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[DISC]Batteryman Industrial Strength


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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn' date=' you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.[/quote'][/align]
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Easier to Summon in a Batteryman Deck than DAD is in a DAD Deck.

Effect destroys more cards for each removed.

Almost just as good of a beatstick, better if you use Honest.

Trade-in-able.

 

Unfortunately, "DARK," is a better thing to be running than "Batteryman/Thunder".

 

If they give out any more Batteryman Support, they could seriously damn hax with this card.

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Easier to Summon in a Batteryman Deck than DAD is in a DAD Deck.

Effect destroys more cards for each removed.

Almost just as good of a beatstick' date=' better if you use Honest.

Trade-in-able.

 

Unfortunately, "DARK," is a better thing to be running than "Batteryman/Thunder".

 

If they give out any more Batteryman Support, they could seriously damn hax with this card.

[/quote']

 

Remember, Batterymen are LIGHT.

 

While Batterymen/Thunder/Light still doesn't stack up to DARK, it's pretty close, still.

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3 of this + 3 Trade-In is fun.

 

*replaces "3 trade-in" with "1 trade-in"* Fix'd?

 

Not really. He was thinking of a draw engine. Too bad it wasn't the greatest idea.

BIS is really cool. If it didn't say "Once per turn" it would be a better Batteryman version of DAD, except with 200 less ATK and being LIGHT.

Too bad Honest wasn't a Thunder-type.

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