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Ancient Gear Streetsweeper (Geartown + Machiner's Fortress BOX)


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Yeah. I'm a crazy bastrad. It actually works, beat a good Geartown in the 1

duel before it, where I didn't have Hats, any synchros past AFD or foolish burials.

 

Monsters: 19

|02| Machiner's Fortress

|03| Ancient Gear Gadjiltron Dragon

|03| The Big Saturn

|03| Fiendish Engine Omega

|01| AG Golem

|03| Dekoichi

|03| Black Salvo

|01| Cyber Dragon

 

Spells: 17

|03| Geartown

|03| Trade-In

|02| Foolish Burial

|01| Brain Control

|01| Card Destruction

|01| Limiter Removal

|01| Future Fusion

|01| Giant Trunade

|01| Heavy Storm

|01| Mystical Space Typhoon

|01| Overload Fusion

|01| Terraforming

 

Traps: 5

|02| Magical Hats

|01| Call of the Haunted

|01| Mirror Force

|01| Torrential Tribute

 

Total= 41

 

Extra Deck

 

Chimeratech Fortress Dragon

Chimeratech Overdragon

Chimeratech Overdragon

Ally of Justice Catastor

Ancient Fairy Dragon

Ancient Fairy Dragon

Ancient Fairy Dragon

Black Rose Dragon

Brionac, Dragon of the Ice Barrier

Dark-End Dragon

Goyo Guardian

Mist Worm

Red Dragon Archfiend

Stardust Dragon

Thought Ruler Archfiend

 

Playbook on my newest post (#12)

 

Have fun, cuz i'm about to.

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Guest Delinquent Girl NiAtSoFi

And this deck contains America.

BANDIT KEITH APPROVES THIS!

 

USA! USA! USA!

I like the idea of using Magical Hats with Geartown. Deadly combo indeed. Liking the Chimeratechs. I can't think of much to add except Proto-Cyber (reluctantly) or side decking Berserk Dragon.

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Sorry that i'm kinda slow.

Magical hats with geartown = geartown as tanker' date=' get destroy and its effect kick in to summon more monster?

[/quote']

 

np, but yeah, that's what it does. Grab 2 towns (or 1 town and something i don't need, like FF if

I already tapped into CyDra) and essentially get 2 free AGGD. (1 in the second case).

Doesn't matter where AGGD is, I can trade-him-in or dump him for Fortress, get +2 cards or

summon a 2500 beatstick with hand control and field destruction capabilities. He's also anti SDD,

crash both and still pick something to kill of, a turn or two later bring back Fort.

 

If that wasn't enough, I can get out BRD to nuke, with town that makes an easy AGGD, or

get out AFD, a 3000 wall that can get me minimal LP's + Dragon (but if I want dragon out,

there's a timing catch where I can't grab another Town.)

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