Kyosuke Kiryu Posted August 14, 2009 Report Share Posted August 14, 2009 This card is the DEF version of Braker only that it doesn't have a limit to its counters. Defender, the Magical Knight would like a word with you... Link to comment Share on other sites More sharing options...
Exiro Posted August 14, 2009 Report Share Posted August 14, 2009 Not bad. Not bad at all. Best use I can think of this instant' date=' is for Earthbound Immortals. This card donates his counter to Zombie World.[/quote'] use endymion. I don't see how Magical City Endymion works with Card Guard, or with Earthbound Gods. Magical city of minis terith protects itself and is thus a better field spell for earthbounds.... Summoning an Earthbound God that stays for 1 turn is better than not summoning one at all. Playability is more important than stability. Link to comment Share on other sites More sharing options...
Spiff! Posted August 14, 2009 Report Share Posted August 14, 2009 I like this card. Maybe this is the splashable card that was hinted at? Link to comment Share on other sites More sharing options...
RyanAtlus Posted August 14, 2009 Report Share Posted August 14, 2009 If you put it on Swords or Steelcage, would they stay alive? Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted August 14, 2009 Report Share Posted August 14, 2009 If you put it on Swords or Steelcage' date=' would they stay alive?[/quote'] Swords: No. Steelcage: I'm not sure. Link to comment Share on other sites More sharing options...
DesCrow Posted August 14, 2009 Report Share Posted August 14, 2009 destroyed =/= removed from fieldIE protect against Heavy storm and lightning vortex? yes.protect against giant trunade and penguin soldier? no. Link to comment Share on other sites More sharing options...
Darkerai Posted August 14, 2009 Report Share Posted August 14, 2009 Not bad. Not bad at all. Best use I can think of this instant' date=' is for Earthbound Immortals. This card donates his counter to Zombie World.[/quote'] use endymion. I don't see how Magical City Endymion works with Card Guard, or with Earthbound Gods. Magical city of minis terith protects itself and is thus a better field spell for earthbounds.... Summoning an Earthbound God that stays for 1 turn is better than not summoning one at all. Playability is more important than stability. Why run zombie world???? What combo with zombie world makes them easy enough to summon??? Link to comment Share on other sites More sharing options...
Flame Dragon Posted August 14, 2009 Report Share Posted August 14, 2009 Not bad. Not bad at all. Best use I can think of this instant' date=' is for Earthbound Immortals. This card donates his counter to Zombie World.[/quote'] use endymion. I don't see how Magical City Endymion works with Card Guard, or with Earthbound Gods. Magical city of minis terith protects itself and is thus a better field spell for earthbounds.... Summoning an Earthbound God that stays for 1 turn is better than not summoning one at all. Playability is more important than stability. Why run zombie world???? What combo with zombie world makes them easy enough to summon???Book of Life. Really I think EBG work best with Zombie World and that field that lets you summon them by paying 2000 Life Points (to lazy to check name) Link to comment Share on other sites More sharing options...
Darkerai Posted August 14, 2009 Report Share Posted August 14, 2009 Not bad. Not bad at all. Best use I can think of this instant' date=' is for Earthbound Immortals. This card donates his counter to Zombie World.[/quote'] use endymion. I don't see how Magical City Endymion works with Card Guard, or with Earthbound Gods. Magical city of minis terith protects itself and is thus a better field spell for earthbounds.... Summoning an Earthbound God that stays for 1 turn is better than not summoning one at all. Playability is more important than stability. Why run zombie world???? What combo with zombie world makes them easy enough to summon???Book of Life. Really I think EBG work best with Zombie World and that field that lets you summon them by paying 2000 Life Points (to lazy to check name) Masoleum of the Emperor... Alright I can see why zombie world is peferable....although I still think that if your running that specific earthbound with the field clear effect(hummingbird??) it's better to have a self protecting field spell as oppossed to getting nothing out of it's destruction...perhaps the correct earthbound field is more towards wich ones you run...then again I haven't seen many earthbound builds and realy don't care...and this comment in itself is waaaaaaaaay off topic so I'm going to stop now... Link to comment Share on other sites More sharing options...
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