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~DF~ Dark World Rising (8/40)


DarkForce™

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IMG CREDIT: Father Wolf & Koramore & Wanderely.

[spoiler=Background]

In the farthest reaches of the Dark World there is a hidden valley where the strongest Dark World creatures have been lurking... UNTIL NOW!!!!!!!!!!!!!!!!!!!!

 

 

[spoiler=Pack Story]

You can now amplify the power of your Dark World deck with these wicked cards! From Fiends to Zombies, these new creatures have the power to utterly and EPICALLY destroy you're opponent, once and for all!!!!!!!!

 

 

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[spoiler=Lore]

If this card is discarded to the Graveyard by a card effect, Special Summon this card in Defense Position on your opponents side of the field. if this catd is successfully Special Summoned by this card's effect, the controller of this card randomly discards 1 card from their opponents hand.

 

10553n.jpg

[spoiler=Lore]

This card is unaffected by your opponents Spell Cards. If this card is discarded to the Graveyard by a card effect, Special Summon this card during your next Standby Phase. If this card is successfully Special Summoned by this card's effect, destroy this card during your next End Phase and inflict damge to your opponents Life Points equal to this cards ATK.

 

10553y.jpg

[spoiler=Lore]

This card is unaffected by your opponents Trap Cards. If this card is discarded to the Graveyard by a card effect, Special Summon this card. If this card is successfully Special Summoned by this card's effect, increase this cards ATK/DEF by 500.

 

 

10553z.jpg

[spoiler=Lore]

When this card is destroyed as a result of battle and sent to the Graveyard, add 1 monster that includes "Dark World" in its card name from your Deck to your hand. Then discard 1 card, and inflict 500 points of damage to your opponents Life Points.

 

 

10553c.jpg

[spoiler=Lore]

If you have this card and 4 or more cards in your hand, discard this card. When this card is discarded from the hand to the Graveyard by its own effect, Special Summon it. As long as this card remains face-up on your side of the field all "Dark World" monsters cannot be destroyed by your oppoents Card effects. During your End Phase, decrease this card's ATK/DEF by 500.

 

 

10553t.jpg

[spoiler=Lore]

This card is unaffected by Spell and Trap Cards. If this card is sent from your hand or deck to the graveyard, Special Summon this card. Increase this cards ATK by 1000 for every "Dark World" monster on your side of the field. Once per turn, by tributing 1 "Dark World" monster, you can discard 1 card from your opponents hand.

 

 

10553t.jpg

[spoiler=Lore]

If this card is discarded from the hand to the Graveyard by a card effect, Special Summon it. When this card is Special Summoned by its own effect, destroy 2 cards on your side of the field, and inflict 1000 points of damage to your opponents Life Points. During your End Phase, by tributing 1 "Dark World" monster, Special Summon 1 Level 4 or lower "Dark World" monster from your hand or Graveyard.

 

 

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[spoiler=Lore]

If this card is sent from the hand or deck to the Graveyard by a card effect, Special Summon it. When this card is Special Summoned by its own effect, destroy all other monsters on the field, and increase your Life Points by an amount equal to the number of monsters destroyed x200. During your Battle Phase only, by paying 3000 Life Points, double this cards ATK/DEF. During the End Phase of the turn this cards ATK/DEF was doubled halve this cards ATK/DEF.

 

 

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Comrade is overpowered. The "or from deck" part is a part that makes it overpowered. You can use cards like Armageddon Knight, Dark Grepher etc. etc. to send it to the Graveyard, nuke the field, pay 3000 Life Points, which is possible in early game and get a cheap win.

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