Guest Posted September 28, 2009 Report Share Posted September 28, 2009 -Username: Xirno-Field Spell you are making support for: Future Visions-Estimated # of cards you will be making (you can always decide later to make more or less): 3Reserve accepted. [spoiler=ok here are my cards] Image Credit - wanderley for all images [align=center]Zombie WingsYou can only activate this if you control "Zombie World". When this card is activated chose 2 Zombie-Type monsters you control. They are also treated as Winged Beast-Type monsters. For ever card in your opponents hand those monster lose ATK x100. When this card is destroy those monsters are destroyed. When this card is destroyed "Zombie World" is unaffected by any Spell or Trap Cards for 2 turns. Zombie World ArcherThis card is also treated as Warrior-Type monster while on the field and in the Graveyard. As long as this card remains on the field "Zombie World" cannot be destroyed. When this monster is Normal Summoned you don't control "Zombie World" you can add 1 "Zombie World" from your Deck. The ATK and DEF is this monster is x400 for every Zombie monster on the field. When this monster destroys a Zombie-Type monster by battle you can Special Summon 1 Level 4 or lower Zombie-Type monster in Attack Position. When this card is desroyed "Zombie World" is destroyed. After 3 turns you can discard 1 card from your hand to add "Zombie World" into your hand. Zombie World Skeleton FighterThis card is also treated as Warrior-Type monster while on the field and in the Graveyard. When this monster is Normal Summoned it gains 1000 ATK until the End Phase if you control "Zombie World". When this card destroys a Zombie-Type monster by battle it gains 100 ATK. If this card has more than 3000 ATK destroy it and draw 1 card. If your drew a Zombie-Type monster Special Summon it in Defence Position. It is destroyed during the End Phase it was Summoned.[/align] Entry accepted. -Username- X-L-Field Spell you are making support for- Geartown-Estimated # of cards I will be making- 4-Username: Cosmic-Field Spell you are making support for: Dark City-Estimated # of cards you will be making (you can always decide later to make more or less):2-3Reserves accepted. Link to comment Share on other sites More sharing options...
Lexadin Posted September 29, 2009 Report Share Posted September 29, 2009 Here are my card's. By the way there are 3 not 2 as I said.[spoiler=Here are they]Lore: This card is alo treated as a Dinosaur-Type monster. When this card is Tribute Summoned successfully, search your Deck or Graveyard for 1 "Wasteland" and add it to your hand. Each time a Rock-type monster is Summoned, place 1 Sand-Cloak Counter on this card (Max. 5). Increase this card's ATK by 100 for each Sand-Cloak Counter on it. You can remove 1 sand-Cloak Counters from this card to negate a card effect that targets a "Wasteland" you control and destroy it.Img credit: jslewis Lore: This card is also treated as a Zombie-type monster. Each time a Dinosaur, Zombie, or Rock-Type monsters is Summoned place 1 Sand-Cloak Counter on this card (Max. 20). Once per turn, you can remove any number of Sand-Cloak Counters from this card to increase its ATK by 100 for each Sand-Cloak Counter removed. Once per turn, you can remove 1 Sand-Cloak Counter from this card to place 1 Sand-Cloak Counter on 1 face-up Dinosaur, Zombie, or Rock-type monster.Img credit: Guro Lore: This card can only be activated when "Wasteland" is face-up on the field. All face-up Dinosaur, Zombie, and Rock-Type monsters cannot be destroyed by Spell or Trap Card's. Pay 500 Life Points during each of your Standby Phases. If you do not, this card is destroyed. When "Wastelands" is removed from the field, destroy this card.Img credit: sandara Link to comment Share on other sites More sharing options...
Guest Posted September 29, 2009 Report Share Posted September 29, 2009 Here are my card's. By the way there are 3 not 2 as I said.[spoiler=Here are they]Lore: This card is alo treated as a Dinosaur-Type monster. When this card is Tribute Summoned successfully' date=' search your Deck or Graveyard for 1 "Wasteland" and add it to your hand. Each time a Rock-type monster is Summoned, place 1 Sand-Cloak Counter on this card (Max. 5). Increase this card's ATK by 100 for each Sand-Cloak Counter on it. You can remove 1 sand-Cloak Counters from this card to negate a card effect that targets a "Wasteland" you control and destroy it.[/i']Img credit: jslewis Lore: This card is also treated as a Zombie-type monster. Each time a Dinosaur, Zombie, or Rock-Type monsters is Summoned place 1 Sand-Cloak Counter on this card (Max. 20). Once per turn, you can remove any number of Sand-Cloak Counters from this card to increase its ATK by 100 for each Sand-Cloak Counter removed. Once per turn, you can remove 1 Sand-Cloak Counter from this card to place 1 Sand-Cloak Counter on 1 face-up Dinosaur, Zombie, or Rock-type monster.Img credit: Guro Lore: This card can only be activated when "Wasteland" is face-up on the field. All face-up Dinosaur, Zombie, and Rock-Type monsters cannot be destroyed by Spell or Trap Card's. Pay 500 Life Points during each of your Standby Phases. If you do not, this card is destroyed. When "Wastelands" is removed from the field, destroy this card.Img credit: sandara Entry accepted. Link to comment Share on other sites More sharing options...
.Leo Posted September 29, 2009 Report Share Posted September 29, 2009 thanks for accepting my entry Link to comment Share on other sites More sharing options...
QuimicVital Posted September 29, 2009 Report Share Posted September 29, 2009 i want to change my number of cards from 2 to 3 Link to comment Share on other sites More sharing options...
JG. Posted September 30, 2009 Report Share Posted September 30, 2009 Darth, can you change the entry from I Am. to ~JG~, because I am I Am., if you han't noticed. Do an IP Check if you don't believe me. I know I broke the rules, but screw that... Please? Link to comment Share on other sites More sharing options...
Guest Posted September 30, 2009 Report Share Posted September 30, 2009 i want to change my number of cards from 2 to 3That's fine. You don't have to keep me updated :P. The first guess was just to give me an idea of how many cards I would be judging. Darth' date=' can you change the entry from I Am. to ~JG~, because I am I Am., if you han't noticed. Do an IP Check if you don't believe me. I know I broke the rules, but screw that... Please?[/quote']I merged your accounts, and will be giving you a permanent 40% Warning for Multiple Accounting. Don't do it again. Link to comment Share on other sites More sharing options...
Alordzynix Posted September 30, 2009 Report Share Posted September 30, 2009 My Entry: I tried to create a very unique new concept and therefore I had some wording "problems" because there where no "real" cards I could look at for help. So I tried to explain the things I thought that where a bit confusing but still have correct OCG the way I worded it.[align=center][spoiler=Northern Flicker]Effect:During each of your Standby Phases, put 1 Hole Counter (max. 4) on a face-up "Gaia Power". For every Hole Counter placed by this effect increase this card's ATK by 250. This card gets the following additional effects, based on the number of Hole Counters this card placed on the field: ● 2+: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ● 4+: When this card destroys an opponent's monster by battle, draw 1 card. Picture Credit: V8Sploo The maximum of 4 is the maximum of Hole Counters a "Gaia Power" can have. But this card counts the counters it placed, even if they where already removed with Counter Cleaner or if a new "Gaia Power" was activated. I hope I made that clear by wording it the way I did. [spoiler=Aarde - King of Gaia's Warriors]Effect:As long as this card remains face-up on the field, the field and this card's name are treated as "Gaia Power". This card cannot be Special Summoned except with "Awakening of the Sacred Field". If a Field Spell Card is activated, this card is destroyed. When an EARTH monster is Flip Summoned, destroy 1 face-down card on your opponent's field. You can discard 1 card from your hand to change all ATK increase/decrease to DEF increase/decrease and visa versa until the End Phase of that turn. You can activated this effect during either player's turn you. Picture Credit: ksavory Because I needed space and the already existing card with a similar kind of effect named "Maiden of the Aqua" has "however there is no increasing or decreasing of ATK/DEF due to Umi's effect" in its text I see not adding that as the easiest way to say that it does give 500 ATK to and takes 400 DEF from EARTH monster.With the last effect I mean that from this card the 500 ATK increase becomes a 400 DEF increase and the 400 DEF lose because a 400 ATK lose but also that if lets say an Axe of Dispair was equipped to my Woodpecker it would now gain 1000 DEF instead. [spoiler=Awakening of the Sacred Land]Effect:Select and send 1 face-up Field Spell Card to the Graveyard. Special Summon 1 monster with the name of the selected Field Spell in its effect from your Fusion Deck. Picture Credit: Stoupa You can see it as the "NEX" from my set. Maybe after this contest I will make Living Field Spells for the other 5 Attribute Field Spells to so that's why it isn't specific. [spoiler=Tree Hut]Effect:If there isn't a face-up "Gaia Power" on the field, this card is destroyed. "Gaia Power" cannot be destroyed by a card's effect. Also, a Field Spell Card cannot be activated. Once per turn, during either player's Main Phase, you can select 1 face-up EARTH monster you control and remove it from play. During each player's Standby Phase, Special Summon all monsters removed from play by this card's effect. Picture Credit: raterio The last part is an effect on its own. Unlike when a monster is removed by " the monster does not still return to the field if Tree Hut was removed from the field. [/align] Link to comment Share on other sites More sharing options...
Sander Posted September 30, 2009 Report Share Posted September 30, 2009 Username: Xander RoyceField Spell you are making support for: Black GardenEstimated # of cards you will be making: 2 [spoiler=Entries][spoiler=Black Garden Mistress] 1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, if your opponent controls 3 or more "Rose Tokens", reduce the ATK of all monsters on your opponent's side of the field to 0. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If this card is sent to the Graveyard when "Black Garden" is on your side of the field, it is it is Special Summoned to the field during your next Standby Phase. Image Credit [spoiler=Rose Petal Devastation] You can only activate this card if "Black Garden" is on your side of the field. Remove from play 2 Plant-Type monsters from your Graveyard to destroy all face-up monsters on your opponent's side of the field other than "Rose Token" monsters. For every 2 monsters destroyed, inflict 500 points of damage to your opponent. Image Credit Link to comment Share on other sites More sharing options...
Parting Shot Posted September 30, 2009 Author Report Share Posted September 30, 2009 My Entry: I tried to create a very unique new concept and therefore I had some wording "problems" because there where no "real" cards I could look at for help. So I tried to explain the things I thought that where a bit confusing but still have correct OCG the way I worded it.[align=center][spoiler=Northern Flicker Woodpecker]Effect:During each of your Standby Phases' date=' put 1 Hole Counter (max. 4) on a face-up "Gaia Power". For every Hole Counter placed by this effect increase this card's ATK by 250. This card gets the following additional effects, based on the number of Hole Counters this card placed on the field: ● 2+: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ● 4+: When this card destroys an opponent's monster by battle, draw 1 card.[/i'] Picture Credit: V8Sploo The maximum of 4 is the maximum of Hole Counters a "Gaia Power" can have. But this card counts the counters it placed, even if they where already removed with Counter Cleaner or if a new "Gaia Power" was activated. I hope I made that clear by wording it the way I did. [spoiler=Aarde - King of Gaia's Warriors]Effect:As long as this card remains face-up on the field, the field and this card's name are treated as "Gaia Power". This card cannot be Special Summoned except with "Awakening of the Sacred Field". If a Field Spell Card is activated, this card is destroyed. When an EARTH monster is Flip Summoned, destroy 1 face-down card on your opponent's field. You can discard 1 card from your hand to change all ATK increase/decrease to DEF increase/decrease and visa versa until the End Phase of that turn. You can activated this effect during either player's turn you. Picture Credit: ksavory Because I needed space and the already existing card with a similar kind of effect named "Maiden of the Aqua" has "however there is no increasing or decreasing of ATK/DEF due to Umi's effect" in its text I see not adding that as the easiest way to say that it does give 500 ATK to and takes 400 DEF from EARTH monster.With the last effect I mean that from this card the 500 ATK increase becomes a 400 DEF increase and the 400 DEF lose because a 400 ATK lose but also that if lets say an Axe of Dispair was equipped to my Woodpecker it would now gain 1000 DEF instead. [spoiler=Awakening of the Sacred Land]Effect:Select and send 1 face-up Field Spell Card to the Graveyard. Special Summon 1 monster with the name of the selected Field Spell in its effect from your Fusion Deck. Picture Credit: Stoupa You can see it as the "NEX" from my set. Maybe after this contest I will make Living Field Spells for the other 5 Attribute Field Spells to so that's why it isn't specific. [spoiler=Tree Hut]Effect:If there isn't a face-up "Gaia Power" on the field, this card is destroyed. "Gaia Power" cannot be destroyed by a card's effect. Also, a Field Spell Card cannot be activated. Once per turn, during either player's Main Phase, you can select 1 face-up EARTH monster you control and remove it from play. During each player's Standby Phase, Special Summon all monsters removed from play by this card's effect. Picture Credit: raterio The last part is an effect on its own. Unlike when a monster is removed by " the monster does not still return to the field if Tree Hut was removed from the field. [/align]Username: Xander RoyceField Spell you are making support for: Black GardenEstimated # of cards you will be making: 2 [spoiler=Entries][spoiler=Black Garden Mistress] 1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned' date=' if your opponent controls 3 or more "Rose Tokens", reduce the ATK of all monsters on your opponent's side of the field to 0. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If this card is sent to the Graveyard when "Black Garden" is on your side of the field, it is it is Special Summoned to the field during your next Standby Phase. Image Credit [spoiler=Rose Petal Devastation] You can only activate this card if "Black Garden" is on your side of the field. Remove from play 2 Plant-Type monsters from your Graveyard to destroy all face-up monsters on your opponent's side of the field other than "Rose Token" monsters. For every 2 monsters destroyed, inflict 500 points of damage to your opponent. Entries accepted. Let's keep them coming! Link to comment Share on other sites More sharing options...
Tainted Wisdom Posted September 30, 2009 Report Share Posted September 30, 2009 So when exactly do we have to have our cards in? Link to comment Share on other sites More sharing options...
Plaguespreader Zombie Posted October 1, 2009 Report Share Posted October 1, 2009 [align=center] Seer of Future VisionsDARK***Spellcaster / TunerOnce per turn, when "Future Visions" is face up on the field, you can add 1 Counter to this card (max.5). During your Main Phase, you can remove 1 counter from this card to remove from play 1 monster on the field. The removed monster is returned to the owner's hand during the End Phase of the turn it is removed. When this card is removed from the field, you can add 1 "Future Visions" to your hand from your Deck.500 / 1200 Image Credit: Photobucket Sagis, the Defender of the FutureDARK****Spellcaster / EffectIf this card is face-up on the field and "Future Visions" is not, destroy this card. When the effect of "Future Visions" is activated, you can remove from play this card to Special Summon 1 card from the Graveyard until the End Phase of the turn. When this card is destroyed, you can add 1 "Future Visions" to your hand from your Deck.1600 / 1500 Image Credit: Photobucket Siht, Mystical Magician of the FutureDARK*******Spellcaster / Synchro / Effect"Seer of Future Visions" + "Sagis, Defender of the Future"When this card is Synchro Summoned, select and activate 1 "Future Visions" from your Deck, hand, or Graveyard. As long as "Future Visions" remains face-up on the field, this card cannot be destroyed by card effects. Each time "Future Visions" effect activates, you can select the top 5 cards of your deck and rearrange them in any order.2300 / 2000 Image Credit: Omni[/align] Link to comment Share on other sites More sharing options...
J-Max Posted October 1, 2009 Report Share Posted October 1, 2009 Darth I may have to drop out of this contest. YCM is really starting to Piss me off at the moment. (Sorry for swaering) I'll let you know the situation in the next 48 Hours or so) Link to comment Share on other sites More sharing options...
Parting Shot Posted October 1, 2009 Author Report Share Posted October 1, 2009 So when exactly do we have to have our cards in?Entries are due by 8pm forum time on Sunday October 11th 2009;) [align=center] Seer of Future VisionsDARK***Spellcaster / TunerOnce per turn' date=' when "Future Visions" is face up on the field, you can add 1 Counter to this card (max.5). During your Main Phase, you can remove 1 counter from this card to remove from play 1 monster on the field. The removed monster is returned to the owner's hand during the End Phase of the turn it is removed. When this card is removed from the field, you can add 1 "Future Visions" to your hand from your Deck.500 / 1200 [i']Image Credit: Photobucket[/i] Sagis, the Defender of the FutureDARK****Spellcaster / EffectIf this card is face-up on the field and "Future Visions" is not, destroy this card. When the effect of "Future Visions" is activated, you can remove from play this card to Special Summon 1 card from the Graveyard until the End Phase of the turn. When this card is destroyed, you can add 1 "Future Visions" to your hand from your Deck.1600 / 1500 Image Credit: Photobucket Siht, Mystical Magician of the FutureDARK*******Spellcaster / Synchro / Effect"Seer of Future Visions" + "Sagis, Defender of the Future"When this card is Synchro Summoned, select and activate 1 "Future Visions" from your Deck, hand, or Graveyard. As long as "Future Visions" remains face-up on the field, this card cannot be destroyed by card effects. Each time "Future Visions" effect activates, you can select the top 5 cards of your deck and rearrange them in any order.2300 / 2000 Image Credit: Omni[/align]Entry accepted. Darth I may have to drop out of this contest. YCM is really starting to Piss me off at the moment. (Sorry for swaering) I'll let you know the situation in the next 48 Hours or so)Um, okay... Link to comment Share on other sites More sharing options...
Tainted Wisdom Posted October 1, 2009 Report Share Posted October 1, 2009 Lol, missed that part. Thanks. ^_^ Link to comment Share on other sites More sharing options...
Master Red Posted October 1, 2009 Report Share Posted October 1, 2009 Requesting to change my field spell card to Fusion Gate, acidic downpour was extremely hard xD Link to comment Share on other sites More sharing options...
Parting Shot Posted October 2, 2009 Author Report Share Posted October 2, 2009 Requesting to change my field spell card to Fusion Gate' date=' acidic downpour was extremely hard xD[/quote']Okies. Reserve updated. Link to comment Share on other sites More sharing options...
Bengal Posted October 2, 2009 Report Share Posted October 2, 2009 Entries: http://img24.imageshack.us/img24/2363/114689.jpg' alt='114689.jpg'>[/center] This card can only be Summoned if you control 1 or more face-up "Archfiend" monsters. Once per turn, if "Pandemonium" is face-up on the field, when you would pay Life Points for "Archfiend" monsters, place Savior Counters on "Pandemonium" (max. 50) equal to the combined Level of all face-up "Archfiend" monsters you control. When "Pandemonium" is selected as the target for a card effect, you can remove Savior Counters from it equal to the combined Level of all face-up monsters on the field if it is a Monster Card Effect, or equal to the number of Spell or Trap Cards on the field x2 if it is a Spell or Trap Card Effect, to negate the effect and destroy the card. Your opponent then searches his/her Deck for all cards of the same name and sends them to the Graveyard. If there are no cards in the Deck of the same name, your opponent skips his/her next Draw Phase instead. When this card is sent from the field to the Graveyard, "Pandemonium" is returned to the owner's Deck. The Deck is then shuffled. *Art credit in circulation* Link to comment Share on other sites More sharing options...
Phatt Mann Posted October 3, 2009 Report Share Posted October 3, 2009 I'm dropping out. There's no way I can compete against this. Link to comment Share on other sites More sharing options...
nman3399 Posted October 3, 2009 Report Share Posted October 3, 2009 1.nman33992.Jurassic world3.3-4 cards Link to comment Share on other sites More sharing options...
QuimicVital Posted October 3, 2009 Report Share Posted October 3, 2009 [align=Center]I finally decided to do two cards :PImage Credits:wanderley and Snitch[spoiler=Card Nº 1][spoiler=Effect]Once per turn, Special Summon 1 ''Mausoleum Token'' (Warrior-Type/EARTH/Level 1/0 ATK/1500 DEF). You can Special Summon 1 Level 3 or lower Zombie-Type monster from your hand. [spoiler=Card Nº 2][spoiler=Effect]You do not have to pay Life Points to activate the effect of "Mausoleum of the Emperor". When a monster is Summoned by the effect of "Mausoleum of the Emperor", this card gains 100 DEF.[/align] Link to comment Share on other sites More sharing options...
Parting Shot Posted October 4, 2009 Author Report Share Posted October 4, 2009 [spoiler=Entries:] http://img24.imageshack.us/img24/2363/114689.jpg' alt='114689.jpg'> *Art credit in circulation* Entry accepted. I'm dropping out. There's no way I can compete against this.That's no reason to drop out... =/ 1.nman33992.Jurassic world3.3-4 cardsReserve accepted. [align=Center]I finally decided to do two cards :PImage Credits:wanderley and Snitch[spoiler=Card Nº 1]http://img200.imageshack.us/img200/4568/285662b.jpg' alt='285662b.jpg'>[spoiler=Effect]Once per turn' date=' Special Summon 1 ''Mausoleum Token'' (Warrior-Type/EARTH/Level 1/0 ATK/1500 DEF). You can Special Summon 1 Level 3 or lower Zombie-Type monster from your hand. [spoiler=Card Nº 2'][spoiler=Effect]You do not have to pay Life Points to activate the effect of "Mausoleum of the Emperor". When a monster is Summoned by the effect of "Mausoleum of the Emperor", this card gains 100 DEF.[/align]Entry accepted. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted October 5, 2009 Report Share Posted October 5, 2009 -Username : Charmander-Field Spell you are making support for : Forest-Estimated # of cards you will be making (you can always decide later to make more or less) : 4My CardsEffectWhile Forest is on the field each turn place a Beast counter on this card. You can remove 5 counters from this card to remove from play the top 5 cards of your opponents deck. If 3 or more of them are monsters. you and your oppnent discard all cards. At the end of the turn, draw 5 cards. EffectThis card cannot be Special Summoned. This card can only be Normal summoned or set by tributing 3 Beast Type monsters on the field why Forest is on the field, Each time this card attacks you lose 500 Life Points. If your opponent has a monster with 1500 ATK or less it gains 500 ATK. EffectThis card can only be Normal Summoned if Forest is on the field. Each turn if Forest is on the field Gain 500 Life Points. Each time your opponent activates a Spell card place a Beast counter on this card. When this card has 5 Beast counters on it destroy Forest. You can then remove as many Beast counters from this card to have this card gain 100 ATK. If your opponent controls 3 or more monsters on there side of the field, destroy this card. EffectEach time your opponent summons a monster you gain 500 Life Points. If your opponent has 5 cards in there hand remove from the the top 5 cards from your deck. If Forest is on the field this card cannot be destroyed by card effects. If your opponent has 5 cards on the field this card gains 500 ATK points until the End Phase of the turn. Link to comment Share on other sites More sharing options...
Parting Shot Posted October 5, 2009 Author Report Share Posted October 5, 2009 -Username : Charmander-Field Spell you are making support for : Forest-Estimated # of cards you will be making (you can always decide later to make more or less) : 4Reserve accepted. Welcome! Link to comment Share on other sites More sharing options...
The7thSorrow Posted October 6, 2009 Report Share Posted October 6, 2009 Here are my cards thats are centered around the field spell card Umi. [spoiler=Umi] made 3 cards, images from Deviant Art. [spoiler=Oceanic Firebreather]1 Fish-Type Tuner + 1 or more non-Tuner monstersIf "Umi" is not in the Field Spell Card Zone, this card is treated as Pryo-Type and cannot attack. Each time this card attacks, the monster it battles is also treated as Pyro-Type until the End Phase and cannot declare an attack during its controller's next Battle Phase. If a Card Effect would destroy the Field Spell Card "Umi", return this card to your Extra Deck to negate that card's effect(s) and destroy it. [spoiler=Stormbringer From Umi's Depths]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand while "Umi" is in the Field Spell Card Zone. When this card is Summoned, pay 500 Life Points for each card in your hand. This card gains 500 ATK for each Fish, Sea Serpent, Thunder and Aqua-Type monster in your Graveyard. If "Umi" would be destroyed, you can return this card to the top of your Deck instead. [spoiler=Forgotten Jewel of the Ocean]Activate only when "Umi" is in the Field Spell Card Zone. While this card is face-up, "Umi" is unaffected by Card Effect and your opponent cannot activate Field Spell Cards. Each time you Summon a Fish, Sea Serpent, Thunder or Aqua-Type monster, put 1 Ocean Counter on this card. When there are 5 Ocean Counters destroy all monsters except WATER monsters. Link to comment Share on other sites More sharing options...
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