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[DISC]Machine Duplication


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Doesn't anybody realize The Calculator is a Thunder-type monster and, therefore, doesn't work with this Machine Duplication?

 

This card sees a lot of use in Morphtronics because of Cyber Valley and Celfon. It's a good card for Machine decks and Morphtronic decks, but I'm not quite sure what else would use this. Decks based on the Tuningware/De-Synchro combo?

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I noticed.

 

hence in my post, i said, and I quote, "lol at bold."

 

Bold being Calulator.

Me loling at the fact he thought it worked.

 

it wouldn't work anyway, even if it was a machine, because his atk would always be at least 600, because he's LV2.

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Lolz while working on a Morph deck i just realized that Calc is Thunder xD.

 

Damn i've gotten bad :p.

 

Lets see here, combine with DNA Transplant or Surgery (forgot witch one) and you'll have a whole lot of monsters that could hurt your opp really bad like:

 

Des Lacoda (for 3 extra cards)

Injection Fairy Lily (for a whole lotta attack)

Batteryman AA (for a whole lotta attack)

Royal Magical Librabry (for 3 extra cards ... well at least at some point you'll get the 3 cards :p)

 

Those are the ones that come to mind now but i'm sure there are more ^^.

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Lolz while working on a Morph deck i just realized that Calc is Thunder xD.

 

Damn i've gotten bad :p.

 

Lets see here' date=' combine with DNA Transplant or Surgery (forgot witch one) and you'll have a whole lot of monsters that could hurt your opp really bad like:

 

Des Lacoda (for 3 extra cards)

Injection Fairy Lily (for a whole lotta attack)

Batteryman AA (for a whole lotta attack)

Royal Magical Librabry (for 3 extra cards ... well at least at some point you'll get the 3 cards :p)

 

Those are the ones that come to mind now but i'm sure there are more ^^.

[/quote']

 

The only way Batteryman AA would work is if it were in defense mode, otherwise it would have too much ATK. Also, if it were in Defense Mode, you would probably also summon the other Batterymen in defense mode, otherwise none of them would get the ATK boost. If Batteryman AA were in face-up defense position and could change its battle position, then you could get all 3 Batterymen AA to have 3000 ATK, but that's very situational.

Also, DNA Surgery changes types; DNA Transplant changes Attributes.

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I say 2.

 

Obvious combo cards like Remoten and Valley should stay at 3' date=' but the card itself should at most be at 2.

[/quote']

 

Explain how moving it to 2 changes anything at all.

 

This is one of those cards that only makes any logical sense at 3 or 0. In this case, I'm not too sure where to place it.

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