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Internet Uproar - YCM Set - 135 completed - Get your Members Cards Today


Leon Lonewolf

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[align=center]I'm gonna try only few people have ever tried before: I'm gonna make member cards and actually make a card set. That's right, a Card Set. Although if you want to make some spells and Traps, you can.

 

2isi2rn.png

 

Note: To make these cards as realistic as possible, I may change the title a bit, especially if your username has numbers.

 

[spoiler=Form]

[spoiler=Monster]

Name (all member cards will start with Y.C.M.):

Attribute (No Divines):

Level:

ATK:

DEF:

Type (No fake types or Divine-Beasts):

Effect, Tuner, Gemini, Union, Fusion, Synchro, or Ritual:

Effect Lore:

Pic:

 

 

[spoiler=Spell]

Name:

Normal, Equip, Continuous, Ritual, Field, or Quick-play:

Lore:

Pic:

 

 

[spoiler=Traps]

Name:

Normal, Continuous, or Counter:

Lore:

Pic:

 

 

 

[spoiler=Cards made]

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[spoiler=Card Lores]

[spoiler=Y.C.M. Dragon]This card cannot be Normal summoned or Set. This card cannot be special summoned except by either Tributing 3 monsters with "Cyber" in their card names or with the effect of "Yugioh Card Maker." As long as this card remains face-up on the field, both players cannot Summon monsters or activate Spell or Trap cards that have the same name on the field and in both player's Graveyards and removed from play piles. The original ATK and DEF of this monster is based on the number of cards with "Y.C.M" in their card names on the field and in both players graveyards x 1000.

 

[spoiler= Spam Blaster]This card can only be activated when you or your opponent as more than 1 copy of a face-up monster, spell, or trap card on the field. Activate the effect according to the amount of life points paid:

*1000: Select 1 card on the field. Destroy All Cards on the field with the same name as the selected card.

*2000: Destroy all cards that have more than 1 copy on the field.

*3000: Destroy all cards on the field

 

[spoiler=Y.C.M. - Legendary Lightning]Once per turn, during your Main Phase 1, you may change this card's type to Thunder until the End Phase your opponent's turn. This card can attack twice during the same Battle Phase.If you do, half this card's ATK until the End Phase. You do not have to half this card's ATK if you control 3 or more "Y.C.M." monsters on the field.

 

[spoiler=Mechanical Portal Suit - XK90]Select 1 monster on your opponent's side of the field, then remove this card from play. You can Special Summon this card during the 3rd Standby Phase after this effect was activated. If you Special Summon this card this way, destroy the selected monster. If the selected monster is no longer on the field, remove this card from play.

 

[spoiler=Y.C.M.- Nazello]This card can be normal summoned without tribute. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

* When this card is summoned, discard two monsters on your side of the field. if you cannot, negate this card's effect. At the beginning of your turn, you can skip your Draw Phase to remove from play one card on the field. This card gains 200 ATK for every card removed from play be this effect.

 

[spoiler=Y.C.M. - Max Darkness]After activation, Special Summon this card in Defense Position; it is treated as a Effect Monster Card (Machine-Type/LIGHT/Level 6/ATK 1400/DEF 2400). As long as this card remains face-up on the field, if a Machine-Type monster is destroyed, discard 1 Spell or Trap card from your hand and Special Summon the destroyed monster to your side of the field. This card loses 200 DEF for each Machine-Type monster on your side of the field. (This card is also still treated as a Trap Card.)

 

[spoiler=Y.C.M. - Alucard]Increase this card'a ATK and DEF by 200 for every Zombie-Type Monster on your side of the Field. If there is another "Y.C.M." Card on your side of the field, you may discard 1 card from your hand and switch the Battle Position of 1 Monster on your Opponent's side of the Field.

 

 

[spoiler=Y.C.M. - Ed Carter the CXXIII]For each "Y.C.M." Monster on your side of the Field, you may discard 1 card from your Hand and activate one of the following effects:

* Discard 1 card from your Opponent's Hand

* Destroy 1 Spell or Trap Card on the Field

* Destroy 1 Monster om the Field

 

[spoiler=Y.C.M. - Flandre Scarlet]1 Tuner + 1 or more Non-Tuner "Y.C.M." Monsters

Once per turn, at the Start of your Main Phase, You can Discard 2 cards to Destroy up to 3 Cards on the Field, If you do, That card's Controller Draws cards equal to the Number of cards Destroyed by this effect, If you activate this effect, Neither Player cannot Activate or Set Spell or Trap cards Until your Next Standby Phase

 

[spoiler=Y.C.M. - Anacondas the I]Once per turn, during your Main Phase, if you control this card on the field, you can equip it to any of your "Y.C.M." monsters as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 1000 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

[spoiler=Y.C.M. - F.C. Frostflake]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by discarding 1 Level 4 or higher monster in your hand. You gain Life Points equal to the level of the monster you discarded x200. When this card is Special Summoned, destroy all face-down cards on the field and your opponent gains Life Points equal to the number of face-down cards that were destroyed x200. Once per turn, you can destroy 1 card on your opponent's side.

 

[spoiler=Y.C.M. - Lord Smeagle]This card can be Ritual Summoned using any Ritual Spell Card (you must offer monsters from your hand or field whose total Level Stars equal 6 or more) This card cannot be Special Summoned except by Ritual Summon. Once during either player's turn, you can remove a Ritual Spell Card in your Graveyard from play to Special Summon an appropriate Ritual Monster from your Deck. It is destroyed during the End Phase. This card cannot be attacked if you control another Ritual Monster. When this card is destroyed, take 500 damage for each Ritual Spell Card removed from play.

 

[spoiler=Y.C.M. - Madchurro]When this card attacks a monster on your opponent's side of the field, destroy the monster immediately with this card's effect. (Face-down monsters are not flipped face-up). When this card is destroyed and sent to the Graveyard, Special Summon 1 Level 4 or lower "Y.C.M." Monster from your Hand, Deck or Graveyard.

 

[spoiler=Madchurro's Dark Rage]If you control a face-up "Y.C.M - Madchurro", you may activate this card from your Deck. You can activate this card only if you have just Normal Summoned, Set, or Special Summoned a "Y.C.M" monster this turn except "Y.C.M - Madchurro". During your Battle Phase, select 1 "Y.C.M." Monster on your side of the field. If you control "Y.C.M. - Madchurro", you must select that monster. The selected monster may attack all monsters on your opponent's side of the Field. The monsters attacked by the selected monster are destroyed after the Calculation Step (Damage Calculation applies normally). The selected monster cannot be destroyed by battle and all monster on your side of the field other than the selected monster can attack this turn. At the End Phase of the tun this card is activated, destroy the selected monster.

 

[spoiler=Flandre's Scarlet Temperament]Monster is destroyed as a Result of Battle. Equip only to a "Y.C.M." Monster, You do not need to Discard cards to activate the equipped Monster's Effect, And The Equipped Monster Gains 500 ATK, Once Per Turn, you can Activate one of these effects:

* If the Equipped Monster destroys a monster as a Result of Battle, You can add 1 Spell card in your Graveyard to your Hand.

* If the Equipped Monster Inflicts Battle Damage to your opponent, You can Special Summon 1 "Y.C.M." Monster From your Graveyard in Defense Position, That Monster's Effect is Negated.

 

[spoiler=Y.C.M. - Falling Pizza]This card can be Ritual Summoned using the Ritual Spell Card "Seal of Y'Ciemm". (you must offer monsters from your hand or field whose total Level Stars equal 11 or more) This card cannot be Special Summoned except by Ritual Summon. When this card attacks an opponent's monster in Defense position, inflict the difference as Battle Damage to your opponent's Life Points.

 

[spoiler=Rating System]During your Main Phase 1, Activate one of the following Effects. If you do, "Y.C.M." monsters you control cannot attack:

* Place Pos Counters equal to the number of "Y.C.M." monsters you control on all monsters you control. Monsters with Pos Counters have their level increased by 1 and their ATK and DEF increased by 300 for each Pos Counter on them.

* Place Neg Counters equal to the number of "Y.C.M." monsters you control on all monsters you control. Monsters with Neg Counters have their level decreased by 1 and their ATK and DEF decreased by 300 for each Neg Counter on them.

 

[spoiler=Y.C.M. - Ugallian the Mad]This card can be Ritual Summoned using the Ritual Spell Card "Seal of Y'Ciemm" or "Born of Madness". (you must offer monsters from your hand or field whose total Level Stars equal 7 or more). When this card is successfully Ritual Summoned using "Born of Madness", Destroy 1 Spell or Trap Card on your opponent's side of the Field.

 

[spoiler=Y.C.M. - Pikachu]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 1 LIGHT monster from your hand to your Graveyard. Once per turn, you may pay 400 Life Points. If you do, you may Special Summon 1 "Pikachu" monster from your hand or Graveyard. When the card is Special Summoned successfully, increase this card's ATK by 100. When your opponent attacks the monster Special Summoned by this effect, you may negate the effect and decrease this card's DEF by 400 instead. When this card is sent to the Graveyard or removed from play, flip a coin. If heads, increase the monster Special Summoned by this effect's ATK by 300. If tails, destroy that card.

 

[spoiler=Y.C.M. - Azmodius]This card cannot be Normal Summoned or Set. This card can only by Special Summoned by removing from play 1 DARK "Y.C.M." monster from your Graveyard. Once per turn, during your Main Phase 1, you may discard 1 card from your hand and remove from play 1 monster on your opponent's side of the Field. If you do, this card cannot attack during your Battle Phase unless you control 3 or more "Y.C.M." Monsters.

 

[spoiler=Aelsthla Intervention]You can only activate this card from your hand or Deck if you have 2900 Life Points or less and when you only have "Y.C.M." monsters in your hand and Graveyard. Special Summon one "Y.C.M. - Aelsthla Mental" from your Extra Deck and equip it with this card.The equipped monster cannot be destroyed by an opponent's card effect. During each End Phase, increase your Life Points by 900. If your Life Points are 3000 or higher, remove this card and the equipped monster from play.

 

[spoiler=Undead Portal King]1 DARK Tuner monster + 1 or more non-Tuner Zombie-Type monsters

As long as this card is Face-Up on the Field, all cards that are sent to the Graveyard are removed from play. Once per, turn you can select 1 removed from play monster and equip it to this card, This card gains ATK equal to the equipped monster's ATK. (Only 1 monster equipped by this effect can be equipped to this monster at a time.) When this card is selected as an attack target you can send 1 removed from play monster to the Graveyard to negate the attack and end the Battle Phase. (Cards sent to the Graveyard by this effect are not removed from play.)

 

[spoiler=Y.C.M. - Thought Ruler Mark]1 Tuner + 1 or More Non-tuner "Y.C.M." Monsters

This card is also treated as a Warrior-Type Monster if your Opponent controls a Dragon-Type Monster, As long as your Opponent controls a Dragon-Type Monster, This card Can only select a Dragon-Type Monster as an Attack Target, If this card Battles a Dragon-Type Monster, This card Gains 1000 ATK During Damage Calculation only, If this card destroys a Monster as a Result of Battle, Equip that Monster to this card, This card gains ATK equal to Half the Combined ATK of all Monsters Equipped to this card, The Effects of all Face-up Dragon-type Monsters are Negated

 

[spoiler=Y.C.M. - Codex the MCMXVII]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Y.C.M. - Chaos the XIII", "Y.C.M. - Ed Carter the CXXIII" and "Y.C.M. - Qwas the MCCXXXIV" from, your hand, Deck, or from your side of the Field. When this card destroyed by battle and sent to the Graveyard, pay half of your Life Points to remove all cards on the Field from play and inflict damage to your opponent's Life points equal to the number of cards removed from play by this effect x400.

 

[spoiler=Star Power]This card cannot be activated unless you control a Face-up "Yugioh Card Maker". When "Yugioh Card Maker" is removed from the Field, Destroy this card. When a "Y.C.M." monster is Normal Summoned or Special Summoned, Role a Die. The Summoned monster Level become equal to the die role and The monster gains the following effect:

*1: This card Gains 100 ATK

*2: This card Gains 300 ATK

*3: This card Gains 500 ATK

*4: This card Gains 1000 ATK

*5: This card Gains 1500 ATK OR Add one "Thread Locked" To your Hand from your Deck or Graveyard.

*6: This card Gains 2000 ATK OR Add one "Thead Locked" and "Banhammer" to your Hand from your Deck Or Graveyard.

 

[spoiler=Y.C.M. - Dr. Cakey, Envoy of the Median]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. When a monster destroyed by battle and sent to the Graveyard by this card, equip it to this card. This card gains 800 ATK for each monster equipped by this effect. When this card would be destroyed, destroy 1 equipped monster instead.

 

[spoiler=Y.C.M. - Jolta the Jolteon]"Jolteon" + 1 "Y.C.M" monster

Once per turn, during your Main Phase 1, roll a 6-sided die. This card can attack an additional time equal to the result. All other monsters on your side of the field cannot attack during the turn this effect is activated.

 

[spoiler=Y.C.M. - Death Whisper Ryko]This card cannot Be Ritual Summoned except By using the Ritual spell Card"Descend Into Darkness." This card cannot Inflict Battle Damage unless "Y.C.M - Flandre Scarlet" was one of the Monsters tributed for the Ritual Summon of this card. Once per turn, You can Equip 1 "Y.C.M." monsters from your Graveyard as possible to this card, This card gains ATK equal to the combined ATK of the equipped monsters. You can send 1 of the equipped monsters to the Graveyard to activate it's effect, ignoring the conditions.

 

[spoiler=Y.C.M. - Dranzer]This card can only attack LIGHT monsters unless you control another DARK "Y.C.M" monster in face-up Attack Position. If this card attacks a face-down Defense Position, destroy it with this card's effect without flipping it face-up or applying battle damage. When this card destroys a Defense Position monster, switch this card to face-up Defense Position and you cannot change this card's Battle Position until the end of your next turn.

 

 

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Name (all member cards will start with Y.C.M.): Legendary Lighting
Attribute (No Divines): Fire
Level: 6
ATK: 2100
DEF: 1800
Type (No fake types or Divine-Beasts): Warrior
Effect, Tuner, Gemini, Union, Fusion, Synchro, or Ritual: Effect
Effect Lore (keep it as close to OCG as possible): Doesnt matter
Pic:
http://ruter.deviantart.com/art/Spirit-Master-38585177
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I'm Bored :D

 

Name (all member cards will start with Y.C.M.): Mechanical Portal Suit - XK90

Attribute (No Divines): DARK or LIGHT

Level: 5 or 6

ATK: Doesn't matter

DEF: Doesn't matter

Type (No fake types or Divine-Beasts): Machine

Effect, Tuner, Gemini, Union, Fusion, Synchro, or Ritual: Effect

Effect Lore (keep it as close to OCG as possible): Something about moving from the field to somewhere else, ad coming back again, I don't know how to word it sorry :D

Pic:wv2v6u.jpg (Picture Credit : Deviantart with some cropping :D)

 

Thanks

 

Anacondas1

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Name: Y.C.M. - Nazello:

Attribute: LIGHT

Level: seven

ATK: 1000

DEF: 1000

Type: Fairy

Effect, Tuner, Gemini, Union, Fusion, Synchro, or Ritual: Gemini

Effect Lore: This card can be normal summoned without tribute. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

● When this card is summoned, discard two monsters on your side of the field. if you cannot, negate this card's effect. At the beginning of your turn, you can skip your Draw Phase to remove from play one card on the field. This card gains 200 ATK for every card removed from play be this effect.

 

Pic: axbpyc.jpg

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Name: Y.C.M. - Clubs and Organizations

Normal, Equip, Continuous, Ritual, Field, or Quick-play: Continuous

Lore: This card can only be played when there are 3 or more "Y.C.M." cards on your side of the field. Once per turn, you may skip your Main Phase 2 to Special Summon one "Y.C.M." monster on your side of the field. remove this card from play when there are 2 or less "Y.C.M." monsters on your side of the field.

Pic:

chibi.jpg

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Name (all member cards will start with Y.C.M.):

Attribute (No Divines): Dark

Level: Above 5

ATK: Doesn't matter

DEF: Doesn't matter

Type (No fake types or Divine-Beasts): Zombie

Effect, Tuner, Gemini, Union, Fusion, Synchro, or Ritual: Effect

Effect Lore (keep it as close to OCG as possible): Doesn't Matter

Pic: : HellsingAlucardDog.png

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I'd like to request one.

 

A Trap Monster Card.

 

Name: Y.C.M. Max Darkness

Normal, Continuous, or Counter: Continuous

Lore: After activation, Special Summon this card in Defense Position; it is treated as a Effect Monster Card (Machine-Type/LIGHT/Level 6/ATK 1400/DEF 2400). As long as this card remains face-up on the field, if a Machine-Type monster is destroyed, discard 1 Spell or Trap card from your hand and Special Summon the destroyed monster to your side of the field. This card loses 200 DEF for each Machine-Type monster on your side of the field. (This card is also still treated as a Trap Card.) [Or something along those lines)

Pic: Spaceship

 

- If you want ideas (which is what I think you mean when you say 'Tips'), then a "Moderator" Equip Spell Card would be a nice idea.

- Another idea is a set of Lv. monsters that go from Lv.1-7 and are named "Y.C.M. New Member", "Y.C.M. Member", "Y.C.M Advanced Member", "Y.C.M. Senior Member", "Y.C.M. Elite Member", "Y.C.M. (Whatever the standard title for six-stars is)" and "Y.C.M YCMaker" being the ultimate monster of the set.

- A Counter Trap Card called "Thread Locked!" is another thought.

 

This sounds fun!

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