Zelda Hero 1 Posted July 18, 2009 Report Share Posted July 18, 2009 67/??? Palkia's Pupil + 2 or more Non-TunersIf this card is in your Graveyard, you can pay 2000 Life Points to Special Summon 1 monster from your Graveyard ignoring any summoning conditions, this card is then Removed from play. Rayquaza's Rookie + 3 or more Non-TunersThis card cannot be Special Summoned except by a Synchro Summon or by its own effect. This card gains 1000 ATK and DEF for each Dragon-Type monster in your Graveyard. During your Standby Phase, if this card is in your Graveyard, you can remove from play 2 Dragon-Type monster to Special Summon this card. Entei's Elite Fighter + 2 or more Non-TunersDuring your End Phase, Remove from play 2 monster cards in your Graveyard to remove from play 2 monster cards on the field. If either monster removed from play by this card's effect is a Fire Monster card inflict 1000 points of damage to your opponent's Life points. If you cannot active the following ability, destroy this card. Suicune's Student + 2 or more Non-TunersDuring your End Phase, Remove from play 2 Spell or Trap cards in your Graveyard to send 4 cards on the field back to their owner's hand. If you cannot active the following ability, destroy this card. Uxie's Underling + 1 or more Non-TunersWhen a "#481 Mesprit" on your field is destroyed and sent to the Graveyard, Special Summon this card from your Graveyard in Face-Up Defence Mode. When this card is destroyed and sent to the Graveyard, Special Summon 1 "#482 Azelf" from your Graveyard. Mesprit's Mistress + 1 or more Non-TunersWhen a "#482 Azelf" on your field is destroyed and sent to the Graveyard, Special Summon this card from your Graveyard in Face-Up Defence Mode. When this card is destroyed and sent to the Graveyard, Special Summon 1 "#480 Uxie" from your Graveyard. Azelf's Assistant + 1 or more Non-TunersWhen a "#480 Uxie" on your field is destroyed and sent to the Graveyard, Special Summon this card from your Graveyard in Face-Up Defence Mode. When this card is destroyed and sent to the Graveyard, Special Summon 1 "#481 Mesprit" from your Graveyard. Every time this monster destroys a monster, increase this card's level by 1. The ATK and DEF of this card are each equal to its Level x 300. During your End Phase, if this card is at least a Level 6 monster you can send this card to the Graveyard to Special Summon 1 "#002 Ivysaur" from your Hand or Deck. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "#001 Bulbasaur". Every time this card destroys a monster, increase this card's level by 1. The ATK and DEF of this card are each equal to its Level x 300. Once per turn, you can select 1 monster your opponent controls. The selected monster cannot attack or change its battle position. During your End Phase, if this card is at least a Level 9 monster you can send this card to the Graveyard to Special Summon 1 "#003 Venusaur" from your Hand or Deck. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "#002 Ivysaur". Every time this monster destroys a monster, increase this card's level by 1. The ATK and DEF of this card are each equal to its Level x 400. Once per turn, you can select up to 2 monsters your opponent controls. The selected monsters cannot attack, change its battle position or be offered as a tribute. Every time this monster destroys a monster, increase this card's level by 1. The ATK and DEF of this card are each equal to its Level x 300. During your End Phase, if this card is at least a Level 6 monster you can send this card to the Graveyard to Special Summon 1 "#005 Charmeleon" from your Hand or Deck. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "#004 Charmander". Every time this monster destroys a monster, increase this card's level by 1. The ATK and DEF of this card are each equal to its Level x 300. During your End Phase, if this card is at least a Level 10 monster you can send this card to the Graveyard to Special Summon 1 "#006 Charizard" from your Hand or Deck. Once per turn, you can activate 1 of the following effects -select 1 Spell or Trap card and destroy it -You can select 1 unoccupied Spell or Trap Card Zone. Neither player can use the selected zones as long as this card remains Face-up on the field. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "#005 Charmeleon". Every time this monster destroys a monster, increase this card's level by 1. The ATK and DEF of this card are each equal to its Level x 400. Once per turn, you can activate 1 of the following effects -select up to 2 Spell or Trap cards and destroy them -You can select 3 unoccupied Spell or Trap Card Zones. Neither player can use the selected zones as long as this card remains Face-up on the field. Every time this monster destroys a monster, increase this card's level by 1. The ATK and DEF of this card are each equal to its Level x 300. During your End Phase, if this card is at least a Level 6 monster you can send this card to the Graveyard to Special Summon 1 "#008 Wartortle" from your Hand or Deck. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "#007 Squirtle". Every time this monster destroys a monster, increase this card's level by 1. The ATK and DEF of this card are each equal to its Level x 300. During your End Phase, if this card is at least a Level 10 monster you can send this card to the Graveyard to Special Summon 1 "#009 Blastoise" from your Hand or Deck. Once per turn, you can select 2 cards on your opponent's side of the field, your opponent selects 1 of the 2 cards, the selected card is destroyed. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "#008 Wartortle". Every time this monster destroys a monster, increase this card's level by 1. The ATK and DEF of this card are each equal to its Level x 400. Once per turn, your opponent selects 1 card on their side of the field, all of your opponent's cards besides the selected card are destroyed. During your Standby Phase, if "Thunder Stone" is equipped to this card you can send this card to the Graveyard to Special Summon 1 "#026 Raichu" from your Deck or Hand. Once per turn, you can select 1 "Thunder Stone", "Fire Stone", "Water Stone", "Sun Shard", "Moon Shard", "Eterna Forest", or "Snowpoint City" and place it on the top of your Deck. If this card is This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "#123 Scyther". Once per turn, you can destroy 1 card on the field. If the cards is a monster, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. If this card destroys a Spell or Trap Card, this monster can attack the opponent directly by halving this card's ATK until the End Phase. If this card is This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "#126 Magmar". Once per turn, you can destroy 2 cards on the field. If one or both of the cards is a monster, inflict damage to your opponent's Life Points equal to the difference between the ATK of the destroyed monster(s) and this monster's ATK. This monster cannot attack on the same turn that it destroyed a monster(s) with its effect. Link to comment Share on other sites More sharing options...
Accessory Posted July 18, 2009 Report Share Posted July 18, 2009 Wow that's weird.Pokemon Yugioh cards...... Link to comment Share on other sites More sharing options...
DeREVOLUTION Posted July 18, 2009 Report Share Posted July 18, 2009 Wow that's weird.Pokemon Yugioh cards......You haven't been here long, have you? Link to comment Share on other sites More sharing options...
~Final_Ryeden~ Posted July 18, 2009 Report Share Posted July 18, 2009 These cards are weird, but nice work. ^^ 8.5/10 Link to comment Share on other sites More sharing options...
duel tester Posted July 18, 2009 Report Share Posted July 18, 2009 the monters well they seem ok 6/10 but what really impreses me is the spells they are realistic in so many ways. 11/10the traps are not quite up to my likeing 3/10 anyway 20/30well done!!Keep the cards coming!! Link to comment Share on other sites More sharing options...
ihop Posted July 18, 2009 Report Share Posted July 18, 2009 Effects are really clever, love the rare candy thing. Well done on that front. Not so sure about flipping 35 coins though... Well done, OCG needs a little tweaking, pics are the best you can find i know.7/10 Link to comment Share on other sites More sharing options...
White Devil Posted July 18, 2009 Report Share Posted July 18, 2009 [align=center]There aren't enough Monster Cards;Pics aren't so good;Rayquaza's pic is overused;Most of the Monsters are O'ped;OCG is meh...Overall: 4/10[/align] Link to comment Share on other sites More sharing options...
thomas carpenter Posted July 19, 2009 Report Share Posted July 19, 2009 7/10 Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 19, 2009 Report Share Posted July 19, 2009 9/10 for a good effort though why would you flip 5-35 coins? Link to comment Share on other sites More sharing options...
Zelda Hero 1 Posted July 19, 2009 Author Report Share Posted July 19, 2009 I've added 4 new monsters and updated some other cards Link to comment Share on other sites More sharing options...
AirAgent06 Posted July 19, 2009 Report Share Posted July 19, 2009 i give 8/10 ocg need just a little work...i a bit concered about fliping loads of coins.:? but good job on everything else. :D CHEESE OUT Link to comment Share on other sites More sharing options...
K.Oka Posted July 20, 2009 Report Share Posted July 20, 2009 I love them Link to comment Share on other sites More sharing options...
Postman Pat Posted July 20, 2009 Report Share Posted July 20, 2009 idea has been done NUMEROUS, and I mean NUMEROUS times.Maybe think of doing something a bit more original. Cards = 5/10 rating Link to comment Share on other sites More sharing options...
Zelda Hero 1 Posted July 21, 2009 Author Report Share Posted July 21, 2009 I've added 13 new cards but more to come...can someone tell me how to make those (Click to View) buttons? Link to comment Share on other sites More sharing options...
ihop Posted July 21, 2009 Report Share Posted July 21, 2009 OCG needs a little work, pics and effects are good.8/10 Link to comment Share on other sites More sharing options...
HitoKage Posted July 21, 2009 Report Share Posted July 21, 2009 [spoiler=Title Here]Content here[/spoiler] Next time look it up in the Questions and Help section. Link to comment Share on other sites More sharing options...
axira10 Posted July 21, 2009 Report Share Posted July 21, 2009 cool, like the idea: 7/10 Link to comment Share on other sites More sharing options...
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