Zemener Azon Posted November 18, 2009 Report Share Posted November 18, 2009 Total: 40 Monsters:20 Beast King Barbaros x3Phantom Beast Cross-Wing x3Phantom Beast Rock-Lizard x3Phantom Beast Thunder-Pegasus x3Necro Gardna x3Phantom Beast Wild-HornPitch-Black Warwolf x3Exarion Universe Spells: 11 Forbidden Chalice x2Allure of Darkness x2Solidarity x2My Body as a Shield x2Card DestructionHeavy StormMystical Space Typhoon Traps: 9 Skill Drain x3Bottomless Trap Hole x2Royal OppressionCall of the HauntedMirror ForcePhoenix Wing Wind Blast Link to comment Share on other sites More sharing options...
Toffee. Posted November 18, 2009 Report Share Posted November 18, 2009 The lack of Foolish Burial is quite laughable Link to comment Share on other sites More sharing options...
Zemener Azon Posted November 18, 2009 Author Report Share Posted November 18, 2009 The lack of Foolish Burial is quite laughable What should I take out to make room for Foolish Burial? Would using Hand Destruction instead be better? I don't want a card that simply puts a card in the graveyard, I want to use those cards as part of a draw engine. Necro Gardna helps with Allure or with Hand/Card destruction. Cross-Wing and Pegasus are also usable with Hand/Card destruction. Link to comment Share on other sites More sharing options...
Zemener Azon Posted November 19, 2009 Author Report Share Posted November 19, 2009 Does anyone have any useful advice for this deck? Please explain any advice you give. Any help is greatly appreciated. Link to comment Share on other sites More sharing options...
Bringerofcake Posted November 20, 2009 Report Share Posted November 20, 2009 If you're running Necro Gardna, you probably shouldn't be running Solidarity. Link to comment Share on other sites More sharing options...
Zemener Azon Posted November 20, 2009 Author Report Share Posted November 20, 2009 If you're running Necro Gardna' date=' you probably shouldn't be running Solidarity.[/quote'] Once I get Hand Destruction, Necro Gardna will be essential for the draw engine. It will be a target for Hand Destruction and for Allure of Darkness. By time I really need Solidarity, my opponents monsters will be either too strong in attack or defense. When this happens, defense will be a problem, but if they are attacking me I can just remove necro and Solidarity will work again. At the moment however, since I don't have Hand Destruction, I do agree that they are a hassle. Link to comment Share on other sites More sharing options...
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