Mister Lobster Posted July 11, 2009 Report Share Posted July 11, 2009 Veggieman Archetype Veggieman - Wild OnionLevel 2EARTH / Plant / Effect500 ATK / 500 DEFTribute this face-up monster to distribute 2 Veggie Counters among face-up Spell and Trap cards. Veggieman - Radish WarriorLevel 3EARTH / Plant / Effect900 ATK / 900 DEFFLIP: Place 1 Veggie Counter on 1 face-up Spell or Trap card. Veggieman - Cabbage CrusaderLevel 4EARTH / Plant / Effect1600 ATK / 1600 DEFOnce per turn, you can remove up to 2 Veggie Counters from face-up Spell and Trap cards. This monster gains 400 ATK for each Veggie Counter removed by this effect until the End Phase. Veggieman - Carrot CommanderLevel 3EARTH / Plant / Tuner1200 ATK / 1000 DEFYou can Special Summon this card from your hand by removing 2 Veggie Counters from face-up Spell and Trap cards. Veggieman - Broccoli KnightLevel 3EARTH / Plant / EffectATK 1000 / DEF 1100Once per turn, you can remove 2 Veggie Counters from face-up Spell and Trap cards to draw 1 card. Veggieman - Tomato TrooperLevel 5EARTH / Plant / EffectATK 2100 / DEF 1600When this card would be sent to the Graveyard by a card effect, you can remove 2 Veggie Counters from face-up Spell and Trap cards to negate that effect and destroy that card. Each time this monster destroys a monster by battle and sends it to the Graveyard, place 1 Veggie Counter on 1 face-up Spell or Trap card. Veggieman - Corn MagicianLevel 2EARTH / Plant / Tuner700 ATK / 300 DEFRemove any number of Veggie Counters from face-up Spell and Trap cards. Special Summon from your Deck or Graveyard 1 monster whose Level is equal to the number of Veggie Counters removed. When that monster is removed from the field, remove it from play. Burgeoning VeggiemenQuick-Play SpellTribute 1 face-up “Veggieman” monster on your field. Distribute 2 Veggie Counters to face-up Spell and Trap cards. March of the VegetablesContinuous SpellOnce per turn, you can discard 1 “Veggieman” card from your hand to place 1 Veggie Counter on this card. All “Veggieman” monster on the field gain 100 ATK for each Veggie Counter on this card. Beet BladeEquip SpellEquip this only to a “Veggieman” monster. A monster equipped with this card gains 300 ATK for each Veggie Counter on this card. If the equipped monster would be destroyed, you can remove all Veggie Counters on this card instead. Salad ProhibitionContinuous SpellOnce per turn, you can remove 1 Veggie Counter from a face-up Spell or Trap card to prevent a “Veggieman” monster on your field from being destroyed by battle. (Damage calculation still applies.) War-Torn Garden - Glade of the VeggiemenField SpellOnce per turn, during your Standby Phase, place 1 Veggie Counter on this card. When this card would be destroyed by a card effect, you can remove 2 Veggie Counters from it instead. Guerilla FarmingCounter TrapRemove 2 Veggie Counters from face-up Spell and Trap cards. Negate the activation of a Spell or Trap Card, and destroy it. Plant PhalanxContinuous TrapEach time a “Veggieman” monster on your field is destroyed by battle, place 1 Veggie Counter on this card. Seed SiegeContinuous TrapEach time a “Veggieman” monster is Summoned to your field, inflict 100 damage to your opponent’s Life Points for each Veggie Counter on the field. Veggieman - Lord PumpkinLevel 5EARTH / Plant / Synchro / Effect2400 ATK / 2200 DEF1 "Veggieman" Tuner + 1 or more Non-Tuner monstersWhen this monster is successfully Synchro Summoned, distribute 2 Veggie Counters to face-up Spell and Trap cards. When this monster attacks or is attacked, you can remove 2 Veggie Counters from face-up Spell and Trap cards to have this monster gain 1000 ATK during the Damage Step only. Veggieman - Destroyer PeaLevel 6EARTH / Plant / Synchro / Effect2600 ATK / 2000 DEF1 "Veggieman" Tuner + 1 or more Non-Tuner monstersOnce per turn, you can send 1 face-up Spell or Trap card with 2 or more Veggie Counters to the Graveyard, and activate 1 of the following effects: Destroy 1 card your opponent controls for every 2 Veggie Counters that were on the card.Draw 1 card for every 2 Veggie Counters that were on the card.Special Summon 1 “Veggieman” monster from your graveyard whose Level is equal to or lower than the number of Veggie Counters that were on the card. Praying Mantis Archetype Mantis NymphLevel 1WIND / Insect / Effect100 ATK / 0 DEFWhen you draw this card, you can reveal it to your opponent to return this card to your Deck and shuffle it. Then, draw 1 card. Praying Mantis - Silent StrikerLevel 4DARK / Insect / Effect1700 ATK / 1200 DEFOnce per turn, you can return 1 card from your hand to the top of your Deck to destroy 1 monster your opponent controls. Praying Mantis - Wandering ViolinLevel 3WIND / Insect / Tuner1500 ATK / 500 DEFWhen a card is returned from your hand to the top of your Deck, you can Special Summon this card from your hand. If you do, it is sent to the Graveyard during the End Phase. Praying Mantis - Twin ReaperLevel 4WIND / Insect / Effect1700 ATK / 1000 DEFWhenever a card is returned to the top of it’s owner’s Deck, this card gains 100 ATK until the End Phase. Praying Mantis - Dead LeafLevel 3EARTH / Insect / Effect1000 ATK / 900 DEFFLIP: Return 1 card your opponent controls to the top of his/her Deck, and then return 1 card from your hand to the top of your Deck. Praying Mantis - Moonlight AssassinLevel 4DARK / Insect / Tuner1200 ATK / 1200 DEFYou can Special Summon this card from your hand by returning 1 card from your hand to the top of your Deck. Praying Mantis - Giant ShieldLevel 3EARTH / Insect / Effect600 ATK / 1900 DEFWhen this card is selected as an attack target, you can return 1 card from your hand to the top of your Deck to negate the attack. Praying Mantis - Devil’s FlowerLevel 6WIND / Insect / Effect2400 ATK / 1600 DEFWhen this card declares an attack, you can return 1 card from your hand to the top of your Deck to have this card gain 800 ATK during the Damage Step only. If you activate this effect, your opponent cannot activate any Trap Cards until the end of the Damage Step. Prayer StanceNormal SpellDraw 2 cards, then return 1 “Praying Mantis” card from your hand to the top of your Deck. Compound EyesNormal SpellLook at the top 3 cards of your Deck. Select 1 “Praying Mantis” card among them and add it to your hand, and return the other cards to the top of your Deck in the same order. If no “Praying Mantis” cards are picked up, place all the picked up cards at the bottom of your Deck. MimicryNormal SpellSelect 1 “Praying Mantis” monster on your field. Special Summon 1 monster from your hand or Deck whose Level is equal to the selected monster’s, and return the selected monster to the top of your Deck. Mantis Metamorphosis Quick-Play SpellTribute 1 face-up “Praying Mantis” monster on your field. Select 1 card in your Graveyard, and add it to the top of your Deck. Forest of ShadowsField SpellWhen a card is returned from a player’s hand to the top of their Deck, place 1 Mantis Counter on this card. During your Draw Phase, you can remove 2 Mantis Counters from this card to draw 1 card. Hidden PredatorNormal TrapActivate only when your opponent declares an attack. Special Summon1 “Praying Mantis” monster from your hand in face-up Attack Position, and conduct battle between the attacking monster and the Special Summoned monster. During the End Phase, return the Special Summoned monster to the top of your Deck. Hunter’s StrikeNormal TrapReturn 1 card from your hand to the top of your Deck. Increase the ATK of all “Praying Mantis” monsters on your field by 600 until the End Phase. Praying Mantis - Sinister BladeLevel 6DARK / Insect / Synchro / Effect2500 ATK / 1600 DEF1 Insect Tuner + 1 or more non-Tuner monstersWhen this card is successfully Synchro Summoned, return any number of cards from your hand to the top of your Deck in any order. For each returned to the top of your Deck, destroy 1 card your opponent controls. When this card is destroyed by battle and sent to the Graveyard, return the monster that destroyed it to the top of it’s owner’s Deck. Praying Mantis - Massacre WingLevel 7WIND / Insect / Synchro / Effect2700 ATK / 1900 DEF1 Insect Tuner + 1 or more non-Tuner monstersReturn 1 card from your hand to the top of your Deck to negate the activation of a Spell or Trap card, and destroy it. When this card destroys a monster by battle and sends it to the Graveyard, you can return it to the top of your opponent’s Deck. Gargoyle Archtype Hideous GargoyleLevel 3DARK / Rock / Effect1000 ATK / 1100 DEFYou can Set this card from your hand face-down in your Spell & Trap Card Zone as a Normal Trap Card with the following effect: • Activate this card only when your opponent’s monster declares an attack. Negate the attack, and return the attacking monster to it’s owner’s hand. Monstrous GargoyleLevel 2DARK / Rock / Effect600 ATK / 1200 DEFYou can Set this card from your hand face-down in your Spell & Trap Card Zone as a Normal Trap Card with the following effect: • Activate only when your opponent Normal Summons a monster. Return the monster to it’s owner’s hand, and Special Summon this card is face-up Attack Position in your Monster Card Zone. Nightmarish GargoyleLevel 3DARK / Rock / Tuner1100 ATK / 900 DEFOnce per turn, you can Special Summon 1 Level-3 or lower “Gargoyle” monster Set in your Spell and Trap Zone. That monster cannot declare an attack, and is destroyed during the End Phase. Devilish GargoyleLevel 4DARK / Rock / Effect1600 ATK / 1500 DEFYou can Set this card from your hand face-down in your Spell & Trap Card Zone as a Normal Trap Card with the following effect: • Reduce the ATK or DEF of 1 monster on your opponent’s field by 600. Horrific GargoyleLevel 3DARK / Rock / Effect800 ATK / 1300 DEFYou can Set this card from your hand face-down in your Spell & Trap Card Zone as a Normal Trap Card with the following effect: • Target face-up “Gargoyle” monster gains 800 ATK until the end of this turn. Brutal GargoyleLevel 4DARK / Rock / Effect1700 ATK / 900 DEFSpecial Summon this card from your hand by sending 1 Set “Gargoyle” monster in your Spell and Trap Card Zone to the Graveyard. You can Set this card from your hand face-down in your Spell & Trap Card Zone as a Normal Trap Card with the following effect: • “Gargoyle” monsters on your field cannot be destroyed by the effects of Spell or Trap cards until the end of this turn. Impish GargoyleLevel 2DARK / Rock / Tuner600 ATK / 500 DEFYou can Set this card from your hand face-down in your Spell & Trap Card Zone as a Normal Trap Card with the following effect: • Destroy 1 Spell or Trap card on the field. Living StatuesNormal SpellSelect 1 face-up “Gargoyle” card in your Monster Card Zone that can be treated as a Normal Trap Card, and Set it in your Spell and Trap Card Zone as a Normal Trap Card. Then, select 1 Set “Gargoyle” card in your Spell and Trap Card Zone, and Special Summon it in your Monster Card Zone as a monster. Demented CraftsmanshipNormal SpellSelect 1 “Gargoyle” card in your Graveyard that can be treated as a Normal Trap Card, and Set it in your Spell and Trap Card Zone as a Normal Trap Card. Flight of the GargoylesNormal Spell Special Summon 1 “Gargoyle” card in your Spell and Trap Card Zone. When it is removed from the field, remove it from play. Inspire FearQuick-Play SpellSend 1 Set “Gargoyle” card in your Spell and Trap Card Zone to the Graveyard. Return 1 card on your opponent’s field to the top of his/her Deck. Guardian GargoyleCounter TrapDiscard 1 card. Negate the activation of a card that would destroy 1 or more Set “Gargoyle” cards in your Spell and Trap Card Zone, and destroy it. Six-Armed GargoyleLevel 6DARK / Rock / Synchro / Effect2000 ATK / 1500 DEF1 “Gargoyle” Tuner + 1 or more non-Tuner monstersThis card gains 200 ATK and DEF for each Set card in your Spell and Tarp Card Zone. Seven-Eyed GargoyleLevel 7DARK / Rock / Synchro /Effect2800 ATK / 2000 DEF1 “Gargoyle” Tuner + 1 or more non-Tuner monstersAs long as this card remains face-up on the field, you can activate “Gargoyle” Normal Trap Cards on the turn you Set them. Link to comment
Tortoise Kyle Posted July 12, 2009 Report Share Posted July 12, 2009 Work on ocgbut overall goodill pm you some pics (if you want)6/10 Link to comment
Mister Lobster Posted July 12, 2009 Author Report Share Posted July 12, 2009 That would be nice of you. :D Link to comment
dragem Posted July 13, 2009 Report Share Posted July 13, 2009 synchro monsters mostly have this line before their effect:1 tuner+ 1 or more non-tuner monsters change it to this if you want them only to work with veggieman tuners1 "veggieman" tuner+1 or more non-tuner monsters this for only veggieman non-tuners:1 tuner+1 or more non-tuner "veggieman" monsters this for only veggieman tuners and only veggieman monsters:1 "veggieman"+1 or more non-tuner "veggieman" monsters im not totally sure, but you will atleast have the needed line. Link to comment
Mister Lobster Posted July 13, 2009 Author Report Share Posted July 13, 2009 Sorry, I forgot to add that in. Link to comment
Mister Lobster Posted July 15, 2009 Author Report Share Posted July 15, 2009 Bump.Someone please rate them! :( Link to comment
Mister Lobster Posted July 17, 2009 Author Report Share Posted July 17, 2009 Bumpy bump bump. Link to comment
thomas carpenter Posted July 19, 2009 Report Share Posted July 19, 2009 what shall i say no maybe yes weird monsters weird names good idea you should make them Link to comment
Umbra Posted July 19, 2009 Report Share Posted July 19, 2009 Very good for a newling. I look forward to seeing more of you. Link to comment
Haou Devil 12 Posted July 19, 2009 Report Share Posted July 19, 2009 Nice cards, Mister Lobster. I hope to see more. 9/10. Link to comment
Toffee. Posted July 19, 2009 Report Share Posted July 19, 2009 THIS SET IS DELICIOUS! Link to comment
Xazeon Posted July 19, 2009 Report Share Posted July 19, 2009 I could so see Failnami doing this. THIS SET IS DELICIOUS! Link to comment
Mister Lobster Posted July 20, 2009 Author Report Share Posted July 20, 2009 I added a new archetype, Praying Mantis. I've only got the monsters down so far, though. Spells/Traps/Synchros should be up soon. Link to comment
Mister Lobster Posted July 24, 2009 Author Report Share Posted July 24, 2009 Bump.Added Spells/Traps/Synchros for Prating Mantises. Link to comment
玄魔の王 Posted July 24, 2009 Report Share Posted July 24, 2009 You bump way too much. Only do that when you add more cards. I thin k these are good, just woprk on your OCG. 8.5/10 from me. Link to comment
Mister Lobster Posted July 24, 2009 Author Report Share Posted July 24, 2009 Sorry, I thought the rule was that it was OK to bump once every 24 hours. Link to comment
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