decks that do well in SJCs and Regionals have a place in the game's competitive environment. Though think what you will.

[/quote']

 

Experience is no substitute for skill. If a violinist practices wrong his entire life, he's still a terrible player, despite that he's wasted his entire life feeding his own delusions of his "impeccable" skill. It's pretty clear you have no notion at all of what good deck theory is. For that matter, I don't think you read what you write either. This game's competitive atmosphere IS the Shonen Jumps and Regionals and Nationals. If a deck is to perform well in the competitive atmosphere, it is sure to perform at Shonen Jumps and Regionals and Nationals. Only good decks make it to the top, and everything else that falls along the way is nothing more than a failed experiment. You can say that poor players drive good decks into the ground, but if it was really a good deck, you can bet other people would be playing it, too, and the good players will rise from the bad and drive it to the top. Oh, and you not knowing what a rook is makes you one.

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