Cloister Posted November 17, 2009 Report Share Posted November 17, 2009 no problem ^^ Link to comment Share on other sites More sharing options...
~RoBoTiClOvEr~ Posted November 17, 2009 Author Report Share Posted November 17, 2009 Fix'd Link to comment Share on other sites More sharing options...
Cloister Posted November 17, 2009 Report Share Posted November 17, 2009 I'll raise to 9.2/10 :DWill you make more? Link to comment Share on other sites More sharing options...
~RoBoTiClOvEr~ Posted November 17, 2009 Author Report Share Posted November 17, 2009 Soon if I get a chance Link to comment Share on other sites More sharing options...
Cloister Posted November 17, 2009 Report Share Posted November 17, 2009 great :Dlook forward to it! Link to comment Share on other sites More sharing options...
~Oleon~ Posted November 17, 2009 Report Share Posted November 17, 2009 Hmm... I agree with raphael, this is dissapointing.4/10, Link to comment Share on other sites More sharing options...
lacikus Posted November 17, 2009 Report Share Posted November 17, 2009 Try to make H1N1 that would be great.8/10 Link to comment Share on other sites More sharing options...
~RoBoTiClOvEr~ Posted November 17, 2009 Author Report Share Posted November 17, 2009 I will try what about H5N1[influenza] too? Link to comment Share on other sites More sharing options...
Dr. Cakey Posted November 17, 2009 Report Share Posted November 17, 2009 Let's see if I can do this with pact and troffessionalism.Pics: Good and good. Nothing much else to say. Effects: I don't think anyone has pointed this out, but in today's ADHD swarming meta, these cards are actually kind of underpowered. I prefer a more sedately paced game myself, so I like these a lot. One thing, though: is HIV supposed to lower ATK/DEF by 750 each turn, or just when the equip occurs? Grammar: I'll preface this by saying your English language grammar is excellent, and your OCG is quite good. Still, the determined eye can find errors in any card."Each turn" doesn't make sense. I'd guess you mean at the start of each turn, in which case you should probably say "During each Standby Phase"."decrease" is very tempting. It sounds professional, doesn't it? However, current OCG calls for gain/lose instead of increase/decrease."Special Summon...in face-up Defense Position" is actually doubly redundant. Unless otherwise noted, a Special Summon must be face-up, and Tokens can't be face-down anyway."becomes 0" your meaning is "becomes 0 by this effect"."If the ATK and DEF of 1 of your opponent's monster" equipped with an "HIV Token"... That should be about it. Again, these are really good cards. They might be fun to combo with Venom Swamp.I'm not good at ratings, but...9/10. Link to comment Share on other sites More sharing options...
~RoBoTiClOvEr~ Posted November 17, 2009 Author Report Share Posted November 17, 2009 Thanks for your rate and comment and OCG fix Link to comment Share on other sites More sharing options...
~RoBoTiClOvEr~ Posted December 13, 2009 Author Report Share Posted December 13, 2009 New cards will be posted. Link to comment Share on other sites More sharing options...
~RoBoTiClOvEr~ Posted December 13, 2009 Author Report Share Posted December 13, 2009 BUMP Link to comment Share on other sites More sharing options...
.Leo Posted December 13, 2009 Report Share Posted December 13, 2009 Yes you didAlso I changed the pic not to denviartBecause my Norton 360 internet security thinks it is a stupid threat Norton is stupid. Just to let you know. The Images are meh. The effects though are rather interesting. Great job on these cards my friend.  ~8.7/10~ Link to comment Share on other sites More sharing options...
Worin Posted December 14, 2009 Report Share Posted December 14, 2009 7/10 Â Good idea Link to comment Share on other sites More sharing options...
~RoBoTiClOvEr~ Posted December 14, 2009 Author Report Share Posted December 14, 2009 Yes you didAlso I changed the pic not to denviartBecause my Norton 360 internet security thinks it is a stupid threat Norton is stupid. Just to let you know. The Images are meh. The effects though are rather interesting. Great job on these cards my friend.  ~8.7/10~ thank you very much Link to comment Share on other sites More sharing options...
Cloister Posted December 14, 2009 Report Share Posted December 14, 2009 Fix for third card:As long as this card remains face-up on the field, when your opponent activates an Equip Spell Card, use this card as the Equip Spell Card instead. If the equipped monster is destroyed, this card gains ATK equal to half the ATK of the destroyed monster and returns to your side of the field. ( If the ATK of this card becomes 2500 or higher, destroy this card. ) Think that's correct OCG Well effect could really wreck your opponent and 'cause of the low stats it's balanced though it can get strong if equipped many times in a row, so added a limit, you don't have to add that but it can get over 3000 pretty easily so.. 8.5/10 for all cards :D Link to comment Share on other sites More sharing options...
~RoBoTiClOvEr~ Posted December 15, 2009 Author Report Share Posted December 15, 2009 Thank you for the correction Link to comment Share on other sites More sharing options...
~RoBoTiClOvEr~ Posted December 18, 2009 Author Report Share Posted December 18, 2009 I should get another card up by tomorrow Link to comment Share on other sites More sharing options...
~RoBoTiClOvEr~ Posted December 21, 2009 Author Report Share Posted December 21, 2009 Next card coming up Link to comment Share on other sites More sharing options...
~RoBoTiClOvEr~ Posted December 22, 2009 Author Report Share Posted December 22, 2009 Set finished MODS please move this thread Link to comment Share on other sites More sharing options...
Cloister Posted December 22, 2009 Report Share Posted December 22, 2009 Fix 4th card:As long as this card remains face-up on the field, your opponent loses 500 Life Points each turn. This card is unaffected by the effects of Spell Cards and Effect Monsters. if this card is destroyed by battle, destroy your opponent's monster that destroyed monster (Battle Calculation is applied normally). Fix 5th card:This card cannot be destroyed by the effects of Effect Monsters and Trap Cards. Each turn this card remains face-up on the field, decrease the ATK of all monsters you opponent controls by 500. If this card is destroyed by battle, your opponent loses 1000 Life Points. Bit boring effects and pics could be better but I know it's hard finding good Virus pics so I wont give you less rating for that Had some OCG errors overall 8.3/10 ( for the 2 new cards) Link to comment Share on other sites More sharing options...
~RoBoTiClOvEr~ Posted December 23, 2009 Author Report Share Posted December 23, 2009 Thanks for the corrections. Will do them tomorrow Link to comment Share on other sites More sharing options...
~RoBoTiClOvEr~ Posted December 24, 2009 Author Report Share Posted December 24, 2009 Fix'd the cards Link to comment Share on other sites More sharing options...
Aero~ Posted December 24, 2009 Report Share Posted December 24, 2009 nice cardsgood effectsdescent picsgood OCG9/10 Link to comment Share on other sites More sharing options...
~RoBoTiClOvEr~ Posted December 24, 2009 Author Report Share Posted December 24, 2009 Thank you for your rate and comment Link to comment Share on other sites More sharing options...
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