Guest Delinquent Girl NiAtSoFi Posted September 25, 2009 Report Share Posted September 25, 2009 I made some support for the Charmers. CHARMER'S GARDNADuring your Main Phase, by discarding 1 card, you can flip 1 face-up "Charmer" monster you control face-down. Once per turn, you can change the Attribute of this monster. NATURE'S CHARMThis card can only be activated when a "Charmer" monster's effect successfully activates. Once per turn, you change the Attribute of 1 face-up monster on the field until the end of the turn. If you do not control a face-up "Charmer" or "Familiar-Possessed" monster, destroy this card. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 25, 2009 Report Share Posted September 25, 2009 Changing the attribute of the monster should have a slight cost to it for card 1 (pic is great though) Your trap effect is slightly plain, perhaps give it another one 8/10 Link to comment Share on other sites More sharing options...
Chicada Posted September 26, 2009 Report Share Posted September 26, 2009 hehe good 8/10 Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted September 26, 2009 Report Share Posted September 26, 2009 the pic is great.effect is balanced, almost. add what ragnarok suggested, maybe a small cost or something.ocg is fine8.4/10 Link to comment Share on other sites More sharing options...
Jord200 Posted September 26, 2009 Report Share Posted September 26, 2009 not bad. 8.5/10 Link to comment Share on other sites More sharing options...
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