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Help me with this deck, please (ABSOLUTE ZERO?!)


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Yes, Elemental Hero Absolute Zero is a monster coming out with a volume of Shonen Jump's Yugioh GX manga. I'd like some help making this deck work before it and E-Hero Ice Edge are released. And yes, *SIGH*, it's supposed to be a nature E-HERO DECK. DON'T HURT ME. Currently it's a proxy that needs some tuning-up.

 

So.

MONSTERS: 15 (HELP ME WITH IDEAS)

Elemental Hero Voltic (Miracle Fusion helper...? I need suggestions for good monsters. PLEASE)

Elemental Hero Heat x2 (Beatstick when summoned, usually)

Elemental Hero Ocean x3 (Fusion requirements, can also get back Stratos or someone else)

Elemental Hero Woodsman x3 (Fusion requirements, and Hero Signal + this instantly sets you up with a Polymerization)

Elemental Hero Stratos (You know why)

King of the Swamps x3 (good fusion material, and you know how E-Heroes love that)

Treeborn Frog (useful Water type)

Penguin Soldier (cool, and he can activate Absolute Zero's power if desperate)

 

SPELLS: 15 (fine, it's just that I don't know which ones to use here)

E - Emergency Call x3 (great stretchability here)

R- Righteous Justice x3 (better than MST in here)

Polymerization x3 (duh)

Pot of Avarice x2 (I actually use it a lot in this deck)

Lightning Vortex x2 (got anything better?)

Miracle Fusion x3 (useful, duh. Summon Absolute Zero, then use this to remove the Woodsman and Ocean you used to either summon another, Terra Firma, or Gaia. If you chose Terra Firma and your opponent doesn't have the S/Ts to stop you, tribute and blow up your opponent's field)

Future Fusion x1 (It's great, yo)

 

TRAPS: 10 (okay)

Hero Signal x2 (of course. Can set up a fusion with Woodsman, or it can summon up an Ocean at the end of your opponent's battle phase and get a fusion monster-guy to use)

Hero Blast x2 (reclaim Absolute Zero and kill an enemy at the same time)

Threatening Roar x3 (useful)

Solemn Judgment x1 (useful)

 

EXTRA DECK:

Absolute Zero x3 (a must here. Many of the monsters here can be easily used in order to summon him quickly, and when he's even sent back to the fusion deck, or removed from play, your opponent's just lost their monsters, thus making several plays they were just thinking of useless. Only problem might be cards that negate summons completely)

Terra Firma x2 (sometimes, he's decent. Other times, he's good at sacrificing Absolute Zero to clear the field and gain 2500 ATK+, and if you've got Ocean with him, you've just done a direct attack for 7000 damage, and if you add in other buddies with Hero's Bond or something, you've just won)

Gaia x2 (okay and easy to use here. That's it)

 

I have no idea what to use in my Side Deck right now, and my main problem is that I'm not sure what other monsters I should use in here and what my main weaknesses are here(I'm talking about other decks, not my own dead-draw power). You're welcome to call it Absolute Crap as long as you give me useful feedback.

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TC, your doing this all wrong.

Try and start over, but remove the following:

Elemental Hero Ice Edge x3

Elemental Hero Heat x2

Elemental Hero Woodsman x3

Elemental Hero Voltic

R- Righteous Justice x3

Polymerization x3

Skyscraper

Fifth Hope x2

Hero's Bond

Hero Signal x3

Hero Blast x2

With Zero' date=' you dont have to be an E-Hero theme slave.

Absolute Zero is a [i']very[/i] flexable E-Hero.

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TC' date=' your doing this all wrong.

Try and start over, but remove the following:

Elemental Hero Ice Edge x3

Elemental Hero Heat x2

Elemental Hero Woodsman x3

Elemental Hero Voltic

R- Righteous Justice x3

Polymerization x3

Skyscraper

Fifth Hope x2

Hero's Bond

Hero Signal x3

Hero Blast x2

With Zero, you dont have to be an E-Hero theme slave.

Absolute Zero is a very flexable E-Hero.

Well, the thing is that the E-Hero slave-thing was a joke, because if I can get this thing to be able to run competitively with as many E-Heroes as possible, I can laugh in people's faces for always putting them down (sometimes, I agree with them, though)!! So I think I may be keeping the Woodsmen and Heats. I like Polymerization more than its SUPER cousin, but I will get rid of a few of the hero-specific cards, although the original purpose of this deck was to be a Nature E-Hero deck about Absolute Zero's uber-powers. I'll keep most of the heroes, but add some Water-Types.

 

Those are all of my rants, I guess.

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Just an opinion' date=' but replace Solemn Judgement with Dark Bribe.

Would you rather cut your LP or let the opponent draw a card?

Your choice, but I'm just suggesting it.

[/quote']

 

He doesn't have anything to protect so Dark Bribe is sort of useless. Dark Bribe is usually used when you need to protect Royal Oppression, Skill Drain, or other continuous cards. However, replacing them with something may be good since it's limited next format (for some crazy reason)

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Just an opinion' date=' but replace Solemn Judgement with Dark Bribe.

Would you rather cut your LP or let the opponent draw a card?

Your choice, but I'm just suggesting it.

[/quote']

 

He doesn't have anything to protect so Dark Bribe is sort of useless. Dark Bribe is usually used when you need to protect Royal Oppression, Skill Drain, or other continuous cards. However, replacing them with something may be good since it's limited next format (for some crazy reason)

 

Perhaps Elemental Recharge?

Seeing as how many Elemental Heroes are in their deck, a little "Back-up" Life Point boost could help in a random scenario. If not, it could be used in the side deck. Though, the deck is focused on getting them out there, so that probably would be a bad idea, wouldn't it?

Maybe Wroutwieler?

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The two hero cards you named are kinda useless here, as Wroughtweiler is unneeded for searches (one-upped by E-Emergency Call and King of the Swamp), but once I get enough Side Deck material, I'll put ERecharge in, just for good measure (and blowing up the field!). Thanks for the suggestion. And thank you, DAZ, for telling me about SJ being limited next format. This'll take some thinking about.

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Since January is so close, I'll share my beta Build.

 

Monsters: 20

2 Malicious

3 Diamond Dude

1 Fear Monger

1 Stratos

3 Deep Sea Diva

2 Mobius

1 Treeborn Frog

3 Hydrogedon

1 DAD

2 Krebons

1 PSZ

 

Spells: 14

2 Allure

3 D Draw

1 one for one

1 brain control

1 mind control

1 Teleport

3 Miracle Fusion

1 Heavy Storm

1 MST

 

Traps: 8

2 PWWB

2 Bottomless

1 Mirror Force

1 Torrenial

1 CotH

1 Solemn

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