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OJAMASHIMASU! Your guide to Ojamas!


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This is my first guide so bear with any mistakes I might make.

 

[spoiler=Part 0. ~ Introduction]

The name Ojama comes from the Japanese "Ojamashimasu" (Oh-Jah-Mah-Shee-Mah-Sue) and it is what you say when you walk into a room unexpectedly, or "butt in". The Ojamas are a seemingly weak archetype without a ton of direct support or experienced players.

Ojamas can quickly gain field control, as well as lock-down the opponent's field. They have a ton of OTK potential and aren't TOO hard pressed at taking down big monsters. Their biggest advantage is no one suspects them, much like a guy bursting into a room and screaming "OJAMASHIMASHU!!!"

 

 

[spoiler=Part 1. ~ Know Your Ojamas]

Here is where I will provide info for all the existing Ojama and direct Ojama-support cards.

 

OJAMA BLACK

OjamaBlackDP2-EN-C.jpg

SEARCHED BY: Ojama Blue, Ojamagic, Rescue Cat and Shining Angel.

ROLE: Discard material, Ojama Delta Hurricane Requirement, Ojama Knight and Ojama King material.

RUN: 2 or 3, no exceptions.

DNRI: 5

 

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OJAMA GREEN

OjamaGreenDP2-EN-C.jpg

ROLE: Discard material, Ojama Delta Hurricane Requirement, Ojama Knight and Ojama King material.

RUN: 2 or 3, no exceptions.

DNRI: 5

 

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OJAMA YELLOW

OjamaYellowDTP1-EN-DCPR-DT.png

SEARCHED BY: Ojama Blue, Ojamagic, Rescue Cat and Shining Angel.

ROLE: Discard material, Ojama Delta Hurricane Requirement, Ojama Knight and Ojama King material.

RUN: 2 or 3, no exceptions.

DNRI: 5

 

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OJAMA RED

OjamaRedRGBT-EN-R-1E.png

SEARCHED BY: Ojama Blue, Ojamagic, Rescue Cat and Shining Angel.

ROLE: Discard material, Ojama Knight and Ojama King material, Ojama Summoner.

RUN: 3 - This can be ran at 2 if you are REALLY pressed for space.

DNRI: 5

 

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OJAMA BLUE

OjamaBlueRGBT-EN-R-1E.png

SEARCHED BY: Ojama Blue, Ojamagic, Rescue Cat and Shining Angel.

ROLE: Discard material, Ojama Knight and Ojama King material, Ojama Card Recruiter, Attack Bait, Creature swap option.

RUN: 3 - NO EXCEPTIONS - This card searches out half of your deck.

DNRI: 5

 

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OJAMA KNIGHT

OjamaKnightTAEV-EN-C-1E.jpg

SEARCHED BY: N/A

ROLE: Instant Fusion, Ojama Knight material, Zone Blocker, 2500 Defender or 2500 Beatstick, Can use opponents Ojama Tokens to summon.

RUN: 3 or 0, depending on if you want your deck to have fusions or not.

DNRI: 4

 

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OJAMA KING

OjamaKingDR3-EN-R-UE.jpg

SEARCHED BY: N/A

ROLE: Ojama Knight material, Zone Blocker, 3000 Defender or 3000 Beatstick.

RUN: 3 or 0, depending on if you want your deck to have fusions or not.

DNRI: 4

 

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OJAMAGIC

OjamagicDR04-EN-R.png

SEARCHED BY: Ojama Blue

ROLE: Hand Advantage generator, Backrow destruction bait, Amazing Discard material.

RUN: 2 or 3, depending on how many Vanillojamas you're running.

DNRI: 5

 

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OJAMA COUNTRY

OjamaCountryRGBT-EN-R-1E.png

SEARCHED BY: Terraforming, Ojama Blue, Demise of the Land

ROLE: Key Ojama Card, Ojama Reviver, ATK/DEF switcher

RUN: 3 - No Exceptions

DNRI: 5

 

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OJAMA DELTA HURRICANE

OjamaDeltaHurricane%21%21DP2-EN-C.jpg

SEARCHED BY: Ojama Blue

ROLE: Field Nuke, OTK set-up.

RUN: 1-3 - This depends on your build.

DNRI: 4

 

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OJAMUSCLE

OjamuscleDR04-EN-C-UE.png

SEARCHED BY: Ojama Blue

ROLE: Ojama King OTK card

RUN: 0-2 Only if you play around this card: The Ojama King OTK build

DNRI: 2

 

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OJAMA TRIO

OjamaTrioDP2-EN-C.jpg

SEARCHED BY: Ojama Blue, A Cat of Ill Omen

ROLE: Super Poly material, zone clogger, 900 free damage

RUN: 0-1 Only if you play Super Poly or Ojama Lockdown

DNRI: 3

 

 

[spoiler=Part 2. ~ Supporting Monsters]

The following monsters are good Ojama Support.

 

RESCUE CAT

RescueCatCP05-EN-C.png

SEARCHED BY: Sangan

ROLE: Ojama/Beast Summoner, Combo Starter, Deck Thinner

RUN: 2 (1 after banhammer)

DNRI: 5

 

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SEA KOALA

SeaKoalaPTDN-EN-C-1E.png

SEARCHED BY: Sangan, Rescue Cat

ROLE: ATK Reducer, Big monster toppler

RUN: 0 or 2

DNRI: 3

 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 

DESTINY HERO - DEFENDER/BIG SHIELD GARDNA

DestinyHero-DefenderDP05-EN-R.jpgBigShieldGardnaDPYG-EN-C-1E.jpg

SEARCHED BY: Sangan

ROLE: Defender/Beatstick

RUN: 0-2

DNRI: 3

 

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SANGAN

SanganGLD2-EN-GUR-LE.jpg

SEARCHED BY: N/A

ROLE: Searcher

RUN: 1

DNRI: 5

 

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GUARDIAN OF ORDER

GuardianofOrderLODT-EN-ScR-1E.png

SEARCHED BY: N/A

ROLE: Insurance Policy, Beatstick

RUN: 0-1

DNRI: 2.5

 

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SNIPE HUNTER

SnipeHunterGLD2-EN-C-LE.jpg

SEARCHED BY: Sangan

ROLE: Field destruction, Ojamachine gun

RUN: 0-1

DNRI: 3

 

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ELEMENTAL HERO WOODSMAN

ElementalHeroWoodsmanPP02-EN-ScR-UE.png

SEARCHED BY: Sangan

ROLE: Defender/Beatstick, Polymer searcher

RUN: 0-2

DNRI: 3

 

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X-SABER AIRBELLUM

X-SaberAirbellum5DS2-EN-C-1E.png

SEARCHED BY: Rescue Cat

ROLE: Hand Destruction, Tuner

RUN: 0 or 2

DNRI: 3

 

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HONEST

HonestLODT-EN-ScR-1E.jpg

SEARCHED BY: Sangan

ROLE: Ojama Protector

RUN: 0-3

DNRI: 3

 

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KING OF THE SWAMP

KingoftheSwampDR2-EN-C-UE.jpg

SEARCHED BY: Sangan

ROLE: Polymer searcher, Ojama Fusion Material

RUN: 0-3

DNRI: 3

 

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GREEN BABOON, DEFENDER OF THE FOREST

GreenBaboon%2CDefenderoftheForestJUMP-EN-UR-LE.png

SEARCHED BY: N/A

ROLE: Insurance policy

RUN: 0-2 3 can be too much of a dead draw

DNRI: 3

 

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JUNK SYNCHRON

JunkSynchron5DS2-EN-C-1E.png

SEARCHED BY: Sangan

ROLE: Tuner, Ojamancer

RUN: 0 or 3, depending on if you are doing an Ojama Synchro deck

DNRI: 2.5

 

MORE TO COME!

 

 

[spoiler=Part 3. ~ Support Spells and Traps]

Here are some Ojama S/T Support cards.

 

POLYMERIZATION

PolymerizationRP01-EN-C-UE.jpg

SEARCHED BY: N/A

ROLE: Ojama Fuser

RUN: 0 or 3 depending on your build

DNRI: 4

 

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CREATURE SWAP

CreatureSwap5DS2-EN-C-1E.png

SEARCHED BY: N/A

ROLE: Ojama Blue trick switcher, NO MINE! card

RUN: 0-2

DNRI: 2.5

 

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SUPER POLYMERIZATION

SuperPolymerizationPTDN-EN-R-1E.png

SEARCHED BY: N/A

ROLE: Ojama Fuzer, OTK card

RUN: 0 or 3

DNRI: 4

 

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THOUSAND ENERGY

ThousandEnergyAST-NA-R-1E.png

SEARCHED BY: N/A

ROLE: OTK Card, ATK booster

RUN: 0 or 2

DNRI: 2

 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 

THE BIG MARCH OF ANIMALS

TheBigMarchofAnimalsDR3-EN-C-UE.jpg

SEARCHED BY: N/A

ROLE: OTK Card, ATK booster

RUN: 0, 2 or 3

DNRI: 4.5

 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 

DEMISE OF THE LAND

DemiseoftheLandLODT-EN-C-1E.png

SEARCHED BY: N/A

ROLE: Ojama Country activater

RUN: 0 or 1

DNRI: 2.5

 

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MYSTIC BOX

MysticBoxSD6-EN-C-1E.jpg

SEARCHED BY: N/A

ROLE: Utility card, monster killer, Ojama Blue switcher

RUN: 0-2

DNRI: 3

 

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GROUND COLLAPSE

GroundCollapsePSV-EN-C.jpg

SEARCHED BY: N/A

ROLE: Field Blocker, Lockdown card

RUN: 0, 2 or 3

DNRI: 2.5 (REALLY depends on build)

 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 

MAGICAL HATS

MagicalHatsCP06-EN-C-UE.png

SEARCHED BY: N/A

ROLE: Ojamagic destroyer, Stall tactic, Possible Ojarescue

RUN: 0-2

DNRI: 3

 

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SOLIDARITY

 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 

ATTACK OF THE CORNERED RAT

 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 

STUNNING UPSET

 

 

MORE TO COME!

 

 

[spoiler="Part 4. ~ Staples]

This section doesn't need a whole lot of explanation. The following cards are staples in all Ojama Decks.

Tier 1 = Necessity

Tier 2 = Highly recommended but not necessary

 

Tier 1

Heavy Storm

Monster Reborn

Giant Trunade

Mirror Force

 

Tier 2

Threatening Roar

Torrential Tribute

Card of Safe Return

Mystical Space Typhoon

 

 

[spoiler=Part 5. ~ Handy Combos]

Okay in this section I'll be displaying a couple combos, more will be added in the future.

 

~COMING SOON~

 

 

 

[spoiler=Part 6. ~ Tips, Tricks, and Strategies]

In this section I'll show you a couple tips, trick, strategies and rulings.

 

~COMING SOON~

 

 

 

[spoiler=Part 7. ~ Against All Odds: Dealing with the Meta]

This section will advise you how to play against the meta and hopefully come out on top.

 

~COMING SOON~

 

 

 

[spoiler=Part 8. ~ Ojama Deck Types and Examples]

 

~COMING SOON~

 

 

 

Okay, this isn't finished, I'm still, within the next couple days, going to add much, much more.

 

So stay tuned to OJAMAMISHASU your one stop shop for all things Ojama.

 

 

*DNRI stands for "Deck Necessity Rating Index" It is on a scale from 1-5.

1-Unnecessary.

2-Not entirely necessary.

3-Useful, but not necessary.

4-Extremely useful.

5-Absolutely necessary.

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I know this certianly works [i dueled DesCrow with my blackwings' date= and lost to his ojamas] ;)

 

That's a lie

go to YCM biggest tourney, and youll see i had a match with Descrow, and i used Blackwings, i attempted my OTK, but countered my DSF with solem, and in a few turns, his ojama red, black, green, yellow, and blue Killed me

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[i dueled DesCrow with my blackwings' date= and lost to his ojamas] ;)

Then you are a complete disgrace to all BW users.

not my fault My synchros failed me

 

you're using blackwings and your synchros failed you? You are a disgrace to all blackwing players

atleast i tried, god every one judges you based on one duel

but back to ojamas: ojama red can pretty much screw you over in a duel if the right cards are on the field

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[i dueled DesCrow with my blackwings' date= and lost to his ojamas] ;)

Then you are a complete disgrace to all BW users.

not my fault My synchros failed me

 

you're using blackwings and your synchros failed you? You are a disgrace to all blackwing players

atleast i tried, god every one judges you based on one duel

but back to ojamas: ojama red can pretty much screw you over in a duel if the right cards are on the field

 

Have you ever heard of the Sirocco + Bora + Gale Move?

You can use Sirocco to boost up Bora to 5000 ATK, then use Swallow's nest to Swap Sirocco for another and use it's effect to boost Bora again to 10000 then use Delta crow to clear their S/T and atttack for game, and if they still live, Kalut their monster, or tune for DSF andshoot for game.

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[i dueled DesCrow with my blackwings' date= and lost to his ojamas] ;)

Then you are a complete disgrace to all BW users.

not my fault My synchros failed me

 

you're using blackwings and your synchros failed you? You are a disgrace to all blackwing players

atleast i tried, god every one judges you based on one duel

but back to ojamas: ojama red can pretty much screw you over in a duel if the right cards are on the field

 

Have you ever heard of the Sirocco + Bora + Gale Move?

You can use Sirocco to boost up Bora to 5000 ATK, then use Swallow's nest to Swap Sirocco for another and use it's effect to boost Bora again to 10000 then use Delta crow to clear their S/T and atttack for game, and if they still live, Kalut their monster, or tune for DSF andshoot for game.

i only was able to do it 3 times, i was gonna attempt it against Descrow, but My Kalut woulda been the card i drew next turn after i lost [and i run three of kalut]

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