Milk-Chan Posted July 30, 2009 Report Share Posted July 30, 2009 I took one of my cards and tried some experiments... This is the result. 1 EARTH Tuner + 1 or more non-Tuner Warrior-Type monstersOnce per turn you can remove from play from your graveyard:-1 Spell Card to prevent this card from being Targeted or Destroyed by a spell.-1 Trap Card to prevent this card from being Targeted or Destroyed from a Trap.-1 Monster to prevent this card from being Targeted by a Monster's Effect, or Destroyed as a result of battle. I realize that the summoning condition is different on the card. I made a mistake and fixed it it the Lore.Be brutally honest. Link to comment Share on other sites More sharing options...
everlasting Posted July 30, 2009 Report Share Posted July 30, 2009 well, I seen worse ( a lot worse ), but here are some OCG fix-up's:Once per turn you can remove from play 1 card from your Graveyard to activate one of the followingeffects:Spell- This card cannot be targted or destroyed by your opponent's Spell cards this turn.Trap - This card cannot be targeted by your opponent's Trap cards this turn.Monster (chose 1 of the following effects) - This card cannot be targeted by your opponent's monster cards effects this turn.- This card cannot be destroyed by Battle.Think those are all the fix-ups this needs, hope this helps. Link to comment Share on other sites More sharing options...
Phatt Mann Posted July 30, 2009 Report Share Posted July 30, 2009 You have the concepts all wrong. You will have to do your research on Dark Synchros more. Then you will know that you have to subtract the level of the Tuner Monster from the Non-Tuner monster. So the Lore goes like this. Traitor Dragoiia:1 non-Tuner monster - 1 Dark Tuner monsterOnce per turn you can remove from play 1 card from your graveyard to activate the following effects based on the card's type:● Spell Card: This card cannot be destroyed by Spell Cards. Also, negate the activation and effect of any Spell Card that targets this card, and destroy that Spell Card.● Trap Card: This card cannot be destroyed by Trap Cards. Also, negate the activation and effect of any Trap Card that targets this card, and destroy that Trap Card.● Monster Card: This card is not destroyed by battle nor by a monster effect that targets this card. Link to comment Share on other sites More sharing options...
Milk-Chan Posted July 30, 2009 Author Report Share Posted July 30, 2009 I kinda rushed this. I wanted to try a Synchro, but Dark Synchro isn't the best starting place I guess. Thanks for the help and corrections. Link to comment Share on other sites More sharing options...
Protheus Posted August 6, 2009 Report Share Posted August 6, 2009 It's just a Synchro invert with the picture either inserted after the invert or inverted again after the card was inverted. Question: How many times did I say "invert"? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 6, 2009 Report Share Posted August 6, 2009 This should be the corrected effect: 1 non-Tuner monster - 1 Dark Tuner monsterTo Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of a non-Tuner monster you control; the value must equal the Level of this card. Once per turn you can remove from play 1 card from your graveyard to activate the following effects based on the card's type:● Spell Card: This card cannot be destroyed by Spell Cards. Also, negate the activation and effect of any Spell Card that targets this card, and destroy that Spell Card.● Trap Card: This card cannot be destroyed by Trap Cards. Also, negate the activation and effect of any Trap Card that targets this card, and destroy that Trap Card.● Monster Card: This card is not destroyed by battle nor by a monster effect that targets this card. Other than it, it's an ok card. Link to comment Share on other sites More sharing options...
etzer Posted August 6, 2009 Report Share Posted August 6, 2009 really good for a D.D. spellcaster deck Link to comment Share on other sites More sharing options...
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