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KWLegend vs ~Fallen Soul~ (Ended, KWLegend wins)


.Legend

Who will you vote for?  

1 member has voted

  1. 1. Who will you vote for?

    • KWLegend
      3
    • ~Fallen Soul~
      2


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Its me vs Fallen Soul!

 

Prizes

Winner - 2 reps

Looser - 1 rep

 

My Card

87897z.jpg

Lore: This card cannot be Special Summoned or Set. If this card destroyes an opponents Monster select and activate one of the following effects,

♦ Pay 800 Life Points. Special Summon the destroyed Monster from the opponents Graveyard onto your side of the field with half its original ATK and DEF.

♦ Pay 400 Life Points Draw 1 card from your Deck. If the card is a Monster Card Special Summon it onto your side of the field with half it's original ATK and DEF, If the card is a Trap or Spell Card send it to your Graveyard

If this card is destroyed by battle and sent to your Graveyard you can pay 500 lifepoints to place the card on the top of your Deck.

 

Fallen Soul's card

302098g.jpg

Lore: This card cannot be Special Summoned except by its own effect. When this card is Normal Summoned or Flip Summoned, remove the top 5 cards of you deck from play. This card's Attack and Defence are equal to the number of DARK monsters removed from play x 1000. If any of the monsters are added to your Graveyard, this card loses 1000 Attack and Defence for each monster added to your Graveyard. During your End Phase, if this card is the only monster you control, you can add it to your Deck and shuffle your Deck. When this card is sent to the Graveyard, you can Special Summon this card with 1000 less Attack and Defence in Attack Position. If this card would be Special Summoned with less then 0 Attack and Defence, you cannot Special Summon this card.

 

First to 10 votes wins! (Or to October 15)

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On OCG errors alone, ~Fallen Soul~ wins by a mile. Also, I see ~Fallen Soul~'s effect as more creative.

 

So I vote for ~Fallen Soul~.

 

[spoiler=OCG Fixes]

This card cannot be Special Summoned or Set. If this card destroys an opponent's monster, select and activate 1 of the following effects:

♦ Pay 800 Life Points. Special Summon the destroyed Monster from your opponent's Graveyard to your side of the field. Monsters Summoned by this effect have their original ATK and DEF halved.

♦ Pay 400 Life Points. Draw 1 card from your Deck. If the card is a Monster Card, Special Summon it to your side of the field. Monsters Summoned by this effect have their original ATK and DEF halved. If the card is a Spell or Trap Card, discard it.

If this card is destroyed by battle and sent to your Graveyard you can pay 500 Life Points to place this card on the top of your Deck.

 

 

This card cannot be Special Summoned except by its own effect. When this card is Summoned, remove the top 5 cards of your Deck from play. This card's ATK and DEF are equal to the number of DARK monsters removed from play x 1000. While this card remains face-up on the field, if any monsters you control are sent to your Graveyard, this card loses 1000 ATK and DEF. During your End Phase, if this card is the only monster you control, you can return it to your Deck. When this card is sent to the Graveyard, you can Special Summon this card in Attack Position. Each time you activate this effect, this card loses 1000 ATK and DEF. If this card would be Special Summoned with less than 0 ATK and DEF, you cannot Special Summon this card.

 

 

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