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They are, Independent!


Deustodo

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[spoiler=Lores]

[spoiler=LV2 Lore]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. This card gains 2000 ATK for each DIVINE Monster on the field. If this card is Special Summoned for the third time, remove it from play to Special Summon to your side of the field "Independent LV5" from your hand or Deck in face-up Defense Position.

 

[spoiler=LV4 Lore]

Once per turn, on your Main Phase, if you control this card on the field, you may equip it to a face-up Mad Puppet-Type monster you control as an Equip Spell Card OR unequip the Union Equipment and Special Summon it in Attack Position. While this card is equipped to a monster by this card effect, increases the ATK of the equiped monster by 2000. The monster equipped with this card cannot declare an attack. If the equiped monster is destroyed, Special Summon this card to your side of the field in face-up Defense Position. If this card is sent to the Graveyard, Special Summon to your side of the field "Independent LV 9" from your hand or Deck in face-up Attack Position.

 

[spoiler=LV 5 Lore]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Independent LV2". This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

• Increases the ATK of all FIRE monsters on the field by 1000 (excluding this card). If a monster your opponent control is affect by this card's effect, inflict 1000 of damage to his/her Life Points for each monster affected. Tribute this card to Special Summon to your side of the field "Independent LV 8" from your hand in face-up Attack Position.

 

[spoiler= LV 8 lore]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Independent LV5". This card cannot attack in the same turn that its Special Summoned or Flip Summoned. When "Toon World" on the field is destroyed. This card increases the DEF of all WATER monsters on the field by 1500. If a monster affected by this card's effect have 3000 DEF or higher, inflict 750 of damage to the controller of the monster's Life Points on each of your Standby Phase. If this card would be destroyed by battle, its not destroyed (Damage Calculation applied normally).

 

[spoiler= LV9 Lore]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Independent LV4". This card negate the effect of all Trap Cards on the field. This card gainst 250 ATK for each Mad Puppet-Type monster on the field (excluding this card). If this card's ATK is 2800 or higher, it cannot attack Life Points directly. On each of your Standby Phase, Special Summon 1 "Dependent" Token (Mad Puppet-Type/EARTH/Level 2/ATK 0 /DEF 0) in Attack Position. If this card is the only monster you control, you may remove from play this card and "Independent LV4" from you Graveyard to H.S. Summon to your side of the field "Independent LV13" in face-up Attack Position.

 

 

[spoiler=LV13 Lore]

"Independent LV4" + "Independent LV9"

This card can only be H.S. Summoned by the effect of "Independent LV9". When Summoned, remove all Synchro Monsters on the field and Extra Deck from play. As long as this card is face-up on the field, Spell and Trap Cards cannot be Set. On each of your Standby Phase, you may Special Summon a "Magician Trick" Token (Mad Puppet-Type /DARK /ATK 500 /DEF 500) in face-up Defense Position. This card gains 500 DEF for each "Magician Trick" on your side of the field. If you control 4 "Magician Trick", Tribute the 4 monsters to inflict 2000 of damage to your opponent's Life Points without reducing this card's DEF (this effect can only be activated once). If this card would be destroyed by Effect of a Monster Card, remove 1 card from your Graveyard from play so its not destroyed. This card cannot attack in the next turn that the previous effect was activated. If this card destroy a Spellcaster-Type monster by battle, increases your Life Points by 250. If either player's Life Points reach 0 or the Duel ends by a Spell or Trap Card effect, remove this card from play and restart the Duel.

 

[spoiler=LV 120 Lore]

This card can only be H.S. Summoned by the effect of "Infra #Alpha, Wonderland", you must also remove from play monsters in your Graveyard whose total Level equals to 60 or more. When Summoned, destroy all monsters on the field (except this card). If more than 2 monsters were destroyed by the previous effect, roll a six-sided dice. • 1: Draw 1 Card. • 2: Your opponent Draw 1 Card. • 3: Discard 1 card in your hand. • 4: Your opponent discard 1 card from his/her hand. • 5: Decreases this card's ATK by 4500. • 6: Decreases this card's DEF by 2500. This card cannot attack in the turn that its H.S. Summoned. This card cannot attack Life Points directly if this card's ATK is 4600 or higher. Increases this card's DEF by 1000 for each Mad Puppet-Type monster on the field. If this card inflict Battle Damage, only 25% of the total damage is inflicted. If this card is the target of an effect Spell Card, you may decreases this card ATK by 200 to negate the effect and destroy the Spell Card. If this card is the target of an effect of a Trap Card, you may decreases this card DEF in 500 to negate the effect and destroy the Trap Card. If this card attacks an Effect Monster, the effect of the monster is negated. If this card inflict Direct Damage to your opponent's Life Points, increases your opponent's Life Points by 4000 before the Damage Calculation. After the previous effect is activated, skip your next Draw Phase. If this card destroy a Normal Monster by battle, toss a coin, if head, the monster is removed from play, if tails, increases your Life Points by 1000. If "TheCreator's Niece, Sara" or "Sara, Demon Form" is on your opponnet's side of the field, decreases it ATK 500 on each of his/her Standby Phase. If this card is destroyed by a Spell or Trap Card effect, you may restart the Duel. If this card is destroyed by battle, move all cards in your Graveyard and hand to your Deck, suffle your Deck, Draw 6 cards and Increases your Life Points by 4000.

 

[spoiler=Stick Independent]

This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. This card gains 1000 ATK for each "Stick" monster on the field. If there is a monster with "Creator" in its name on the field, that monster have it ATK halved. If this card's ATK is 4000 or more, the Battle Damage this card inflict is halved. This card cannot be destroyed by battle (Damage Calculation applied normally).

 

 

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  • 2 weeks later...

(Heart Attack)

 

Level 120... Hmmm...

 

10/10 still.

 

you could add a LIGHT monster.

 

Although I would also like a card that changes Type, subtype and Attribute as it levels up.

 

Boy, I can see that you haven't made a Fusion, its like H.S. can replace it.

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