Andross88 Posted November 18, 2009 Report Share Posted November 18, 2009 One of my personal pet peeves as a player of Yugioh for almost as long as it's been around was that some Archetypes that seemed so cool are just unplayable. Konami has attempted to fix that problem at times, but generally it hasn't helped much. A classic example of this is the Amazoness Archetype. They've one of the most powerful generic Special Summon cards in the game (Dramatic Rescue) and yet you see NOONE using them. That's kind of what my REDO series is all about. The REDO series is not creating new cards, but an attempt to make older strategies competitive in the current playing environment. Obviously, the artwork belongs to the makers of Yugioh, and some of the cards were virtually untouched.Could (some of) these cards be meta? Harpie Ladies - Now you can use multiple Harpie Ladies, the support cards are better, Harpie Girl is a Tuner, and Harpie's Pet Dragon is a Synchro Monster. Harpie Lady Sisters:This card cannot be Special Summoned except by the effect of "Elegant Egotist". This card gains 100 ATK for every "Harpie Lady" monster in your Graveyard. When this monster is targeted by your opponent's Spell or Trap Card effect, you may send this card to the Graveyard to Special Summon 2 "Harpie Lady" monsters from your Graveyard in Attack Position. You may use this effect during either player's turn.Harpie's Pet Baby Dragon:This card accumulates effects according to the number of monsters you control that include "Harpie Lady" in their card name or are named "Harpie Girl". At least 1: While this card is face-up on the field, your opponent cannot select monsters on your side of the field as attack targets if they include "Harpie Lady" in their card name or are named "Harpie Girl". At least 2: Double the original ATK and DEF of this card. At least 3: Once per turn, you can destroy 1 card on your opponent's side of the field.Harpie's Pet Dragon:1 "Harpie Girl" + 1 or more non-Tuner WIND monsters.Increase this card's ATK and DEF by 300 points for each "Harpie Lady" card you control. If you control another WIND monster, once per turn you may remove from play 1 card on the field. If you use this effect, this card cannot declare an attack this turn. If "Harpie's Pet Baby Dragon" was used to Synchro Summon this card, this card gains the following effect:- While this card is face-up on the field, your opponent cannot select monsters on your side of the field as attack targets if they include "Harpie Lady" in their card name or are named "Harpie Girl". Moths - Well, these might not be Meta, but at least they are playable. You can put the upgraded Moths in your Extra Deck instead of your Main Deck, and all of the cards have (substantially more) useful effects. Ninjas - They now have 2 Tuners and a Synchro. Should be pretty fast, and should also support Dark Simorgh pretty well. Plus, the equip card ought to be playable, I would think, possibly even abusable. Dark Scorpions - The effects are much better, the support cards are much better, the stats are a bunch better, and they now have a boss card. Dark Scorpion BurglarsThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 5 "Dark Scorpion" monsters with different names in your Graveyard. You can only control 1 "Dark Scorpion Burglars" at a time. This card gains 400 ATK for each "Dark Scorpion" monster in your Graveyard. When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:- Send all Spell Cards in your opponent's hand and on your opponent's side of the field to the Graveyard.- Your opponent selects and sends 5 Spell Cards from their Deck to the Graveyard. Link to comment Share on other sites More sharing options...
Stoopid1 Posted November 19, 2009 Report Share Posted November 19, 2009 I think ya did a real good job here. But I do have to question your Harpie's Hunting Ground, since you made the effect optional, where the original was mandatory. This is bad because your set allows up to 21 eligible harpies in your deck. The original version only lets you have 9. (3x Lady, Queen, Sisters) What do ya think? Edit: Harpies Hunting has been changed, this post is no longer valid. P.S. I never noticed back in the day, but is Feather Duster destroying a monster card? Or is that a very strangely drawn "House of Adhesive Tape" Trap Card that has 4 Level Stars? Weird either way. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 19, 2009 Report Share Posted November 19, 2009 The remix of these cards are pretty good, however I need to question Hunting Ground like the above user. With Cyber Harpie, you should've kept the original effect because now you can run more than 3 Harpie Ladies in your Deck. Nice that you made Harpie's Pet Dragon a Synchro. In my opinion ,it should be like that. Overall, 9/10 (good set for a new member) Link to comment Share on other sites More sharing options...
Andross88 Posted November 21, 2009 Author Report Share Posted November 21, 2009 That was part of the point. I intentionally changed it so you could run lots more Harpies. My objective was to redo them to make them competitive in the tournament scene. Yea, the Field Card might be a bit OP. I'm kind of torn on that one. Thanks for the feedback! EDIT: Just occurred to me; what do you think of changing it back to the original wording, but adding that it could not destroy itself with it's own effect (that's what I was really going for with the card). It is unbalanced if you can just own your opponent's back row like that without repercussion. Link to comment Share on other sites More sharing options...
Andross88 Posted November 22, 2009 Author Report Share Posted November 22, 2009 Hm, I probably should've bumped this earlier... Link to comment Share on other sites More sharing options...
Stoopid1 Posted November 22, 2009 Report Share Posted November 22, 2009 Sounds good, needs some OCG fixin tho. I would write it like this. When a "Harpy Lady" monster is Normal Summoned or Special Summoned, destroy 1 Spell or Trap Card on the field other than "Harpies' Hunting Ground." ------------------------------------------------------------------------------------------------------------------------ Or you could ignore the fact that it excludes Flip Summons by using....When a "Harpy Lady" monster is Summoned, destroy 1 Spell or Trap Card on the field other than "Harpies' Hunting Ground." Link to comment Share on other sites More sharing options...
Andross88 Posted November 22, 2009 Author Report Share Posted November 22, 2009 Thanks. I'll change it. Link to comment Share on other sites More sharing options...
lilmantoot Posted November 22, 2009 Report Share Posted November 22, 2009 I don't get it they all look the same exceptfor harpie's pet dragon5/10 Link to comment Share on other sites More sharing options...
Andross88 Posted November 22, 2009 Author Report Share Posted November 22, 2009 The goal is to remake an actual Archetype into a form that is competitive in the modern playing environment. I'm not an artist, otherwise I probably would've done different art. I am simply revamping the effects. Link to comment Share on other sites More sharing options...
Lord Smeagle Posted November 26, 2009 Report Share Posted November 26, 2009 I love Harpie Ladies; I used to run a full Harpie Deck until I found it wasn't legal; then I combined it with Blackwings. This set is great; I wish they'd errata the cards to something like this so I could run full Harpies again. 10/10. Link to comment Share on other sites More sharing options...
Lost Soul Posted November 26, 2009 Report Share Posted November 26, 2009 cool remake cards. i think it is a good idea Link to comment Share on other sites More sharing options...
Andross88 Posted December 1, 2009 Author Report Share Posted December 1, 2009 Thanks. Bumpage to the Nth. Or something. Anyone else have any thoughts? Link to comment Share on other sites More sharing options...
Andross88 Posted December 3, 2009 Author Report Share Posted December 3, 2009 Ok, the Ninjas are up now. Also, tweaked the formatting a bit, should be a bit easier to navigate (curse my lack of html skills). Anyway, I think these new Ninjas would be pretty tough to beat, plus they combo even better with Dark Simorgh. What should I do next? I was leaning to Dark Scorpions, but I'm open to other ideas. Link to comment Share on other sites More sharing options...
Andross88 Posted December 5, 2009 Author Report Share Posted December 5, 2009 EDIT: Tweaked Ninjitsu Art of Decoy to fix the OCG a bit, also a bump. :) Link to comment Share on other sites More sharing options...
Andross88 Posted December 21, 2009 Author Report Share Posted December 21, 2009 Ok. Edited Cyber Shield, all the Moths, several of the Ninjas, and added Dark Scorpions (whew!). Also fixed some OCG on a few cards. The upgraded Moths are now Fusion Monsters of the Twinkle Moss variety instead of Synchros. I did keep some of the same elements, though. Link to comment Share on other sites More sharing options...
K.T.B. Posted January 3, 2010 Report Share Posted January 3, 2010 good 7/10 Link to comment Share on other sites More sharing options...
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