Different Dimension King Posted October 16, 2009 Report Share Posted October 16, 2009 Effect:This monster cannot be Normal Summoned or Set. This monster Cannot be Special Summoned except by removing 1 EARTH, WIND, FIRE, WATER, LIGHT and 1 DARK monster in your Graveyard from play. This monster counts as a LIGHT, DARK, EARTH, WIND, FIRE, and WATER monster. this monsters original ATK and DEF are each equal to the number of monsters in your graveyard x1000. Once per turn you apply 1 of the following effects:Gain 300 Life Points for each WATER monster in your Graveyard.Inflict 200 points of damage to your opponent's Life points for each FIRE monster in your Graveyard.Destroy 1 Spell or Trap card for each WIND monster in your Graveyard.Switch the battle position for each EARTH monster in your graveyard.Remove from any Graveyard 1 monster card for each DARK monster in your Graveyard.Remove from any Graveyard 1 Spell or Trap card for each LIGHT monster in your Graveyard. Link to comment Share on other sites More sharing options...
wirespy Posted October 16, 2009 Report Share Posted October 16, 2009 This card is two powerful, it should have drawbacks to its effect. Also you have OCG errors like instead of "This monster counts as a LIGHT, DARK, EARTH, WIND, FIRE, and WATER monster." it should be "While this card is face-up on the field, its Attribute is also treated as LIGHT, DARK, EARTH, WIND, FIRE, and WATER ."Also for a Divine Beast, shouldn't its rarity be like Ultimate Rare? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 16, 2009 Report Share Posted October 16, 2009 You can't make Divine monsters in Realistic Cards. Plus, your effect is really OP'ed and OCG is bad as well. 1/10 (only b/c this is your 1st post) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 16, 2009 Report Share Posted October 16, 2009 it's too powerful, and don't make DIVINE attributes and types 1/10 Link to comment Share on other sites More sharing options...
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