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VERY COOL CARD !!!!!!!!!!!!!


gster321

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202693.jpg

 

 

EFFECT :

This card is Equipped with a Earth Monster that you control and one that your Opponent controls. As long as this card is equipped with the designated Monster that you control, your Opponent's Monster is in Defence Position. When this card or the Equipped Monster that you control is destroyed you must pay 1500 Life Points.

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Whoa, we introduced some new game mechanics here.

 

"This card is Equipped with a Earth Monster that you control and one that your Opponent controls."

 

I see...trying to start an Equip Spell Monster line? This is an Equip Spell that, when activated, takes an Earth Monster from both sides of the field and they equip to this card. Mind you, not an EARTH monster, like the Attribute, but a new subspecies of undiscovered monsters known as the "Earth" monsters, whose effects are still unknown, as this card maker chooses not to further reveal the intricate methods of his card making technique. I am deeply enlightened as to your new idea of Equip Spell Monsters..

 

"As long as this card is equipped with the designated Monster that you control, your Opponent's Monster is in Defence Position."

 

Oh my. Controlling a monster of your own is no longer enough for this genius. Now, the monster that you control must also be designated. This card not only takes monsters from the field and equips them to it, but it also gives those monsters a "designation". I'm starting to see something here. A new theme, maybe, using "designated" monster effects in conjunction with your "Earth" monsters, a legacy waiting to be unleashed, I'm sure. While your monster owns a designation from this card, your opponent's monsters are left to cower in a Defensive stance of fear. Chilling...

 

"When this card or the Equipped Monster that you control is destroyed you must pay 1500 Life Points."

 

Clearly a massive drawback for the furious power that this Equip Spell Monster would unleash on your opponent. You should be losing some of your life for not being able to obtain a near-instant victory with this thing. It equips itself with monsters, gives them designations, causes all opposing monsters to cower into Defense Mode, and then punishes you for not being able to obtain a relatively easy victory.

 

This is an amazing card. It introduces so many new concepts that the card makers on this board, myself included, could never have conceived before you entered to open our eyes.

 

Thank you, great card maker.

 

10/10.

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Whoa' date=' we introduced some new game mechanics here.

 

"This card is Equipped with a Earth Monster that you control and one that your Opponent controls."

 

I see...trying to start an Equip Spell Monster line? This is an Equip Spell that, when activated, takes an Earth Monster from both sides of the field and they equip to this card. Mind you, not an EARTH monster, like the Attribute, but a new subspecies of undiscovered monsters known as the "Earth" monsters, whose effects are still unknown, as this card maker chooses not to further reveal the intricate methods of his card making technique. I am deeply enlightened as to your new idea of Equip Spell Monsters..

 

"As long as this card is equipped with the designated Monster that you control, your Opponent's Monster is in Defence Position."

 

Oh my. Controlling a monster of your own is no longer enough for this genius. Now, the monster that you control must also be designated. This card not only takes monsters from the field and equips them to it, but it also gives those monsters a "designation". I'm starting to see something here. A new theme, maybe, using "designated" monster effects in conjunction with your "Earth" monsters, a legacy waiting to be unleashed, I'm sure. While your monster owns a designation from this card, your opponent's monsters are left to cower in a Defensive stance of fear. Chilling...

 

"When this card or the Equipped Monster that you control is destroyed you must pay 1500 Life Points."

 

Clearly a massive drawback for the furious power that this Equip Spell Monster would unleash on your opponent. You should be losing some of your life for not being able to obtain a near-instant victory with this thing. It equips itself with monsters, gives them designations, causes all opposing monsters to cower into Defense Mode, and then punishes you for not being able to obtain a relatively easy victory.

 

This is an amazing card. It introduces so many new concepts that the card makers on this board, myself included, could never have conceived before you entered to open our eyes.

 

Thank you, great card maker.

 

10/10.

[/quote']

 

wow, well said

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Whoa' date=' we introduced some new game mechanics here.

 

"This card is Equipped with a Earth Monster that you control and one that your Opponent controls."

 

I see...trying to start an Equip Spell Monster line? This is an Equip Spell that, when activated, takes an Earth Monster from both sides of the field and they equip to this card. Mind you, not an EARTH monster, like the Attribute, but a new subspecies of undiscovered monsters known as the "Earth" monsters, whose effects are still unknown, as this card maker chooses not to further reveal the intricate methods of his card making technique. I am deeply enlightened as to your new idea of Equip Spell Monsters..

 

"As long as this card is equipped with the designated Monster that you control, your Opponent's Monster is in Defence Position."

 

Oh my. Controlling a monster of your own is no longer enough for this genius. Now, the monster that you control must also be designated. This card not only takes monsters from the field and equips them to it, but it also gives those monsters a "designation". I'm starting to see something here. A new theme, maybe, using "designated" monster effects in conjunction with your "Earth" monsters, a legacy waiting to be unleashed, I'm sure. While your monster owns a designation from this card, your opponent's monsters are left to cower in a Defensive stance of fear. Chilling...

 

"When this card or the Equipped Monster that you control is destroyed you must pay 1500 Life Points."

 

Clearly a massive drawback for the furious power that this Equip Spell Monster would unleash on your opponent. You should be losing some of your life for not being able to obtain a near-instant victory with this thing. It equips itself with monsters, gives them designations, causes all opposing monsters to cower into Defense Mode, and then punishes you for not being able to obtain a relatively easy victory.

 

This is an amazing card. It introduces so many new concepts that the card makers on this board, myself included, could never have conceived before you entered to open our eyes.

 

Thank you, great card maker.

 

10/10.

[/quote']

 

There is sarcasm, and there is...

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Let me Try to fix that to the best of my understanding of what I might think it actually does (something that it seems, no1 has tried to do up until now >_> )

 

[align=center]

Earth Defense:

You can only equip this card to an EARTH monster you control. Select 1 monster your opponent controls. Target monster is changed to face-up Defense Position and it's position cannot be changed. If this card is destroyed' date=' you must pay 1500 Life Points.[/b']

[/align]

 

Not too much of a card I must say =/

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Whoa' date=' we introduced some new game mechanics here.

 

"This card is Equipped with a Earth Monster that you control and one that your Opponent controls."

 

I see...trying to start an Equip Spell Monster line? This is an Equip Spell that, when activated, takes an Earth Monster from both sides of the field and they equip to this card. Mind you, not an EARTH monster, like the Attribute, but a new subspecies of undiscovered monsters known as the "Earth" monsters, whose effects are still unknown, as this card maker chooses not to further reveal the intricate methods of his card making technique. I am deeply enlightened as to your new idea of Equip Spell Monsters..

 

"As long as this card is equipped with the designated Monster that you control, your Opponent's Monster is in Defence Position."

 

Oh my. Controlling a monster of your own is no longer enough for this genius. Now, the monster that you control must also be designated. This card not only takes monsters from the field and equips them to it, but it also gives those monsters a "designation". I'm starting to see something here. A new theme, maybe, using "designated" monster effects in conjunction with your "Earth" monsters, a legacy waiting to be unleashed, I'm sure. While your monster owns a designation from this card, your opponent's monsters are left to cower in a Defensive stance of fear. Chilling...

 

"When this card or the Equipped Monster that you control is destroyed you must pay 1500 Life Points."

 

Clearly a massive drawback for the furious power that this Equip Spell Monster would unleash on your opponent. You should be losing some of your life for not being able to obtain a near-instant victory with this thing. It equips itself with monsters, gives them designations, causes all opposing monsters to cower into Defense Mode, and then punishes you for not being able to obtain a relatively easy victory.

 

This is an amazing card. It introduces so many new concepts that the card makers on this board, myself included, could never have conceived before you entered to open our eyes.

 

Thank you, great card maker.

 

10/10.

[/quote']

 

so true

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