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♥Łövëły Archithan♥ The Beasts of Your Demise


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Now with 97 Cards.

[spoiler=The Legend Behind the Archithans]

 

The Vicious Archithans were once majestic cards. Duelists of all sorts and even those who opposed the duel monsters game sought to find them, wield them, rule them. Many were worshiped; all were admired, but none more than Vicious Archithan – Minotarus Graginon. This was the majestic key to the deck’s power. However, its glory was soon eclipsed after the creation of the card Celestic Mode Activate. This card had the power to enhance Minotarus Graginon into a Celestic being of such power that all trembled before its might. This, however, was the end of this collection’s glory. One young woman had collected all the pieces to this magnificent set! She could wield the Archithans with such grace that even the Gods admired her as a worthy opponent. All who challenged her fell to her might and soon she would come to possess all the lands. The Gods, however, knew that this would vastly expand her already large ego. One God, whom was one of the most respected, had a vision. The girl who possessed the Archithans would set herself upon the throne of the kings and gain power over the land. He foresaw a darkness possessing her, changing her into something corrupt and evil. He saw her challenging the Gods. This frightened the Gods. The very God that had had this vision suggested that they seal away the Archithans, and for good measure the woman who possessed them. One God volunteered to take the form of a human and descend to the Earth and challenge this woman, with his own mighty Deck of loyal servants. As he descended, this brave powerful God assimilated the form of a tall, powerfully built man with a long dark beard and a shaven clean head. This man walked with a purposeful stride and exerted an aura of power, which all those who strode past him felt, and feared, for only one being had ever given off an aura as such, the Archithan girl. The God strode through the small town, questioning all its inhabitants of the whereabouts of the Archithan girl.

 

 

“We know not, where this Goddess of beasts resides! May the Gods appraise you and grant you luck if you are to challenge her!” cried an old seer. The God retorted.

 

 

“It shall not be I that the Gods need apprise! For I am that God of which you speak! I am one who commands the power of the Kings! Tis I whom shall vanquish and seal away the power of this Goddess of beasts!”

 

 

As this God continued on his quest to find this maiden, this “Goddess of Beasts”, the woman herself was crossing the courtyards of the Court of Kings, far above the town in which the God was searching, and deep within a mountainous valley.

 

 

A man sat at the farthest end of this courtyard upon a golden throne that was covered by a golden veil. He wore a golden crown with a glittering Sapphire encrusted within it’s very center. A man stood behind this throne and this king. This man had a wicked look upon his snake like face. The woman stepped forward, her long silver silk gown sliding across the neat grassy floor. As she reached the King of Kings she bowed deeply and spoke in a soft melodic tune that caused the rarest and most beautiful birds to sing songs of joy.

 

 

“Oh dear King of Kings! Master of all and lord of I, I have come to claim this golden throne, this seat of honor for my own, a poor maiden of swans, a majestic queen of love.”

 

 

The King approached his feet with swiftness matched only by what lay beyond the heavens, and bellowed with an unholy anger in his voice.

 

 

“You dare insult this throne! This kingdom, this castle! Here you stand before a God among this Earth and here you speak of thieving my throne! Your wickedess witch! You wish this seat only to deem yourself a Goddess among your people! May the Gods damn you!”

 

 

The woman smiled and replied with a snare.

 

 

“Your uncouth wrath is the insult upon this throne, this kingdom, this castle. Here I stand before a fool whom wishes to thwart me and yet will fail and here I speak of rescuing this throne from the clutches of a damned. Perhaps I am a wickedess witch, but if I am such then art thou a demon? But yes. I wish to sit upon that golden throne as a Goddess among my people. However, the Gods will not damn me.”

 

 

The King’s fury was such the mountain itself shook. Before either could make a step for each other, however, the skies above the kingdom were rent open and a holy light descended upon the quarreling mortals. The black bearded man alighted down upon the grass gently and turned to face the woman.

 

 

When he spoke, birds sang songs of love and the mountain’s flowers burst into bloom.

 

 

“You are unholy and wicked. You think to steal this majestic throne to claim the power of a God and with it this world. To be a King of Kings, to be a Goddess of Gods. This will not be permitted by the Gods. I am here, sent by the other Gods to snuff the wicked flames burning within that Deck.”

 

 

The Archithan Queen, named for her power over the beasts she commanded, screamed in rage and flew at the God. Her silky hair flying behinds her in glistening folds.

 

 

The God withdrew a flask of moonlight and a funnel of sunlight. He threw them high into the air. The duel that followed this moment was an epic battle between Archithans and Escalus’. The battle rent the kingdom of kings apart, and when the battle was finished, it lay in nothing but ruins. The cards that were later discovered within these ruins were known as Dark Ruin Beasts.

 

 

The Archithan Queen, lay upon the grass at the feet of the victor. The God caught the falling flask and funnel. He cried a single word and the rubble of the ruins began to spiral around him and the once beautiful maiden. She glanced up and her words approached the God.

 

 

“Please spare this poor maiden of swans, this majestic queen of love!”

 

 

The God laughed and lightning played across the sky. Stone after stone landed around the Queen as a pillar of pure earth erupted from the ground, encasing the Archithan Deck within it’s murky depths. The Archithan Queen shrieked.

 

 

“You Damned! You wicked beast! I condemn you! I damn you from the other Gods whom would have spared me! You once called me wicked for owning a power to match your own, but in the end tis you who is the WICKED!”

 

 

Before, however, she could finish...The God clapped his hands once and the woman was silenced, encased in a prism of rock.

 

 

The God stepped back and looked around at the once heavenly courtyard. The mountain was ruined. The birds that once sang beautifully lay dead upon the grassy floor. The King of Kings was gone, trapped within a stony prison himself, along with the evil man who had been behind the throne.

 

 

The golden throne, the seat that possessed the power of the kings, however, was pure and untouched looking as ever. The God strode to it and sat upon its glistening seat and spoke.

 

 

“T’was misfortunate. To see the beautiful woman vanquished among the other two wicked fools who cherished this throne. I pity this world and all who live in it.”

 

 


 

 

A Millennia after the God had defeated the Deity, a young man approached the pillar with a sledge hammer. Tales of the happenings that had happened here had spread and this man wished to retrieve the deck of legend, the Archithans. He began to slowly chip away at the pillar. Soon the man reached the Deck, yet the instant he touched it, it flashed. Four beams of light flew from the deck and sent cards flying in every direction, vanishing into the air.

 

 

Even to this day, people all over the world are searching for the Archithan cards, some have even found some. All however wish to retrieve them all and once again challenge the Gods.

 

 

 

 

 

My newest invention is called the Vicious Archithan. These monsters are based on certain card effects to be summoned which makes this a hard set to wield. You must first get the Vicious Archithan to be removed from play by using the Spell or Trap Cards (All of which require the removal of 1 card in your hand)effects(With Level 5 or higher monsters you need a monsters effect to Special Summon it) and then you need yet another to Special Summon it. This may seem like a lot of work to summon a monster but it IS worth it. Once on the field these card's effects activate. All effects deal with restricting your opponent's summoning skills. Some keep your opponent from Special Summoning monsters, some keep them from Normal Summoning. This will give you an immediate advantage if used correctly.

 

 

The Support Cards for this Set are known as Archithan Species. These cards, unlike the Vicious Archithans themselves, are not weighed down by the need to be removed from play before reaching the field. Archithan Species monsters are monsters that have effect that allow you to exchange them for a Vicious Archithan. This means that these monsters will all have effects that remove them from play to Special Summon level 4 or lower Vicious Archithan monsters. Do not think that, that means the monsters don't have any other effects. Many of the cards can only activate there effects after being on the field for a certain amount of time. Some you would just do better with when waiting to activate the exchange effect.

 

 

The Set Specials are cards that deal with this set but are based off of real cards. The Highlight of the Set Specials is the Minotarus Graginon/Celestic Mode which is based from the "/assault mode" cards. They are supporters of the support cards and supporters of the main cards.

 

 

The Ancient Archithan of the Vicious Archithan Set are monsters that are the oldest Archithan cards. It is only fitting to give them the type Spirit and the Attribute LIGHT. All Ancient Archithan monsters will be spirit monsters, LIGHT Attribute and Level 7. All however have an effect that allows them to remain on the field IF the requirement is reached. Ancient Archithans will be an important asset to this set, thsis is because most will have an effect that powers up, protects, or enhances the effect of Archithan monsters. Ancient Archithans are devoid of the drawback of needing to be removed from play before being summoned. However, when an Ancient Archithan is destroyed, it removes an Archithan monster you control from play. This can be both an advantage and a disadvantage.

 

 

The Infernal Archithan of the Vicious Archithan Set are monsters that are all Gemini monsters. These monsters, like the Archithan Species monsters, can be Normal Summoned. Many of teh Infernal Archithans have effects that help the other Archithan monsters. All Infernal Archithan monsters are level 4 and lower.

 

 

The Seraphim Archithan of the Vicious Archithan Set are the Synchro monsters and a major role in Summoning the Vicious Archithans. They each relate to a specific Attribute such as light, aqua, etc. All of these monsters are Fairy type. Their Spell and Trap Support also targets DARK monster only.

 

 

The Dimension Archithan of the Vicious Archithan Set are the introduction to my new Project which are Jumper Sub-Types. Jumper monsters are monsters that, when attacked, can be removed from play to avoid it and be special summoned back in defense position during your opponent's end phase. No Dimension Archithan can be Set except by card effect. Their Card recoloring was done by -Catman.

 

 

Daily Updates

[♥] Archithan Species - Maugwire Simian Added to Support Cards Section

[♥] Archithan Species - Inaba Shaman Added to Support Cards Section


Lets Begin Shall We?

 

 

[spoiler=Vicious Archithan Monsters]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a "Vicious Archithan" monster while it is removed from play. When this card attacks your opponent's Life Points directly, your opponent can pay 500 Life Points to activate 1 Trap Card from their hand. If your opponent activates a Trap Card from their hand by this card's effect, your opponent cannot Special Summon monsters from his/her Graveyard during your opponent's next turn.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned while it is removed from play. When this card is Special Summoned, if your opponent controls 1 or more monsters then you, you can pay 500 Life Points to Special Summon 1 "Vicious Archithan" monster that is currently removed from play. The Special Summoned monster cannot attack this turn.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a "Vicious Archithan" monster while it is removed from play. When this card is Special Summoned, destroy 1 monster your opponent controls. This card gains 100 ATK for each "Vicious Archithan" monster you control. Once per turn, you can remove up to 2 monsters from your hand from play to activate 1 of the following effects:

-1 Card: Change the battle position of 1 monster your opponent controls.

-2 Cards: Half the ATK of 1 monster your opponent controls.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned while it is removed from play. This card cannot be destroyed by battle (Damage calculations apply). When this card is targeted by the effect of a monster, you can remove 1 card in your Graveyard from play. Your opponent cannot Normal Summon monsters during their next turn. If this card is destroyed by the effect of a Spell or Trap Card, draw 1 card. during your End Phase, you can pay 1000 Life Points to Special Summon 1 "Vicious Archithan" that is removed from play.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned while it is removed from play. This card is also treated as a Machine-Type monster. If this is the only monster you control, your opponent cannot Set monsters. Each time a Spell Card is activated, place 1 Missile Counter on this card (max. 5). When this card is selected as an attack target, you can remove 4 Missile Counters from this card to negate and destroy the attacking monster. When this effect is activated, you must remove 2 monsters in your Graveyard from play.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a "Vicious Archithan" monster while it is removed from play. When this card inflicts Battle Damage to your opponent, you can remove 1 card from play to Special Summon 1 Zombie-Type monster that is currently removed from play. During your next End Phase you must pay 200 Life Points. If you do not, destroy all monsters Special Summoned by this card's effect. When this card is destroyed, you opponent cannot Normal Summon monsters during their next turn.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of an "Archithan Species" monster while it is removed from play. When this card attacks a Level 6 or higher monster, your opponent cannot Normal Summon or Set monsters during their next turn. During your Main Phase, you can remove any number of "Vicious Archithan" monsters you control to destroy a number of cards equal to the number of "Vicious Archithan" monsters removed from play by this card's effect.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned while it is removed from play. When this card is Special Summoned, you can remove 1 card in your hand from play to Special Summon 1 Level 4 or lower non-Tuner monster from your hand. When this card is selected as an attack target, you can remove this card and 1 non Tuner monster from play to Special Summon 1 Synchro monster, whose Level is equal to the combined Level of the removed from play monsters, from your Extra Deck.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned while it is removed from play. When this card is Special Summoned by the effect of a Spell Card, place 2 Spell Counters on this card (max. 10). Each time a Spell Card is activated place 1 Spell Counter on this card. Once per turn, you can remove any number of counters from this card to inflict damage to your opponent equal to the amount of counters removed x100. When this effect is activated, you cannot Special Summon monsters next turn. When this card is destroyed, your opponent cannot Special Summon monsters during their next turn.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a "Vicious Archithan" monster while it is removed from play. This card is also treated as a Warrior-Type monster. When this card inflicts Battle Damage, your opponent draws 1 card. This card gains 100 ATK each time your opponent draws a card outside his/her Draw Phase. During you Main Phase 2, if this card inflicted Battle Damage it is switched to Defense Position. If this card is destroyed while it is in Defense Position, you can Special Summon 1 Level 4 or lower "Vicious Archithan" monster that is currently removed from play.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of an "Archithan Species" monster while it is removed from play. When this card destroys a Level 6 monster, your opponent cannot Normal Summon monsters during their next turn. During each of your End Phases, if you control 1 other WIND monster, you can destroy 1 Spell or Trap Card on the field. During the End Phase of the turn this card was destroyed, you can remove 1 WIND monster you control from play to Special Summon this card in face-up Defense Position.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a "Vicious Archithan" monster while it is removed from play. When this card attacks a Defense Position monster, this card gains 100 ATK. When this card destroys a monster whose Level is 6 or higher, your opponent takes damage equal to the amount of face-down cards they control x200. This card cannot be destroyed by battle while it is in face-up Defense Position. When this card in your Graveyard is removed from play, you can Special Summon 1 Thunder-Type monster that is currently removed from play or from your Graveyard.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned while it is removed from play. This card cannot be selected as an attack target while you control 1 or more "Archithan Species" monsters. When this card is destroyed by battle, you can remove this card from play to select 1 monster you control and reduce it's ATK to 0 to have this removed from play card gain ATK equal to the ATK of the selected monster. During your 2nd Standby Phase, you can remove the selected monster from play to Special Summon this card. During the End Phase of the turn this card is Special Summoned, this card is destroyed.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a "Vicious Archithan" monster while it is removed from play. When this card is Special Summoned your opponent cannot Special Summon monsters during their next turn. Each time this card is equipped with an Equip Spell Card your opponent must send the top card of their Deck to the bottom of their Deck. When this card attacks, you can destroy 1 Spell or Trap Card for each card equipped to it. When this card is destroyed except by battle, you can Special Summon 1 "Archithan" monster that is currently removed from play. You can remove 1 monster you control from play to add this card from your Graveyard to your hand.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a "Vicious Archithan" monster while it is removed from play. This card cannot attack except by it's own effect. This card gains 1 attack for each WATER monster you control. This card cannot attack your opponent directly. When this card destroys a FIRE monster, your opponent must send the top 2 cards from their Deck to the Graveyard. Your opponent cannot Set monsters while you control 3 other WATER monsters.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a "Vicious Archithan" monster while it is removed from play. If this is the only Zombie-Type monster you control, this card loses 300 ATK. If you control 2 or more Fiend-Type monsters, this card cannot be destroyed by battle. When this card destroys a monster by battle, you can return 1 card in your opponent's hand to the bottom of their Deck to place 1 counter on this card (max. 5). During your End Phase, you can remove 5 counters from this card to Special Summon 1 "Archithan" monster that is currently removed from play.

 

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This card is also treated as a Psychic-Type monster. This card cannot be Normal Summoned or Set. This card can only be Special Summoned while it is removed from play. Each time an "Archithan" monster is destroyed by battle, you can pay 1000 Life Points to Special Summon 1 monster destroyed this turn. When this card is selected as an attack target, you can discard 1 Monster Card from your hand to negate the attack. This card cannot attack your opponent directly during your next Battle Phase. When this card destroys a Psychic-Type monster, this card gains 100 DEF.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned while it is removed from play. When this card is attacked by a FIRE monster or a Fairy-Type monster, this card gains 1000 ATK during the Damage Step only. When this card is used to Synchro Summon an "Archithan" monster, you can Special Summon a monsters whose Level is 1 Level higher then halve the Level of the Synchro Monster, from your hand or Deck.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a "Vicious Archithan" monster while it is removed from play. Once per turn, you can inflict your opponent with 600 points of damage. Each time your opponent takes Effect Damage, place 1 Mask Counter on this card. When this card has 10 Mask Counters on it, this card is destroyed. When this card is destroyed by it's own effect, you can remove all monsters in your hand from play to destroy all monsters on the field.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned while it is removed from play. When this card is Summoned, you can destroy 1 monster on the field. That monster's controller cannot Normal Summon monsters during their next turn. Once per turn, you can send up to 5 cards from the top of your opponent's Deck to the Graveyard. This card loses 200 ATK for each card sent to the Graveyard by this card's effect until your opponent's next End Phase. If this card would be sent to the Graveyard by battle, this card is removed from play instead.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned while it is removed from play. When this card is Special Summoned, you can add 1 Level 3 or lower monster from your Deck to your hand. During your opponent's next Standby Phase, you can discard that card. If you do, your opponent cannot Normal Summon monsters that turn.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned while it is removed from play. When this card is Special Summoned, destroy 1 monster your opponent controls. This card cannot attack unless you remove an "Archithan" monster in your Deck from play.

 

 

 

[spoiler=Spell Cards]

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As long as this card is face-up on the field, your opponent cannot Set monsters. If your opponent Normal Summons a DARK monster, your opponent takes 300 points of damage. If your opponent Normal Summons a LIGHT monster, your opponent gains 300 Life Points. During each of your End Phases, you must remove 1 card in your hand from play. If you do not, this card is destroyed.

 

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Add 3 cards that are removed from play to your Deck and shuffle it. You can discard 2 cards to return 3 monsters on the field to their respective owner's hand. Monsters cannot attack this turn. Only 1 "Chaos Withdrawl" can be activated per turn.

 

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This card cannot be activated from your hand. Activate this card when your opponent declares an attack. Remove 1 card from your hand from play to negate the attack and destroy 1 monster your opponent controls (excluding the attacking monster). Reduce all Battle Damage to 0. You can Special Summon 1 Level 3 or lower monster that is removed from play.

 

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During each of your Main Phases, toss a coin: * Heads: You can Special Summon 1 "Vicious Archithan" monster that is currently removed from play. * Tails: You must remove 1 card from your hand from play. If your result is Heads, your opponent can pay 500 Life Points to toss a coin: * Heads: Negate the activation of this card's effect. * Tails: The Special Summoned monster can cause Piercing Damage.

 

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Activate this card when you control 2 or more monsters. Remove 1 monster your control from play to Special Summon 1 monster that is currently removed from play, whose Level is equal to or lower than the Level of the removed monster. The Special Summoned monster cannot attack this turn. If this cards effect is negated, you gain 1000 Life Points.

 

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Equip this card to a monster with "Species" in it's name. The equipped monster gains 700 DEF. Once per turn, if the equipped monster would be destroyed, it is not. When the equipped monster is removed from the field, you can remove 1 card in your Deck from play to equip this card to a monster with "Species" in it's name, instead of sending it to the Graveyard.

 

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Equip this card to an "Archithan Species" monster. The equipped monster gains 100 ATK for reach "Archithan Species" monster that is removed from play. When the equipped monster attacks, its ATK is reduced to it's original ATK. When the equipped monster would be destroyed by battle, you can remove 1 card from play and destroy this card instead.

 

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This card cannot be activated from your hand. When this card is activated, equip this card to an "Infernal Archithan" monster. You can remove 1 card from your hand from play, to have the equipped monster attack twice during the same Battle Phase.

 

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Activate this card when you control 3 or more "Archithan Species" monsters and your opponent controls 3 or more monsters. You can Tribute any number of monsters you control to destroy a number of monsters your opponent controls equal to the number of monsters Tributed by this card's effect. Both players lose 200 Life Points x the number of monsters they control that were sent to the Graveyard by this cards effect.

 

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Equip this card to a "Seraphim Archithan" monster. When the equipped monster attacks a DARK monster, it gains 500 ATK during the Damage Step only. Each time the equipped monster destroys a DARK monster, it loses 100 DEF and gains 100 ATK.

 

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Select 1 "Archithan" monster you control. Remove the selected monster from play. During each Standby Phase that the selected monster is removed from play, you gain Life Points equal to the selected monster's Level x200. When this card is destroyed, Special Summon the selected monster.

 

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This card cannot be activated from your hand. Activate this card when your opponent activates a card effect that counters the Special Summon of a monster that is removed from play. Negate the card effect and return that card to your opponent's hand.

 

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The equipped monster gains 800 ATK. Once per turn, you can reduce the equipped monster's ATK to 0 until your opponent's next End Phase, to Special Summon 1 Spirit monster from your hand and equip this card to it. When this card is equipped to a Spirit monster, the equipped monster does not have to have it's effects that returns it to your hand activated.

 

Architha

Once per turn, you can Special Summon 1 Level 3 or lower "Archithan" monster from your hand, ignoring the Summoning conditions. The Special Summoned monsters cannot attack this turn. Each time an "Archithan" monster is destroyed, you can remove it from play to draw 1 card. Once per turn, if you control 2 or more "Archithan" monsters, you can select 2 "Archithan" monsters. Reduce 1 of the selected monsters ATK to 0 until your opponent's next End Phase. The other selected monster can attack twice during the Battle Phase of the turn this effect was activated.

 

 

 

 

[spoiler=Trap Cards]

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Once per turn, each player takes 100 points of damage for each card in his/her Graveyard. Each player can negate the activation of this effect by removing 1 card from their hand from play.

 

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Activate this card when you control no monsters. You can remove 1 card from play to Special Summon 1 Level 4 or lower monster from put of play.

 

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Activate this card when your opponent selects a "Vicious Archithan" monster as an attack target. If the Level of the attacking monster is higher then the Level of the attack target, you can remove 1 card from your hand from play to negate the attack and destroy the attacking monster.

 

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Activate this card when your opponent declares an attack while you control no monsters. You can Special Summon 1 monster that is removed from. The Special Summoned monster gains 500 ATK. If the Special Summoned monster is destroyed, your opponent gains 1000 Life Points.

 

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Select 1 monster your opponent controls that was Normal Summoned this turn. The selected monster cannot attack this turn. During your opponent's End Phase you can pay 800 Life Points to flip this card face-down instead of sending it to the Graveyard. If your opponent Normal Summons a Spirit monster, this card is destroyed and you take 300 points of damage.

 

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Activate this card when a monster you control is removed from play. Select and Special Summoned that monster. As long as this card is face-up on the field, the selected monster cannot attack or change battle positions. When the selected monster is selected as an attack target, you opponent takes damage equal to the attacking monsters ATK. Once per turn, you lose 800 Life Points. You can remove this card from play to destroy the selected monster and 1 monster your opponent controls. When this card is destroyed by it's own effect, you can Special Summon 1 monster that is currently removed from play except the selected monster.

 

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Each time a Machine-Type monster you control is destroyed, you can pay 500 Life Points to Special Summon 1 "Berserk Rocket Token" (Thunder-Type/LIGHT/Level 1/ATK 0/DEF 0) in face-up Attack Position. When a "Berserk Rocket Token" is destroyed by battle, destroy all "Berserk Rocket Tokens" on the field and destroy a number of monsters equal to the number of "Berserk Rocket Tokens" destroyed by this effect. During each of your End Phases, you must pay 500 Life Points. If you do not, this card is destroyed.

 

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Activate this card when you have 4 or more monsters removed from play. Select 1 monster that is currently removed from play with the lowest ATK and Special Summon it. When the selected monster attacks a monster whose ATK is higher then the selected monsters ATK, destroy the monster with the highest ATK. This card is destroyed during your 3rd End Phase after this card is activated. The selected monster is removed from play.

 

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Activate this card when your opponent activates a Trap Card. Select 1 monster you control. The selected card gains 1000 ATK and DEF. All Battle Damage involving the selected monster is reduced to 0. If the selected monster is selected as the target for the effect of a Trap Card, the selected monster is returned to the respective owner's hand. During the 4th End Phase of the turn this card was activated destroy this card.

 

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Activate this card when your opponent selects a "Seraphim Archithan" monster for the target of an attack by a DARK monster. Negate the attack and return the attacking monster to your opponent's hand. If this card's activation is negated, you can pay 300 Life Points to destroy 1 DARK monster on the field.

 

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Activate only when an opponent's monster declares an attack while you control a Psychic-Type monster. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard. If you control a Fairy-Type monster, this card is treated as a Continuous Trap card and remains face-up on the field.

 

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While this card is face-up on the field and you control 1 or more "Infernal Archithan" monsters, once per turn, you can negate the effect of a Monster, Spell, or Trap Card that targets 1 or more monsters you control. When an "Infernal Archithan" monster is selected as an attack target, you can pay 500 Life Points to Normal Summon the attack target and negate the attack.

 

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Activate this card when your opponent selects an "Infernal Archithan" as an attack target. Discard up to 3 cards from your hand to the Graveyard. Negate the attack and Special Summon a number of "Horror Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) equal to the number of cards discarded. Each time your opponent selects a monster you control as an attack target, you can destroy 1 "Horror Token" you control to negate the attack. If you control no "Horror Tokens" destroy this card.

 

 

 

 

[spoiler=Ancient Archithans]

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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If you control 1 monster with "Archithan" in it's name, this card gains 500 ATK. If you control 2 monsters with "Archithan" in their name, this monster does not have to have their effects that return them to the hand activated. When this card is destroyed, select 1 monster with "Archithan" in it's name. The selected monster is removed from play.

 

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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If there are 4 or more monsters with "Archithan" in their names, removed from play, this monster does not have to have their effects that return them to the hand activated. When this card is destroyed, select 1 monster with "Archithan" in it's name. The selected monster is removed from play. Once per turn, when a monster with "Archithan" in it's name would be destroyed, it is not. When this card is removed from the field, remove 1 monster with "Archithan" in it's name you control from play.

 

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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When a face-up non Psychic-Type monster you control is selected as an attack target, you can place 1 Spirit Counter on this card (max. 5). Once per turn, you can select 1 monster you control and remove any number of Spirit Counters from this card to have the selected card gain 100 ATK x the number of counters removed. Spirit monsters you control cannot attack.

 

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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this is the only card you control, this monster does not have to have its effects that returns it to the hand activated. Once per turn, you can select and equip 1 "Archithan" monster in your Graveyard to this card. This card's Level, ATK, and DEF, become the same as the selected monster's Level, ATK, and DEF. During the End Phase of the turn this effect was activated, remove the selected monster from play.

 

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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. Once per turn, you can remove from play 1 monster you control to destroy 1 monster your opponent controls. In addition, if your opponent controls 3 or more Spell or Trap Cards, you can destroy 1 Spell or Trap Card on the field. If you control 2 "Archithan Species" this monster does not have to have its effects that returns it to the hand activated. When this card is destroyed, remove from play 1 card in your Deck.

 

 

 

 

[spoiler=Support Cards (Archithan Species)]

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When this card is Normal Summoned, your opponent draws 1 card. This face-up Defense Position monster cannot be destroyed by battle. During battle between this Defense Position monster and your opponent's attacking monster whose ATK is higher than the DEF of this card, you take the difference as Battle Damage to your Life Points. During your Main Phase, you can remove this card from play to Special Summon 1 Level 4 or lower "Vicious Archithan" monster that is currently removed from play.

 

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When this card is Normal Summoned, your opponent must discard 1 card from their hand. This card cannot be selected as an attack target while your control 1 other "Archithan Species" monster. During your Main Phase, you can remove this card from play to Special Summon 1 Level 4 or lower "Vicious Archithan" monster that is currently removed from play.

 

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When this card is Normal Summoned your opponent takes 500 points of Effect Damage. This card cannot attack. When this card is selected as an attack target you can have this card lose 500 ATK to negate the attack. During your Main Phase, you can remove this card from play to Special Summon 1 Level 4 or lower "Vicious Archithan" monster that is currently removed from play.

 

288922w.jpg Made By Succubus Queen

When this card is Summoned, discard the top card of your Deck to the Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can discard 1 card to destroy 1 monster your opponent controls. During your Main Phase, you can remove this card from play to Special Summon 1 Level 4 or lower "Vicious Archithan" monster that is currently removed from play.

 

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When this card is Summoned, add the top card of your Graveyard to the top of your Deck. When this card attacks or is attacked whilein face-up Attack Position, this card loses 500 ATK. You can remove 1 card in your hand from play to negate this effect. During your Main Phase, you can remove this card from play to Special Summon 1 Level 4 or lower "Vicious Archithan" monster that is currently removed from play.

 

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When this card is Summoned, you draw 1 card. When this card is selected as an attack target by a non Machine-Type monster, this returned to the respective owners hand. When this card is selected as an attack target by a Machine-Type monster, the attack is negated. When this card destroys a Machine-Type monster, you can remove this card from play to Special Summon 1 Level 4 or lower "Vicious Archithan" monster that is currently removed from play.

 

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When this card is Summoned, both players add 1 card from their Graveyard to the bottom of their Decks. When this card attacks or is attacked, it gains 100 ATK for each "Archithan Species" monster on the field until the end of the Damage Step. All battle involving this card is reduced to 0. During your Main Phase, you can remove this card from play to Special Summon 1 Level 4 or lower "Vicious Archithan" monster that is currently removed from play.

 

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When this card is Special Summoned, you can pay 800 Life Points to destroy 1 card on the field. During each of your Main Phases, you gain 100 Life Points. When this card is used to Synchro Summon an "Archithan" monster, that monster gains 300 ATK during your Battle Phase. During your Main Phase, you can remove this card from play to Special Summon 1 Level 5 or lower "Vicious Archithan" monster that is currently removed from play.

 

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When this card is Normal Summoned, destroy 1 card you control. Each time this card destroys a monster your opponent controls, this card gains 100 ATK. When this card's ATK reaches 2000, this card's ATK is reduced to 1000. This card cannot be destroyed by battle (all Battle Damage calculations apply). During your Main Phase, you can remove this card from play to Special Summon 1 Level 5 or lower "Vicious Archithan" monster that is currently removed from play.

 

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When this card is Normal Summoned, you can add 1 Level 3 or lower "Archithan" monster from your Graveyard to your hand. Once per turn, you can activate 1 of the following effects:

-When this card attacks a FIRE monster, your can discard any number of cards from your hand to Special Summon 1 monster whose Level is equal to the number of cards discarded by this card's effect.

-You can discard up to 4 cards in your hand to inflict 200 points of damage to your opponent's Life Points for each card discarded by this card's effect.

During your Main Phase, you can remove this card from play to Special Summon 1 Level 4 or lower "Vicious Archithan" monster that is currently removed from play.

 

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When this card is flipped face-up, you can draw 1 card. As long as this card is face-up on the field, "Archithan Species" monsters you control cannot be destroyed by battle. When this card's battle position is changed, your opponent must switch the battle position of 1 monster they control. During your Main Phase, you can remove this card from play to Special Summon 1 Level 4 or lower "Vicious Archithan" monster that is currently removed from play.

 

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When this card is Normal Summoned, Special Summon 1 WATER monster that is removed from play. You cannot conduct your Battle Phase this turn. When this card is removed from the field, remove the monster Special Summoned by this card's effect.

 

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This card is also treated as a Machine-Type monster. Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, destroy 1 Spell or Trap Card on the field. If this card is destroyed while it is face-down on the field, this card's effect is negated. When this card is removed from play, your opponent loses 500 Life Points. During your Main Phase, you can remove this card from play to Special Summon 1 Level 4 or lower "Vicious Archithan" monster that is currently removed from play.

 

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When this card is Summoned, return 1 card from your hand to the top of your Deck. During either player's turn, the turn's player Special Summons a monster, you can remove this card from play to destroy 1 card on the field. When this card is removed from play by it's own effect, you can add 1 Field Spell Card from your Deck to your hand. During your Main Phase, you can remove this card from play to Special Summon 1 Level 6 or lower "Vicious Archithan" monster that is currently removed from play.

 

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When this card is Summoned, add 1 Field Spell Card from your Deck to your hand. Once per turn, if a Field Spell Card is face-up on the field, this card can attack your opponent directly. When this card is destroyed, you can destroy 1 card on the field and inflict 500 points of damage to the card's controller. When a Field Spell Card is destroyed, you can Special Summon this card from the Graveyard. During your Main Phase, you can remove this card from play to Special Summon 1 Level 4 or lower "Vicious Archithan" monster that is currently removed from play.

 

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During each of your Standby Phases, draw 1 card for each "Archithan Species - Infant Psychotic Tech" you control. If "Architha" is face-up on the field, you can pay 800 Life Points to Tribute this card to Special Summon 1 Psychic-Type "Archithan" monster from your Deck. Monsters Special Summoned by this card's effect cannot attack this turn.

 

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When this card is Summoned, pick up the top 3 cards of your Deck. If 1 of the cards picked up by this cards effect is an "Archithan" monster, you can Tribute this card to Special Summon that monster, ignoring the Summoning conditions. When this card is selected as an attack target, negate the attack. During your Main Phase, you can remove this card from play to Special Summon 1 Level 4 or lower "Vicious Archithan" monster that is currently removed from play.

 

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You can destroy this card to destroy a number of monsters your opponent controls equal to the number of "Archithan Species - Cyberette Colony Bomb" you control. If this card is sent to the Graveyard as a Synchro Material Monster, destroy 1 monster your opponent controls.

 

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When this card is Normal Summoned, remove 1 card you control from play. During your Battle Phase, this card's ATK becomes 0. During your opponent's Battle Phase, this card's ATK is doubled. During your Main Phase, you can remove this card from play to Special Summon 1 Level 7 or lower "Vicious Archithan" monster that is currently removed from play.

 

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When this card is Summoned, draw 1 card. You can discard a card from your hand to remove 1 card on the field from play. This card is removed from play during your next End Phase. During your Main Phase, you can remove this card from play to Special Summon 1 "Vicious Archithan" monster that is currently removed from play.

 

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When this card is Normal Summoned, remove from play 1 card in your Graveyard. When this card attacks or is attacked, send the top card of your opponent's Deck to the Graveyard. During your Main Phase, you can remove this card from play to Special Summon 1 Level 4 or lower "Vicious Archithan" monster that is currently removed from play.

 

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When this card is Special Summoned, you can Special Summon 1 Level 2 or lower "Archithan Species" monster from your hand. This card is treated as a "Vicious Archithan" monster. During your Main Phase, you can remove this card from play to Special Summon 1 Level 5 or lower "Vicious Archithan" monster that is currently removed from play.

 

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When this card Summoned, remove 1 card you control from play. This card can attack your opponent directly. When this card inflicts Battle Damage, select 1 Level 3 or lower "Archithan" monster that is currently removed from play. Special Summon the selected monster when this card is selected as an attack target and switch the attack target to that monster. During your Main Phase, you can remove this card from play to Special Summon 1 Level 4 or lower "Vicious Archithan" monster that is currently removed from play.

 

 

 

 

[spoiler=Infernal Archithan Cards]

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

---As long as this card is face-up on the field, Level 4 or lower "Archithan" monsters you control cannot be destroyed by card effects. When this card is destroyed by battle, all Battle Damage is reduced to 0.

 

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

---Once per turn, when this card is switched to Defense Position, you can select 1 "Archithan" monster you control. When the selected monster attacks, you you can reduce this card's ATK to 0 until the End Phase of this turn, to have the selected monster gain this card's ATK. If the selected monster's ATK is 2200 or higher, all Battle Damage involving the selected monster is reduced to 0.

 

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with one of the following effects:

---This card gains 300 ATK for each "Infernal Archithan" monster you control.

---When an "Infernal Archithan" monster is removed from play, you can Special Summon 1 "Archithan" monster that is currently removed from play, whose Level is equal to or lower then the Level of this card.

---This card's battle position cannot be changed.

During each of your Standby Phases, you can Gemini Summon this card to activate 1 other effect.

 

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

---When this card attacks a Fairy-Type monster, you can have 1 "Archithan" monster you control gain ATK equal to half this card's ATK until the End Phase of this turn. After this effect is activated, your opponent draws 1 card. When this card is destroyed, add it to your hand. This card cannot be Normal Summoned the turn after it was destroyed except by Tributing 1 "Archithan" monster you control.

 

 

 

 

[spoiler=Seraphim Archithan]

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1 "Archithan" Tuner + 1 or more "Archithan" non-Tuner monsters

This card cannot be Special Summoned except by Synchro Summon. When this card is successfully Synchro Summoned using a LIGHT monster, gain 1000 Life Points. Once per turn, you can Tribute 1 "Archithan" monster to Special Summon 1 removed from play "Vicious Archithan" monster. A monster Special Summoned by this card's effect, cannot attack the turn it was Summoned.

 

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1 "Archithan" Tuner + 1 or more "Archithan" non-Tuner monsters

This card cannot be Special Summoned except by Synchro Summon. When this card is successfully Synchro Summoned using a WIND monster, gain 1000 Life Points. Once per turn, you can discard 1 card from your hand to destroy 1 Spell or Trap Card on the field. You can remove 1 "Archithan" monster from play to Special Summon 1 Tuner monster from your Graveyard. If a WIND monster is destroyed during your Battle Phase, this card gains 500 ATK during your next Battle Phase.

 

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1 "Archithan" Tuner + 1 or more "Archithan" non-Tuner monsters

When this card is Special Summoned, destroy 1 face-up DARK monster on the field. Once per turn, you can discard 1 card from your hand to the Graveyard to add 1 removed from play "Archithan" monster to your hand. When this card is targeted by the effect of a Spell or Trap Card your opponent controls, remove that card and 1 other monster your opponent controls from play.

 

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1 "Archithan" Tuner + 1 or more "Archithan" non-Tuner monsters

Once per turn, you can destroy 1 face-up DARK monster on the field. When this card is selected as an attack target, return 1 Spell or Trap Card in your Graveyard to the bottom of your Deck.

 

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"Seraphim Archithan - Das Heilige" + "Seraphim Archithan - Das Dunkle"

This card cannot be Special Summoned from your Extra Deck except by Fusion Summon. While this is the only "Archithan" monster you control while "Architha" is face-up on the field, this card gains the effect of all "Seraphim Archithan" monsters in your Graveyard or removed from play. When this card is destroyed by battle, destroy all monsters your opponent controls and Special Summon 1 "Seraphim Archithan" monster from your Graveyard.

 

 

 

 

[spoiler=Dimension Archithan]

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This card cannot be Set. When this card is Special Summoned by it's own effect you can place 1 Dimension Counter on 1 face-up "Archithan Species" monster you control. When a monster with a Dimension Counter is selected as an attack target, you can remove 1 Dimension Counter from that monster to remove it from play. During your opponent's End Phase, Special Summon it in face-up Defense Position. You cannot activate this effect if there is already an "Archithan Species" removed from play by the effect of a Dimension Counter. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon this monster in face-up Defense Position. You cannot activate this effect if there is already a "Dimension Archithan" monster removed from play.

 

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This card cannot be Set. When this card destroys a monster by battle, you can send the top card of your Deck to the Graveyard to destroy 1 monster your opponent controls. When this card is targeted by the effect of a Spell, Trap, or Monster Card effect, destroy this card. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon this monster in face-up Defense Position. You cannot activate this effect if there is already a "Dimension Archithan" monster removed from play.

 

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This card cannot be Set. Once per turn, during your Battle Phase, when this card attacks a monster, if your opponent activates a Spell or Trap Card, you can add 1 "Vicious Archithan" that is currently removed from play to your Graveyard to negate it. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon this monster in face-up Defense Position. You cannot activate this effect if there is already a "Dimension Archithan" monster removed from play.

 

 

 

[spoiler=Set Specials]

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Celestic Power Surge". When this card is Special Summoned, destroy 1 monster your opponent controls. This card gains 100 ATK for each "Vicious Archithan" monster you control. Once per turn, you can remove up to 3 monsters from your hand from play to activate 1 of the following effects:

-1 Card: Change the battle position of 1 monster your opponent controls.

-2 Cards: Half the ATK of 1 monster your opponent controls.

-3 Cards: Destroy all Spell and Trap Cards on the field. Your opponent takes damage equal to the amount of Spell and Trap cards destroyed x100.

When this card on the field is destroyed, you can Special Summon 1 "Vicious Archithan - Minotarus Graginon" from your Graveyard.

 

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Tribute 1 "Vicious Archithan" monster. Special Summon 1 "/Celestic Mode" monster whose name includes the Tributed monster's name from your Deck in Attack Position.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Celestic Power Surge". This card is also treated as a Machine-Type monster. If this is the only monster you control, your opponent cannot Set monsters. Each time a Spell Card is activated, place 1 Missile Counter on this card (max. 5). When this card is selected as an attack target, you can remove 4 Missile Counters from this card to negate and destroy the attacking monster. During your Battle Phase, you can remove 5 Missile Counters from this card to destroy up to 2 cards on the field. When this effect is activated, you must remove 2 monsters in your Graveyard from play. This card cannot be destroyed by the effect of a Spell Card. When this card on the field is destroyed, you can Special Summon 1 "Vicious Archithan - Missilette Fairian" from your Graveyard.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Celestic Power Surge". This card is also treated as a Warrior-Type monster. When this card inflicts Battle Damage, your opponent draws 1 card. This card gains 200 ATK each time your opponent draws a card outside his/her Draw Phase. During you Main Phase 2, if this card inflicted Battle Damage it is switched to Defense Position. When this card is switched to Defense Position by it's own effect, you can switch this card to Attack Position during your opponent's Battle Phase. When this card is attacked while it is in Defense Position, you can activate a Trap Card from your hand. When this card on the field is destroyed, you can Special Summon 1 "Vicious Archithan - Zeal Vorcinthra" from your Graveyard.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Celestic Power Surge". When this card is Summoned, you can destroy 1 card on the field. That monster's controller cannot Summon monsters during their next turn. Once per turn, you can send up to 7 cards from the top of your opponent's Deck to the Graveyard. This card loses 200 ATK for each card sent to the Graveyard by this card's effect until your opponent's next End Phase. If this card would be sent to the Graveyard by battle, this card is removed from play instead. When this card on the field is destroyed, you can Special Summon 1 "Vicious Archithan - Abron Amorium" from your Graveyard.

 

 

 

 

[spoiler=Indirect Support]

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When card this destroys a monster by battle, you can remove a card in your Graveyard from play to Special Summon 1 Level 3 or lower monster that is removed from play. Discard 1 card from your hand to have this card gain 300 ATK until the End Phase.

 

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Once per turn, you can remove a card in your Deck from play to destroy a Spell or Trap Card on the field. When this card attacks a monster your opponent controls, if your opponent activates a Spell or Trap Card, you can discard 1 card to remove the attacked monster from play.

 

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Once per turn, you can Release 1 Level 4 or lower monster you control to Special Summon a monster from your hand whose Level equals the Level of the monster Released. If your opponent controls a monster whose Level is lower than the Level of the Released monster, you can remove 2 cards in your hand from play to destroy a card your opponent controls.

 

 

 


 

The Power of the Archithans is growing out of control. Their becoming to dangerous. The galaxy must defend itself against these beasts, a new series of Heroes have arisen to take up arms. Introducing,

 

Galactic Patrol and their Pets Galactic Beasts and their most Elite Galactic Hero

 

[spoiler=Galactic Patrol]

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You can Special Summon this card from your hand or Graveyard when your opponent removes a monster from play. You can discard this card from your hand to negate the activation of a card effect that would remove a card from play.

 

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You can Special Summon this card from your hand by returning 1 removed from play monster to your opponent's Deck. When this card is Special Summoned by its own effect, you can select 1 card in your hand with "Galactic" in it's name and Special Summon it.

 

 

 

[spoiler=Galactic Beast]

 

 

 

[spoiler=Spell Cards]

 

 

 

[spoiler=Trap Cards]

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Activate this card's effect each time a monster is removed from play. Inflict damage to that monsters controller equal to half the monsters ATK. During either players End Phase, send 1 card from your hand to the Graveyard. If you do not, this card is destroyed.

 

 

 

[spoiler=Galactic Heroes]

 

 

 

 

FUN!

(Deck lists will be added soon)

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card1: given it's special summoning requirement and 0 def, it's balanced out

 

card2: a little bland on the effect, nothing TOO new

 

card3: Light of Intervention's effect on your opponent, though it'd be frustration if your opponent had a LIGHT deck

 

card4: not as impressive of an effect as the other 3

 

Overall: 9.2/10

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The fact that monsters cannot attack that turn balanced it out. Minor for Minor.

 

~Updated~ Return Trip Added to Trap Cards.

 

I promise they will get MUCH more exciting.

OCG is off. Nice idea though. I'd like to see more. You also spelled serpent wrong.

 

Thank youfor pointing out the Serpent misspelling. Please point out the OCG errors.

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The fact that monsters cannot attack that turn balanced it out. Minor for Minor.

 

~Updated~ Return Trip Added to Trap Cards.

 

I promise they will get MUCH more exciting.


OCG is off. Nice idea though. I'd like to see more. You also spelled serpent wrong.

 

Thank youfor pointing out the Serpent misspelling. Please point out the OCG errors.

 

okay.

[spoiler=Fixes]

Anything within the brackets is to be removed and anything italicized is corrected.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned [from out of play] by the effect of a "Vicious Archithan" monster while this card is removed from play. When this card attacks your opponent's Life Points directly' date=' your opponent can pay 500 Life Points to activate 1 Trap Card from their hand. If your opponent activates a Trap Card from their hand by this card's effect, your opponent cannot Special Summon monsters from his/her Graveyard during your opponent's next turn.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned [i']while it is removed from play[/i]. When this card is Special Summoned, if your opponent controls [1 or] more monsters than you, you can pay 500 Life Points to Special Summon 1 "Vicious Archithan" monster that is currently removed from play. The Special Summoned monster cannot attack this turn.

 

As long as this card is face-up on the field, your opponent cannot Set monsters. If your opponent Normal Summons a DARK monster, inflict 300 [points of] damage. If your opponent Normal Summons a LIGHT monster, your opponent gains 300 Life Points. During each of your End Phases, you must remove 1 card in your hand from play. If you do not, this card is destroyed.

 

Draw 3 cards that are removed from play to your Deck and shuffle it. You can draw 2 cards to return 3 monsters on the field to their respective owner's hand. Monsters cannot attack this turn. Only 1 "Chaos Withdrawl" can be activated per turn.

 

^this needs some balancing.

 

 

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So you decided to use my Pics. They're really good. :D

 

9/10

 

Yep ^^ and thank you!

 

As to you Zombie the inflict and take are both correct. This pretaining to the Revealing Night Light spell card. And your version of that sentence is worse. "inflict 300 damage" is totally incorrect. Im leaving that the same.

 

It is not Draw. You need to read the effect. there is no drawing. it is moving from out of play to your deck not the deck to the hand. my ocg there is correct.

 

The other ocg will be addressed thank you

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So you decided to use my Pics. They're really good. :D

 

9/10

 

Yep ^^ and thank you!

 

As to you Zombie the inflict and take are both correct. This pretaining to the Revealing Night Light spell card. And your version of that sentence is worse. "inflict 300 damage" is totally incorrect. Im leaving that the same.

 

It is not Draw. You need to read the effect. there is no drawing. it is moving from out of play to your deck not the deck to the hand. my ocg there is correct.

 

The other ocg will be addressed thank you

 

Woops, sorry. I rushed rereading the effect.

 

forgot the rating

 

7.8/10 - Almost there!

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