「tea.leaf」 Posted July 22, 2009 Report Share Posted July 22, 2009 Xander'd for your convenience. [spoiler=Updated 2009.07.21]main: 19.21.001 Chaos Sorcerer1 Dark Armed Dragon1 Endymion, the Master Magician3 Norsewemko, Beautiful Goddess of Salvation 3 Armageddon Knight2 Honest2 Manju of the Ten Thousand Hands3 Ritual Fiend Releaser1 Sangan2 Summoner Monk 2 Allure of Darkness1 Brain Control1 Heavy Storm3 Magical Citadel of Endymion1 Monster Reborn1 Mystical Space Typhoon2 Preparations for the Ritual3 Ritual of Salvation3 Spell Power Grasp3 Toon Table of Contents1 Toon Worldextra: mmin progressside: mm.ss.ttin progress Link to comment Share on other sites More sharing options...
Titanjon Posted July 22, 2009 Report Share Posted July 22, 2009 it'd be better if it could select itself. But do you think you should try a third Honest? Just wondering how it would cope with this Deck. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 22, 2009 Author Report Share Posted July 22, 2009 The point of Citadel is to establish a permanent protection, so she wouldn't have to run over. I don't think I'm likely to Honest Manju. Although, if you can cut a slot, I would love to put in a third Honest. Link to comment Share on other sites More sharing options...
White Void Posted July 22, 2009 Report Share Posted July 22, 2009 Absolutely beautiful(no pun intended) build, nothing I can really think of to suggest for your version. I'd like to help but it looks pretty much perfect as it is at the moment. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 22, 2009 Author Report Share Posted July 22, 2009 I have no means of testing this at all, so I'm really worried about consistency. Link to comment Share on other sites More sharing options...
Titanjon Posted July 22, 2009 Report Share Posted July 22, 2009 The point of Citadel is to establish a permanent protection' date=' so she wouldn't have to run over. I don't think I'm likely to Honest Manju. Although, if you can cut a slot, I would love to put in a third Honest.[/quote'] Honestly (Also no pun intended), if that's the concept of the Deck, there'd be no need for a third Honest. It seems consistent, let alone broken. (:)) If you were to run a third Honest, it wouldn't have any targets would it? I mean you could drop an Honest to beef your Goddess, but that would be pointless because most monsters have less ATK now-a-days. Keep Honest @ two Link to comment Share on other sites More sharing options...
White Void Posted July 22, 2009 Report Share Posted July 22, 2009 The only really questionable thing is Spell Power Grasp and the only thing I would even consider replacing it for is some Solemns or Bribes...other than that, it looks like it should run properly. And that really all just comes down to personal preference at this point, do you care more about an extra sturdy Citadel and almost ensuring Endymion gets out or do you care more about insurance? Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 22, 2009 Author Report Share Posted July 22, 2009 The only really questionable thing is Spell Power Grasp and the only thing I would even consider replacing it for is some Solemns or Bribes...other than that' date=' it looks like it should run properly. And that really all just comes down to personal preference at this point, do you care more about an extra sturdy Citadel and almost ensuring Endymion gets out or do you care more about insurance?[/quote'] Well, once Norsewemko hits the field, the opponent is pretty much screwed, right? I don't think Solemn or Bribe is too necessary, since both cards protect themselves, but I will try Solemn if Grasps fails. Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted July 22, 2009 Report Share Posted July 22, 2009 The only really questionable thing is Spell Power Grasp and the only thing I would even consider replacing it for is some Solemns or Bribes...other than that' date=' it looks like it should run properly. And that really all just comes down to personal preference at this point, do you care more about an extra sturdy Citadel and almost ensuring Endymion gets out or do you care more about insurance?[/quote'] Well, once Norsewemko hits the field, the opponent is pretty much screwed, right? I don't think Solemn or Bribe is too necessary, since both cards protect themselves, but I will try Solemn if Grasps fails. The problem here is that norsewemko can't be destroyed but it doesn't prevent raiza, caius, grand mole, giant trunade... from screwing your combo. Some sort of protection like solemn judgment would help but it's hard to tell what to cut for it. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 22, 2009 Author Report Share Posted July 22, 2009 The only really questionable thing is Spell Power Grasp and the only thing I would even consider replacing it for is some Solemns or Bribes...other than that' date=' it looks like it should run properly. And that really all just comes down to personal preference at this point, do you care more about an extra sturdy Citadel and almost ensuring Endymion gets out or do you care more about insurance?[/quote'] Well, once Norsewemko hits the field, the opponent is pretty much screwed, right? I don't think Solemn or Bribe is too necessary, since both cards protect themselves, but I will try Solemn if Grasps fails. The problem here is that norsewemko can't be destroyed but it doesn't prevent raiza, caius, grand mole, giant trunade... from screwing your combo. Some sort of protection like solemn judgment would help but it's hard to tell what to cut for it. I would probably cut Grasp for Solemn, depending on test results, but I'd like to hear your thoughts. Link to comment Share on other sites More sharing options...
Azuh Posted July 22, 2009 Report Share Posted July 22, 2009 Less Armageddon Knight, more Foolish Burial maybe? Provides slightly more Spell Counters for extra awesomeness. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 22, 2009 Author Report Share Posted July 22, 2009 Less Armageddon Knight' date=' more Foolish Burial maybe? Provides slightly more Spell Counters for extra awesomeness.[/quote'] Damn it, that's actually a really good point, except I don't want to do that. Armageddon gives me something to release into Norsewemko, and Grasp is suppose to compensate for the counters. Again, I really won't know for sure what to do until I test thing, maybe when I proxy it up against my friend. Thanks for the pointer, though. Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted July 22, 2009 Report Share Posted July 22, 2009 I kinda wanna see Demise in here. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted July 22, 2009 Report Share Posted July 22, 2009 Maybe neg toon world for a toon monster. After using your TToCs you will have enough counter so having 1 more counter will be worse than having an extra monster to tribute. Oh andI kinda wanna see Flame Emperor in here. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 22, 2009 Author Report Share Posted July 22, 2009 Maybe neg toon world for a toon monster. After using your TToCs you will have enough counter so having 1 more counter will be worse than having an extra monster to tribute. Oh andI kinda wanna see Flame Emperor in here. Demise wouldn't fit so well, and I can dump Toon World for Monk. I was thinking about Flame Lord in here, but there just isn't the space. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted July 22, 2009 Report Share Posted July 22, 2009 Maybe Defender, the Magical Knight? With Citadel and the Ritual Monster on the field, you'd pretty much be invincible since if Defender would be destroyed by effect or battle, just remove a spell counter, and it suvives, and if Norsewemko, Beautiful Goddess of Salvation would be destroyed by battle, remove a spell counter. Also, if you had two Defenders, you could stop monsters from being destroyed twice a turn Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 22, 2009 Author Report Share Posted July 22, 2009 Maybe Defender' date=' the Magical Knight? With Citadel and the Ritual Monster on the field, you'd pretty much be invincible since if Defender would be destroyed by effect or battle, just remove a spell counter, and it suvives, and if Norsewemko, Beautiful Goddess of Salvation would be destroyed by battle, remove a spell counter. Also, if you had two Defenders, you could stop monsters from being destroyed twice a turn[/quote'] Does it look like I have space for it? Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted July 22, 2009 Report Share Posted July 22, 2009 No, but that doesn't mean it wouldn't be a good card. Besides, it could be a good card to summon via Summoner Monk if you can replace the Armageddons with foolish, just a thought, but since I don't play Ritual Monsters, my words could just be hojposh :( Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 22, 2009 Author Report Share Posted July 22, 2009 Mage Knight doesn't help the deck to be any more consistent. Link to comment Share on other sites More sharing options...
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