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Industrial Illusions 2.0! CONTEST IS NOW UP! NO MORE JOINING!


Bull3tM0nk3y

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These are my cards!

[spoiler=Cards][spoiler=LIGHT]48872xd.jpg

[spoiler=Lore] Once per turn, you can equip this card to a Spellcaster- or Warrior-Type you conrol, OR unequip it to special Summon this card in face-up Attack Position. While equipped to a monster by its own effect, increase that monsters ATK and DEF by 200, that monster is unaffected by the effects of Spell Card's. (A monster can only be equipped with 1 Union Monster at the time. If the equipped monster would be destroyed by battle, this card is destroyed instaid.)

 

 

[spoiler=DARK]48872r.jpg[spoiler=Lore] This card is also treated as a Fiend-type monster. Once per turn, you can select and look at 1 card in your opponent's hand. If the selected card was a monster, decrease its ATK by its level x 100.

 

 

[spoiler=Fusion]48872r.jpg[spoiler=Lore] "Sorceress of the Black Moon" + "Bio-Metal Armour"

Once per turn, by paying 800 Life Points, remove 1 random card from your opponent's hand. Select and activate 1 of the following effects depending on the removed Card's Type:

-Monster Card: Inflict damage equal to its level x 100.

-Spell Card: Gain 500 Life Points.

-Trap Card: Destroy 1 face-down card on your side of the field, if you cannot, you lose 500.

 

 

 

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My cards:

[spoiler=LIGHT]27671g.jpg

You can Special Summon this card from your Graveyard when this card is in the bottom of your Graveyard. Once per turn, you can remove from play 1 LIGHT monster from your hand and 1 DARK monster from your Graveyard to Special Summon 1 Level 4 DARK monster from your Deck, its effect(s) are negated. When this card is sent to the Graveyard, you can remove from play 1 DARK monster you control, to put this card in the bottom of your Graveyard.

 

[spoiler=DARK]27671u.jpg

Destroy this card if is the only face-up DARK monster on the field. Once per turn, you can destroy another DARK monster on the field to send 1 LIGHT monster from your Deck to your Graveyard. When this card is destroyed, you can remove from play 1 LIGHT monster in your Graveyard to select 1 Spell Card in your Deck and remove it from play. During your next End Phase, add the removed card to your hand.

 

[spoiler=Fusion]27671wy.jpg

"Mystical Assasin" + "Dark Thunder Knight"

When this card is Fusion Summoned, you can remove from play all LIGHT and DARK monsters from your hand and Graveyard. If you do, this card gains 800 ATK for each removed card and you can destroy up to 2 cards on the field. Once per turn, you can add 1 of your removed from play LIGHT or DARK monster to your Graveyard. When this card is destroyed, if you have all the Fusion Material monsters in your Graveyard, you can Special Summon them.

 

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This is going to be a tough one. Here mine.

[spoiler=Cards][spoiler=Fusion] 165539p.jpg

[spoiler=Lore] "Dimension Attacker" + "Dimension Defender"

When this card destroy a monster, remove that monster from play. By returning a removed monster from play, you can negate the attack and effect of any card that target this card. Increase "Dimension Warrior" ATK/DEF by half of every removed monster(s) from play.

 

 

[spoiler=LIGHT] 165539mz.jpg

 

[spoiler=DARK] 165539rz.jpg

[spoiler=Lore] Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dimension Attacker" as an Equip Spell Card, OR unequip the Union equipment and Summoned this card in face-up ATK Position. While equipped to a monster by this card's effect, you can negate the attack or effect of any card that target the equipped monster and removed it from play. If it is a monster, this effect is added: Increase "Dimension Attacker" ATK/DEF by half of the removed monster. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

 

 

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WOW, as expected of higher level user. Makes me wonder if I'm suppose to be here.

 

[spoiler=Light]vzbtj8.jpg

[spoiler=Lore]

This card is unaffected by your opponent's Spell Cards. When this card is destroyed, discard 1 card from your Hand to the Graveyard to keep this card on the field. When this card destroyed a monster and sends it to the Graveyard, send the top card of your Deck to the Graveyard. If the card send to the Graveyard is a Monster Card, inflict damage to your opponent's Life Points equal to the monster's ATK.

 

 

 

 

[spoiler=Dark]14lk3mq.jpg

[spoiler=Lore]

This card is unaffected by your opponent's Trap Cards. This card cannot be destroyed in battle. When this card destroyed a monster and sends it to the Graveyard, your opponent draws 1 card. If the card drew is not a Monster Card, inflict 700 damage to your opponent's Life Points.

 

 

 

 

[spoiler=Fusion]10cqmo9.jpg

[spoiler=Lore]

"White Aurora Dragon" + "Black Shadow Dragon"

This card cannot be Special Summoned except by Fusion Summon. This card is unaffected by your opponent's Spell and Trap Cards. When this card destroys a monster and sends it to the Graveyard, both players pick up 3 cards from their respective Deck. Both player chose 1 Monster Card from the picked up cards. The one with the highest level adds all 3 cards to its own Hand and the other discard the picked up cards to the Graveyard. If both selected cards are of equal level, all picked up cards are send to the Graveyard and both player's Life Points are halved.

 

 

 

 

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My Cards

[align=center][spoiler=LIGHT Monster]312813b.jpg

Effect-This card cannot be Set. When this card is face-up on your side of the field, all face-up LIGHT monsters gain 100 ATK and DEF. Once per turn, during your Main Phase, you can pay 800 Life Points. If you do, destroy 1 card on the field, if the selected card was a face-up Trap or Spell Card, remove from play 1 monster in either player's Graveyard.

 

[spoiler=DARK monster]312813q.jpg

Effect-This card cannot be Special Summoned. When this card is face-up on your side of the field, all DARK monsters gain 200 ATK. Once per turn, during your Battle Phase, if you successfully destroy a DARK monster, you can remove from play 1 card in your opponent's Graveyard. If you do, pay 900 Life Points and discard 1 card.

 

[spoiler=Fusion]312813r.jpg

Effect-"Ophidian" + "Lusus Naturae"

This card cannot be Special Summoned, except by Fusion Summon with the above Fusion Material Monsters. When this card is Summoned all FIRE, WATER, or WIND monsters are destroyed. While this card is face-up on the field all LIGHT and DARK monsters, on your side of the field, gain 300 ATK and loses 100 DEF. Once per turn activate 1 of the following effects:

- During your your Battle Phase, you can destroy up to 2 monster on your opponent's side of the field. If you activate this effect this card cannot attack for 2 turns.

- During your Draw Phase, you can discard 1 card. If you do, search your Deck for 1 LIGHT or DARK monster and add that card to your Hand.

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I made, such inferior cards.

 

 

[spoiler=Fusion]

376391r.jpg

"Moonshine Mech"+"Survivor Mech"

This card cannot be Special Summoned, except by Fusion Summon. Negate the effect of any Spell Card that targets a "Mech" monster you control and destroy it. During your Draw Phase you can add 1 Level 4 or lower "Mech" monster from your Deck to your hand. Skip your next Draw Phase.

 

[spoiler=Light]376391l.jpg

When this card is switched from Attack Position to Defense Position, select and destroy 1 Spell or Trap Card your opponent controls. If the selected card was a face-down Spell Card, inflict 400 damage to your opponent. If the selected card was a face-down Trap Card, you can add 1 Trap Card from your Graveyard to the top of your Deck.

 

[spoiler=Dark]376391f.jpg

When this card is destroyed by battle, Special Summon it during your Main Phase.

 

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[spoiler=Cards]

[spoiler=LIGHT]

363746o.jpg

[spoiler=Lore]This card increases the ATK of all Level 3 or lower monster by 600. This card gains 200 ATK for every monster affected by the previous effect. Your Opponent cannot attack a Level 3 or lower monster while this card is on your side of the field. If this card is destroyed by battle, Special Summon "K.I.L.L.E.R." from your hand in face-up Attack Position.

 

 

[spoiler=DARK]

363746dv.jpg

 

[spoiler=Fusion]

363746t.jpg

[spoiler=Lore]"C.O.M.P.A.N.Y." + "Kidnapper"

Once per turn, during your Main Phase, if you control this card on the field, you can equipped it with a Level 4 or higher Warrior-Type monster as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped, you can halve the equipped monster's ATK so it cannot be destroyed by battle (Damage Calculation applied normally). This card cannot attack a Warrior-Type monster. Decreases the DEF of this card by 400 every time a Warrior-Type monster is sent to the Graveyard. If the DEF of this card is 0, remove it from play.

 

 

 

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well. here are my cards.

33cwsns.png

[spoiler=effect!!]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Each time a Spell Card is activated, put 1 Spell Counter on this card. Once per turn, you can remove any number of Spell Counters from this card to decrease the ATK and DEF of all monsters your opponent controls by 300 points for each removed Spell Counter, until the end of this turn.

 

33065.jpg

[spoiler=effect!!] Each time that a Spell Card is activated, place a Spell Counter on this card (max. 1). Increase the ATK of this card by 300 for each Spell Counter on it. Once per turn, you can remove a Spell Counter from this card to change the Battle Position of one face-up opponent monster on the field and reduce the ATK of the selected monster by 200 until the end of the turn.

 

33065i.jpg

[spoiler=effect!!] “Spirit of the Poisoned Lake” + “Telekinetic Wizard”

This card can only be Summoned by Fusion Summon. When this card is Summoned, place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on. Increase the ATK of all face-up monsters on the field by 100 x each Spell Counter on it. Once per turn, you can remove a Spell Counter from a card you control to decrease the ATK of all face-up non-Spellcaster-Type monsters on the field by 100 x each Spell Counter on the field until your next Standby Phase.

 

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[spoiler=Dark]326387.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing 3 DARK monsters in your Graveyard from play. When this card is Summoned, Select 1 monster on the field and equip it to this card. This card gains ATK equal to the original ATK of the equipped monster. If this card is destroyed, destroy the equipped monster instead.

[spoiler=Light]326387.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing 3 LIGHT monsters in your Graveyard from play. When This card destroys a monster, remove the destroyed monster from play, and have this card gain 500 ATK, You take no battle damage from battles involving this card.

[spoiler=Fusion]326387.jpg

Knight of Forever Chaos + Archer of Sol

A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Negate the effect of monsters destroyed by this card. When this card destroys a monster, this card gains 300 ATK. When this card destroys a non-LIGHT or DARK monster, you can Special Summon that monster to your side of the field.

 

IMAGE CREDIT

Knight of Forever Chaos - Father Wolf

Archer of Sol - Liam

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