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My Various New Archetypes


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Veggieman Archetype

 

 

Veggieman - Wild Onion

Level 2

EARTH / Plant / Effect

500 ATK / 500 DEF

Tribute this face-up monster to distribute 2 Veggie Counters among face-up Spell and Trap cards.

 

Veggieman - Radish Warrior

Level 3

EARTH / Plant / Effect

900 ATK / 900 DEF

FLIP: Place 1 Veggie Counter on 1 face-up Spell or Trap card.

 

Veggieman - Cabbage Crusader

Level 4

EARTH / Plant / Effect

1600 ATK / 1600 DEF

Once per turn, you can remove up to 2 Veggie Counters from face-up Spell and Trap cards. This monster gains 400 ATK for each Veggie Counter removed by this effect until the End Phase.

 

Veggieman - Carrot Commander

Level 3

EARTH / Plant / Tuner

1200 ATK / 1000 DEF

You can Special Summon this card from your hand by removing 2 Veggie Counters from face-up Spell and Trap cards.

 

Veggieman - Broccoli Knight

Level 3

EARTH / Plant / Effect

ATK 1000 / DEF 1100

Once per turn, you can remove 2 Veggie Counters from face-up Spell and Trap cards to draw 1 card.

 

Veggieman - Tomato Trooper

Level 5

EARTH / Plant / Effect

ATK 2100 / DEF 1600

When this card would be sent to the Graveyard by a card effect, you can remove 2 Veggie Counters from face-up Spell and Trap cards to negate that effect and destroy that card. Each time this monster destroys a monster by battle and sends it to the Graveyard, place 1 Veggie Counter on 1 face-up Spell or Trap card.

 

Veggieman - Corn Magician

Level 2

EARTH / Plant / Tuner

700 ATK / 300 DEF

Remove any number of Veggie Counters from face-up Spell and Trap cards. Special Summon from your Deck or Graveyard 1 monster whose Level is equal to the number of Veggie Counters removed. When that monster is removed from the field, remove it from play.

 

Burgeoning Veggiemen

Quick-Play Spell

Tribute 1 face-up “Veggieman” monster on your field. Distribute 2 Veggie Counters to face-up Spell and Trap cards.

 

March of the Vegetables

Continuous Spell

Once per turn, you can discard 1 “Veggieman” card from your hand to place 1 Veggie Counter on this card. All “Veggieman” monster on the field gain 100 ATK for each Veggie Counter on this card.

 

Beet Blade

Equip Spell

Equip this only to a “Veggieman” monster. A monster equipped with this card gains 300 ATK for each Veggie Counter on this card. If the equipped monster would be destroyed, you can remove all Veggie Counters on this card instead.

 

Salad Prohibition

Continuous Spell

Once per turn, you can remove 1 Veggie Counter from a face-up Spell or Trap card to prevent a “Veggieman” monster on your field from being destroyed by battle. (Damage calculation still applies.)

 

War-Torn Garden - Glade of the Veggiemen

Field Spell

Once per turn, during your Standby Phase, place 1 Veggie Counter on this card. When this card would be destroyed by a card effect, you can remove 2 Veggie Counters from it instead.

 

Guerilla Farming

Counter Trap

Remove 2 Veggie Counters from face-up Spell and Trap cards. Negate the activation of a Spell or Trap Card, and destroy it.

 

Plant Phalanx

Continuous Trap

Each time a “Veggieman” monster on your field is destroyed by battle, place 1 Veggie Counter on this card.

 

Seed Siege

Continuous Trap

Each time a “Veggieman” monster is Summoned to your field, inflict 100 damage to your opponent’s Life Points for each Veggie Counter on the field.

 

Veggieman - Lord Pumpkin

Level 5

EARTH / Plant / Synchro / Effect

2400 ATK / 2200 DEF

1 "Veggieman" Tuner + 1 or more Non-Tuner monsters

When this monster is successfully Synchro Summoned, distribute 2 Veggie Counters to face-up Spell and Trap cards. When this monster attacks or is attacked, you can remove 2 Veggie Counters from face-up Spell and Trap cards to have this monster gain 1000 ATK during the Damage Step only.

 

Veggieman - Destroyer Pea

Level 6

EARTH / Plant / Synchro / Effect

2600 ATK / 2000 DEF

1 "Veggieman" Tuner + 1 or more Non-Tuner monsters

Once per turn, you can send 1 face-up Spell or Trap card with 2 or more Veggie Counters to the Graveyard, and activate 1 of the following effects:

Destroy 1 card your opponent controls for every 2 Veggie Counters that were on the card.

Draw 1 card for every 2 Veggie Counters that were on the card.

Special Summon 1 “Veggieman” monster from your graveyard whose Level is equal to or lower than the number of Veggie Counters that were on the card.

 

 

 

 

Praying Mantis Archetype

 

 

Mantis Nymph

Level 1

WIND / Insect / Effect

100 ATK / 0 DEF

When you draw this card, you can reveal it to your opponent to return this card to your Deck and shuffle it. Then, draw 1 card.

 

Praying Mantis - Silent Striker

Level 4

DARK / Insect / Effect

1700 ATK / 1200 DEF

Once per turn, you can return 1 card from your hand to the top of your Deck to destroy 1 monster your opponent controls.

 

Praying Mantis - Wandering Violin

Level 3

WIND / Insect / Tuner

1500 ATK / 500 DEF

When a card is returned from your hand to the top of your Deck, you can Special Summon this card from your hand. If you do, it is sent to the Graveyard during the End Phase.

 

Praying Mantis - Twin Reaper

Level 4

WIND / Insect / Effect

1700 ATK / 1000 DEF

Whenever a card is returned to the top of it’s owner’s Deck, this card gains 100 ATK until the End Phase.

 

Praying Mantis - Dead Leaf

Level 3

EARTH / Insect / Effect

1000 ATK / 900 DEF

FLIP: Return 1 card your opponent controls to the top of his/her Deck, and then return 1 card from your hand to the top of your Deck.

 

Praying Mantis - Moonlight Assassin

Level 4

DARK / Insect / Tuner

1200 ATK / 1200 DEF

You can Special Summon this card from your hand by returning 1 card from your hand to the top of your Deck.

 

Praying Mantis - Giant Shield

Level 3

EARTH / Insect / Effect

600 ATK / 1900 DEF

When this card is selected as an attack target, you can return 1 card from your hand to the top of your Deck to negate the attack.

 

Praying Mantis - Devil’s Flower

Level 6

WIND / Insect / Effect

2400 ATK / 1600 DEF

When this card declares an attack, you can return 1 card from your hand to the top of your Deck to have this card gain 800 ATK during the Damage Step only. If you activate this effect, your opponent cannot activate any Trap Cards until the end of the Damage Step.

 

Prayer Stance

Normal Spell

Draw 2 cards, then return 1 “Praying Mantis” card from your hand to the top of your Deck.

 

Compound Eyes

Normal Spell

Look at the top 3 cards of your Deck. Select 1 “Praying Mantis” card among them and add it to your hand, and return the other cards to the top of your Deck in the same order. If no “Praying Mantis” cards are picked up, place all the picked up cards at the bottom of your Deck.

 

Mimicry

Normal Spell

Select 1 “Praying Mantis” monster on your field. Special Summon 1 monster from your hand or Deck whose Level is equal to the selected monster’s, and return the selected monster to the top of your Deck.

 

Mantis Metamorphosis

Quick-Play Spell

Tribute 1 face-up “Praying Mantis” monster on your field. Select 1 card in your Graveyard, and add it to the top of your Deck.

 

Forest of Shadows

Field Spell

When a card is returned from a player’s hand to the top of their Deck, place 1 Mantis Counter on this card. During your Draw Phase, you can remove 2 Mantis Counters from this card to draw 1 card.

 

Hidden Predator

Normal Trap

Activate only when your opponent declares an attack. Special Summon1 “Praying Mantis” monster from your hand in face-up Attack Position, and conduct battle between the attacking monster and the Special Summoned monster. During the End Phase, return the Special Summoned monster to the top of your Deck.

 

Hunter’s Strike

Normal Trap

Return 1 card from your hand to the top of your Deck. Increase the ATK of all “Praying Mantis” monsters on your field by 600 until the End Phase.

 

Praying Mantis - Sinister Blade

Level 6

DARK / Insect / Synchro / Effect

2500 ATK / 1600 DEF

1 Insect Tuner + 1 or more non-Tuner monsters

When this card is successfully Synchro Summoned, return any number of cards from your hand to the top of your Deck in any order. For each returned to the top of your Deck, destroy 1 card your opponent controls. When this card is destroyed by battle and sent to the Graveyard, return the monster that destroyed it to the top of it’s owner’s Deck.

 

Praying Mantis - Massacre Wing

Level 7

WIND / Insect / Synchro / Effect

2700 ATK / 1900 DEF

1 Insect Tuner + 1 or more non-Tuner monsters

Return 1 card from your hand to the top of your Deck to negate the activation of a Spell or Trap card, and destroy it. When this card destroys a monster by battle and sends it to the Graveyard, you can return it to the top of your opponent’s Deck.

 

 

 

 

Gargoyle Archtype

 

 

Hideous Gargoyle

Level 3

DARK / Rock / Effect

1000 ATK / 1100 DEF

You can Set this card from your hand face-down in your Spell & Trap Card Zone as a Normal Trap Card with the following effect: • Activate this card only when your opponent’s monster declares an attack. Negate the attack, and return the attacking monster to it’s owner’s hand.

 

Monstrous Gargoyle

Level 2

DARK / Rock / Effect

600 ATK / 1200 DEF

You can Set this card from your hand face-down in your Spell & Trap Card Zone as a Normal Trap Card with the following effect: • Activate only when your opponent Normal Summons a monster. Return the monster to it’s owner’s hand, and Special Summon this card is face-up Attack Position in your Monster Card Zone.

 

Nightmarish Gargoyle

Level 3

DARK / Rock / Tuner

1100 ATK / 900 DEF

Once per turn, you can Special Summon 1 Level-3 or lower “Gargoyle” monster Set in your Spell and Trap Zone. That monster cannot declare an attack, and is destroyed during the End Phase.

 

Devilish Gargoyle

Level 4

DARK / Rock / Effect

1600 ATK / 1500 DEF

You can Set this card from your hand face-down in your Spell & Trap Card Zone as a Normal Trap Card with the following effect: • Reduce the ATK or DEF of 1 monster on your opponent’s field by 600.

 

Horrific Gargoyle

Level 3

DARK / Rock / Effect

800 ATK / 1300 DEF

You can Set this card from your hand face-down in your Spell & Trap Card Zone as a Normal Trap Card with the following effect: • Target face-up “Gargoyle” monster gains 800 ATK until the end of this turn.

 

 

 

 

Brutal Gargoyle

Level 4

DARK / Rock / Effect

1700 ATK / 900 DEF

Special Summon this card from your hand by sending 1 Set “Gargoyle” monster in your Spell and Trap Card Zone to the Graveyard. You can Set this card from your hand face-down in your Spell & Trap Card Zone as a Normal Trap Card with the following effect: • “Gargoyle” monsters on your field cannot be destroyed by the effects of Spell or Trap cards until the end of this turn.

 

Impish Gargoyle

Level 2

DARK / Rock / Tuner

600 ATK / 500 DEF

You can Set this card from your hand face-down in your Spell & Trap Card Zone as a Normal Trap Card with the following effect: • Destroy 1 Spell or Trap card on the field.

 

Living Statues

Normal Spell

Select 1 face-up “Gargoyle” card in your Monster Card Zone that can be treated as a Normal Trap Card, and Set it in your Spell and Trap Card Zone as a Normal Trap Card. Then, select 1 Set “Gargoyle” card in your Spell and Trap Card Zone, and Special Summon it in your Monster Card Zone as a monster.

 

Demented Craftsmanship

Normal Spell

Select 1 “Gargoyle” card in your Graveyard that can be treated as a Normal Trap Card, and Set it in your Spell and Trap Card Zone as a Normal Trap Card.

 

Flight of the Gargoyles

Normal Spell

Special Summon 1 “Gargoyle” card in your Spell and Trap Card Zone. When it is removed from the field, remove it from play.

 

Inspire Fear

Quick-Play Spell

Send 1 Set “Gargoyle” card in your Spell and Trap Card Zone to the Graveyard. Return 1 card on your opponent’s field to the top of his/her Deck.

 

Guardian Gargoyle

Counter Trap

Discard 1 card. Negate the activation of a card that would destroy 1 or more Set “Gargoyle” cards in your Spell and Trap Card Zone, and destroy it.

 

 

Six-Armed Gargoyle

Level 6

DARK / Rock / Synchro / Effect

2000 ATK / 1500 DEF

1 “Gargoyle” Tuner + 1 or more non-Tuner monsters

This card gains 200 ATK and DEF for each Set card in your Spell and Tarp Card Zone.

 

Seven-Eyed Gargoyle

Level 7

DARK / Rock / Synchro /Effect

2800 ATK / 2000 DEF

1 “Gargoyle” Tuner + 1 or more non-Tuner monsters

As long as this card remains face-up on the field, you can activate “Gargoyle” Normal Trap Cards on the turn you Set them.

 

 

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synchro monsters mostly have this line before their effect:

1 tuner+ 1 or more non-tuner monsters

 

change it to this if you want them only to work with veggieman tuners

1 "veggieman" tuner+1 or more non-tuner monsters

 

this for only veggieman non-tuners:

1 tuner+1 or more non-tuner "veggieman" monsters

 

this for only veggieman tuners and only veggieman monsters:

1 "veggieman"+1 or more non-tuner "veggieman" monsters

 

im not totally sure, but you will atleast have the needed line.

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