Deustodo Posted November 3, 2009 Report Share Posted November 3, 2009 Some members should have notice I made A thread with the Independents Cards already, well, I will let that thread die and create this one with the full packet of Independent Card. Fell free to coment. [spoiler=Infra and Ritual Card] [spoiler=Lores][spoiler=-12]1 or more non-Tuner monster - "Stick Independent"In order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card.The Special Summon of this card cannot be negated. Once Summoned, destroy all face-up non-DARK monsters on the field. This card gains 300 ATK for each Zombie, Fiend or Warrior-Type monster on the field. This card cannot attack unless you Tribute 1 monster you control. [spoiler=LV2]This card is also treated as a Mad Puppet-Type. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 monster in your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. This card gains 2000 ATK for each DIVINE Monster on the field. If this card is Special Summoned for the third time, remove it from play to Special Summon to your side of the field "Independent LV5" from your hand or Deck in face-up Defense Position. [spoiler=LV4]This card is also treated as a Mad Puppet-Type. Once per turn, during your Main Phase, if you control this card on the field, you may equip it to a face-up Mad Puppet-Type monster you control as an Equip Spell Card OR unequip the Union Equipment and Special Summon it in Attack Position. While this card is equipped to a monster by this card effect, increases the ATK of the equiped monster by 2000. The monster equipped with this card cannot declare an attack. If the equiped monster is destroyed, Special Summon this card to your side of the field in face-up Defense Position. If this card is sent to the Graveyard, Special Summon to your side of the field "Independent LV 9" from your hand or Deck in face-up Attack Position. [spoiler=LV5]This card is also treated as a Mad Puppet-Type. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Independent LV2". This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:• Increases the ATK of all FIRE monsters on the field by 1000 (excluding this card). If a monster your opponent control is affect by this card's effect, inflict 1000 of damage to his/her Life Points for each monster affected. Tribute this card to Special Summon to your side of the field "Independent LV 8" from your hand in face-up Attack Position. [spoiler=LV7]"Independent LV3" + 1 or more non-Tuner monstersThis card is also treated as a Warrior-Type. This card can only be Anti-Synchro Summoned. Once Summoned, destroy all non-Warrior-Type monsters on your opponent's side of the field, this card gains 150 ATK for each monster destroyed by this card's effect. This card cannot attack unless you discard 1 card from your hand. [spoiler=LV8]This card is also treated as a Mad Puppet-Type. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Independent LV5". This card cannot attack in the same turn that its Special Summoned or Flip Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. This card increases the DEF of all WATER monsters on the field by 1500. If a monster affected by this card's effect have 3000 DEF or higher, inflict 750 of damage to the controller of the monster's Life Points on each of your Standby Phase. If this card would be destroyed by battle, its not destroyed (Damage Calculation applied normally). [spoiler=LV9]This card is also treated as a Mad Puppet-Type. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Independent LV4". While face-up on the field, all Spells and Traps Cards effects are negated. This card gains 250 ATK for each Mad Puppet-Type monster on the field (excluding this card). If this card's ATK is 2800 or higher, it cannot attack Life Points directly. On each of your Standby Phase, Special Summon 1 "Dependent" Token (Mad Puppet-Type/EARTH/Level 2/ATK 0 /DEF 0) in Attack Position. If this card is the only monster you control, you may remove from play this card and "Independent LV4" from you Graveyard to H.S. Summon to your side of the field "Independent LV13" in face-up Attack Position. [spoiler=LV10]"Independent LV5" + "Independent LV 3" + "Independent LV2"This card can only be Fusion Summoned using the Fusion Material Monsters above. This card cannot attack in the same turn its Special Summoned or Flip Summoned. If this card is the target of a Spell or Trap Card effect, decreases this card's ATK by 200 to negate the effect and destroy that card. If this card's ATK is 3000 or lesss, this card can attack Life Points directly. The Battle Damage this card inflict is halved. [spoiler=LV12]This card is also treated as a Mad Puppet-Type. This card can only be Infra Summoned by the effect of "Infra #3 This is your Card?". This card cannot be affected by Spells, Traps or Monster effects. Decreases this card's ATK by 1000 each time a monster is destroyed, if this card's ATK is 3000, this card effect is negated. During each of your Main Phase, you may send 1 card in yoru hand to the Graveyard to move 1 "Pot of Greed " or "Jar of Greed" from your Graveyard or Deck to your hand. If a "Pot of Greed" or "Jar of Greed" is activated, increases your Life Points by 1000 for each card draw by that card effect. [spoiler=LV13]"Independent LV4" + "Independent LV9"This card is also treated as a Mad Puppet-Type. This card can only be H.S. Summoned by the effect of "Independent LV9". When Summoned, remove from play all Synchro Monsters on the field and in both player's Extra Deck . As long as this card is face-up on the field, Spell and Trap Cards cannot be Set. During each of your Standby Phase, you may Special Summon 1 "Magician Trick" Token (Mad Puppet-Type /DARK /ATK 500 /DEF 500) in Defense Position. This card gains 500 DEF for each face-up "Magician Trick" on your side of the field. If you control 4 "Magician Trick" Tokens, you may Tribute them to inflict 2000 of damage to your opponent's Life Points without reducing this card's DEF (this effect can only be activated once). If this card would be destroyed by Effect of a Monster Card, remove 1 card from your Graveyard from play so its not destroyed. This card cannot attack in the next turn that the previous effect was activated. If this card destroy a Spellcaster-Type monster by battle, increases your Life Points by 250. If either player's Life Points reach 0 or the Duel ends by a Spell or Trap Card effect, remove this card from play and restart the Duel. [spoiler=Stick Independent]This card is also treated as a Mad-Puppet-Type. This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. This card gains 1000 ATK for each "Stick" monster on the field. If there is a monster with "Creator" in its name on the field, that monster have it ATK halved. If this card's ATK is 4000 or more, the Battle Damage this card inflict is halved. This card cannot be destroyed by battle (Damage Calculation applied normally). If this card is used as a Dark Synchro Material Monster, this card is treated as a Level 20 Monster. Link to comment Share on other sites More sharing options...
DL Posted November 3, 2009 Report Share Posted November 3, 2009 The efefcts are too small to see. Most of them have top hats... awesome... they look awesome, and they are very interesting. Their effects make me want to use them in a duel. I don't see any OCG errors. Almost missed the lores.10/10 Link to comment Share on other sites More sharing options...
Sploda Posted November 3, 2009 Report Share Posted November 3, 2009 excellent use of all the sub-types. Brilliant as usual Deustodo.10/10 Link to comment Share on other sites More sharing options...
Ornithopter Posted November 3, 2009 Report Share Posted November 3, 2009 Hey, brazilian bud :DAmazing cards! Link to comment Share on other sites More sharing options...
Deustodo Posted November 3, 2009 Author Report Share Posted November 3, 2009 Thanks. Link to comment Share on other sites More sharing options...
~ BT Posted November 3, 2009 Report Share Posted November 3, 2009 AWESOME!!!!!!!!!!!!!!!!!! 9.7/10! Link to comment Share on other sites More sharing options...
Creator92182 Posted November 3, 2009 Report Share Posted November 3, 2009 excellent pics i dont like the diffent colors tho maybe alittle overpowered at the end i give it a 9/10 Link to comment Share on other sites More sharing options...
Sploda Posted November 4, 2009 Report Share Posted November 4, 2009 You do know that the diffrent colors each belong to a diffrent sub-type right? Link to comment Share on other sites More sharing options...
Deustodo Posted November 4, 2009 Author Report Share Posted November 4, 2009 I think he does. Link to comment Share on other sites More sharing options...
Jolta Posted November 4, 2009 Report Share Posted November 4, 2009 Hmm.. Nothing wrong. You made them change Type as they increase level10/10 Edit: So, as you discover more Subtypes, this card shall improve. Link to comment Share on other sites More sharing options...
Deustodo Posted November 4, 2009 Author Report Share Posted November 4, 2009 I didn't discover actually, I just remember that were others to use. Link to comment Share on other sites More sharing options...
Deustodo Posted November 4, 2009 Author Report Share Posted November 4, 2009 Bump. Link to comment Share on other sites More sharing options...
Jolta Posted November 5, 2009 Report Share Posted November 5, 2009 You remember you made a Soviet Subtype? Yes, the thing that requires Soviet Russia to be summoned. In Soviet Russia, Independant sacrifices you! Link to comment Share on other sites More sharing options...
Deustodo Posted November 5, 2009 Author Report Share Posted November 5, 2009 Nah, The soviet Sub-tyes aren't that good. I will not use of it for these cards. Link to comment Share on other sites More sharing options...
Deustodo Posted November 6, 2009 Author Report Share Posted November 6, 2009 Bump. Link to comment Share on other sites More sharing options...
~Vampiress~ Posted November 6, 2009 Report Share Posted November 6, 2009 AMAZING CARDS!!!11/10 Link to comment Share on other sites More sharing options...
Deustodo Posted November 27, 2009 Author Report Share Posted November 27, 2009 Thank you; bump. Link to comment Share on other sites More sharing options...
Imperial tech Posted January 23, 2010 Report Share Posted January 23, 2010 AMAZING CARDS!!!11/10 Can you post a thread on how to make a H.S.? If it exists please give me the link. Link to comment Share on other sites More sharing options...
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